Female halfling druid (green scourge, nature fang) 1
N Small humanoid (halfling)
Hero Points 1
Init +6;
Senses Perception +6 (+8 vs. Undead)
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +4,
Ref +5,
Will +5
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Offense
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Speed 30 ft.
Melee halfling sling staff +5 (1d6+1/×3) or
. . sickle +5 (1d4+1)
Ranged sling +5 (1d3+1)
Special Attacks studied target +1 (1st, move action)
Druid (Green Scourge, Nature Fang) Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds (2), shillelagh (DC 13)
. . 0 (at will)—detect magic, enhanced diplomacy, know direction
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Statistics
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Str 12,
Dex 18,
Con 12,
Int 10,
Wis 15,
Cha 14
Base Atk +0;
CMB +3;
CMD 14
Feats Agile Maneuvers, Dedicated Adversary, Precise Shot, Run
Traits ease of faith
Skills Acrobatics +7 (+11 to jump with a running start), Bluff +4 (+6 vs. Undead), Diplomacy +3, Handle Animal +8, Knowledge (dungeoneering) +6 (+8 vs. Undead), Knowledge (nature) +4 (+6 vs. Undead), Lore (Undead) +4, Perception +6 (+8 vs. Undead), Ride +5, Sense Motive +2 (+4 vs. Undead), Stealth +13 (+15 when within 30' of a human), Survival +6 (+8 vs. Undead);
Racial Modifiers +2 Bluff, +2 Stealth, swift as shadows[APG]
Languages Common, Druidic, Halfling, Sylvan
SQ finesse weapon attack attribute, hero points, human shadow, nature bond (tiger named Animal Companion), nature's armament, warslinger[APG]
Other Gear wooden armor[APG], heavy wooden shield, halfling sling staff, sickle, sling, sling bullets (30), backpack, bandolier[UE], bedroll, belt pouch, blanket[APG], canteen[UE], holly and mistletoe, poncho[UE], silk rope (50 ft.), 50 gp, 1 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Dedicated Adversary (Undead) +2 to Attack and Damage vs. creature chosen, and some skills.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Human Shadow Hide behind creatures at least one size larger; +2 Stealth/sleight of hand when within 30' of a human.
Nature's Armament Spontaneously cast flame blade and shilellagh. Higher level slot to apply enhance/wep powers.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
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Future Feats:
-Large Target
-Arc Slinger
-Halfling Slinger
-Rapid Shot
-Dervish Dance
-Flame Blade Dervish