GM Tektites PFS First Steps (First Run) (Inactive)

Game Master Hawkwen Agricola


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Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Ah that is my part of the work. I guess i am best wth words here.
Tomoe will go through the town and talk to different people, on a market, in taverns and at the harborif possible.

Gather Information: 1d20 + 8 ⇒ (11) + 8 = 19

Knowledge Local: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik will go with Tomoe and provide any assistance he can.

Diplomacy: 1d20 + 1 ⇒ (11) + 1 = 12 Aid another


As the party canvases the town, looking for passage to Escadar, they hear three consistent names.

A human woman, Darice never knew her father, and many villagers whisper that he was a member of the Pathfinder Society. Darice resents never knowing her father and some say she longingly caresses the trinket he left behind for her.

A halfling man, Small Otti values his coin, for he has many mouths to feed—most importantly, his own. Small Otti has a weakness for fine food and drink,
and any deal with him is made sweeter if food is involved.

An older human man, Tanner’s skill at sea is unmatched, but so is his lunacy; take a boat ride with him and you might ride straight into a squall. Some whisper that Tanner is not actually crazy, but no
one is brave enough to find out.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland votes we ask Tanner first, then Darice if Tanner isn't crazy enough to sail with a band of adventurers onboard.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Small Otti is my choice, I'm sure we can find a little food arond here. Not sure I want to be with a crazy man on the tides.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Daughter of a fellow pathfinder sounds good. It's the least we can do.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik votes for Darice.


Sorry for the delay, RL hectic.

However is going to do the talking, (Tomoe?) needs to go ahead and roll a Diplomacy check. Feel free to aid.

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Diplomacy Aid: 1d20 + 1 ⇒ (2) + 1 = 3


Anyone else?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote:
Anyone else?

Anyone else what? Vote or aid? I assume we're talking to Darice.

Diplomacy (aid): 1d20 + 9 ⇒ (9) + 9 = 18

Aniland comes along with Tomoe and offers Darice all the aid it is in his power to give in her search for information about her father.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will throw his two cents in, he doesn't much care how the party gets there as long as they get there.

Aid Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10


Darice is initially reluctant to sail the party to Escadar, but as the everyone chimes in, she eventually relents and reveals that she has a package to deliver on the island and tells you she will sail you for free if you meet her in a couple hours at twilight.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Seems to be a fair price. Faldoc comments to the others. Guess we'll meet up with her at twilight then?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"I don't see why she didn't ask for payment. Am I really that handsome?"


The party meets Darice at the designated time and the party boards her boat. She expertly eases the boat out of the harbor on the incoming tide. Soon enough the vessel in underway. The voyage is uneventful, if long. It takes twelve hours to sail across the strait to Escadar.

As the sun begins to rise above the horizon the following morning, Darice pilots the boat up to the dock of Escadar. She points out the way to the Grindylow's Goblet and bids you safe journeys.

The party gathers themselves together and enters the tavern. The sounds of a busy tavern echo off the wooden walls of this unusual building. Resting precariously over Escadar’s harbor, the Grindylow’s Goblet offers an unequaled view of the water. In the bar’s center, a thick glass aquarium presents a striking display. Within the tank, a coral statue of a goblin with the lower body of an octopus hosts a school of colorful fish that flit about the nooks and crannies of its tentacles.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

That was amazingly uneventful. Almost makes me wonder if we'll see her again. Faldoc seems a bit cynical when it comes the ease of the trip over, at no cost no less. So what is our next step?

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Scout out the room... a few of us enter, see it is safe, then one or two of us, with our expert should enter and make it known that they have arrived, then we wait for developments. I will enter now.

Badr walks in casually, with the intent of buying a drink and taking a table near the door.

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

That man seems to be a veteran of tavern fights and ambushes. I have to visit his homeland some day. But i´m really glad we are on land again. I will do as if i were our experts hostess and travel compagnion and go in with him if you don´t mind.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik nods "Good plan". Malik will walk in a few minutes after Badr and get a table across the room from him to cover more of the tavern. Setting his spear down next to his chair for easy access.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20


Badr enters the tavern and casually cases the place while ordering a drink. He then finds a table at which to sit. Eventually he is joined by the rest of the party.

The sounds of a busy tavern echo off the wooden walls of this unusual building. Resting precariously over Escadar’s harbor, the Grindylow’s Goblet offers an unequaled view of the water. In the bar’s center, a thick glass aquarium presents a striking display. Within the tank, a coral statue of a goblin with the lower body of an octopus hosts a school of colorful fish that flit about the nooks and crannies of its tentacles.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur sits down and orders a pint of ale. He greedily drinks from it and leaves a bit of foam in his beard, then gets up to take a look at this bizarre statue in the center.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will simply sit back and relax with his ale. He'll take note of the patrons in the room, trying to notice if anyone is out of place.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland tries to use magic (mage hand) on items inside the fish tank.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3


As the party sits at the table sipping their beverages and Anis amuses himself with chasing fish and reaarranging coral in the aquarium, the party see two gillman, a male and a female enter, walk to bar, getting drinks, and take a table. After about a short time, the gillman stand and approach the table. Greetings! I am Shoalo and this is Ahrmisa. He says pointing to his stern faced companion. Are you the Pathfinders? Did you bring the relic? May we see it?

Malik and Faldoc:
You notice that the bartender is a gillman.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will continue to observe the bartender and let one of the others take the lead in the conversation.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

As the group approaches the party at the bar Badr gets his hands free and makes as if to leave, picking up his musket and searching the table top and floor with his eyes as if looking for change or something.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote:
As the party sits at the table sipping their beverages and Anis amuses himself with chasing fish and rearranging coral in the aquarium, the party see two gillman, a male and a female enter, walk to bar, getting drinks, and take a table. After about a short time, the gillman stand and approach the table. Greetings! I am Shoalo and this is Ahrmisa. He says pointing to his stern faced companion. Are you the Pathfinders? Did you bring the relic? May we see it?

The gnome bows and answers, "Greetings, Shoalo and Ahrmisa. I am that canny gnome, Anis Aniland, and yes, we are the Pathfinders. Did you bring your relic? Can our appraiser, Mister Rees, examine it?"

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

If they are talkative, he will also ask "You Low Azlanti most certainly have some interesting wares. Have you ever considered trade relations with Qadira?" Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

You shows us yours and we'll show you ours. You ever play that as kids? Doesn't that seem fair?

Aid Diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13


Shaolo smiles. You Qadirans, always looking for ways to enrich yourselves. If this deal goes well, I will put in a good word, yes. He sets his relic down on the table and Rees follows suit, setting the Pathfinder relic down next to it.

GM Stuff:
1d20 + 2 ⇒ (9) + 2 = 11

Suddenly Rees' eyes go wide and he chokes on his drink, sputtering. It's a fake! Their relic is a fake! Get our relic! At the moment that Rees begins yelling, the party hears a glass shatter near the bar. Suddenly, every torch in the tavern flares into a blinding light, as Shoalo reaches for the party's relic.

Anis vs DC 14: 1d20 + 3 ⇒ (5) + 3 = 8
Faldoc vs DC 14: 1d20 + 1 ⇒ (3) + 1 = 4
Badr vs DC 14: 1d20 + 3 ⇒ (19) + 3 = 22
Ygdnur vs DC 14: 1d20 + 2 ⇒ (17) + 2 = 19
Tomoe vs DC 14: 1d20 + 1 ⇒ (18) + 1 = 19
Malik vs DC 14: 1d20 + 5 ⇒ (14) + 5 = 19

Anis and Faldoc are blinded for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.

GM Rolls:
M: 1d20 + 4 ⇒ (11) + 4 = 15
T: 1d20 + 3 ⇒ (7) + 3 = 10
B: 1d20 + 4 ⇒ (20) + 4 = 24
F: 1d20 + 6 ⇒ (5) + 6 = 11
Y: 1d20 + 4 ⇒ (9) + 4 = 13
A: 1d20 + 4 ⇒ (14) + 4 = 18
S/A: 1d20 + 1 ⇒ (17) + 1 = 18
U: 1d20 + 6 ⇒ (9) + 6 = 15

Initiative:
Badr
Anis
Shoalo/Ahrmisa
U
Malik
Ygdnur
Faldoc
Tomoe

Badr and Anis are up!

MAP!

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome wildly waves his hands in front of his eyes.

"I won't let you get away with this! Attack, my minions!"

Casting bless. You know the drill - +1 morale bonus on attack rolls and saves vs. fear.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr takes a shot at the Gillman who has snatched up our artifact.

BANG! 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Dmg 1d12 ⇒ 6

If its over 40 ft let me know and consider me to have burned a grit to keep range within touch AC


Anis blindly blesses the party.

Badr fires at gillman grabbing for the relic. The projectile punches into the humanoid's shoulder.

Shoalo reaches forward, grabs the relic, and turns to move toward the door.

Ahrmisa follows her companion, getting in front of him to fend off any attackers.

The woman behind the bar begins chanting and suddenly the party is covered in heavy, sticky webs.

Tomoe Ref. Save vs DC 14: 1d20 + 4 ⇒ (20) + 4 = 24
Ygdnur Ref. Save vs DC 14: 1d20 + 4 ⇒ (7) + 4 = 11
Badr Ref. Save vs DC 14: 1d20 + 6 ⇒ (5) + 6 = 11
Faldoc Ref. Save vs DC 14: 1d20 + 6 ⇒ (6) + 6 = 12
Malik Ref. Save vs DC 14: 1d20 + 5 ⇒ (3) + 5 = 8
Anis Ref. Save vs DC 14: 1d20 + 2 ⇒ (10) + 2 = 12

Everyone but Tomoe is grappled.

Web Info:
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn't cause you to become grappled.

Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

Initiative:
Badr
Anis
Shoalo/Ahrmisa
U
Malik
Ygdnur
Faldoc
Tomoe

Party up!

MAP

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Tomoe begins to hum a melody with a drwosy lure.

Sleep DC 17 between Shoalo and Ahrmisa.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc feels the webs restricting him and attempts to break free. What else can happen to me?

CMB check?: 1d20 + 5 ⇒ (17) + 5 = 22

I'm thinking I've managed to break free of the webbing, though I still cannot see so I'll not make any further movements, I don't want to get stuck again.


Shoalo Will Save vs DC 17: 1d20 + 1 ⇒ (8) + 1 = 9
Ahrmisa Will Save vs DC 17: 1d20 + 1 ⇒ (11) + 1 = 12

Both of the gillman's eyes suddenly flutter and they fall to the ground, asleep. The relic falls from the hands of Shoalo as he hits the floor. The party hears the bartender hiss in anger as Tomoe's spell goes off.

Faldoc breaks free from the webs, but stands still as he is still blind.

Initiative:
Badr
Anis
Shoalo/Ahrmisa
U
Malik
Ygdnur
Faldoc
Tomoe

Malik and Ygdnur, then Badr and Anis.

MAP

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Why am I clustered around the table with everyone when I indicated that I'd be sitting near the door casing the joint? I should be at the table north of the rooms on the south edge of the map... that said I'll play along

Grappled

Spoiler:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Badr struggles to clear himself of the webs 1d20 + 2 ⇒ (7) + 2 = 9 but without much effect.


Badr al Din Ibn Badriyah wrote:

Why am I clustered around the table with everyone when I indicated that I'd be sitting near the door casing the joint? I should be at the table north of the rooms on the south edge of the map... that said I'll play along

Grappled
** spoiler omitted **

Badr struggles to clear himself of the webs 1d20 + 2 but without much effect.

I understood it as Badr went in first and sat by the door, after the party came in, he souls join them. If you want to be by the, door, that's fine. I can't edit the map at the moment, but anyone should be able to.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Nah - done is done :) Lets play on

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik works to get out of the webbing. CMB: 1d20 + 4 ⇒ (10) + 4 = 14

If able he will move toward the fleeing Gillman. Cant move on map now but it would be 1 square to diagonal SE of the northern Gillman

CMB: 1d20 + 4 ⇒ (9) + 4 = 13

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

FYI Only the bartender is still awake and can act. The other two are soundly asleep for one minute, but will wake up if harmed and not coup de graced.


Ygdnur CMB: 1d20 + 4 ⇒ (18) + 4 = 22
Ygdnur Movement CMB: 1d20 + 4 ⇒ (9) + 4 = 13

Ygdnur breaks free of the webs, but as he moves out of them he becomes entangled again!

Malik also breaks free of the webbing, but also get entangled again as he makes his way out!

Badr struggles to break free, but is unable.

Initiative:
Badr
Anis
Shoalo/Ahrmisa
U
Malik
Ygdnur
Faldoc
Tomoe

Anis!

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr again struggles 1d20 + 2 ⇒ (14) + 2 = 16 this time appearing to make some headway against the threads - he tries loading his musket with a cartridge without moving from his spot.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome sputters angrily, uncertain what's going on, and tries to duck under the table, still entangled in something.
Total defense, AC 19.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ack! Sorry I missed my turn... this is looking not so awesome for us.


Anis goes on total defense.

Badr breaks free of the webs, but stands still and reloads his musket.

The bartender watches the party warily as she trie to move toward her snoozing companions.

Initiative:
Badr
Anis
Shoalo/Ahrmisa
U
Malik
Ygdnur
Faldoc
Tomoe

Party up!

MAP

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc's vision is still obstructed though it seems to start to clear. However, he elects to simply stay still and try to defend himself until his sight is restored.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Does the blindness wear off this round, or the next?

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Fishy Missy, where you going? Aren´t you tired too like your companions? Don´t you feel the sleep in your eyes? I think you should lie down and rest, you don´t look so good somehow.

Tomoe casts sleep on the bartender. Depending on where she stands on the other potentially woken up people too again.

Funny mistake in map link hehe

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