GM Tektites PFS First Steps (First Run) (Inactive)

Game Master Hawkwen Agricola


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Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

You cursed thing, feel the sting! shouts Hamailii as she swings at the creature again

Monringstar: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 4 ⇒ (8) + 4 = 12


Ygdnur gives a mighty swing of his hammer, but the creature evades the hammer. The dwarf then steps back to make room for Kuraishimo to join the fray.

Kuraishimo steps into the gap and opens a long gash down the creatures back.

Gwion delays, waiting for an opening.

Faldoc blindly swings his longsword and misses.

Bite Attack on Kuraishimo: 1d20 + 5 ⇒ (20) + 5 = 25
Bite Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Claw Attack on Hamaillii: 1d20 + 5 ⇒ (9) + 5 = 14
Claw Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Claw Attack on Faldoc: 1d20 + 5 ⇒ (12) + 5 = 17
Claw Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Bite Confirm Crit: 1d20 + 5 ⇒ (2) + 5 = 7
Bite Damage: 1d4 + 1 ⇒ (3) + 1 = 4

The creature begins striking out in a fury, attacking everyone nearby. It manages to bite Kuraishimo, it's teeth nearly opening up a wide gash, but the half-fiend avoids the majority of the damage. One of it claws manages to rake down Faldoc.

Anis tries to quell the creature with fear, but it does not react.

Hamaillii takes advantage of the creature's fury and brings her morningstar down, silencing the creature.

Out of Combat

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"What was that? Is it dead yet?"

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

"Other than teeth and claws, I'm not sure."

Kuraishimo will use his infernal healing wand on himself before offering to use it on any others who might want it.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

I´m not hurt but i can´t see! Where are you guys? And what sort of foul beast was that? Blind one with his gaze? Is this permanent? Savored Sting please let it go away!

perception: 1d20 + 12 ⇒ (5) + 12 = 17

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Yes, someone please help me. That fowl whateveritis not only has me blinded but wounded me as well. I do hope that this blindness is not permament as it would be hard to continue as a bowman if I cannot see.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Channel Energy: 1d6 ⇒ 5

Did anyone take more than 5 damage? Should I channel again?


As you go about healing and collecting yourselves, the three that are blinded start to see a hazy light. A short time after that they begin to see indistinct shapes. After waiting about an hour (assuming you will), the three blind explorers find their sight restored.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
Anis Aniland wrote:

[dice=Channel Energy]1d6

Did anyone take more than 5 damage? Should I channel again?

That was perfect for me. Thanks.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii is pleased to see again, but thoroughly disgusted about waiting one hour on slimy mushrooms. It shows on her face.

Grand Lodge

Gwion will take 10 to search the room before declaring his intent to press on.

"Well now that we're all safe and happy shall we press on? There is an area to the south of us that could use some exploring!"

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Now that i can see again, is there anything of interest in this room? And let me have a look at that awful creature.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur slings his hammer up over his shoulder with a grunt then peers around the room. Perception: 1d20 + 7 ⇒ (15) + 7 = 22


After a few moments of careful searching, Ygdnur discovers a cache in the creature's mushroom nest. It contains three flasks of holy water, a potion, and a rolled up piece if parchment that appears to be a trade agreement.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

"Hey everyone, I found something!" He motions for everyone to come over and take a look. "I can't tell what's in this potion vial, but I have a good idea what this is!" he says as he holds up the trade agreement. "I almost can't remember now, how many of these things are we looking for?"

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii looks at the potion with blue glowing eyes.

Detect magic

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"I think he asked for as many as we could recover. I doubt that even they have exact records of how many trade agreements were lost in this foolish venture."

If Hamailii can't identify the potion, Aniland will try.
Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24

He will then continue to try to pick some mushrooms without touching them.


Anis and Hamaillii are able to determine that the potions is one that cures moderate wounds. Anis is also successful in retrieving some mushrooms.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Alright, thank you for the healing and the time to regain my sight. However, we should be pressing onward. Where shall we head to next?

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Don´t tell me gnomes eat such mushrooms! Hamailii looks shocked at the gnome. Gathering herself, she adds

Let´s have a look what´s in the next room here.

Slowly moving forward taking 20 on perception to look for traps.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

"I am ready to advance as well."


Moving south into the adjoining room, Hamaillii finds no traps. The party sees three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down from the ceiling in the northwest corner of the room. About a dozen of the scroll tubes appear to be the agreements the party is looking for.

Grand Lodge

"Trade agreements! Well this is going swimmingly! You know, aside from the undead and blinding frogs."

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

"Yes, swimmingly my friend!" Ygndur says with some sarcasm walking into the room. With his hammer held at the ready, he looks around the room to see if there was anything that they weren't "seeing".

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii takes a good look at them and searches the room with a spell that makes her eyes glow blue.

detect magic.


Thoroughly searching the room, the party finds nothing else of interest.

So you can either go back the way you came or go through the door in the northeastern corner, which will put you back in the original hall you entered at the beginning.

Grand Lodge

"Hmmm...out this door is the way we entered the keep. As I recall the corridor went two ways We already tried one way and wound up back in the same spot, so I guess its time to try the other way!"

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Back where we just went was another corridor, but we can first take a look the other way.

When the others follow, Hamailii proceeds, carefully watching the floor, walls and ceiling for traps.

Take 20 for perception again for 33.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Hamailii D´Arquetai wrote:
Don´t tell me gnomes eat such mushrooms! Hamailii looks shocked at the gnome.

"Who said anything about eating them? I plan to sell them. Aside from the trade agreements, they're the first thing I've seen so far in this hole that might be worth something to someone."

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

"Lets keep working on the side we started on rather than returning to the beginning"

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Ah probably you will even find a wizard or worse who will buy it. Hamailii replies to the gnome with roling eyes.
I´m fine with either direction. So let´s go back and look what is there. Remember, something must be here that tansformed the former Pathfinder we met outside.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

It is settled then. Back out the way we came.


Your party travels back through the room where they encountered the blinding creature, out the hall, and through the room with the skelelton. Heading northwest you come to a crossroads of sorts. This crossroads of stairs has one dominant feature: a crumbled statue in the southeast corner, once the image of a proud warrior chiseled roughly in granite. The statue’s helmeted head now rests on the floor, its lifeless stone eyes gazing toward the south. On the helmet, a single Kelish word is carved in the stone. The wide stairway to the north leads to a passage that ends in a cave-in ten feet past the foot of the stairs. Also you noticed a fissure in the wall in the southwest corner. From the occasional wafts of fresh air, you deduce that it probably connects to the outside.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kuraishimo will cast detect magic, looking over at the statue and helmet.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur will take a look around, also focusing on any stonework.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Kuraishimo:
The statue head radiates faint Conjuration magic.

Ygdnur:
The statue seems highly crafted and that it may be more than just a statue

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii first watches the others, then takes a close look at the statue and the surroundings herself.

Take 20 on perception for 32 and detect magic.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Well, my fine fellows, another choice needs to be made. Left or straight? Of course, we could stay here and stare at this statue all night.


Kuraishimo:
The statue head allows one who knows the proper command word to summon a creature.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"I say we should go left."

Left, off the map and off the rails!

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Isn´t that the cave in or do you mean down the stairs?

Now i can see it´s magical and it can do something, but i don´t know what.


Left follows a tunnel that ends in collapse. Where you guys headed?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

what am I seeing wrong? Space to the left, around the corner, looks like a 10 foot wide stairway while straight looks like a five foot wide stairway. Am I wrong?


Nope, you see it correctly. 10 ft stairway ends in a collapsed tunnel.

Grand Lodge

Unless I'm mistaken the only rooms we haven't explored yet are the ones at the top of the map...and it appears as though we have to backtrack to get there.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kurashimo will pick up the head and explain it's a summoning device.

"Can anyone speak Kelish, I think the word carved on it is probably the activation word."

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

And what will happen if you activate it? All the other devices had such words too. Maybe they are defense mechanism?

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

"It should summon some sort of beastie to serve you for a few seconds."

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Upon hearing Kuraishimo's comment, the gnome eagerly begins trying to 'read' the word.

GM:
I assume this would be a linguistics check? Linguistics: 1d20 + 4 ⇒ (6) + 4 = 10

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