GM Tektites PFS First Steps (First Run) (Inactive)

Game Master Hawkwen Agricola


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Anis throws his grappling hook. The hook catches on the upturned roots of the fallen tree, biting deep into the wood.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Should we throw another? I don't swim too well.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"Do you have another to throw? I certainly don't."

How wide and deep is the river?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I do have some silk rope and a piton for you to use, but no hook I'm afraid.


The stream is about twenty feet across and five feet deep, but the current is fairly strong here.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik shrugs. "I'll test it out." He reaches for the rope and cautiously works his way across the log, testing each step to make sure he doesn't slip.

If it is needed: Acrobatics: 1d20 - 2 ⇒ (14) - 2 = 12


An Acrobatics check is needed and taking Ten is allowed.

Malik crosses the log with ease.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I'll go next.

He secures his musket, packs his cartridges deep in his pack, and wrapped in a cloak but keeps his powder horn and shot ready.

Takes 10 on acrobatics = 14

On reaching the other side, he kneels with his musket covering the area beyond the log he just crossed over, watching for a threat.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland can cross by taking ten, but what about his mule?


Anis Aniland wrote:
Aniland can cross by taking ten, but what about his mule?

You can lead the mule through the stream from the log. No check for the mule.

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Tomoe slowly follows over the log, using the spear to balance herself and holding the rope in the other hand.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will take 10 and cross the log also.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

Ygdnur rubs his eyes in disbelief and peers across the stream. Whispering to the party still on his side of the stream,

This side of the stream:
"It looks like that creature is waiting for us on the other side, I just didn't want to shout yet and alarm the others. We need to be ready for a fight when we make it." Ygdnur points in the direction of the cat.

Acro: 1d20 - 2 ⇒ (16) - 2 = 14

Once he gets over he pulls out his axe and looks around, whispering the same thing to the ones who have made it across.


With very little effort, the party crosses the log and Anis is able to guide his mule across the stream. As the party regroups on the opposite side of the stream, the sun continues to lower in the sky. The party estimates that there a couple hours of light left. This side of the stream has ample places for camping, as well, from your vantage you spy a clearing in the distance that looks to be a couple hours hike.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik, takes out his spear at Ygdnur's warning and start's walking forward. "Let's continue and get as far as we can, but be cautious in the process."

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Tomoe also nervously fumbles her new spear in her hands.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc sees everyone else readying weapons and thinks it a good idea to do the same by having his bow at hand. Cautious indeed, last thing I want to do is be eaten by the wildlife.

Grand Lodge

Male Dwarf Fighter Lv 1 HP: 13/13, - AC: 18/T: 12/FF: 16 - Perception: +7 - Initiative: +4 - F: +4 / R: +2/ W: +2 - CMB: +4 - CMD: 16, Speed: 20

"Aye, I don't imagine that my story would go down very well were I to be eaten by a giant cat, now would it?" Ygdnur takes another sweeping look of the area so see if he can find where that cat went.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Survival: 1d20 + 2 ⇒ (1) + 2 = 3

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr brings his cartridges out of his pack and ready to use and falls in with the party.


The party continues on for a couple of hours and in reddish purple sky of twilight, finds the clearing they were looking for. Looking around, there is plenty of fallen timber for a fire if desired and plenty of room to set up camp.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik looks around to make sure there isn't any direct threat.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

If he doesn't spot anything out of the ordinary he'll find a comfortable spot and work on building a small fire before taking a spot around it. "How should we split up watch? I have no issues seeing in the dark so I'm ok taking one of the late nite watches."

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome pulls gear off his mule, and commences setting up a tent, trying to appear too busy to hear Malik's question about watches.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I'll volunteer for first watch.


Just waiting on a watch order, then I'll get the next post up.

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

I cuold take last watch early in the morning. Gonna pay my obedience to Archea then anyway Tomoe let´s you know with a smile.


I will wait about six more hours, then we'll move forward.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

How many watches are we breaking the night into?
So far:
1st: Faldoc
Malik
Last: Tomoe

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr will take the 2nd last watch, making four watches lasting 2 hours each.


How this for a watch?
Faldoc/Anis 1 hr
Anis/Tomoe 1 hr
Tomoe/Mallik 1 hr
Mallik/Badr 1 hr
Badr/Ygdnur 1 hr
Ygdnur/Faldoc 1 hr

Will that work?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Works for me.

I will have my bow and longsword with me in the event that either are needed during my watch.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Sounds good

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote:

How this for a watch?

Faldoc/Anis 1 hr
Anis/Tomoe 1 hr
Tomoe/Mallik 1 hr
Mallik/Badr 1 hr
Badr/Ygdnur 1 hr
Ygdnur/Faldoc 1 hr

Will that work?

Aniland doesn't want to linger in centaur-eating cat territory any longer than the next guy, but I don't think the party will be able to continue running on four hours of sleep a night for very long. Once we're clear of the current danger, we should switch to a schedule that lets us (especially our arcane caster) sleep longer.


1d6 ⇒ 1

The party sets up their camp and after eating, makes up ther watches for the night.

GM Rolls:
Ks: 1d20 + 10 ⇒ (1) + 10 = 11
F: 1d20 + 10 ⇒ (7) + 10 = 17
A: 1d20 + 1 ⇒ (13) + 1 = 14

Not long after everyone but Anis and Faldoc have bedded down, the two watchman hear a branch snap spot a dark black cat in the shrubbery, stalking into the campsite.

Init. Rolls:
A: 1d20 + 4 ⇒ (1) + 4 = 5
F: 1d20 + 6 ⇒ (10) + 6 = 16
M: 1d20 + 4 ⇒ (15) + 4 = 19
Y: 1d20 + 4 ⇒ (17) + 4 = 21
T: 1d20 + 3 ⇒ (6) + 3 = 9
B: 1d20 + 4 ⇒ (8) + 4 = 12
K: 1d20 + 6 ⇒ (10) + 6 = 16

Surprise!
Faldoc and Anis each have one standard OR move action, then the cat, then normal initiative.

Everyone, but Anis, Faldoc, and the cat are prone.

Initiative:
Ygdnur
Mallik
Faldoc
Black Feline
Badr
Tomoe
Anis

MAP

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

After the surprise round

Having barely fallen asleep Malik is awoken by the warnings of his fellow Pathfinders. Not having his armor he stands whispering a prayer to Abadar asking for protection.

Casting shield - AC 12 before spell, AC 16 after.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome pulls out his longspear and nervously points the business end in the direction of the intruder. A small, frightened cry escapes his lips.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc gives the cry of alarm then fires an arrow at the creature.

Bow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 ⇒ 3


Anis points his spear tentatively at the dark feline.

Faldoc draws back and fires his bow at the creature. The arrow pierces the creatures hind leg.

The creature circles around toward Faldoc, apparently fearful of another arrow.

Ygdnur rouses himself and stands up, ready for an attack.

Mallik stands and casts a protective spell on himself.

Initiative:
Ygdnur
Mallik
Faldoc
Black Feline
Badr
Tomoe
Anis

Faldoc up!

MAP

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Gonna wait for my turn in initiative

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I shoot again. I'll have no creature stalking in our campsite.

Bow: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 ⇒ 8


Faldoc fires another arrow, again the arrow finds its mark, sticking into the creature.

The big cat moves up and attacks Faldoc.

Bite Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 3

The cat's jaws grab the ranger's arm and bite down.

Initiative:
Ygdnur
Mallik
Faldoc
Black Feline
Badr
Tomoe
Anis

Party up !

MAP!

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Tomoe will stand up, grabbing her new spear and start to sing inspiring words to the fellowship. (Inspire Courage +1)

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland takes his hand off his spear, makes a quick magical gesture accompanied by hurried syllables, then hastily regrips his spear. Casting bless. +1 to hit for everyone.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

The Qadarian, kneels, takes aim at the cat and fires.

Does bless and Inspire courage stack?

Musket 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage 1d10 + 1 ⇒ (4) + 1 = 5

He uses a move action to reload with a cartridge.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Badr al Din Ibn Badriyah wrote:
Does bless and Inspire courage stack?

I hadn't considered it until you asked, but both are morale bonuses, so they don't stack. :(


@ Badr: So you are attacking from prone?

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Inspire courage is not a morale bonus to hit but a competence bonus, so it stacks. It also stacks with heroism and good hope. Else it would totally suck. The bonus to saves is a moral bonus though.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Rises from Prone to Kneeling and if the bonuses stack I got a 15 for my attack

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Are we on Round 2 as Ygdnur said he would be away this week?


I'll have a post up in just a bit.


Badr rolls up to a kneeling position and fires at the feline. The feline howls in pain as the bullet hits its mark. The cat staggers backward and slumps to the ground.

Out of Combat

Suddenly the party hear branches snapping and hoof beats. Out of the shrubbery emerges Urdel and his party. Well done! You have slain the beast. It was with the aid of the spear, no? Urdel throws a bundle of pelts on the ground. If you will let me take the hide of the creature, I will give you these pelts and the spear to keep. The pelts may come in handy if you are journeying over the mountains. It gets very frigid at those heights.

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