The Godsrain Prophecies Part Four

Wednesday, February 28, 2024

It may seem odd that I have not made any notes within the margins of the prophecies themselves. It is certainly not for lack of opinions, but out of an abundance of caution; some of the most heated debates that I have ever witnessed during my studies dealt with the supposed impartiality of the researcher, with some believing that we should be as unbiased as my fellow psychopomps in their judgments of souls in the Boneyard and others noting that our beliefs influence everything we do, and should be acknowledged and even used within the way we work. The arguments grew heated more than once, and while it cannot be said for sure that they led to what some call “The Dueling Quills Incident,” they certainly caused plenty of frayed nerves.

This particular debate has taken on new meaning for me now, though, in reading of one supposed divine death after another. Maybe it is something I will grow out of one day, but it is hard not to be affected by these, whether I am mourning the potential loss of the Lady I serve or learning of the potential demise of a god I do not care for. I’m not sure I would ever want to view them and feel nothing but analysis. Passion drove me to this work and passion should be part of it—for all I know, that may even have been what brought me to my Lady’s attention. Still, I will present the prophecy with no further comment, and fear that once I have read it fully, even my small bit of glee will dissipate. As always, momentary gains bring unexpected consequences.

—Yivali, Apprentice Researcher for the Lady of Graves




The Death of Urgathoa

The feast is a sumptuous spread of delights if that’s the sort of thing you like. Piles of sweets and meats and cheeses, decadence on decadence, to celebrate a distant plague gone better than expected. Urgathoa is smiling as the undead shovel down the food, the flavors barely noticed in their urge to sate their hunger. It would all make Arazni sick, if that was still a thing she felt, and if she wasn’t steeled by something greater than revulsion. For all the gods Urgathoa hates, and all who hate her in return, she hasn’t even bothered to secure her own protection, relying on the undead to sniff out any intruder. Except they know Arazni’s scent. A tiny boon from all her years forced into undead servitude, now sharpened to a weapon to take down the god who dared to bring undeath to the unwilling.

Arazni moves in shadow, and if the diners notice, they barely pause their latest gulp to see her blade unsheathe. Urgathoa dies easily, falls lengthwise on the table, face-first into a centerpiece of something rich and juicy. As panic and dismay begin to spread throughout the Bloodrot, Arazni leaves the way she came, a vengeful shadow baring teeth in something like a smile. Divinity is still a thing she’s learning to inhabit, but this almost makes everything she’s suffered seem worthwhile.

Arazni waits, for…something—some rest for those trapped in undeath, some halt to necromantic work, some alteration in what had been a truly loathsome status quo. And there are places in the world where she can see the fruits of her handiwork—the Whispering Way is driven back, Geb’s Blood Lords struggle for control—until the undead start to rise from any perished soul. Not all, but some, begin to turn without a necromancer’s aid, and stagger from their resting places trying to fill their hunger. Without Urgathoa to lend some order to the chaos, some dead stay locked inside their graves, while others now reanimate with no real rhyme or reason, rising from their tombs and slowly crawling off battlefields, horrified and terrified and sometimes all too eager to see what unholy agenda their new bodies can pursue.

In places where undead have always been a threat to life and limb, the champions against them try their best to hold the line, not looking at the faces that are suddenly familiar, comrades-at-arms turned into bodies cut down by their blades. Some look to magic to protect the bodies of the newly-dead, but magic has its limits, and others fall to the horror they once tried to quell. At least they know how to respond, unlike those who are wrapped in grief, only to see a loved one rise as some new transformation. Do you love or do you fear? Do you watch or do you help? Do you wait or do you run and run and keep on running?

Some families go missing now. Some villages are overrun. Some cities bar their crypts and add guard shifts to every other street. Some call undeath a blessing, see the change as nectar from the gods. Some view it as a threat to something they once lived and died for. Others search for patterns, narrow in on who or what is to blame, let something they don’t understand consume their baser instincts, and rain fire down on those they think have brought this new world forth.

Arazni owns what she has done, seeks out the help of other gods, but they know just as little and have found themselves just as besieged, as undeath spreads like the diseases Urgathoa once held dear, refusing to contain itself to one singular plane. And as the numbers slowly rise, a flood that grows by sodden inches, one undead soul at a time from Axis to the Boneyard, some say the Pallid Princess watches from some place beyond undeath, relishing the moment like a feast to truly savor.

An array of 20 portraits depicting the gods of the Pathfinder setting. Asmodeus, Cayden Cailean, Pharasma, and Urgathoa’s portraits have been marked “safe.””

The severity of this prophecy ensures that even I, a loyal servant of the Lady of Graves, take no joy in the foretold destruction of the Pallid Princess. May that these prophecies prove untrue!





That was, to say the least, unexpected. While the horrors of undead potentially coming from every grave are one thing (and something that I know my Lady will not enjoy, no matter how untrue this prophecy may turn out to be), Arazni’s direct role in this cataclysm is not something I am quite sure how to parse. She has broken free from her centuries of servitude as Geb’s unwilling lich queen, and in so doing attained true divinity, a risen herald. With her newfound power, is she capable of slaying a fellow god? Is this merely one facet of the unreliability of these prophecies? Perhaps I should begin watching Arazni more closely, as some sort of harbinger, a sign that this alone among the prophecies is true? Does she have knowledge of this prophecy, and if not, is this something to warn her of? I will be dusting off my copy of What the Future Holds: The Ethics of Prophecy immediately. In the meantime, my Lady will know what to do with this. All I must do now is move forward.


About the Author

Erin Roberts has been thrilled to be able to contribute a few small threads to the fabric of Golarion in the pages of books like Lost Omens Firebrands, Lost Omens Highhelm, and Lost Omens Travel Guide. In addition to her work for Paizo, she freelances across the TTRPG world (and was selected as a Diana Jones Award Emerging Designer Program Winner in 2023), has had fiction published in magazines including Asimov’s, Clarkesworld, and The Dark, and talks about writing every week on the Writing Excuses podcast. Catch up with her latest at linktr.ee/erinroberts.

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2 people marked this as a favorite.

Woo! Hard to kill what's already dead. The hint that Arazni might be the one to do the slaying is lending credence to my theory that it'll be Iomedae.


Huzzah!! My favourite deity is safe! Now I can watch the rest of these with amusement.


6 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Of course killing her isn't killing her. <3


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Not that anyone asked, but I just wanted you all to know that the only TRUE god is still quite safe. I'll just be over here... having fun, without all of you.

Paizo Employee Director of Brand Strategy

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Interesting


4 people marked this as a favorite.

Huh. Is this now not just a curiosity but a prequel? Since Yivali is speaking of watching Aranzi closer, and Yivali is hanging out with Arazni on the cover of Divine Mysteries.


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Huh. That kind of scuppers the notion that an evil divinity dying was off the table because it wouldn't be disruptive to the world. I think this one might actually have expanded the pool of candidates in my mind.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Urgathoa's death launches the Undead Apocalypse? That's poetic, as is her being the first dead god to get a posthumous last laugh.

We've been discussing fears in regards to these prophecies. Here, I think we see the fears of the god's enemies rather than the god herself. Pharasma could have destroyed Urgathoa early on had she chosen. The possibility raised here is a powerful reason for staying her hand.

Also, I love the bit about the undead eating and drinking so quickly they can barely taste anything. That's also poetic. As always, thank you Erin! This is great.


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hmm its an Intresting Idea that the Princess is actually keeping her purview in check rather then the cause


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Oh well, Urgathoa was my first guess, and here I was feeling all smug last week about Asmodeus (many people arguing online where guessing Asmodeus because it's a deity in 3.5e, and I was arguing that the big A is not subject to copyright).


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Pathfinder Lost Omens, Rulebook Subscriber

Arazni becoming a god is very recent, when were these prophecies supposedly written?

Grand Lodge

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Pathfinder Adventure Path Subscriber
Simeon wrote:
Woo! Hard to kill what's already dead. The hint that Arazni might be the one to do the slaying is lending credence to my theory that it'll be Iomedae.

Killing off Iomedae would be a sop to the people who think the setting is getting too safe, that's for sure.

Grand Lodge

7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
YlothofMerab wrote:
Arazni becoming a god is very recent, when were these prophecies supposedly written?

That's the thing about prophecy... ;)


Interesting notion, seems like if Urgathoa loses, everyone does.


6 people marked this as a favorite.
Kittyburger wrote:
YlothofMerab wrote:
Arazni becoming a god is very recent, when were these prophecies supposedly written?
That's the thing about prophecy... ;)

Indeed. These didn't necessarily make any more sense to the writer at the time, any more than, "Do Notte Buye Betamacks" made to a 17th century prophet in Good Omens


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Okay this is probably one of the most unbelievable pieces of fiction I've ever read.

Disappointed that Urgathoa is staying around. Although I wanted her gone, there wasn't a snowball's chance in hell she would ever be on the chopping block. If there ever was a vote on a place to get rid of, Geb would only get one vote, and that would be from me.

I'm not going to believe the primary Deity that wants Undeath to basically take over the whole of Golarion is someone stopping it from happening. Urgathoa being destroyed causes Undeath to act without anyone causing it? Armies of Undead rising from crypts and battlefields?

This prophecy is false because it makes no damned sense. Why would Urgathoa's destruction force even more Undead to exist?


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Ridge wrote:
Interesting notion, seems like if Urgathoa loses, everyone does.

Which makes no sense. Why would she be a stopper in something she wants?

Liberty's Edge

2 people marked this as a favorite.

I wonder if the disease of undeath spreads to deities too. Like in some Marvel Zombies' Asgard.

This might be what marks this one as not the death that will happen.

If these tales are based on fear, I feel this one is Arazni's fear rather than that of Urgathoa. Fear of losing even in victory, of achieving nothing and in fact ruining what she tries to do.


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This one...makes like no sense. How does Urgathoa's death impact Pharasma's ability to take in the souls of the deceased properly. Like, this outcome feels more like what happens when Pharasma dies than anything. But instead Urgathoa dying makes Undead *more* prevalent and somehow neither magic or the servants of the boneyard are apparently able to do anything about it? This feels like the first L of this series which is a damn shame because I've been loving them.

...also its gonna be Iomedae isnt it. Dammit.


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olimar92 wrote:


I'm not going to believe the primary Deity that wants Undeath to basically take over the whole of Golarion is someone stopping it from happening. Urgathoa being destroyed causes Undeath to act without anyone causing it? Armies of Undead rising from crypts and battlefields?

This prophecy is false because it makes no damned sense. Why would Urgathoa's destruction force even more Undead to exist?

Seriously. Its baffling

Liberty's Edge

4 people marked this as a favorite.
olimar92 wrote:
Ridge wrote:
Interesting notion, seems like if Urgathoa loses, everyone does.
Which makes no sense. Why would she be a stopper in something she wants?

We are our own worst enemy.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Hmm this one doesn't seem like its about Urgathoa's fears (or even Arazni's) so that debunks that as universal trait among stories.


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My least favorite one so far, but then again I never liked the "there must always be a Lich King" trope.

On the plus side, I now have no clue who is dying because my vote was 100% on Urgathoa.

Dark Archive

5 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
E Rank Luck wrote:
This one...makes like no sense.

I mean, note that ALL stories so far contain an element that breaks setting

You can consider it sort of red flag about "this seems extremely unlikely".

Grand Lodge

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Pathfinder Adventure Path Subscriber
E Rank Luck wrote:

This one...makes like no sense. How does Urgathoa's death impact Pharasma's ability to take in the souls of the deceased properly. Like, this outcome feels more like what happens when Pharasma dies than anything. But instead Urgathoa dying makes Undead *more* prevalent and somehow neither magic or the servants of the boneyard are apparently able to do anything about it? This feels like the first L of this series which is a damn shame because I've been loving them.

...also its gonna be Iomedae isnt it. Dammit.

At this point it makes the most sense, unfortunately. Lots of people complaining the setting's gotten too safe, so what better way to make it edgier again than by giving the biggest non-deity big bads the thing they want most by taking away the powers that are holding them in check?


Simeon wrote:
Woo! Hard to kill what's already dead. The hint that Arazni might be the one to do the slaying is lending credence to my theory that it'll be Iomedae.

Wait, why would Arazni slay Iomedae? Did I miss something? I believe the only thing we've been told about them (unfortunately, because I'd like to hear more) in so far is that Arazni has complex and ambivalent feelings about her old Paladin: That she resented her for reaching divinity easily, and that she was proud of her for her victory over the Shining Crusade.

Paizo Employee Director of Brand Strategy

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E Rank Luck wrote:
olimar92 wrote:


I'm not going to believe the primary Deity that wants Undeath to basically take over the whole of Golarion is someone stopping it from happening. Urgathoa being destroyed causes Undeath to act without anyone causing it? Armies of Undead rising from crypts and battlefields?

This prophecy is false because it makes no damned sense. Why would Urgathoa's destruction force even more Undead to exist?

Seriously. Its baffling

Sometimes the leader of a cartel insures that all illicit trade goes through them, providing a degree of stability, even for something that is a net negative to the world.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
E Rank Luck wrote:

...also its gonna be Iomedae isnt it. Dammit.

Hmm, maybe there is credence to the rumor that Iomedae is a Veiled Master Sleeper agent. *Adjusts tinfoil*


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if theyre not burnin down my moms house then that means my basement is safe so i'm gonna make it!!! yeah yeah i knew it thx big urga


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Pathfinder Lost Omens Subscriber
olimar92 wrote:
Ridge wrote:
Interesting notion, seems like if Urgathoa loses, everyone does.
Which makes no sense. Why would she be a stopper in something she wants?

Think of it like the difference between steady radioactive decay and a fission bomb going off: all that nasty void energy gets released at once.

Also, you can't just make the whole universe undead; they need something to eat and replenish their numbers. Everyone being undead at once would be a hell of a party at first, but a slow, boring fall into nothingness for uncountable eons after that. The goddess of partying hard would not approve.


Am I over reading this... but in this scenario do people not realize Urgathoa is dead?

Prophecy wrote:
Others search for patterns, narrow in on who or what is to blame, let something they don’t understand consume their baser instincts, and rain fire down on those they think have brought this new world forth.

I think it's meant to be they're trying to discover who killed Urgathoa, assuming that's what is causing this. But, it's vague. Are people too busy trying to survive the undead, they may not even realize she's gone?


6 people marked this as a favorite.

I've seen a few folks saying this one doesn't make sense, but honestly it doesn't feel too far-fetched to me? Like. The whole premise of the Exemplar class is the divine power of the dead god very much still being A Thing if I understand it right. So Urgathoa's death causing Undeath to go out of control feels like an extension of the same idea to me.


3 people marked this as a favorite.

Yeah, this one doesn't pass the sniff test for me. Why would the deity that invented Undeath, whose edicts include "become undead" and "create undead" end up actively preventing "everything everywhere is undead" by continuing to exist?

Like if Urgathoa knew that she would create some kind of zombie apocalypse by dying, she'd be trying to figure out if something less than dying would trigger it.


FlatwoodsCryptid wrote:
I've seen a few folks saying this one doesn't make sense, but honestly it doesn't feel too far-fetched to me? Like. The whole premise of the Exemplar class is the divine power of the dead god very much still being A Thing if I understand it right. So Urgathoa's death causing Undeath to go out of control feels like an extension of the same idea to me.

I kinda get that interpretation. Its just that none of the other prophesies have displayed its after-effects of the death in a way that sort of aligns with that dieties power being spread among the world in a similar way. Of Course Cayden and AzzyD seemed for like, close up rather than world scale like Urgathoa and Pharasmas were. For Pharasma it felt like no one was inheriting her spark as it were, but shes also a bit literally core to the setting so her death might break a bit too much


olimar92 wrote:
Ridge wrote:
Interesting notion, seems like if Urgathoa loses, everyone does.
Which makes no sense. Why would she be a stopper in something she wants?

Well, that's why I said seems but I see your point.

It could indeed be completely false that that IS the way it would happened if Urgathoa was destroyed. I can sympathize because I'm looking at these as theological speculation rather than concrete "This WOULD happen if so and So died" in my case, because I don't like the idea of Cayden getting all his power out of a flask, for instance. Others are cool with it.

It's entertaining to me regardless and is forcing me to think more of how things sit with my own campaign's take on each god.

Far as I know, the only one that will be set in stone is going to be the final announcement of which of the core 20 dies.


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This is by far my favourite prophecy so far but I am a huge fan of Urgathoa, undeath, and Geb in the setting. To me, Urgathoa's death triggering something like a mass zombie apocalypse isn't too far from Asmodeus's wound or Cayden's false divinity.

Urgathoa afterall was the first creature to spontaneously, with force of will, come back from the dead. Her death relinquishing that ability from her domain and into every death seems very poetic. An infection, if you will, spreading from her corpse onto the notion of death itself.

Wonderful story.

Liberty's Edge

2 people marked this as a favorite.
PossibleCabbage wrote:

Yeah, this one doesn't pass the sniff test for me. Why would the deity that invented Undeath, whose edicts include "become undead" and "create undead" end up actively preventing "everything everywhere is undead" by continuing to exist?

Like if Urgathoa knew that she would create some kind of zombie apocalypse by dying, she'd be trying to figure out if something less than dying would trigger it.

She enjoys undeath far too much to ever risk it coming to an end.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

The death of the first undead corrupting all dead seems quite logical.

Grand Lodge

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Pathfinder Adventure Path Subscriber
The Raven Black wrote:
PossibleCabbage wrote:

Yeah, this one doesn't pass the sniff test for me. Why would the deity that invented Undeath, whose edicts include "become undead" and "create undead" end up actively preventing "everything everywhere is undead" by continuing to exist?

Like if Urgathoa knew that she would create some kind of zombie apocalypse by dying, she'd be trying to figure out if something less than dying would trigger it.

She enjoys undeath far too much to ever risk it coming to an end.

So an undead-man switch.


The Raven Black wrote:
She enjoys undeath far too much to ever risk it coming to an end.

That's what I meant by the last part. If Urgathoa were aware that her death would corrupt every soul that dies, her biggest project would be to figure out if something short of dying permanently would have the same effect. If nothing else, she'd be much more aggressive because she knows that the other deities can't afford to kill her.

This has to be something Urgathoa is completely unaware of.


7 people marked this as a favorite.
PossibleCabbage wrote:

Yeah, this one doesn't pass the sniff test for me. Why would the deity that invented Undeath, whose edicts include "become undead" and "create undead" end up actively preventing "everything everywhere is undead" by continuing to exist?

Like if Urgathoa knew that she would create some kind of zombie apocalypse by dying, she'd be trying to figure out if something less than dying would trigger it.

1) Presuming she knows this, if it's even true, is a big assumption. Why would she have access to an obscure, perhaps unique, prophecy held by her most hated enemy?

2) Urgathoa is very much defined by her selfishness. Why on Golarion would she even consider such a sacrifice?


E Rank Luck wrote:
...also its gonna be Iomedae isnt it. Dammit.

I really hope not, that feels far too on the noise.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber
PossibleCabbage wrote:
This has to be something Urgathoa is completely unaware of.

Or there is no way to do it without permanently dying herself. Which is what she became undead to avoid.

Liberty's Edge

PaperNinja wrote:

Am I over reading this... but in this scenario do people not realize Urgathoa is dead?

Prophecy wrote:
Others search for patterns, narrow in on who or what is to blame, let something they don’t understand consume their baser instincts, and rain fire down on those they think have brought this new world forth.
I think it's meant to be they're trying to discover who killed Urgathoa, assuming that's what is causing this. But, it's vague. Are people too busy trying to survive the undead, they may not even realize she's gone?

Sounds like the true reason for the explosion of undeath is not widely known, at least among mortals.

Liberty's Edge

2 people marked this as a favorite.
TriOmegaZero wrote:
PossibleCabbage wrote:
This has to be something Urgathoa is completely unaware of.
Or there is no way to do it without permanently dying herself. Which is what she became undead to avoid.

Yes. I can perfectly see her edict being "Create as many undead as you can as long as it does not involve destroying me."

Paizo Employee Director of Brand Strategy

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PossibleCabbage wrote:
Like if Urgathoa knew that she would create some kind of zombie apocalypse by dying, she'd be trying to figure out if something less than dying would trigger it.

Let's hope she doesn't read this blog, then!


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Well, if the idea is "Urgathoa dying means all her undeath reaches all the corpses of Golarion," then the concept of "Killing goddess of undeath = unstoppable undead tide forms" makes sense. For those saying that she should just end herself and let this come to pass, it is entirely possible that either A. She cannot kill herself by her own means, and baiting someone who can into doing so is probably not a wise decision, B. She still has instinctual self-preservation (which is why she won't just kill herself), meaning she won't kill herself for her own subjects, or C. Killing herself will release Rovagug, which would end up destroying everything on Golarion anyway, including the undead she loves, making it a pointless "sacrifice" for undead to take control of the world.


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iirc, Urgathoa was the very first undead in the lore. The first to blasphemy against the natural cycle of life and death. As the first undead and undead god at that, a bunch of undead and diseases were also created following her ascension.

If this is true, then Urgathoa may be intrinsically tied to the underlying mechanics of undeath itself. Her dying could indeed change the rules of undeath. Without her effectively dictating what the very rules of undeath are through her very existence, some chaos is to be expected. This wouldn't necessarily undo undeath itself though so much as change it.

What I find more interesting about this prophecy is that it actually doesn't focus on Urgathoa at all. It's almost entirely about Arazni.

Between Yivali's comments on the weirdness of this prophecy focusing on Arazni and the meta knowledge of Arazni joining the core pantheon, I think it may be that Arazni is more powerful than even Arazni herself realizes.

There are fragments of truth in these prophecies I think. Arazni may be gifted as a potential god-slayer. Interesting if true, and the implications of such a gift in the future of the events to come make Arazni a god to keep a very close eye on.


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Travelling Sasha wrote:
Simeon wrote:
Woo! Hard to kill what's already dead. The hint that Arazni might be the one to do the slaying is lending credence to my theory that it'll be Iomedae.
Wait, why would Arazni slay Iomedae? Did I miss something? I believe the only thing we've been told about them (unfortunately, because I'd like to hear more) in so far is that Arazni has complex and ambivalent feelings about her old Paladin: That she resented her for reaching divinity easily, and that she was proud of her for her victory over the Shining Crusade.

So there's one important detail about her relationship to Iomedae that isn't explicitly stated when sources describe Arazni's relationships with other gods. The Knights of Ozem, led by Iomedae at the time, summoned Arazni to help fight against the Whispering Tyrant. Despite Arazni being willing and eager to fight, the Knights bound Arazni to their will. With Iomedae as the leader of the knights, who else would've held the reins of power or given the order the bind Arazni? Because of that binding, she was unable to retreat when the Whispering Tyrant gained the upper ground, and she died because of it.

Essentially, Iomedae willfully allowed Arazni to be murdered and kicked off the whole series of events that led to her becoming a lich. Arazni commands her followers to "despise and never forgive those who hurt you" and if I was in her shoes, I would see Iomedae as a person who hurt me.


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CorvusMask wrote:
E Rank Luck wrote:
This one...makes like no sense.

I mean, note that ALL stories so far contain an element that breaks setting

You can consider it sort of red flag about "this seems extremely unlikely".

Plot twist: the author of these prophecies isn't being deceitful on purpose, they just took the Dubious Knowledge feat and they failed 19 of their 20 rolls.

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