Faldoc Tisbane |
Nope, you see it correctly. 10 ft stairway ends in a collapsed tunnel.
Aha, ok. The fact that it was a dead end is what I couldn't see very well from my phone. I guess we go straight, once we finish here.
GM Tektite |
Once the party finishes with the statue, you move north down the narrow stairs. there is an open door. Upon entering, you see this room has a wide corridor exiting it toward the west, and a door to the east. Barrels and boxes of supplies fill the cramped chamber. The corridor to the west is collapsed as well.
Anis Aniland |
Before we move on
The gnome picks up the head, holds it aloft, and, in an impressive and commanding voice, intones his three best guesses as to the proper pronunciation of the Kelish word, as well as the word "Arise" in every language he knows. Should this fail, he will curse fluently in every language he knows.
After we move on
Aniland begins poking around in the supplies, prying off lids with his spear and smashing things open with his mace.
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
What's in the boxes and barrels? Anything salvageable?
GM Tektite |
The party moves on to the door to the east. Hamailli finds it untrapped and unlocked. Opening the door, the party enters a large room. This large room was once two, but the wall between them has been partially torn down, and the broken door now serves as a makeshift altar. The candles and strange statues that decorate it all face the dark alcove beyond the broken wall. Four kobolds are kneeling at the makeshift altar, but stand and present their spears when the party enters.
K: 1d20 + 2 ⇒ (1) + 2 = 3
Y: 1d20 + 4 ⇒ (11) + 4 = 15
F: 1d20 + 4 ⇒ (1) + 4 = 5
G: 1d20 + 4 ⇒ (17) + 4 = 21
A: 1d20 + 4 ⇒ (14) + 4 = 18
K: 1d20 + 1 ⇒ (6) + 1 = 7
S: 1d20 + 7 ⇒ (3) + 7 = 10
Initiative:
Gwion
Anis
Ygdnur
Hamailli
Kobolds
Faldoc
Kuraishimo
Gwion, Anis, ygdnur, and Hamaillii are up!
GM Tektite |
The kobolds startle a little bit at being spoken to in their language. One of them speaks up. Yes, we know of such sword. The Fire Speaker carries it. it says motining toward the back of the room, toward the statue. Suddenly you all hear a voice hiss something in Draconic, and the kobolds grip their spears a little tighter and point them at the party.
Faldoc Tisbane |
What the hell is going on here? What are you doing, Anis? This isn't a social occasion!
If I can, I will ready my action/attack. If a kobold makes an aggressive move toward the party I will fire an arrow at the closest one.
Hamailii D´Arquetai |
Hamailii looks at the scene, trying to discern what that flame might be and what´s going on there.
Knowledge Religion: 1d20 + 4 ⇒ (6) + 4 = 10
Anis Aniland |
"I'm negotiating with the 'Fire Speaker' over by the statue for the katana."
Anis Aniland |
What would it take to identify the Fire Speaker's race?
1d20 ⇒ 16 Knowledge (religion) +4; Knowledge (planes) +6; Knowledge (anything else) +0 and untrained, so it can't go above 10
Ygdnur Copperhand |
Ygdnur watches the exchange warily, slowly putting his warhammer in his belt and switching to his axe. He readies himself for any sort of quick action that may come his way.
Readied Attack
Power Attack
Attack: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
Damage: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Kuraishimo |
Kuraishimo will color spray all the kobolds. Will Save DC 16
Casting defensively if necessary, depending on initiative. 1d20 + 6 ⇒ (15) + 6 = 21
Hamailii D´Arquetai |
Hamailii moves into reach lashing out with her whip after the jade katana.
When we get out of here i probably should see a healer. I´m listening to a gnome and doing what he suggested. Calistria protect me!
Disarm: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Edited for bless
Gwion Bach |
"He's headed for the well...don't let him escape!" Gwion slides into the corner of the room with the Firespeaker, turns on his Luck and readies a shot if he sees the Firespeaker casting a spell.
Readied Attack: 1d20 + 7 ⇒ (11) + 7 = 18, Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack bonus edited to include Anis's Bless...
Anis Aniland |
Let's go with the "Lord, bless thy holy hand grenade" schtick again.
The gnome again chants the mystic syllables you have heard him speak before. Casting bless. +1 to attacks for everyone.
He looks oddly drained, as if casting the spell took more out of him than he expected. That was his last first level spell of the day.
Ygdnur Copperhand |
Oh, that's tough... the skulk sounds scarier. For any DR purposes I did switch to my axe when I thought it was just Kobolds. So I'm going to go after the Skulk.
GM Tektite |
Gwion readies the bow in case of spellcasting funny business.
Anis blesses the party.
Ygdnur rushes forward and smacks the skulk with his axe, injuring the skulk badly.
Concetration DC 16: 1d20 + 3 ⇒ (4) + 3 = 7
The skulk steps back and looks to cast a spell, and Gwion's arrow finds his shoulder. The skulk's shoulders sag as his spell appears to fail.
Hamaillii tries to disarm an unarmed skulk, but misses.
Suddenly the room erupts into chaos as the kobold begin to attack. Two attack Faldoc and two attack Kuraishimo, but none manage to score a hit.
Attack Kuraishimo: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Attack Kuraishimo: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 - 1 ⇒ (1) - 1 = 0
Attack Faldoc: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Attack Faldoc: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Faldoc delays, seeing Kuraishimo about to cast a spell.
Kuraishimo steps back and unleashes a dazzling streak of colors at the kobolds. Three of the kobolds fall over unconscious.
Will 1: 1d20 - 1 ⇒ (6) - 1 = 5
Will 2: 1d20 - 1 ⇒ (15) - 1 = 14
Will 3: 1d20 - 1 ⇒ (5) - 1 = 4
Initiative:
Gwion
Anis
Ygdnur
Skulk
Hamailli
Kobolds
Faldoc
Kuraishimo
Faldoc has an action yet this round, the Gwion, Anis, and Ygdnur
Ygdnur Copperhand |
Ygdnur swings his axe again at the Skulk, hoping this time to fell the thing.
[b]Power Attack
Attack: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5
Damage: 1d10 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Hamailii D´Arquetai |
Was definately funny.
Hamailii looks stupified about her own nonsense actions. Anger shows on her face and she swings her whip at the skulks feet.
What am i doing? Maybe this blindness before has side effects? Or that gnome just got me. Stupid me falling for a gnome. Ah i´m just gonna let it out on this abomination.
Trip: 1d20 + 3 ⇒ (20) + 3 = 23
On your feet before me, wanna-be god!
Anis Aniland |
The gnome darts behind Faldoc and taunts the remaining kobold.
Intimidate (Demoralize): 1d20 + 4 ⇒ (2) + 4 = 6
GM Tektite |
Perception DC 20: 1d20 + 4 ⇒ (6) + 4 = 10
Gwion casts a spell and the jade katana is lifted off the skulk and brought back to Gwion.
Anis attempts to demoralize the final kobold, yet it seems unaffected.
Ygdnur swings his axe again, but misses.
The skulk steps back again, casting. Light flies from his fingers, similar to Kuraishimo.
Will Ygdnur: 1d20 + 2 ⇒ (1) + 2 = 3
Caught in the light, Ygdnur collapses to the ground unconscious.
Hamailli steps foward, lashing her whip. The whip encircles the skulks leg and he is pulled to the ground.
The conscious kobold attacks Faldoc, it's spear piercing the ranger's shoulder.
Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Crit Confirm: 1d20 + 1 ⇒ (5) + 1 = 6
Crit Damage: 1d6 - 1 ⇒ (3) - 1 = 2
Initiative:
Gwion
Anis
Ygdnur
Skulk
Hamailli
Kobolds
Faldoc
Kuraishimo
Faldoc> Kuraishimo> Gwion> Anis>
Ygdnur is unconscious for 2d4 ⇒ (4, 1) = 5 rounds, blinded and stunned for 1d4 ⇒ 3 rounds and stunned for one round
Kuraishimo |
Kuraishimo will cast rime-frostbite before moving in between Ygdnur and the Skulk.
Kuraisimo will then reach out and touch the creature.
Touch Attack: 1d20 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 13 <Including Bless/Prone>
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Nonlethal cold damage + fatigue. Additionally it is entangled for 1 round.
An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Faldoc Tisbane |
Sorry its been a while but I've had to be at a trade show this week, not much time for fun.
Faldoc isn't very happy about how the situation has unfolded, he's been holding a shot for sometime. He'll take a five-foot step away from danger and {finally} attack any kobold still conscious.
Bow: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 ⇒ 3
Do I have another round of attack to make?
Faldoc Tisbane |
A lot has happened since I readied it!
Bow: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 ⇒ 7
GM Tektite |
Faldoc puts a couple of arrows into the conscious kobold and it goes down.
Kuraishimo sends a spell at the skulk and you see his skin become covered in frost.
Gwion puts an arrow into the skulk.
Anis aids Faldoc in the battle with the kobold.
The skulk tires to crawl to the well, and is attacked by Kuraishimo and Hamaillii. AoO. Hamaillii's whip tears at the skulks flesh and he stops moving.
Out of Combat
I just used Hamaillii's posted attack roll as the AoO, since it hit and dropped the skulk into negative