Valeros

Edward W.Fell's page

1,002 posts. Organized Play character for Sandor Stouthammer.


Full Name

Edward Wyn Fell

Race

Human

Classes/Levels

Oracle 4 Paladin 5 AC= 19; T=13; FF=16; HP 88/88; Init +3; Per +9; +13F +10R +13W

Gender

Male

Size

Medium

Age

21

Alignment

LG

Languages

Common, Hallit, Draconic, Skald, Triaxian

Strength 10
Dexterity 16
Constitution 16
Intelligence 14
Wisdom 10
Charisma 20

About Edward W.Fell

Edward Wynn Fell
Male human (Ulfen) oracle 4/paladin (hospitaler) 5 (Pathfinder RPG Advanced Player's Guide 42, 116)
LG Medium humanoid (human)
Hero Points 3
Init +3; Senses Perception +9
Aura courage (10 ft.)
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 88 (9 HD; 4d8+5d10+27); fast healing 1
Fort +13, Ref +10, Will +13; +1 trait bonus vs. cold damage, +2 vs. death
Immune disease, fatigue, fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee +1 rapier +9/+4 (1d6+1/18-20) or
. . mwk cold iron longsword +9/+4 (1d8/19-20)
Ranged +1 greenwood composite longbow +14/+9 (1d8+2/×3) or
. . sling +12 (1d4+1)
Special Attacks channel positive energy 6/day (DC 17, 2d6), channel positive energy 8/day (DC 16, 1d6), smite evil 2/day (+5 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +10)
. . At will—detect evil
Oracle Spells Known (CL 4th; concentration +9)
. . 2nd (4/day)—cure moderate wounds, lesser restoration, shield other, silence (DC 17)
. . 1st (8/day)—command (DC 16), comprehend languages, cure light wounds, detect undead, liberating command[UC]
. . 0 (at will)—create water, guidance, light, mending, purify food and drink (DC 15), read magic
. . Mystery Life
Paladin (Hospitaler) Spells Prepared (CL 2nd; concentration +7)
. . 1st—bless weapon, honeyed tongue[APG], lesser restoration
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Statistics
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Str 10, Dex 16, Con 16, Int 14, Wis 10, Cha 20
Base Atk +8; CMB +8; CMD 21 (25 vs. bull rush, 25 vs. reposition, 25 vs. trip)
Feats Fey Foundling[ISWG], Greater Mercy[UM], Point-Blank Shot, Precise Shot, Rugged Northerner[ISWG], Selective Channeling
Traits ice walker (kellid), restless wayfarer
Skills Acrobatics -1 (-9 to jump), Climb -1, Diplomacy +17, Handle Animal +9, Heal +4, Knowledge (geography) +4, Knowledge (history) +6, Knowledge (local) +8, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +14, Perception +9, Ride +4, Sense Motive +11, Spellcraft +7, Survival +9, Swim -3
Languages Common, Draconic, Hallit, Skald, Triaxian
SQ divine bond (agathion spirit [1/day] 1/day), hero points, lay on hands 7/day (2d6), mercy (fatigued), oracle's curse (lame), revelations (life link, channel)
Combat Gear wand of cure light wounds; Other Gear breastplate, +1 greenwood composite longbow, +1 rapier, mwk cold iron longsword, sling, aegis of recovery[UE], belt of mighty constitution +2, boots of the earth, bracers of archery, lesser, bedroll, belt pouch, chalk, comb (0.2 lb), earplugs[APG], flint and steel, grappling hook, hairbrush (0.3 lb), hemp rope (50 ft.), holy text[UE], masterwork backpack[APG], mess kit[UE], mirror, nail file (0.1 lb), pot, scissors (0.3 lb), silk rope (50 ft.), soap, soap, sponge, string or twine[APG], tooth powder (0.1 lb), torch (10), trail rations (5), waterskin, wooden holy symbol of apsu, 3,652 gp, 8 sp
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Tracked Resources
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Aegis of recovery (1 uses) - 0/1
Detect Evil (At will) (Sp) - 0/0
Divine Bond (Agathion, 1/day) +6 (Su) - 0/1
Lay on Hands (2d6 hit points, 7/day) (Su) - 0/7
Oracle Channel Positive Energy 2d6 (6/day, DC 17) (Su) - 0/6
Paladin Channel Positive Energy 1d6 (8/day, DC 16) (Su) - 0/8
Smite Evil (2/day) (Su) - 0/2
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Agathion, 1/day) +6 (Su) As a standard action, lay on hands/channel/spells heal extra hp.
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Fey Foundling Magical healing works better on you
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lay on Hands (2d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Life Link (4 max bonds, 140 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Oracle Channel Positive Energy 2d6 (6/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Paladin Channel Positive Energy 1d6 (8/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rugged Northerner Frostbite, hypothermia, and extreme cold effects lessened.
Selective Channeling Exclude targets from the area of your Channel Energy.
Smite Evil (2/day) (Su) +5 to hit, +7 to damage, +5 deflection bonus to AC when used.

Bow:

[dice=Longbow]1d20+14[/dice]
[dice=Damage]1d8+2[/dice]
[dice=Longbow]1d20+9[/dice]
[dice=Damage]1d8+2[/dice]

Longbow w/ Haste, PBS, Smite
[dice=Longbow]1d20+14+1+1+5[/dice]
[dice=Damage]1d8+2+1+1+7[/dice]
[dice=Longbow]1d20+9+1+1+5[/dice]
[dice=Damage]1d8+2+1+1+7[/dice]
[dice=Longbow]1d20+14+1+1+5[/dice]
[dice=Damage]1d8+2+1+1+7[/dice]