GM Tektites PFS First Steps (First Run) (Inactive)

Game Master Hawkwen Agricola


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The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr acts before Tomoe so here's how it goes down...

The Qadarian points the musket at her and snarls Hands up in the air - any other movement and I'll put a hole in you.

I should hear Tomoe cast her spell... if she saves and bluffs falling down asleep she'll be fine - if she does anything else I'll plug her


Anis Aniland wrote:
Does the blindness wear off this round, or the next?

Your next turn, you will be able to see again.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik tries to break free of the sticky webbing once again.

CMB: 1d20 + 4 ⇒ (3) + 4 = 7

Having a difficult time of it he sighs "By Abadar... the webs will not give way!"

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur attempts once again to break out as he did before.

CMB: 1d20 + 4 ⇒ (18) + 4 = 22

Which he manages to do, but can he escape it completely...?

Movement CMB: 1d20 + 4 ⇒ (13) + 4 = 17

It appears so! He dashes out of the area of entanglement and looks around to see which bad guy he should approach first...

Honestly, I don't know which one is which... which ones are sleeping? Could we get a little colored square or something?


Ygdnur breaks free of his bonds and moves out of the webs.
The two icons on their side are the sleeping one.

Faldoc stays where he is.

Anis stays where he is.

Bartender Will Save vs DC 17: 1d20 + 4 ⇒ (15) + 4 = 19
TOmoes attempts to put the last gill woman alseep, but the spell doesn't seem to affect her.

Badr lowers his hand cannnon and fires.

Attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 1d12 ⇒ 3

Crit Confirm: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Crit Damage: 1d12 ⇒ 4
Crit Damage: 1d12 ⇒ 11
Crit Damage: 1d12 ⇒ 9

The shot punches into the gillwoman, knocking her across the room. She crumokes to the ground in a heap.

Initiative:
Badr
Anis
Shoalo/Ahrmisa
U
Malik
Ygdnur
Faldoc
Tomoe

Out Of Comabt!

Congrats Guys!

Everyone please get me your PFS numbers and Day Jobs if you have them.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

What a way to finish the last encounter!!! - Nice. Day Job is Craft Alchemy + 5. PFS#38110-4

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Perform Keyboard instruments: 1d20 + 10 ⇒ (6) + 10 = 16

PFS #7608-5

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

No job.

PFS # 79644-2

OK, so where we going next? :)

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

PFS # 58507-2

Day Job - Heal: 1d20 + 7 ⇒ (15) + 7 = 22

Also, I'm going to be retraining for the last time before advancing to level 2 if that needs to be noted on the Chronicle or anything.


Faldoc Tisbane wrote:

No job.

PFS # 79644-2

OK, so where we going next? :)

I'll take suggestions on what you guys would like to play next. My guess/suggestion is that Ygdnur and Tomoe will not continue, they both seem to be pretty busy in RL. Anis..I'm not sure. Malik? Badr? Faldoc..check!

Scenario is reported. I'll have your Chronicles out in a bit.

Badr, did you want to T10 on your Day Job?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

No Day Job, PFS #60867-8

I'm up for another round. I may end up switching out Aniland for another character, depending on the party composition and scenario.

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Actually i would like to continue since i hope august will be more settled down than july.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr Day Job 1d20 + 5 ⇒ (11) + 5 = 16

I am Ok to continue - I have a level 1 soon to be level 2 cleric and sorcerer or a level 2 fighter or Badr that I can throw into a game, depending on whats on offer.

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