
Lily Whitehill |

perception: 1d20 + 9 ⇒ (15) + 9 = 24
Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
"What was that?" Lily thinks.

![]() |

as you close you can see the sides of the boat have large boarding nets tossed over the side. its a dc 7 climb check to get up them half speed, dc 12 to get up them full speed. failure of 5 or more you fall back into your boat.
Hey Ross! Theres a boat comingup portside with some armed folk!
A Feminine voice called out from near the bow of the ship. another voice raspy and in the stern called one....
Theres one 'ere in the back too!"

Lily Whitehill |

Climb: 1d20 ⇒ 20 What a waste.
Lily scrambles up the boarding net. "Evening all. We're here to inspect you for smuggling!'
Bluff: 1d20 + 2 ⇒ (13) + 2 = 15
The wonderful 1st level fumbles.

![]() |

For a split second she Lily saw the panic in the faces of several of the "sailors" on the vessel until one of the men. luaghed loudly.
"Your not port authority."
He stepped torwards her club in hand.
"Knock em out! maybe our buyers might be interested in Human cargo.:
He called to the folks on the boat... the girl who spotted the party to ythe bow and port side smacked her club against the deck and hollared...
"wake up the boss down there!"
She cried out loudly.
club subdual black: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
club subdual light blue: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
The two thugs who advanced on Lily and swung missed. perhaps too careful in pulling their punches to not telegragh their attacks. the others closese with the nets to twy and keep the boarding party off the boat.
PARTYS UP

Tedros |

Tedros exhales, sighs and looks up at the ship.
So much for surprise...
[move] Climb: 1d20 + 4 ⇒ (17) + 4 = 21
as his feet land on the deck he draws his scimitar.
[move] draw weapon

Nassor, night watchman |

climb: 1d20 - 1 ⇒ (4) - 1 = 3
Nassor moves cautiously up the ropes, but an unlooked-for swell sends the net a-swinging, halting his progress.
Knew I should've used the Monkeyfish scroll

Dejen |

[move]Climb: 1d20 + 0 ⇒ (17) + 0 = 17
Clumsily, he gets up the rope and bites at the nearest foe.
[standard] attack the one next to Tedros
bite attack, B & P & S damage: 1d20 + 5 ⇒ (2) + 5 = 71d4 ⇒ 1

"Jetsam" |

Not fully trusting her ability to hop from the boat to the hanging nets and then climb aboard the Blue Nixie, Jetsam takes things slow and deliberate. Her initial attempt is thwarted by the rocking of her party's own boat, but on her second attempt she at least manages to grab on to the netting and begin to climb aboard the larger ship.
Jetsam Climb Check: 1d20 - 1 ⇒ (7) - 1 = 6
Jetsam Climb Check: 1d20 - 1 ⇒ (15) - 1 = 14

Aliyah Endayo |

Aliyah puts all of her effort into it, climbing the ropes as quickly as possible, vaulting over the side of the ship to drop into a position behind Lily.
Climb: 1d20 + 2 ⇒ (13) + 2 = 15
Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12

Lily Whitehill |

sword cane: 1d20 ⇒ 5
Lily fumbles drawing her sword cane and her strike is pitiful. "You really should have played along." She sighs.

![]() |

Lily hefted her dword dance making a very elaborate draw and the promptly sliced far short of her oponent still she had a point now.
for her fierce dsiplay lily cuaght the ey of two of the attackers, where the other ones tried to quickly club the others down.
attack rolls: 6d20 ⇒ (4, 3, 5, 6, 10, 12) = 40
Despite the obvious advantage to attacking ill prepared forces crawling up rope ladders onto a ship the clearly drunken pirates come no where close to hitting anyone. Not the ganged up Lily, not the little creature of Tedros Not Tedros or Trace. The only thing thatr might happen is someone catching a cold fromt eh breeze of all the whiffs.
PAarty up! Same rules for climbing.

Dejen |

Dejen tears into the pirate in front of him.
[full attack] ORANGE
bite ORANGE, B & P & S damage: 1d20 + 5 ⇒ (17) + 5 = 221d4 ⇒ 4
talon ORANGE, S damage: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 1
talon ORANGE, S damage: 1d20 + 5 ⇒ (11) + 5 = 161d6 ⇒ 3
His feathers shake with his fury!

Tedros |

Tedros takes a loose, bobbing stance but keeps a tight grip on his scimitar. He eyes the pirate in front of him, catching his gaze to get a handle on when he could sneak in a slash. At the last moment he slashes at Dejen's pirate unless they're down.
[standard] Attack ORANGE (or else BLACK)
scimitar attack, S damage: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 3 ⇒ (3) + 3 = 6
I doubt it, but IF ORANGE or BLACK is down, Tedros 5ft steps into their place to make room on the deck.

Daniel 'Trace' Tracelon |

Pulling out a dagger, Trace slashes out at the guard to his front (Grey), his dagger cutting through the air in front of the drunk guard. he steps away from the rail to allow someone else to come up.
attack: 1d20 + 4 ⇒ (4) + 4 = 8 damage: 1d4 + 2 ⇒ (2) + 2 = 4
move action draw weapon. standard action attack. 5' step

Nassor, night watchman |

climb: 1d20 - 1 ⇒ (18) - 1 = 17
climb: 1d20 - 1 ⇒ (11) - 1 = 10 (not needed)
Nassor shakes his head in frustration that baby landfolk would beat him up a rope ladder. He gets a better grip on the rigging on the second try, moving swiftly up to the deck and scuttling to one side. Mango beats its wings to stay perched on his shoulder as Nassor tosses a handful of sand at the deckhands.
"Calm yourselves, children," he intones. "Things will look better in the morning."
Move: Climb to deck
Standard: Cast Sleep at intersection of 2.5" by 4.75" -- should catch the 2 pirates south of Lily and Aliyah (but not Lily and Aliyah themselves). Guy to left of Lily out of range. Will DC15 or sleep for 1 min, up to 4HD of creatures.

![]() |

Aliyahpressed forward swinging a vicious hook at the drunken pirate in front of her.
punch: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d6 + 3 ⇒ (6) + 3 = 9
The woman responsible for the the initial alarm head snapped to the side a gleaming golden tooth flying out of her mouth as she crumpled to the deck knocked teh f$$+ out.
sleep will save: 2d20 + 2 ⇒ (20, 2) + 2 = 24
Dejen tears into the pirate who immediately starts a high pitched screech flailing his arms trying to shoo the beast away murdering him. Tedros just misses with his blade As does Trace.
Jetsams blade cuts one of the dockhands from navel to neck just bad enough it looks fatal. He falls back. on of the few crew still standing cries out!
"Boss They are literally killing us up here!"
He then drops his club and dives off the deck swimming for the shore!
Lily go ahead and go.!

Lily Whitehill |

cane sword: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 ⇒ 1
Having gotten the needless dramatic flourishes out of her system Lily slashes her opponent slightly. "You really should make a run for it dear." She advises. "I won't stop you."
diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11 Oh ffs!

Aliyah Endayo |

Acrobatics (to avoid giving up AoO): 1d20 + 6 ⇒ (5) + 6 = 11
Aliyah launches into a tumbling pass, somewhat hampered by the body of the sleeping woman at her feet, as she moves into a position to flank with the investigator before striking with a whirling kick to the back.
Spinning kick/Flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Bludgeoning: 1d6 + 3 ⇒ (2) + 3 = 5

Nassor, night watchman |

Nassor glances about, looking for this "boss" the dockhand is calling for. He readies a small crossbow, its stock bearing salt-water stains despite long efforts to clean it, and looses a bolt against the dockhand fighting on the far side of the ship … but the shot is fouled in the rigging at midships.
Move: Draw light crossbow
Standard: Attack dockhand at 3.5"x5.25" (SE of Trace) attack: 1d20 + 1 ⇒ (1) + 1 = 2 for damage: 1d8 ⇒ 1 piercing.

![]() |

My apologies had some family issued come up didnt leave much headspace for a lot of other things...
the sailor Lily was addressing and barely wounding indeed seemed to be making a beeline for the edge of the ship only to have Aliyahs kick strike her perfectly in the back throwing their body into the railing on the deck. despite the pain they tried to clambor over the side leaping into the water below.
Aliyah and Lily can get an AoO against them if they wish.
Orange too decides to try and flee from the dangerous folk and their pet monster.
Jetsam may make an AoO against orange if they wish
The sailor to that is to the port bow side takes a wild swing at rtace as she flees torwards the front of the deck seeking to not get surrounded.
attack roll drunk: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Her attack while finally passable is easily deflected she spits out a curse as she moves away.
back torwards the aft end of the ship a large angry looking man emerges eys a bit bloodshot
knowledge local dc 13 to recognize

Lily Whitehill |

Lily lets the sailor climb over the side without attacking him. Feeling no need to slaughter someone fleeing the fight.

Tedros |

Knowledge (local), untrained (max DC10): 1d20 ⇒ 8

"Jetsam" |

Jet misses with a quick swipe at the guard rushing past her. Having no idea who the new arrival might be, she pursues the guard she just missed, intending to not miss again.
Double move.
Jetsam mwk falcata (AoO vs. Orange): 1d20 + 7 ⇒ (1) + 7 = 8 for slashing damage: 1d8 + 4 ⇒ (8) + 4 = 12 (19-20/x3)

Lily Whitehill |

Sorry, I missed the Knowledge Local check.
knowledge local: 1d20 + 7 ⇒ (8) + 7 = 15 Just!

Aliyah Endayo |

Aliya follows the fleeing woman's crash into the railing with a hop forward bringing her foot around in a sweeping kick that just manages to clip her shoulder.
AoO Kick.: 1d20 + 6 ⇒ (13) + 6 = 19
Bludgeoning: 1d6 ⇒ 1

Tedros |

Tedros eyes widen as he has instant worry about what that might mean. He rushes towards the hold to see if he can figure out what was just ordered.
What are you doing?!
We're not in rounds any more right?
What's being lighted up (Perception): 1d20 + 8 ⇒ (10) + 8 = 18

Lily Whitehill |

Lily moves up beside Nassor. She's looking around warily at the moment. Deciding who to go for first?
What did the Knowledge Local roll tell me?

Nathrae the Ruby-Chosen |

Nathrae's eyes flash as she turns her gaze on the new arrival.
She points a finger at him and says "Down."
Casting command on the newcomer, telling him to fall down. DC 15 Will Save to resist.

Lily Whitehill |

"That new guy is Soller Vark!' Lily lets everyone else know. Still keeping her eye out for trouble.