
GM thunderspirit |

Of more immediate concern is the trio of hunched, horn-headed creatures who scuttle about the room, currently oblivious to the Varisian's presence! They vaguely resemble the flying creature the party fought recently, but are deformed, and each has a third, twisted vestigal arm growing from its torso!

Kappi Matarito |

He hopes his comrades will come soon.

Davosh the Wanderer |

"Follow. Edward, you lead, and when the link returns, I'll and Liska ahead." Sorry, still getting back into the swing after the convention.

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I don’t know if that’s how it works, I think I have to have LOS, and LOE to enable the link. DMTS is that correct?
Ed will gladly follow Kappi if he knew where he disappeared to. So far I only think Ali has a clue. Of course Vojtek will be in the lead, and I guess I will take up rear guard .. So Vojtek, Ali, Davosh, Ed marching order.

GM thunderspirit |

I don’t know if that’s how it works, I think I have to have LOS, and LOE to enable the link. DMTS is that correct?
Correct. The link is severed for reasons Edward does not know (though he knows the bond normally continues until the bonded creature dies, the Oracle dies, the distance between the Oracle and the bonded creature exceeds medium range, or the Oracle ends it as an immediate action), and it's a standard action to place the life link on someone.

Kappi Matarito |

Assuming Ali tells Ed where Kappi went.....
Vojtek, Kappi went that way, you take the lead, I will hold the rear Ali, Davosh after you lets find where our friend went. Probably went looking for a maiden.
So the party moves into the strange hallway to go looking for Kappi.

GM thunderspirit |

About 20 feet down the passage, you notice (well, Vojtek probably doesn't, LOL) the cavern is noticeably colder — you can see your breath mist in front of your face as you breathe — and the dim purple light from the luminescent stones fails to light up the cloying darkness. Up ahead a bit, you see the faint glow of a sunrod on the ground, giving a dim vision of the broadening gloom up ahead. A cavern emerges from the passage; ahead of you, like some harrowing cage woven from bone, wood, and sinew, a tangle of massive drying racks display the remains of dozens of woodland creatures — most dead, but an unfortunate few still twitching. Narrow wooden planks serve as precarious walkways leading between the racks, with several rope ladders ascending to its various levels. Leather buckets with dark stains hang from the hideous structure in several spots, with various cruel and filthy vivisection tools poking from within them. The ice-cold room is currently illuminated by faint luminescent fungi all across the walls, which bear oddly lifelike goat skulls at regular intervals.
Vojtek, it should be noted, is not stealthy — at least, not like Kappi, who tries to get everyone's attention from his hiding place off to the side as a trio of hunched, horn-headed creatures turn to take notice of the intruders! They vaguely resemble the flying creature the party fought recently, but are deformed, and each has a third, twisted vestigal arm growing from its torso!
Ali: 1d20 + 8 ⇒ (4) + 8 = 12
Davosh: 1d20 + 2 ⇒ (10) + 2 = 12
Edward: 1d20 + 3 ⇒ (3) + 3 = 6
Kappi: 1d20 + 5 ⇒ (8) + 5 = 13
Vojtek: 1d20 + 2 ⇒ (14) + 2 = 16
Round 1
Vojtek — GO
Kappi — GO
Ali — GO
Davosh — GO
baddies — TBD
Edward — TBD

Davosh the Wanderer |

Knowledge (Nature): 1d20 + 15 ⇒ (17) + 15 = 32. The Speaker-To-Ancients shouts everything he knows!
Davosh rushes into the room. His fingers begin to spark with energy as he starts to cast a spell of evocative power and energy. A bolt of pure lightning springs from his fingers! Elec DMG: 7d6 ⇒ (6, 5, 6, 2, 6, 2, 4) = 31 REF DC 20 for half.

Kappi Matarito |

Round 1
Kappi slips forward stealthily and sneak attacks Mr Green. Should be easy as I assume Voytek is also attacking Mr Green
Stealth 1d20 + 17 ⇒ (20) + 17 = 37
melee attack 1d20 + 14 ⇒ (9) + 14 = 23
+1 short sword 1d6 + 7 + 4d6 ⇒ (5) + 7 + (4, 5, 4, 5) = 30

RAGING VOJTEK!!!! |

Vojtek's silence for the past few minutes was born not of his usual stoicism, but rather a gnawing fear that something horrible had befallen his little brother. Relief mixed with fury flooded the barbarian's brain - a potent cocktail indeed.
- Round the First
- Current HPs: 112/112
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 + 2 ⇒ (19) + 16 - 3 + 2 = 34 for 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22 damage.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 + 2 ⇒ (19) + 16 - 3 + 2 = 34 for 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22 damage.
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 - 5 + 2 ⇒ (17) + 16 - 3 - 5 + 2 = 27 for 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15 damage.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 - 5 + 2 ⇒ (15) + 16 - 3 - 5 + 2 = 25 for 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19 damage.
And Wartooth Gnash!: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 for 1d4 + 4 ⇒ (4) + 4 = 8 damage.

Ali'yanah D'ohr'hein |

Ali notes the flash of electricity on her left, and the splashes of blood on her right. She assumes that Kappi & Vojtek have their foe well in hand--but Davosh just drew the ire of two enemies with his bolt.
The elf pops out her wand of shield & fires it off, then drops it. Drawing her blade, she moves to protect Davosh from the certain vengeance of the weird beasties!
Current AC: 21

GM thunderspirit |

Kappi and Vojtek combine to slay Green outright!
DC 20 Refl (R): 1d20 + 14 ⇒ (13) + 14 = 27
DC 20 Refl (U): 1d20 + 14 ⇒ (6) + 14 = 20
Both emerge from the bolt unscathed, as though they had evaded it entirely!
Each pulls out a filthy-looking bottle and drains it in a single gulp! Both get noticeably beefier and begins to climb effortlessly up the makeshift hanging racks, about fifteen feet above the floor!
You guys are up!

Davosh the Wanderer |

!@#$@#$%^@#$^ Angered, Davosh gives Blue the Evil Eye! Targeting AC. Will DC 21 to reduce duration.

Ali'yanah D'ohr'hein |

Ali decides to concentrate on the same creature Davosh is targeting. She smirks evilly, and casts Grease, focusing on the racks the thing is climbing!
DC is only 15, but I'm hoping their climbing it, rather than standing on it, might make it tougher...

Davosh the Wanderer |

Ali decides to concentrate on the same creature Davosh is targeting. She smirks evilly, and casts Grease, focusing on the racks the thing is climbing!
DC is only 15, but I'm hoping their climbing it, rather than standing on it, might make it tougher...
Dang it! I'd have targeted saves.

Kappi Matarito |

Round 2
The Varisian rogue is good climber but not sure if he wants to fight up on the scaffolding when he doesn't have to. Dont let your opponent dictate the rules of the encounter He decides to make use of the awesome new magical belt scabbard thingee.
Kappi moves a little closer and hurls his Cold Iron tomahawk at Mr Red.
throwing attack w/ deadly aim 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
cold iron tomahawk 1d6 + 1 + 4 ⇒ (3) + 1 + 4 = 8

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Round 1
Ed takes a little step to the left, the flash from the electricity strobes the room, and Davosh could make out the impressed surprised look on the oradin’s face even as the bow reached the proper angle. Two twangs were heard in rapid succession with his arrows flying at the one still bathed in the pale blue light.
Longbow+pbs: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Longbow+PBS: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

RAGING VOJTEK!!!! |

- Round the Second
- Current HPs: 112/112
Vojtek leaps at the scaffolding and scrambles up it like a man possessed. move 5 feet forward and 15 feet up at half speed
Climb: 1d20 + 13 ⇒ (4) + 13 = 17
As he approaches the level where it is perched, he tries to fend off the worst of its wild swing at him, then he attacks the red creature with a renewed fury!
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18 for 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21 damage.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30 for 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17 damage.

GM thunderspirit |

Going to assume Edward used cold iron arrows, though he didn't specify. However, he's not close enough to count PBS unless he takes a move action, which precludes a full attack. I moved him up a five foot step. But one less to hit and one less point of damage for each shot.
Edward lets a pair of arrows fly at Blue, and both land home!
Vojtek has a similar situation: a move action precludes taking a full attack.
Vojtek clambers up the makeshift trellis, but trying to remain on the wooden rack throws his balance off, and his right claw catches only air!
Kappi flings his throwing axe, which lands in Red's thigh!
Ali casts a spell...
DC 15 Refl: 1d20 + 14 ⇒ (11) + 14 = 25
...but Blue seems unaffected by the suddenly-slipperly slope!
Davosh gives Blue the evil eye...
DC 21 Will: 1d20 + 8 ⇒ (18) + 8 = 26
...which is soon to be shaken off! Or IS it...?
Blue glides through the greased area (can auto-make the Acrobatics check) and lines up adjacent to the barbarian, then waits...
Red then climbs effortlessly (five foot step) up the side of the wall alongside Vojtek, and triggers Blue's readied action!
U claw: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35 crit threat
confirm?: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35 Haha, INSTA KILL (not really)
U dmg: 1d6 + 7 + 2d6 ⇒ (5) + 7 + (2, 6) = 20
plus: 1d6 + 7 ⇒ (5) + 7 = 12
Red then takes the opportunity to full attack Vojtek!
R claw 1: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
R dmg: 1d6 + 7 + 2d6 ⇒ (4) + 7 + (1, 5) = 17
R claw 2: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
R dmg: 1d6 + 7 + 2d6 ⇒ (3) + 7 + (2, 5) = 17
R 8
You guys are up!

Davosh the Wanderer |

Davosh cackles to keep his Eye in the fey's mind. He adds to it a new hex, targeting saves!

Kappi Matarito |

Round 3
One moment his tomahawk was sticking out of Mr Red's thigh and the next moment it disappeared and was back hanging off his magic belt. The young lad can't help but laugh a little as the strange "blink back" belt actually works!
He pulls his cold iron weapon and hurls it again at Mr Red.
throwing attack 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Cold Iron tomahawk 1d6 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 4 = 9

RAGING VOJTEK!!!! |

Vojtek has a similar situation: a move action precludes taking a full attack.Vojtek clambers up the makeshift trellis, but trying to remain on the wooden rack throws his balance off, and his right claw catches only air!
That wasnt a full attack. Those are 2 natural attacks.

Slappy Wundershart |

GM thunderspirit wrote:That wasnt a full attack. Those are 2 natural attacks.
Vojtek has a similar situation: a move action precludes taking a full attack.Vojtek clambers up the makeshift trellis, but trying to remain on the wooden rack throws his balance off, and his right claw catches only air!
you only get one D20 roll to hit something if you use a move action that takes you more than 5’ step. One exception to this rule is an ability called pounce but I’m not sure of how to get a PC this ability.

Ali'yanah D'ohr'hein |

Ali draws her bow and fires a cold-iron blanched arrow at red.
attack: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Kappi Matarito |

you only get one D20 roll to hit something if you use a move action that takes you more than 5’ step. One exception to this rule is an ability called pounce but I’m not sure of how to get a PC this ability.
At 6th level Kiltem will get the pounce feature if his wildshape has it. Pouncing deinonychus or tiger!

GM thunderspirit |

Busy weekend for the GM. Also, Edward and Vojtek are up.
Kappi's blinked-back tomahawk strikes Red and instantly returns to his hip!
Ali's arrow sails off into the darkness!
DC 21 Will: 1d20 + 8 ⇒ (20) + 8 = 28 CRIT SUCCESS! THE HEX REBOUNDS ON ITS SOURCE MWAHAHAHAokay not really.
Davosh's hex fails to take full effect!
R 17

Davosh the Wanderer |

:-P Also, GM, cuz you know. My hexes are -4

RAGING VOJTEK!!!! |

- Round the First
- Current HPs: 112/112
Vojtek continues his ferocious assault, despite his subconscious suspicion that he is under the dubious control of an extraordinarily busy person who is burning himself out with his insane work schedule for BOTH of his jobs.
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18 for 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19 damage.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 ⇒ (15) + 16 - 3 = 28 for 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22 damage.
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 - 5 ⇒ (2) + 16 - 3 - 5 = 10 for 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18 damage.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 - 5 ⇒ (6) + 16 - 3 - 5 = 14 for 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20 damage.
And Wartooth Gnash!: 1d20 + 11 ⇒ (11) + 11 = 22 for 1d4 + 4 ⇒ (3) + 4 = 7 damage.
spectacular rolls /sarc

GM thunderspirit |

Real Life Comes First [tm], amigo. Always.
Vojtek's left claw catches Red once, and his bite the same, though the tough skin of the fey seems to dull the impact of each a little!
R 36[s]
Edward is up!

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Round not sure
Ed steps forward to get within PBS of the one gnawing on Vojtek.
Longbow+PBS: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage CI Arrow: 1d8 + 1 ⇒ (7) + 1 = 8
Longbow+PBS: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage CI arrow: 1d8 + 1 ⇒ (8) + 1 = 9
I can’t move on the map so please 5ft me to the west one. I know damage has been taken, but can’t get the time to figure it all out and on who... so my Lifelinks are on Vojtek, Ali, and Davosh at the current. Once I know how many HP’s I’m down, I would like to possibly retcon a LoH on myself.

GM thunderspirit |

Vojtek is the only one in the party who's taken damage right now. LoH retcon seems unnecessary, but I don't object to it.
Also, Edward is just a bit too far for PBS, even with the five-foot step I gave him.
Edward lands a pair or arrows in Red's hide!
R claw 1: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
R dmg: 1d6 + 7 + 2d6 ⇒ (5) + 7 + (5, 2) = 19
R claw 2: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
R dmg: 1d6 + 7 + 2d6 ⇒ (4) + 7 + (3, 4) = 18
And Blue!
U claw 1: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
U dmg: 1d6 + 7 + 2d6 ⇒ (5) + 7 + (6, 4) = 22
U claw 2: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
U dmg: 1d6 + 7 + 2d6 ⇒ (3) + 7 + (3, 2) = 15
Vojtek has now taken more damage. ;-)
R 51
You guys are up!

RAGING VOJTEK!!!! |

Ok I went back and figured out my damage: Round 1 no damage / Round 2 took 32, life link 5 / Round 3 took 32, life link 5 again / life link 5. 112 -32 +5 -32 +5 +5= 63
- Round the Fourth
- Current HPs: 63/112
Vojtek stoically ignores his freely flowing blood. The pain from his wounds stokes the fire of his rage, and other hackneyed tropes.
He shrugs his shoulders vigorously to ensure the musculature in his arms is intact. It seems to be, so he launches into another series of attacks as soon as he sees an opening!
Focus on Red until (if) he dies, then shift to Blue
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18 for 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22 damage.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30 for 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21 damage.
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 - 5 ⇒ (1) + 16 - 3 - 5 = 9 for 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18 damage.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 16 - 3 - 5 ⇒ (16) + 16 - 3 - 5 = 24 for 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15 damage.
And Wartooth Gnash!: 1d20 + 11 ⇒ (19) + 11 = 30 for 1d4 + 4 ⇒ (4) + 4 = 8 damage.
Vojtek's reptilian heart seems to be pumping with its customary vigor, and his limbs seem to be moving properly, but the barbarian realizes perhaps his right arm is responding a little sluggishly. When he glances down and notes the exposed tendons below his right biceps which seems to confirm his hypothesis.

GM thunderspirit |

Ali: Sure.
It takes both claws and his bite (courtesy of double digit rolls), but Vojtek finally drops Red!

Kappi Matarito |

Now Vojtek savaging the dying creature, the Varisian lad shifts his focus to Mr Blue. His favored tomahawk back on his magical belt, Kappi takes it up and lefts fly!
throwing attack 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
cold iron tomahawk 1d6 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 4 = 11

GM thunderspirit |

Was AFK most of the weekend, and came into work to, er, a fecal flurry.
Votjek, Ali, and Kappi have each gone. That leaves Davosh and Edward.

GM thunderspirit |

Kappi's tomahawk manages to hit the hexed AC!
Ali drinks a potion!
Because your GM tries not to be a dick (please note that he does not always succeed), I'm going to assume Davosh also wanted to Cackle to keep his other hexes in place...before he uses the Misfortune hex.
DC 18 Will: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
Davosh brings dreadful luck to the fey!
Edward!

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Round 4
Ed again steps forward and unleashes his cold iron arrows at the remaining enemy.
Can’t move my pog on the map please do so, it wasn’t done last round either which lead to me still being out of PBS range
Time to die beast, you shall no longer habitat the mother maiden or crone.
LongBow + PBS: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Longbow +PBS: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
LoH Self: 2d6 + 2 ⇒ (5, 6) + 2 = 13
Ok Vojtek is the only one with damage.. so he has already accounted for 3 rounds of healing so none this round for him... that puts Ed -15 +13 from LoH = -2 hp 69/71

GM thunderspirit |

Can’t move my pog on the map please do so, it wasn’t done last round either which lead to me still being out of PBS range
Edward was absolutely moved last round.
Also, Edward is just a bit too far for PBS, even with the five-foot step I gave him.
Emphasis added.
Edward's first shot hits, though his second, even with the warlock's hex, cannot connect!
The three-armed fey maneuvers with ease, getting away from the rest of the party while still focused on Vojtek!
U claw 1: 1d20 + 13 ⇒ (10) + 13 = 23
U claw 1: 1d20 + 13 ⇒ (17) + 13 = 30
U dmg: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (4, 6) = 19
U claw 2: 1d20 + 13 ⇒ (11) + 13 = 24
U claw 2: 1d20 + 13 ⇒ (8) + 13 = 21
U dmg: 1d6 + 7 ⇒ (4) + 7 = 11
You guys are up!