GM Tektites PFS First Steps (First Run) (Inactive)

Game Master Hawkwen Agricola


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The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr reloads with a standard shot after the cat drops.

Who can say what dropped the cat? Strange are the ways of the Gods - there may have been magic in that spear.

I am in favour of the trade, though I can't speak for us all.

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Ah yes of course the spear helped a lot! And the trade would be very welcome. I guess such a hide is best in centaur hands.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Hrmph! Faldoc turns to the centaurs. Good thing you were so close. We may have needed assistance. You always gonna be so handy?

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik looks around to everyone "Any injuries?"

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Since the cat appeared to have attacked Faldoc, Aniland will channel. 1d6 ⇒ 6

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Full health now after the channeling, thank you.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik looks to the other "Well let us try and get some rest and be off in the morning, we still have quite the trip ahead of us."

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

I think that is a good idea. says Tomoe, who is already snuggling in her sheets again, spear next to her.


The party is able to get some rest the following hours and the next morning comes far too quickly. The party rises and makes preparations to set out.

After traveling for a few hours, the party's trail begins ascending into the mountains. The path is hard going and slow, eventually leaving behind the treeline. Soon pockets of snow are seen on the ground and the further the party travels the more and deeper the snow becomes. Finally in the waning light of the day, the party finds themselves on a snow covered pass, the only likely camping spot to found in the area. Ahead the party sees a wagon, half-buried in the snow.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Once the party hits the snow, Aniland bundles up in his cold weather gear and furs and taps himself, his mule, and anyone who asks with his wand of endure elements.

Endure Elements wrote:
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Fre..fre... freezing, chatters.

I nee... need shel-Ter, he spits out of numb lips as he shuffles to the wagon.

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Tomoe also pulls over her cold weather outfit and draws her patchwork cloak tighter around her, inspecting the surrouding of the half-buried wagon for any signs of danger.

Perception: 1d20 - 1 ⇒ (17) - 1 = 16

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Looks like we found our inn for the evening. Who wants to see if rooms are available?

Fladoc will kindly ask for a tap of the wand from the gnome and then wander over to the wagon and check out the area.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik will decline Anis's wand instead asking for Abadar's grace to endure the cold weather. Casting endure elements on himself.

Malik then ventures toward the cart to check it out, spear in hand.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

I won´t mind a cozy spot, but let´s first look what´s in there. Sleeping between frozen corpses or the like is rather not my thing.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"It isn't my thing either, but it might be an interesting experience."

Perception: 1d20 + 1 ⇒ (12) + 1 = 13


As the party explores the area and the wagon, they discover three bodies of dead men. The men are dressed in cold weather outfits, but it seems they all died of cold exposure. The wagon is still in one piece, but half-buried and frozen into the ground. Inside the wagon is a pot-bellied stove and enough wood to burn through the night. The wagon is large enough to hold five people.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

"Let's move the bodies outside, perhaps we can burn them tomorrow to see them off to the afterlife. We can take turns at watch again to make sure everyone gets some time in the shelter."

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Oh Anis, when i see that, i think i would ask you kindly to use your magic on me too. I really don´t want to end up like them, frozen stiff. perhaps we can get them outside and take care of their mortal remains somehow? And then get that stove running. Burning them sounds good Malik, although it might give us away for miles. Who knows what else lurks in this mountains?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Sad discovery indeed. Does anyone have any idea how long they have been here?

Faldoc will again volunteer for first watch.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Why yes, the gnome is more than willing to touch Tomoe with his magic power, err, borrowed magic power.

"Perhaps we could cut them open and see if they are still warm. Why haven't they burned all the wood and the cart before they died?"

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr indulges in a bit of corpse robbing, stripping one of the bodies of their winter clothing and climbing into the wagon to get changed.

Whe...whe...where are those furs?, he asks, clearly miserable and cold

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik looks the bodies over trying to determine how long they've been dead.

Heal: 1d20 + 7 ⇒ (6) + 7 = 13


Malik is able to discern that the men have been dead for many weeks and they obviously succumbed to cold exposure.

The furs are smallish and not the furs listed in Equipment section. You need to make a Survival check to turn the furs into a cold weather outfit. I will also need to know who is wearing what clothing and who is using Endure Elements.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

"They look like they've been dead for several weeks, natural causes from cold exposure. Let's move them outside." Malik will take the shoulders of one of the bodies waiting for someone else to take the legs to help him move the corpse out.

Malik has Endure Elements

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I had asked for the wand trick from Anis so I am assuming I'll have Endure Elements.

Faldoc will assist Malik with moving the corpses out. The last thing we need is to have these things stinking up the whole place.


So far we have Malik casting EE on himself.
Anis with his wand, using it on himself,
Tomoe -wand
Faldoc -wand
Ygdnur? -wand?

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

Tomoe was blessed by Anis with his wand and also has cold weather gear.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Just the cold weather gear though I am staying in the wagon with the damn fire and doing my best to stay warm.


Assuming Badr doesn't take watch during the coldest hours.

Fort Save Badr vs DC 15: 1d20 + 12 ⇒ (11) + 12 = 23
Fort Save Badr vs DC 16: 1d20 + 12 ⇒ (1) + 12 = 13
Fort Save Badr vs DC 17: 1d20 + 12 ⇒ (15) + 12 = 27
Fort Save Badr vs DC 18: 1d20 + 12 ⇒ (18) + 12 = 30

Badr takes 1d6 ⇒ 2 pts nonlethal damage

The party survives the bitter cold of the evening, thanks to the help of Anis' wand. The following morning, the party rises to a bright, sunny day.

Gathering their gear and heading off down the trail, the party travels for a couple of hours. Traversing a pass, the party see a light glinting some fifty feet up on a rocky ledge, above the party.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc tries to determine what the source of the light actually is (a reflection, from a source, etc) and if it may be a marker of some type.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Does anyone see if there is some type of path up to the ledge from where we are? Perhaps that is a marker for our destination or the like. Any idea?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland, fearing an ambush, takes cover behind his mule.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik will look as well and try and discern if there is any magic Detect Magic, range of 60 ft

Perception: 1d20 + 2 ⇒ (14) + 2 = 16


Faldoc is able to see that the glint appears to be sunlight reflecting off something, but from the ground he can't see what it might be.

Mallik attempts to detect any magical auras. From his similar position as Faldoc, fifty feet below, he detects nothing.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Is there any way to get to the source of the reflection or would we have to climb?


You will need to climb. It is a fifty foot talus slope to the rocky ledge.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr covers anyone who takes the climb.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Once a couple people have climbed up, Aniland follows, using his grappling hook if no one else thought of doing so earlier.

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

I see you are wonderfully prepared Anis! Thank you very much! I had it in mind to buy some similar stuff, but my purse had a different opinion unfortunately.

Tomoe will climb using Anis grappling hook and rope if he doesn´t mind.

Climb: 1d20 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Before the climb Malik takes some time to meditate and pray to Abadar as part of his normal morning ritual. He'll slowly try and climb up to see what is there, asking Abadar for guidance along the way.

Take 10 with continuously casting guidance for a total climb of 11

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will climb with the assistance of the aid provided.


Malik and Faldoc easily scale the slope of loose rocks and scramble up to the ledge. They find a small statue of a woman complete with a nearby shrine rests on the ledge.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Since Malik and Faldoc haven't been ambushed or anything, Aniland will climb up after them. Climb: 1d20 + 1 ⇒ (11) + 1 = 12

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik will examine the shrine and see if there is anything he can make out about it.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Know. Religion: 1d20 + 4 ⇒ (3) + 4 = 7

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome will do the same. Also, detecting magic.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Linguistics: 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge (religion): 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge (planes): 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I'll take a look around to see if anything has been up this way recently.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Odd place to put a statue. What does it represent? Something to do with our destination I hope?


Malik can't quite remember if he knows anything of the statue, but he does notice that the offering bowl is full of coins and gems.

Anis is sure about the statue either.

Faldoc notice nothing else on the ledge.

Need a Knowledge History or Nobility

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will toss a gold piece into the offering bowl. Seems like the thing to do...

Lantern Lodge

Female Halfling hp 10/10 | AC 17/14/14 | CMB +3 | CMD 14| F+4, R+5, W+5 | Init +6 | Senses Perc +6 (+8 vs. Undead)

After Tomoe took a long time to climb up there (take 10), she arrives and looks at the statue, seing Faldoc putting a coin in there.

Is this a wayshrine? Do you know which god it is? Ah, surely some good god, i´ll spend a coin too and pray for a safe trip!

Which she then does.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik knows nothing of this statue, but seeing the others and the bowl full of coins Malik tosses one in, knowing the power of such symbols and monuments can be helpful if appeased but potentially harmful if left untended and he would rather not chance his luck with such a long journey ahead.

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