GM Tektites PFS First Steps (First Run) (Inactive)

Game Master Hawkwen Agricola


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Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

As she sees this, a shiver runs down Hamailiis spine when she pictures themselves wrapped like that. Quickly she glances around, looking for a source of that webbings.

Perception: 1d20 + 12 ⇒ (15) + 12 = 27

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Oh look, a kobold graveyard. How fitting. I wonder where the treasure trove is.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

"Where there's webs...there's a spider. Or spiders." Gwion grabs hold of a fire flask.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Shouldn't we have attempted to see if there was anything valuble at the bottom of the well?

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Undead everywhere. Ugh. Anis if you are still there, take a look!

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur grimaces at the sight of the webs. Choking up on his axe, he walk towards the webs, looking for any trouble. Perception: 1d20 + 7 ⇒ (20) + 7 = 27


GM Rolls:
1d20 + 11 ⇒ (17) + 11 = 28

Peering into the long room, Ygdnur and Faldoc see nothing but webs in the room.

The room is fifteen feet wide, but there is only a five foot wide walkway in the center of the room not covered in webs. The five feet on either side are choked with webs.

Notes on the long room:
Movement through the web-filled squares (shaded on the map) requires a DC 12 Strength check, which allows the PCs to move through the squares at half speed, or the webs can be cleared by attacking them. The webs have 2 hit points per 5-foot square and
have DR 5/.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Hamailii D´Arquetai wrote:
Undead everywhere. Ugh. Anis if you are still there, take a look!

Perception: 1d20 + 2 ⇒ (20) + 2 = 22 Anything down the well? (Or am I examining spiders, I'm confused.)


There was nothing in the well, and no one sees anything in the web covered room. Going in? Is the marching order on the map correct?

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Going in, marching order probably correct.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kuraishimo will tap himself with his shield wand before entering.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Sure, this order seems fine. What could possibly happen that this alignment couldn't solve?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Faldoc Tisbane wrote:
Sure, this order seems fine. What could possibly happen that this alignment couldn't solve?

Someone sneaking up behind us?


Moving slowly into the room, the party follow behind Ygdnur. About halfway into the room, a giant spider, that had been well-hidden in the corner, jumps out and attacks the dwarf.

Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 ⇒ 2

The spider's large, dripping fangs miss the dwarf.

GM Rolls:
S: 1d20 + 3 ⇒ (4) + 3 = 7
Y: 1d20 + 4 ⇒ (9) + 4 = 13
K: 1d20 + 2 ⇒ (4) + 2 = 6
G: 1d20 + 4 ⇒ (6) + 4 = 10
H: 1d20 + 2 ⇒ (13) + 2 = 15
F: 1d20 + 4 ⇒ (7) + 4 = 11
A: 1d20 + 4 ⇒ (6) + 4 = 10
G;1 A;2: 1d2 ⇒ 2

Initiative:
Hamaillii
Ygdnur
Faldoc
Anis
Gwion
Spider
Kuraishimo

Everyone, but Kuraishimo is up.

MAP

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I'll attempt to plug an arrow into the creature.

Bow, Point Blank: 1d20 + 5 - 4 + 1 ⇒ (19) + 5 - 4 + 1 = 21
Damage, Point Blank: 1d8 + 1 ⇒ (7) + 1 = 8

I finally remembered the +1 for point blank

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

"AAAH! Damn you, you ugly thing!" Ygdnur rears back with his axe to cleave this spider in two.

Power Attack
Attack: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17
Damage: 1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13

After his swing he takes one step to the left to allow the rest of the group room to filter in.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii takes a step to the side and swings her whip at the spider.

Scorpion Whip: 1d20 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (3) + 3 = 6


Hamaillii tries to whip the naughty spider, but misses.

Ygdnur retaliates and his ax slices into the spider, injuring it grievously.

Faldoc fires his bow and the arrow stabs the spider in it's multi-eyed head. It ceases to move.

Out of Comabt

Grand Lodge

"Wow...that's a big spider. I think." Gwion says aloud as he hops up & down trying to see over everyone's head. "Spiders hide their treasure in webs. Sincer we're here let's have a look about!" Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kuraishimo polishes his rapier, being as nonchalant as possible about the spider.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii, making a big move around the spider, searches the room with Gwion, although she cares not to touch the spiderwebs if possible.

Perception: 1d20 + 12 ⇒ (12) + 12 = 24


Searching the room, the party finds a pouch next to the remains of two dead kobolds wrapped in the webbing. The pouch contains 30 gp and a pearl.

(Pearl of power)

So that is basically it for the dungeon. Just need to head back to Absalom

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kuraishimo will keep the trade agreement safely tucked into his shirt in the hopes that it will make them all rich.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Good idea Kura. We'll let someone more talented in Diplomacy than me discuss our reward.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Do you want that diplomatic gnome, Anis Aniland, to do it? +9 Diplomacy, but I could see why you'd want someone a bit more, err, stable and trustworthy.

The better question is, who do we approach with the katana's trade agreement first?

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

The katana is only of interest to Miss Amara Li, the trade prince asked for that trade agreement.


The successful party travels back to Absalom and visits Amara Li first, presenting her the katana. You notice she checks the pommel and frowns slightly upon finding it empty. YOu have my deepest gratitude Pathfinders. If you are ever in need, do not hesitate to call on the Lantern Lodge and myself.

Nest the party tracks down Major Madris. They find him in a seedy little bar down by the docks. [b]Well done, you have done a great service by releasing the undead from their unnatural slavery. If you ever are in need, call on me or the Andoran faction. Your futures look to be bright. Can I buy you an ale?

Lastly the group looks up the the Trade Prince and gives him the trade agreements. You have done Qadira great honor. Do you still have the katana?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"Unfortunately not, we returned it to Miss Li earlier today. What we do have is the trade agreement that was in the katana. Judging by her actions, she wanted it as well. Could we agree on some small bonus for returning it to you? I'm sure she would be willing to do so..."

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25


The Trade Prince balks, I cannot barter for trade agreements that Qadira already owns, if that is what you already have. I suggest you turn it over with the rest.

Grand Lodge

"Pardon me for asking sir, but if Aadira already owned the trade agreements...wouldn't Qadira already have them? I'd just as soon hold onto these unless we're given a compelling reason to turn them over." With the agreement in hand, Gwion casts Vanish and moves 20 feet away from the Trade Prince.


The Trade Prince's eyes widen in surprise, then narrow. He shakes his head and smiles. Pathfinders always have a trick up their sleeve, very well then. Good Evening. He bows to the party and walks off, thumbing through the other trade agreements as he goes.

Alright, good job. That's it. I'll finish up the Chronicles and get them out to you tonight or tomorrow.

EDIT: Anyone have Day Jobs Rolls?

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Coming back, Hamailii spends some time at the temple of Calistria.

Day Job Roll: Profession Courtesan: 1d20 + 7 ⇒ (4) + 7 = 11

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

So are we going to try to sell the trade agreement to Amanra Li? If she won't buy it either, Aniland is in favor of giving it to the trade prince and trying to straighten things out between him and the party.

No Day Job here, yet

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Nope, no day job. I guess we can see if Amanra Li wants it, otherwise we can ust hold it and see if it ever goes up in value.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

No Day job for Kuraishimo.


You've all been summoned to Skyreach, the heart of Pathfinder headquarters and instructed to meet with Venture Captain Drandle Dreng in his office. Upon entering, Dreng welcomes you and introduces a lady, who is sitting on a sofa, as Lady Gloriana Morilla. The Taldan woman tilts her head slightly in acknowledgement of the introduction, but otherwise makes no move to greet anyone. Oblivious to any social slight on the lady’s part, Dreng goes on. “Recently, a contact from the Low Azlanti embassy in Escadar approached us with an offer. It seems they have discovered a unique relic of Azlanti origin on the Inner Sea’s floor that we have a unique opportunity to add to our collection for study. In return, however, we must deliver one of our catalogued items to Escadar in exchange. The Low Azlanti drive a hard bargain, so we need you to escort a relics broker to Escadar so he can authenticate the Azlanti item and mediate a fair deal on the Ten’s behalf."

He walks over to a sideboard and grabs some coldcuts and a roll, stuffing them in his mouth. He motions to the sideboard. Coldcuts and cheese? he says over a mouthful of food. He takes a gulping drink from a tankard and wipes his mouth with the back of his sleeve. The problem is, we aren't the only interested party. The Apsis Consortium has a hand in this as well. They have tendered a counteroffer that the Low Azlanti have accepted if we can't close our deal in thirty days. He grabs a pickle and shoves it in his mouth. Here's the crux, the Apsis have a warship patrolling outside the harbor here and will likely board any ship we send to Escadar. He pauses, lost in thought, staring at you, flecks of food on his beard.

Lady Morilla stirs from her silence and speaks in a strong, demanding voice. “I have used some of the Empire of Taldor’s most skilled operatives to plant a false crew manifest and course plans with the harbormaster, ensuring that the Aspis Consortium spies who certainly keep an eye on such matters believe we are moving our relic to Escadar on a ship tomorrow morning. This decoy should occupy the Consortium sufficiently for you to travel overland to Escadar with plenty of time to make the final agreement with the gillmen before the Society’s window of opportunity runs out.”

Dreng stands, grinning. Yeah, what she said. Um, so you need to go down to the Siphons and see Tor..er Grandmaster Torch he says, rolling his eyes. He's got a map for you that details an old smuggler's trail. It should allow you to move safely and secretly across to Escadar. The takes another swig from his tankard and nearly chokes. Oh, nearly forgot, you'll be accompanied by an appraiser by the name of Nestor Rees. He'll verify the authenticity of the gillmen’s relic. He'll meet you here at the Lodge after you see Torch.

He walks over and stuffs some more food in his mouth. Any questions?

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur wastes no time when the VC points to the food, stuffing an equally large sandwich in his mouth right before he asks for questions.
"Btht wrtgt atht thith..." He takes a second to swallow. "What's this about an appraiser? I don't like the idea of babysitting..." He swallows a gulp from his own tankard as he realizes he probably just spoke out of turn...

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik looks at the other Pathfinders giving them each a brief nod, not having worked with them before, then turns his gaze back to Drandle shaking his head. "Sounds straight forward enough, I'm sure I'll have more questions once we find out the route."

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Yes, here, i have a question too! Stirring from behind you, a pale woman that you didn´t really perceive before emerges, wrapped in a foreign kind of clothing not native to the inner sea, but somehow mirroring parts of taldan fashion.

Where is this Escadar? And do we need to go underwater or swim? I´m really not good at that and would need some preparation.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc just sits and listens, grabbing a small sandwich while the others speak. What's in it for us?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

A gnome in a garish outfit gestures towards the table, speaking mystic syllables in a commanding voice as a roll floats to his outstretched hand. He tears into the roll, oblivious to the crumbs (conveyed on mysterious breezes) he is depositing around the room.

"It isn't everyday that the Empire of Taldor’s 'most skilled operatives' and such an opportunity for wordplay enter one's life, Faldoc. That alone must count for something. ... Think the gillmen would want the trade agreement for ships from the Orient? Opening trade negotiations with them could be worth a pretty penny."

"I don't believe I've been introduced to some of you. I am that helpful gnome, Anis Aniland, at your service."

By the way, he could forge some more trade agreements if we want to con the gillmen.


Dreng chuckles slightly at Ygdnur's question. No, no babysitting. Nestor is a big boy and can take care of himself. You probably won't even notice him most of the time, but his service in this endeavor will be invaluable. He turns to Tomoe with a paternal look. No my dear, you shouldn't need to breath underwater. Escadar in the island to the north of here. It's where Absalom berths it's navy. Though the gillman live in the deeps, they do business with us air-breathers top-side.

He then turns to stare coldly at Faldoc before grabbing a pickle, rolling it up in some cold cuts, folding that into a piece of bread, and shoving it in his mouth. What's in it for you! he says over a mouthful of food. Why fame and glory of course. You are a Pathfinder after all, you should know how this works by now. If you succeed on this little errand, you will be compensated accordingly.

He then turns and favors Anis a food-filled smile. Nice to meet you Anis. Hopefully you and your party will be of service.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc returns the stare Dreng gives him and smiles briefly. Just thought I'd check. You can never be too sure that fame and glory are always going to be included in a deal.

The half-elf then turns to the party. OK then, do we have everything sorted out? I suppose we should go see this Torch gentlemen, correct?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"Do we know if the Aspis Consortium knows anything about Nestor Rees? Will we have to disguise him or something?"

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

The small Qadarian pipes up.

I've dealt first hand with the Constorium... dangerous and cunning foes but this sounds simple enough, if Nestor Rees' is clean.

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Oh why need my missions always be on or near water? Some of that fishmen try to get me into water i´ll byte their throats out
I didn´t meet that Consotrium, but they can´t be worse than pirates. I met those. The throatcutting, shipsinking, slavetaking, soulstealing kind. Heavy with meaning, she looks around.


Dreng looks startled at Anis' suggestion. Heavens, I wouldn't think so. If all goes as planned, the Consortium won't even know your coming. As Dreng finishes his answer, Lady Gloriana gives a little cough and looks as if she is attempting to rise, though her ample buttocks seem firmly set in the sofa.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland glances aside as Tomoe's eyes sweep past him, uncertain who her remarks are aimed at. Sense Motive: 1d20 - 1 ⇒ (12) - 1 = 11

He then attempts to help Lady Gloriana out of her chair, using mage hand to raise a pillow or cushion underneath her. I'm not certain if that's a valid use of mage hand, though.


Anis tries to use a cantrip, but it does not seem to work. Lady Gloriana extends an arm for help rising from the sofa.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik steps forward to assist the woman.

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