
GM thunderspirit |

DC 22 Will: 1d20 ⇒ 10 success
Hold please while I check Slack...

RAGING VOJTEK!!!! |

- Round the Same II
- Current HPs: 114/129
- *Mad as hell
- *Not gonna take it anymore
- *A bit out of breath from all the running
As soon as he is close enough, Vojtek attempts to hack the stuffing out of the fleeing enemy!
Great Axe: 1d20 + 18 - 3 ⇒ (9) + 18 - 3 = 24 for Damage: 1d12 + 12 + 9 ⇒ (3) + 12 + 9 = 24

GM thunderspirit |

GM note: Vojtek can get around Blue, though this will provoke (and Blue will take it with their feeble little fists).
AoO: 1d20 ⇒ 10 MISS
Vojtek axes Blue a question after Blue shakes off the worst of Davosh's hex!
Blue, desperate, tries to cast defensively...
DC 21 concentration check: 1d20 ⇒ 12 success
Blue begins to lift off the ground...but the movement provokes from both Kappi and Vojtek!

RAGING VOJTEK!!!! |

Attack of Chop-in-twonity
Great Axe: 1d20 + 18 - 3 + 2 ⇒ (12) + 18 - 3 + 2 = 29 for Damage: 1d12 + 12 + 9 ⇒ (4) + 12 + 9 = 25
As the spellcaster starts to lift off of the ground, Vojtek takes advantage of his momentary loss of equilibrium and brings his great axe around in a massive overhead strike!

Kappi Matarito |

AoO
For all his awkwardness, the Varisian lad has been well trained to look out for AoOs. His arm shoots out like a high pressure piston, thrusting hard.
AoO 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
Magic sh sword 1d6 + 7 + 5d6 ⇒ (1) + 7 + (3, 1, 6, 4, 1) = 23
He internally swears, hearing his Uncle’s sharp tone You rushed it

GM thunderspirit |

Alas, Kappi has indeed rushed it.
Blue rises fifteen feet into the air, frustrating the Northman and the young rogue!
Round 6
Blue — learning to fly
Red
Kappi (slowed) — GO
Edward (-20) — GO
Ali (-66 + 37 temp hp, displacement, 6 mirror images) — GO
Orange
Vojtek (-15) — GO
Davosh (flying) — GO

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Round 6
Ed takes a quick step to lessen the range by the hypoten... slightly.
Longbow+PBS
Longbow: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Longbow: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
LoH Self: 2d6 + 2d6 + 4 ⇒ (3, 1) + (5, 6) + 4 = 19
End of Round: Ali, Vojtek heal 5 each. Ed Take 10 heal 20. Ed current HP 78/88

Davosh the Wanderer |

Davosh cackles to extend his hold on the foe. He then tries to add another! Misfortune. DC 22

GM thunderspirit |

Because of Davosh's AC hex, Edward's first shot lands even through the howling winds!
DC 22 Will: 1d20 ⇒ 6 ...FAIL...life potentially just got Very Sucky for Blue...
Round 6
Blue — learning to fly
Red
Kappi (slowed) — GO
Edward (-10) — pew pew healbot
Ali (-61 + 37 temp hp, displacement, 6 mirror images) — GO
Orange
Vojtek (-10) — GO
Davosh (flying) — putting the X in hex

Kappi Matarito |

Kappi shakes his head at the flying enemy. Typical… he says with deep sarcasm. In response he pulls his ignored favored tomahawk and throws it.
Ranged Attack 1d20 + 14 ⇒ (5) + 14 = 19
Tomahawk 1d6 + 1 ⇒ (3) + 1 = 4

GM thunderspirit |

Kappi's tomahawk disappears into the snow and is back at his side in an instant, with no indication that it found purchase anywhere! Miss.
Round 6
Blue — learning to fly
Red
Kappi (slowed) — fling
Edward (-10) — pew pew healbot
Ali (-61 + 37 temp hp, displacement, 6 mirror images) — GO
Orange
Vojtek (-10) — GO
Davosh (flying) — putting the X in hex
Blue: -93, -4 AC, misfortune, shield, haste, fly

Ali'yanah D'ohr'hein |

Ali also takes to the skies, hoping her magic holds against the inevitable counterattack...
Fly adjacent to Blue. ON the map, between blue & Davosh should work. That will be just enough to require a double move, blarg.

GM thunderspirit |

Apologies, I missed this when it was posted.
Ali takes off in pursuit of the flying foe, vanishing into the driving snow and wind!
Round 6
Blue — learning to fly
Red
Kappi (slowed) — fling
Edward (-10) — pew pew healbot
Ali (-61 + 37 temp hp, displacement, 6 mirror images) — chase scene
Orange
Vojtek (-10) — GO
Davosh (flying) — putting the X in hex

RAGING VOJTEK!!!! |

- Round the Sixth
- Current HPs: 119/129
- *Raging
- *Not flying... like, at all
Vojtek seethes at the enemy's ability to fly with intense draconic jealousy. He feels his proto-wings ripple his back and snarls in frustration.
His economy of motion as he draws his bow and nocks an arrow speaks to long hours of practice. As he draws a bead on the outline of his enemy, he squints against the driving snow...
Composite Longbow of the Centaur +5: 1d20 + 12 ⇒ (10) + 12 = 22 for Damage: 1d8 + 5 ⇒ (2) + 5 = 7.

GM thunderspirit |

Vojtek's arrow disappears into the blizzard! Miss
Ali's intelligent tactical move allows her to attack as Blue tries to flee! AoO from Ali pending

Ali'yanah D'ohr'hein |

AoO: 1d20 + 11 + 2 + 2 ⇒ (19) + 11 + 2 + 2 = 34
Damage: 1d10 + 5 + 3 ⇒ (4) + 5 + 3 = 12
Crit Confirm: 1d20 + 11 + 2 + 2 ⇒ (17) + 11 + 2 + 2 = 32
Crit Damage: 1d10 + 5 + 3 ⇒ (4) + 5 + 3 = 12

GM thunderspirit |

The hit, by itself, is not enough to fall the foe. Ali twists the blade as it strikes, however, and the Triaxian plummets to the ground below! Hit was not enough, but the crit was. Barely.
Encounter over!
Victory points awarded: 4.
Current total: 18
The party has rounds: 1d8 + 2 ⇒ (8) + 2 = 10 before the next scene. Ooh, a full round! This will also expend all rounds/level spells.

Davosh the Wanderer |
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"Ali needs healing!" I don't believe that Ali has received the healing hex, so using it now. Healing: 2d8 + 9 ⇒ (7, 1) + 9 = 17

Ali'yanah D'ohr'hein |

Ali, heaving like a bellows, lowers back to the ground and nods thanks to Davosh. She takes out two minor healing potions and downs them.
CLWX2: 2d8 + 2 ⇒ (2, 2) + 2 = 6
one was "mine," one was group treasure. I deleted both from my sheet.

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10 Rounds fight recovery
My Divine bond would still be active from last fight. It lasts 5 minutes.
Channel Energy 2nd round: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Channel Energy 3rd round: 2d6 + 6 ⇒ (5, 2) + 6 = 13
This should heal Vojtek to full, but I do not cure his exhaustion. Ali with the healing from the potion and Davosh would heal 17+6+5+13+5+13 for a total of 59HP So she would be down 2 HP. Ed would take 15 pts of damage, to be -25 but he would heal 28 so he is fully healed.
This pretty much taps out Ed's healing So don't count on him for much for healing. I think I have a few 5 channels of the 1d6 kind left, and 1 LOH.
I am not sure how long I would have left on my Agathion Bond (Total time is 5 min)
This siege is pressing hard, I hope that we are turning the tide. I have asked much of Apsu today, I fear that He may not answer my call much until I offer my prayers to Him again. Davosh what do the Ancients see? Ali, sweet Ali, we almost lost you, can you be a bit more like the lad and not try to die on us?

Davosh the Wanderer |

"I could coerce a fair bit more, but I don't think it's up TO us what is asked OF us."

GM thunderspirit |

I'll say that the bond lasts another 20 rounds, so: the minute here (10 rounds) and another 10 rounds after that. Ali's temp HP last for an hour, or until a foe takes them away, LOL.

GM thunderspirit |

I'm showing eight rounds remaining, yes? Edward (or Davosh) should be able to use the CLW wand y'all have. Not sure how many charges remain, but probably more than eight?
Vojtek's rage was six rounds, so fatigue lasts 12. A lesser restoration will also cure the fatigue right away.
I'll move us to the next scene tomorrow.

Ali'yanah D'ohr'hein |

10 Rounds fight recovery
Ali, sweet Ali, we almost lost you, can you be a bit more like the lad and not try to die on us?
Ali grins. that's what the magic at the end was for...but I'm a little short on that now. If I crouch I might be able to hide behind Vojtek, though.

GM thunderspirit |

As the party begins to feel the adrenaline subside and take stock of their situation, it seems even Kappi's sharp ears aren't enough to pick out how well the fight is going through the driving snows and howling winds. Some of you exchange meaningful glances as you dress wounds and prepare for what might come next — is no news good news, or is it foreboding?
Fortunately, it doesn't take too long before Commander Pharmol's voice comes to you again via a sending spell. Golarions! Report to the conference room atop the Lord's Tower, on the double!
You hurry back toward the inner keep, the guards waving you in as you scurry inside, the interior a welcome respite from the blizzard outside. Hurrying up the steps, you reach the landing on the second floor when shrieks and cries of pain cascade in from the parapets outside! You hurl open the door to the courtyard and the acrid stench of acid assaults your senses, while a handful of partially dissolved Triaskian archers plummet to the icy ground below, including chunks of stone from the castle wall itself!
Kappi: 1d20 + 15 ⇒ (17) + 15 = 32
A trio of creatures, each resembles a young six-legged dragon with glistening scales and gleaming eyes, can be seen outside the door — two near the walls running out from the Lord's Tower, and the other coming to light in the courtyard, the masticated remains of some poor soul in its jaws!
Ali: 1d20 + 8 ⇒ (19) + 8 = 27
Davosh: 1d20 + 2 ⇒ (4) + 2 = 6
Edward: 1d20 + 3 ⇒ (2) + 3 = 5
Kappi: 1d20 + 5 ⇒ (8) + 5 = 13
Vojtek: 1d20 + 2 ⇒ (19) + 2 = 21
Blue: 1d20 + 2 ⇒ (2) + 2 = 4
Red: 1d20 + 2 ⇒ (2) + 2 = 4
Yellow: 1d20 + 2 ⇒ (10) + 2 = 12
Round 1
Ali — GO
Vojtek — GO
Kappi — GO
Yellow — TBD
Davosh — TBD
Edward — TBD
Blue — TBD
Red — TBD
Red —
Yellow —

Kappi Matarito |

Round 1
The lad moves quick and hugs the wall. He moves hoping to set up a flank next round. And take a quick stab to get the monster's attention.
Melee attack 1d20 + 14 ⇒ (20) + 14 = 34
+1 sh sword 1d6 + 7 ⇒ (2) + 7 = 9
Confirming crit 1d20 + 14 ⇒ (12) + 14 = 26

GM thunderspirit |

Adjusted Kappi's target — described the creatures' location in my post but did not add an on-map indicator.
Kappi darts in and catches the distracted beast in mid-snack! Crit confirmed, PLUS sneak dice because Blue is flat-footed!

GM thunderspirit |

Ali knows that creatures of the Dragon type are immune to magic sleep and paralysis effects. While Dragon types generally do not have a weak save, this hybrid likely is slower than most Dragon creatures, and will probably have less mental fortitude. Weakest save is Refl, followed closely by Will.
1d2 ⇒ 1
Ali also knows that this creature doesn't have any specific weaknesses as far as she knows. She is confident, however, that a "dracolisk" probably has the ability to turn its foes into stone.

GM thunderspirit |
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Kappi gets in a very solid first shot! You sure got his attention!
Round 1
Ali — pending
Vojtek — GO
Kappi — sneak attack!
Yellow — TBD
Davosh — TBD
Edward — TBD
Blue — TBD
Red — TBD
Red —
Yellow —

Ali'yanah D'ohr'hein |

Davosh--slow reflexes, weaker will! Take them down FAST, they can petrify!!
Heeding her own words, Ali blurts out a spell and slaps her hand on her crosspiece, charging it with electricity. She closes and strikes.
Charge weapon with Intensified Shocking Grasp
1d20 + 11 ⇒ (12) + 11 = 23
1d10 + 5 + 9d6 ⇒ (1) + 5 + (2, 2, 4, 2, 4, 5, 5, 4, 2) = 36
Temp HP: 37

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Round 1
It takes Ed just a heartbeat to understand that the falling statues were once living archers. One of them looks familiar like he was one of those that first greeted us to this fortress.
ABOMINATIONS! YOU WILL FEEL THE STING AND MIGHT OF THE ONE TRUE DRAGON GOD. APSU FILL ME WITH YOUR BLESSINGS TO SMITE THESE INSOLENT ABOMINATIONS!
Longbow Bluew/ smite
Longbow: 1d20 + 14 + 5 ⇒ (2) + 14 + 5 = 21
Damage: 1d8 + 2 + 7 ⇒ (3) + 2 + 7 = 12
Longbow: 1d20 + 9 + 5 ⇒ (4) + 9 + 5 = 18
Damage: 1d8 + 2 + 7 ⇒ (7) + 2 + 7 = 16
Current AC is 24, Davosh and Vojtek if they stay within 10' have my aura of courage.

GM thunderspirit |

Ali just barely lands her blow, the electricity coursing up and down the body of Blue!
Edward isn't yet up in initiative, though he does recognize the falling statues as petrified Triaxians, including a member of Thronull's honor guard sent to the walls to join in the defense of Spurhorn.
Round 1
Ali — zap
Vojtek — GO
Kappi — sneak attack!
Yellow — TBD
Davosh — TBD
Edward — TBD
Blue — TBD
Red — TBD
Red —
Yellow —

RAGING VOJTEK!!!! |

- Round the First
- Current HPs: 129/129
- •Enraged
Ooc- Activate class feature: Heart of the Field (Fatigue go bye-bye). I think I can flank blue with Kappi... can I? If so please add +2. Un-ooc
Vojtek snarls his way out of his torpor and charges into the melee!
Great Axe: 1d20 + 18 - 3 ⇒ (15) + 18 - 3 = 30 for Damage: 1d12 + 12 + 9 ⇒ (7) + 12 + 9 = 28

GM thunderspirit |

40 ft of movement will indeed get Vojtek into a square opposite Kappi, but the attack would hit with or without flanking...
Vojtek lands the finishing blow on Blue!
Yellow bellows in fury at their fallen companion, each maneuvering and launching a line of caustic liquid at the party!
acid (Yellow): 9d6 ⇒ (5, 2, 6, 3, 4, 4, 5, 6, 2) = 37 Kappi and Vojtek each can roll a DC 20 Refl for half
Edward calls forth Apsu's justice, but a random gust from the blizzard sends his arrows off course! Both shots are misses
Round 1
Ali — zap
Vojtek — kill (DC 20 Refl)
Kappi — sneak attack! (DC 20 Refl)
Yellow — line of acid
Davosh — GO
Edward — miss/miss
Red — TBD
Blue
Yellow (4 rds) —
Red —

Davosh the Wanderer |

Davosh takes immediate action, busting through the door and laying aim at the nearest drake. In his hand he conjures a snowball and lets fly.
Ranged Touch: 1d20 + 5 ⇒ (20) + 5 = 25 THREAT
Confirm Touch: 1d20 + 5 ⇒ (16) + 5 = 21 for Assuming Confirmed: 10d6 ⇒ (4, 4, 6, 6, 2, 2, 5, 2, 2, 5) = 38 FORT DC 19 or be staggered.

GM thunderspirit |

DC 19 Fort: 1d20 ⇒ 16 stagger free is the choice for me!
Davosh lands a snowball squarely on the creature's snout!
Red is infuriated, and locks its gaze on the warlock! DC 18 Fort
Round 2
Ali — GO
Vojtek — DC 20 Refl and GO
Kappi — GO
Yellow — TBD
Davosh — TBD (DC 18 Fort)
Edward — TBD
Red — TBD
Yellow (4 rds):
Red: -38

Ali'yanah D'ohr'hein |

Ali fires off Magic Missiles at Red. Then touching the rod in her belt, she exhausts its power, and quickly casts another spell, this time at Blue. She's hoping that if the creature is blind it won't be able to use its gaze attack.
Magic Missile vs. Red: 5d4 + 5 ⇒ (1, 1, 2, 3, 3) + 5 = 15
Glitterdust vs. Blue. Will DC 16.

Davosh the Wanderer |

FORT: 1d20 + 5 ⇒ (8) + 5 = 13 GAH! What were the new Hero Point rules again?!

GM thunderspirit |

[dice=FORT]d20+5 GAH! What were the new Hero Point rules again?!

Davosh the Wanderer |
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FORT: 1d20 + 5 ⇒ (3) + 5 = 8 Stone AND Hero Point-less

Kappi Matarito |

Round 2
Kappi moves a bit closer to flyingRed and throws his last tanglefoot bag. He is visualizing bringing the drake to ground for his big brother to chop it into little bits.
throw 1d20 + 14 ⇒ (9) + 14 = 23

Davosh the Wanderer |

With a hero point AND Edward's aura, Davosh withstands the assault, albeit barely....

Ali'yanah D'ohr'hein |

With a hero point AND Edward's aura, Davosh withstands the assault, albeit barely....
Something like this? (4:30)

GM thunderspirit |
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Davosh just barely manages to avoid playing a part in a classic Ray Harryhausen scene!
Ali launches a force barrage at Red and then tries to disable Blue!
DC 16 Will: 1d20 ⇒ 13
Blue now looks fabulous, but can see just fine!
Meanwhile, Kappi's tanglefoot bag hits!
DC 15 Refl: 1d20 ⇒ 7
And Red crashes to the ground!
Round 2
Ali — spellz
Kappi — tanglefooting
Vojtek — DC 20 Refl and GO
Yellow — TBD
Davosh — TBD (DC 18 Fort)
Edward — TBD
Red — TBD
Yellow (4 rds):
Red: -53

RAGING VOJTEK!!!! |

Saving Throw!: 1d20 ⇒ 8 +1 vs. Cold, +3 vs. fear, paralysis, or sleep, plus...
- Fortitude: +13
- Reflex: +6 | Vs. Traps: +2
- Will: +6
Fail - 37 damage
- Round the Second
- Current HPs: 129-37= 92/129
- •Reaghe
Vojtek can't quite avoid the flying liquid and takes a large dose of it on his skin. It burns and sizzles on his flesh. He watches blue fall with satisfaction, but then turns to face the next threat.
I can't operate the map, so I'll assume I can run to the crash site and fight red?
Great Axe: 1d20 + 18 - 3 ⇒ (16) + 18 - 3 = 31 for Damage: 1d12 + 12 + 9 ⇒ (1) + 12 + 9 = 22

GM thunderspirit |

Vojtek can certainly close on Red, yes.
Vojtek takes out the pain from the acid onto Red! hit
Yellow gazes at 1d2 ⇒ 1 Ali! DC 18 Fort
IT'S TIME FOR AN ENCORE
Round 2
Ali — spellz
Kappi — tanglefooting
Vojtek — axe me no more questions
Yellow — stop and stare
Davosh — GO
Edward — GO
Red — TBD
Yellow (3 rds):
Red: -75

Davosh the Wanderer |

Davosh looks to the wounded one and turns his Evil Eye on it. -4 AC, Will DC 22 to reduce duration.