Svetocher

Tomoe Gozen's page

160 posts. Organized Play character for Hayato Ken.


Classes/Levels

hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Gender

Female Halfling

About Tomoe Gozen

Tomoe:

Female halfling druid (green scourge, nature fang) 1
N Small humanoid (halfling)
Hero Points 1
Init +6; Senses Perception +6 (+8 vs. Undead)
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +5, Will +5
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Offense
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Speed 30 ft.
Melee halfling sling staff +5 (1d6+1/×3) or
. . sickle +5 (1d4+1)
Ranged sling +5 (1d3+1)
Special Attacks studied target +1 (1st, move action)
Druid (Green Scourge, Nature Fang) Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds (2), shillelagh (DC 13)
. . 0 (at will)—detect magic, enhanced diplomacy, know direction
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Statistics
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Str 12, Dex 18, Con 12, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +3; CMD 14
Feats Agile Maneuvers, Dedicated Adversary, Precise Shot, Run
Traits ease of faith
Skills Acrobatics +7 (+11 to jump with a running start), Bluff +4 (+6 vs. Undead), Diplomacy +3, Handle Animal +8, Knowledge (dungeoneering) +6 (+8 vs. Undead), Knowledge (nature) +4 (+6 vs. Undead), Lore (Undead) +4, Perception +6 (+8 vs. Undead), Ride +5, Sense Motive +2 (+4 vs. Undead), Stealth +13 (+15 when within 30' of a human), Survival +6 (+8 vs. Undead); Racial Modifiers +2 Bluff, +2 Stealth, swift as shadows[APG]
Languages Common, Druidic, Halfling, Sylvan
SQ finesse weapon attack attribute, hero points, human shadow, nature bond (tiger named Animal Companion), nature's armament, warslinger[APG]
Other Gear wooden armor[APG], heavy wooden shield, halfling sling staff, sickle, sling, sling bullets (30), backpack, bandolier[UE], bedroll, belt pouch, blanket[APG], canteen[UE], holly and mistletoe, poncho[UE], silk rope (50 ft.), 50 gp, 1 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Dedicated Adversary (Undead) +2 to Attack and Damage vs. creature chosen, and some skills.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Human Shadow Hide behind creatures at least one size larger; +2 Stealth/sleight of hand when within 30' of a human.
Nature's Armament Spontaneously cast flame blade and shilellagh. Higher level slot to apply enhance/wep powers.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
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Future Feats:

-Large Target
-Arc Slinger
-Halfling Slinger
-Rapid Shot

-Dervish Dance
-Flame Blade Dervish

Animal Companion:

Tiger
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 21 (2d8+5)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee bite +4 (1d6+1), 2 claws +4 (1d4+1)
Special Attacks rake (2 claws +4, 1d4+1)
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +4; CMD 15 (19 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Toughness
Tricks Attack, Attack, Attack Any Target, Cinderbrave, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +7 (+11 to jump), Perception +6
SQ attack any target, cinderbrave, combat riding, finesse weapon attack attribute
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

backstory:

The half-feral child of delinquent halflings - of which there were more than plenty in Diamond Lake, if you knew where to look - Tomoe grew up at the outscirts of the settlement.
While her childhood trips brought her all over the place, she was especially drawn to the crumbling menhirs overlooking Diamond Lake on a bluff in the forest, and the forsts as such, where she spent countless hours, eventually making friendship with some druids and their leader Nogwier.
It is no surprise that she developed a close band to the green faith, lacking any other kind of education, and the tenents of the faith became her own in a curious mix with her "cultural legacy".
Following in the footsteps of the druids she learned some magic from them and blended it with her own skills.
Keeping nature and balance is one of her main concerns and while she is not opposed to civilization or settlements, she views the mines and too much abuse of nature as antagonistic.
Something that should not occur.

Usualy she is seen wearing stitched leathers and carrying a staff she uses to defend herself and as a sling, accompagnied by a large wild cat from around the woods she even rides on sometimes.
Her friendly and helpful nature made her quite some friends, but at the same time she is rumored to be odd and indoctrinated by Nogwier, always on the lookout for a mysterious undead plague which she is very afraid of.
Carrying around mistletoes and other druidic implements as well as a rather unusual pet don't help there.