Tordek

Ygdnur Copperhand's page

176 posts. Organized Play character for Fyrian.


Full Name

Ygdnur Copperhand

Race

Dwarf

Classes/Levels

Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Gender

Male

Size

Medium

Age

50

Special Abilities

Darkvision, Defensive Training, Greed, Hatred, Hardy, Stability, Stonecunning

Alignment

LG

Deity

Torag

Location

Absalom

Languages

Common, Dwarven

Occupation

Trader

Strength 16
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 14
Charisma 7

About Ygdnur Copperhand

Ygdnur Copperhand
Male Dwarf Fighter 1
LG Medium Humanoid (dwarf)
Init +4; Senses darkvision; Perception +7
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex)
hp 13 (1d10+2)
Fort +4, Ref +2, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +4 (1d4+3/x2) and
Dwarven waraxe +4 (1d10+3/x3) and
Warhammer +4 (1d8+3/x3)
Special Attacks hatred
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 14, Int 10, Wis 14, Cha 7
Base Atk +1; CMB +4; CMD 16 (16 vs. Bull Rush, 16 vs. Trip)
Feats Cleave, Power Attack -1/+2
Traits Observant (Perception), Reactionary
Skills Acrobatics -2 (-6 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb +3, Escape Artist -2, Fly -2, Perception +7 (+9 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -2, Stealth -2, Swim -1
Languages Common, Dwarven
SQ greed, hardy, slow and steady, stability, stonecunning +2
Other Gear Chain shirt, Heavy wooden shield, Dwarven waraxe, Warhammer, 1 GP
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
--------------------
Ygdnur is a trader that delivers goods from Highhelm all over the world. He specifically works to bring specialty orders to far off lands. Along the way he has encountered many dangers that have required skill at arm and cunning in the battlefield in order to deliver and obtain his sometimes extremely rare merchandise. This is and the deep desire for adventure and renown for his people are the reasons that he has joined the Pathfinder Society. With the expertise in obtaining and trading rare and valuable items, his prowess as a fighter, and his innate loyalty and lawfulness as a Dwarf, the Grand Lodge welcomed Ygdnur with open arms.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.