Urgathoa

Virellius's page

Pathfinder Roleplaying Game Superscriber. Organized Play Member. 472 posts (473 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.


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Pathfinder Roleplaying Game Superscriber
j14s wrote:

Any idea if the Foundry module(once it's available) will get a discount if we buy the hardcover/pdf?

(much like the current modules are)

This is extremely important to know; I opted out of the AV and FotRP hardcovers simply because I either had the original or the Foundry module (or both). I don't really -need- this hardcover since I'm running it on Foundry anyways.

Still waiting on responses from customer service for an order issue so I hope this gets answered before y'all charge me lol.


Pathfinder Roleplaying Game Superscriber
Maya Coleman wrote:
Hey Virellius! This is a question for our Customer Service Team! Please send them an email to customer.service@paizo.com so they can look into it!

I did, haven't heard back. Back in the day I used to see people post order issues in the forums so wasn't sure if that was still a thing.

Thank you! I'll wait to hear back.


Pathfinder Roleplaying Game Superscriber

I was behind on bills and got behind on money in general. Just fixed the billing info for 44571882 and have enough for that order at this time. I don't have enough for both, as it's a change from 87 to 200+ dollars.

Can you do something to adjust it so they are split orders allowing me to get my funds in order for this months? Was really not expecting this change.


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Pathfinder Roleplaying Game Superscriber

Oh that's actually pretty helpful. I was planning on introducing a group of outcast Shoanti to act as friendly NPCs during their travel across the plateau so perhaps they can actually meet at the mausoleum considering it's issues are likely handled.


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Pathfinder Roleplaying Game Superscriber
Gisher wrote:

It is a sacred Shoanti burial ground that was raided by a member of the Pathfinders.

In Debt to the Quah, the players are tasked with returning looted items and repairing relations with the Shoanti.

Awesome! Thank you. The wiki wasn't giving me anything and google was failing me.


Pathfinder Roleplaying Game Superscriber

Working on my eternal project of finally finishing a hex crawl across the Storval Plateau and I find the Muschkal Sepulcher listed on the map.

I can't find any notations about -where- it's listed or what it is. Anyone know? Is it in an old splatbook or society quest perhaps? If not, this is about to be VERY useful for me as a convenient dungeon location.


Pathfinder Roleplaying Game Superscriber

Paizo, I love you, but come on now. Nerfing the Vindicator? I got one in my campaign who is considering swapping characters because the subclass is just so underwhelming. They need something more, not less.


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Pathfinder Roleplaying Game Superscriber

I love the insight into the process; makes a lot of sense!
I never noticed the two Stauntons, actually. That's really funny. I own the Magnimar book and Nethys knows I've read through parts enough for campaign planning, guess I missed him!
Then again, maybe the Vhanes are like the Vancaskerkins and there's one of them every time you flip over a rock.


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Pathfinder Roleplaying Game Superscriber

In Rise of the Runelords, on page 200 of the pdf in the section referring to the other giant tribes around Jorgenfist we are introduced to the Jormunsir lead by Vlorian.

Vlorian... like the Vloriuan Cythnigot... as in from Vlorus, the realm of Xar-Azmak, dead Demon Lord of Rust!?

This is likely just a coincidence and means absolutely nothing, but I AM going to use this in my homebrew followup to Rusthenge. Thank you, almost-two-decades-ago Paizo for giving me a tiny little throwaway reference.

I love Golarion so much. :)


Pathfinder Roleplaying Game Superscriber

I ended up using the one from CT as it was a bit more zoomed in; just cut out the cinderlands mostly.

Party is tracing the old RiseotRL path from Sandpoint to Xin-Shalast (they really wanted to go ask Sorshen about some plot stuff lol) and we plan on running Crimson Throne later so I gently dissuaded them from going through the Cinderlands so we don't end up with a repeat location.

The overall map I'm using is the Return one, I think. It is probably the best, you're right.

ty all!


Pathfinder Roleplaying Game Superscriber

I'll have to check out the one from CT, for some reason I thought it was just the Cinderlands specifically.
I also have the old Varisia book too but my .PDF is a bit low-res. Maybe it's just on my end, I'll take another look.

Thank you!


Pathfinder Roleplaying Game Superscriber

Hey! Not sure if this is the right forum, but: I need to find the highest res map of Varisia that exists. I need to set up a bit of a hexcrawl on the Storval Plateau and I wanna make sure I'm rolling with the most HD, up-to-date map that exists.
Unless I'm mistaken, Seven Dooms only has the Hinterlands and I'm not sure which of the many PDFs may have the best one.

I'm sure I'll find it eventually but I figured I'd ask if anyone has any input. If it's in a book I don't own (unlikely but you never know!) I'll absolutely pick it up.


Pathfinder Roleplaying Game Superscriber

Bonus points for Xanesha mention. She threw my cleric off a roof.

If they keep to the river, I thought maybe a baby Black Magga spawn too could be fun.

Maybe I SHOULD browse the monster core and just find something super interesting. Have we had any recent lore updates about the dragon up at Guiltspur by any chance?


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Pathfinder Roleplaying Game Superscriber

Hello! My campaign continues apace; the party has finally cleared the distance from Sandpoint to the Storval Stair. Now, after what is going to be a fun little stop in Jorgenfist with some 'oh no some threat has re-invaded the thassilonian ruins/excuse to re-use the map from Rise/ReturnotRL' I am faced with a huge order: fill the distance from there to the base of the mountains wherein lies Xin-NotYetEurythnia with interesting and fun adventure.

I also need to give the party like... maybe 2 levels worth of XP across the plateau. I was thinking of maybe converting the entire area north of the Cinderlands into a hexcrawl.

If you were tasked with adding some fun level 7-9ish adventure and plot hooks in that region, what would you do? I have some vague plans about involving the Shoanti and since this is a post-Rusthenge game I have some ideas to use a scaled-up Rust Hag pursuing them for thematic reasons but aside from that I'm sort of drawing blanks. Maybe a mini-dungeon in a Thassilonian ruin like the one from History of Ashes.

What do you guys think? What would you put into the northern half of the Storval Plateau for a travelling party to deal with?

Also: there is the possibility they just take the Storval Deep to the Kazaron River and branch off at the Stalak which does sort of negate a lot of overland travel, so perhaps some ideas as to why river travel is dangerous, or alternately, ways to make it interesting.


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Pathfinder Roleplaying Game Superscriber
Arkat wrote:
The Raven Black wrote:

From the Pathfinderwiki article on Gorum :

"The Godsrain fell in droplets of red and silver. Where the red Godsrain fell, natural tendencies toward conflict and war strengthened. Silver droplets of Godsrain carried divine potential that permeated places and their inhabitants with mythical power. "

And
"The rain also carried shards of Gorum's living armor, known as warshards, that varied in size from imperceptibly tiny to physical objects with varying properties. Like the rain, some warshards inspired conflict while others carried varying degrees of power. Other warshards were otherwise inert ore, but of metals never before encountered on Golarion."

Well, Paizo sure left a LOT of doors WIDE open.

Thanks.

I'm gonna say the the red droplets are bad and the silver ones are good.

How's that for a binary worldview?

And the warshards will be craftable.

There.

Sounds more like they allowed for plot hooks and home campaigns to be able to use the fallout from Godsrain as they wanted in their own stories.

You know, like a good tabletop setting does.


Pathfinder Roleplaying Game Superscriber

I'll be honest I already have altered how Vindicator's Mark works in my game; I'd do whatever ruling made the vindicator stronger.

Nothing feels worse than your core class mechanic, supposed to evoke the class fantasy of the 1e inquisitor, being able to just miss and then rendering you sorta pointless for a whole fight or so.
I'm playing with a vindicator now and it is so sad to watch them miss. Imagine if Precision rangers had to roll a separate check to be able to add the d8 to their attack rolls but it used their class DC instead?
Just let it crit and do double and not apply MAP. They're already spending two actions to turn on their instinct using a missable and focus-limited spell.


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Pathfinder Roleplaying Game Superscriber

The Thassilonian cities are often near mountains; there's a lot of mountain streams from glaciers that I imagine they can use for water. They're also, you know, cities run by immensely powerful super-wizards approaching demi-god status in some cases. I'm sure they can pop open a little gate to the plane of water to flush a few toilets if they need to.


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Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:

The association of barghests with goblins is indeed from D&D, and so when we remastered them, we needed to change that. Going back to original mythological roots and lore for barghests is what we decided upon.

But goblins, hobgoblins, and bugbears are still all "goblinoid" creatures (see the first line of the flavor text for the bugbear on page 47 of Monster Core, or the fact that the words "goblin" and "hobgoblin" both have the word "goblin" in them, or that all three look somewhat similar); there's just not a rules-facing term like "Goblinoid" to apply to them. They do all speak Goblin, for what that's worth.

The Goblin Hero Gods are still barghests though aren't they? Is there a reason that was able to be kept in?


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Pathfinder Roleplaying Game Superscriber

My watch has ended... and the reading begins.

As a note; BEAUTIFUL art in these books.


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Pathfinder Roleplaying Game Superscriber

I'd love to meet the Stabbing Beast since I have never met him once.

As far as he knows.

:)

But uhhh for real? I'd love to see some of the heralds. Cayden and Shelyn's heralds are both iconic and I'd love to see them help out in the Hellbreaker's AP with Milani or something. Lubaiko too.

For mortals, and this is kind of a copout since they haven't had an on-screen appearance in 2e only, but I'd love to see if Alexeara Cansellarion is canonically a fallen paladin serving Abrogail now. A dramatic reveal of her in infernal armor with a kind of Dark Knight of the Queen vibe would really please me.


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Pathfinder Roleplaying Game Superscriber

My watch has... not ended. :( Send me the PDFs, Pharasma, and my life is yours!


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Pathfinder Roleplaying Game Superscriber

I have been checking my email SO frequently I'm losing it. Have not been this excited about a shipment in a while.


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Pathfinder Roleplaying Game Superscriber
Mr. Fred wrote:
Yay !! previous month shipment has not yet arrived, but I can't wait to get the NPC core

It hasn't... let me see if I can enact a ritual.

Eh-hem... *your account has been debited $200 to the Church of Razmir*

...no shipment yet. I'll keep trying.


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Pathfinder Roleplaying Game Superscriber
Squark wrote:

Personlly, I'm of the opinion the most immediate danger to the Kindred Coast after Rusthenge concludes is ** spoiler omitted **

so I'd expect the easiest plot hook for continuing is tying dealing with it to the next adventure.

I'm running this idea myself and have been bothering the Setting forums a LOT with questions. My party decided to head to Magnimar to seek some information and then went to Sandpoint, and now they've decided to go ask Sorshen for help with it since they don't trust Belimarius.

I am now tasked with running 'essentially the path of Rise of the Runelords but in 2e and 15+years later' which has been ENDLESSLY fun.

If you want some ideas for Destroying That Relic, let me know. My party is still quite early in this goal but I've got Big Plans.


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Pathfinder Roleplaying Game Superscriber

If the Paizo warehouse sends mine out today I'll be super happy hint hint wink wink nudge nudge


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Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Virellius wrote:
-
-

This is super informative, thank you! That's honestly really cool. Imps being a non-planar-specific fiend was one of my favorite little changes; you can easily still have a 'quasit' in theory due to this, and it gives so much more potential for the little guys too.

And you say you'll be 'dealing with that pretty soon' for the monks formerly known as Hamatulatsu? This seems exciting! Going to file that away in my 'more reasons to get excited for Hellbreakers potentially' section of my brain.

Edit: That lore about Dou-Bral's name is so silly and yet so wonderful I do not know how I never caught it. I -love- Hellraiser and I'm almost ashamed of myself for not noticing it.


Pathfinder Roleplaying Game Superscriber
Eeveegirl1206 wrote:
vyshan wrote:
Virellius wrote:

Rakshasa and Asura are in real myth quite similar or intertwined in some ways, to my limited understanding. I admit I know next to nothing about them. I DO know the backwards handed cats are from an episode of Kolchak: the Night Stalker.

Asura and Velstracts BOTH being formerly from Hell makes me wonder if a Planer Adventures 2e book would be worth making. LOTS of interesting stuff out there; they could even save room and not touch on the elemental planes since RoE did that very well.

Maybe then we could also get some more lore on Peri and Garuda, the other 'oh right you exist' outsiders.

A book covering the different planes would be cool, espeically with how things are evolving away from DnD and its particular designs. To tie this back to the vesltrecs, I think such a thing would be great for an exploration of the Netherworld. We also have a couple of ancestries that either come from the Netherworld or are tied there like the Kayals or the Wayalangs, and some nephalim.

I’d love to get a whole book on the Shadow Realm and Nidal.

Will the Forsaken return? They were given full write ups in Divine Mysteries.

The Demagogues are really interesting I’d like to know more about their relations to other Fiends.

A old ass Kobold Quarterly article mentions that they sent emissaries to Barbtros.

But other then that their interactions to other Demigods and gods are pretty bare.

I presume they consider Zon-Kuthon a kindred spirit and fellow artist of pain.

And he too likes them. Other then that seems they are pretty keep to themselves.

I presume they are aquintices with the Asura Ranas.

I have ALWAYS wondered about Zon-Kuthon and the Velstracs; their aesthetics and areas of focus are SO similar but they seem to have no shared origination. Did ZK base his style on what he found in the Netherworld? Did the Velstracs help shape his appearance? Is it possible Dou-bral become ZK, ended up in Hell and spawned the Velstracs, and then went to the Netherworld before Asmodeus ever rebelled and entered Hell?

I wanna know about their convergent evolution! Maybe the Netherworld just Makes You Like That?


Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Virellius wrote:

Rakshasa and Asura are in real myth quite similar or intertwined in some ways, to my limited understanding. I admit I know next to nothing about them. I DO know the backwards handed cats are from an episode of Kolchak: the Night Stalker.

Asura and Velstracts BOTH being formerly from Hell makes me wonder if a Planer Adventures 2e book would be worth making. LOTS of interesting stuff out there; they could even save room and not touch on the elemental planes since RoE did that very well.

Maybe then we could also get some more lore on Peri and Garuda, the other 'oh right you exist' outsiders.

I'm pretty sure Gygax picked up that Rakshasa element from Kolchak for the Monster Manual, which is why in the remastered lore we abandoned the backwards hands element for rakshasa—it's an OGLism on a mythological creature that isn't appropriate to use without the OGL (in the same way it's not appropriate to use shadow demons, but it's fine using invidiaks that have nothing to do with shadow themes).

I was wondering about specific fiends and such; clearly barbazu and babau don't seem to have been Pathfinder-friendly post-OGL, but I was surprised pit fiends/Nessari were. What are the criteria that determined what was too strongly DND'd? Daemons also seem mostly untouched; I imagine because they are all but nonexistant in the DNDsphere? I do love them, so I'm glad they stuck around.

Edit: on this note, any suggestions on what to swap the Hamatulatsu-style monks for, name-wise? My wife played one in Hells Vengeance and we were thinking about popping her in as an NPC cameo eventually but I'm not sure what to call her martial art.


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Pathfinder Roleplaying Game Superscriber

Rakshasa and Asura are in real myth quite similar or intertwined in some ways, to my limited understanding. I admit I know next to nothing about them. I DO know the backwards handed cats are from an episode of Kolchak: the Night Stalker.

Asura and Velstracts BOTH being formerly from Hell makes me wonder if a Planer Adventures 2e book would be worth making. LOTS of interesting stuff out there; they could even save room and not touch on the elemental planes since RoE did that very well.

Maybe then we could also get some more lore on Peri and Garuda, the other 'oh right you exist' outsiders.


Pathfinder Roleplaying Game Superscriber
Eeveegirl1206 wrote:

The Velstracs are lucky they received an expanded write up in City out of Time.

Compare that to the Asura Rana or Rakesha Immortals which have nothing on them.

I'll be honest, I was actually really surprised they didn't get anything in Impossible Lands. It seemed like the perfect place to touch on the new/updated lore for authentic Rakshasa, and I know even less about the Asura.


Pathfinder Roleplaying Game Superscriber

See, the problem is each of those fixes PART of it. I was thinking Thaum actually as it's probably the best way to do it; I hadn't imagined the character being quite so... superstitious and unscientific but I can reflavor some of the thaumaturge's more unusual behaviours.

Ranger just always seems to get such a short end of the stick when it tries to do anything on its own. The only time I've been able to really build a ranger the way I wanted was a dual pick wielding flurry ranger, and that could have been done almost as well with a fighter taking dual weapon archetype. I'm trying hard to make Ranger work but I think it may be a no-go for what I want here.

Thanks for the info!


Pathfinder Roleplaying Game Superscriber

I'm glad but also confused on how we got here from Velstracs, but... Nidal is cool, I want more fiend deities written up!

It would legitimately be amazing if Paizo could put out like digital-only expanded versions of some lore documents purely for reference. Less Book-like and more of an encyclopedia. I would absolutely lose my mind for a quick-reference Encyclopedia Chelaxia-type deal with just a full alphabetical world of lore.


Pathfinder Roleplaying Game Superscriber

So, in theory, this sounds easy. Ranger, Outwit, Monster Hunter/Warden etc. Put skills in Recall Knowledge locations.

Problem is, you end up skill starved and at level 7 I would be doing almost no damage. Free archetype is on the table here.

Anyone built a sort of Witcher/Monster Hunter/Wandering Beasty Bounty Hunter with a crossbow type? I was thinking maybe Archer archetype for more Crossbow feats but you still end up so bad at skills that the recall knowledge feels insufficient. I want to feel competent in combat at least, and even with a heavy repeater, you're still at like d10+2 ish without striking. Even then, 2d10+2 is pretty boring.


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Pathfinder Roleplaying Game Superscriber
Kevin Mack wrote:
James Jacobs wrote:
magnuskn wrote:
(Talked about slavery and drow...)

EDIT: Spoilering to prevent wall of text syndrome...

** spoiler omitted **...

** spoiler omitted **

It's been said that for instances were canon drow would be impossible to remove from the narrative, or where it makes sense, they are likely Ayindilar/cavern elves.


Pathfinder Roleplaying Game Superscriber
vyshan wrote:
-Also speaking personally I greatly prefer cheliax without slavery-

This specifically is very important to me, who LOVES the vibe of evil, gothic theocracy lead by horrible women but it was hard to feel chill about it when they had slaves. It makes me, a fan of good villains, feel a bit better about liking them.

Unrelated, but is there a canon result to Hell's Vengeance? Is Alexeara Cansellarion fallen or is she dead?


Pathfinder Roleplaying Game Superscriber

I do wonder sometimes if perhaps a good idea could be to simply not touch on the former things while keeping the character. Like Socothbenoth shifting to take his sisters former portfolio and just not talking about his old predilections (which, to be fair, is not something most people are thinking of considering a lot of people these days know him from Owlcat's WOTR game and not from old ttrpg lore, I'd wager).

I completely agree about the shift away from the edginess being good overall. It makes the game more accessible and comfortable for a wider majority, and we're already fighting tooth and nail for every bit of market share we can get here in the Pathfinder trenches.


Pathfinder Roleplaying Game Superscriber

Demodands have always been weird to me; they feel so tertiary and like... we don't need another fiend that starts with dem/daem in my opinion.
I'd love if they took the mechanics from them and made them maybe new kinds of demons or something.

Regardless, I have never heard of this Desnagug cult and I will now be obsessed with the implications. Much wilder than the canon Asmodeus x Abadar, if you ask me.


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Pathfinder Roleplaying Game Superscriber

What are the chances Abrogail defaults on her debt but has gathered so many Warshards she is strong enough to ward off Asmodeus agents and pulls a 'help me fight Hell, better the devil you know right?' Maybe she even tries to pull the Queens of the Night into it on her side?


Pathfinder Roleplaying Game Superscriber

I love the idea of him becoming a Malebranche and leaning into the devilish seduction themes. Maybe even seeing a Socothbenoth as patron of a returned Zanderghul to parallel Sorshen and Nocticula? I imagine Socothbenoth is pretty prideful...

Also, I wouldn't take Divine Mysteries as a list of ALL of them. The Kyton Demagogues, I believe the Rakshasa and Oni deities, and several other groups were not included either. It WOULD be cool to see an expanded-expanded pdf with ALL of them, for people who want to worship or fight them.


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Pathfinder Roleplaying Game Superscriber
WagnerSika wrote:
Veltharis wrote:

Half-elves have been renamed Aiuvarin and turned into a versatile heritage that can applied to any ancestry, not just human.

Same with half-orcs, which are now called Dromaar.

Any ancestry, really?

So elves (and orcs) are some kind of alpha species that can interbreed with anything, including automatons, poppets and skeletons? Are they now some kind of supercharged fantasy versions of asari from Mass Effect?

Half-Orc Automaton is just an Automaton who was an Orc in life. Plus, there is a rule for making ANY heritage versatile, as it's implied anyone can reproduce with anyone. For the ancestries that don't reproduce, get creative. A cambion poppet could be how you make Chucky, for example.

I shouldn't need to explain what a skeleton with the half-orc heritage is. (Hint: almost all half-orcs have skeletons inside of them!)


Pathfinder Roleplaying Game Superscriber

That really does work a lot better. I'd actually forgotten that the Nidalese were their own ethnicity now and not just a nationality.
Although that does beg the question: what did they speak originally, before contact with the Netherworld? Would it have been Azlanti?


Pathfinder Roleplaying Game Superscriber
PossibleCabbage wrote:

Really, Nidal has the longest contiguous culture in the Inner Sea (if not all of Golarion) and by all rights Shadowtongue should be less "a weird ritual language" and more "what people in Nidal have been speaking for thousands of years before there was a Taldor.

It's probably more likely that Taldane absorbed phrases from Nidalese than the other way around.

Shadowtongue is a mix of Taldane, Infernal, and Azlanti (James Jacobs, et al. “Languages” in The Inner Sea World Guide, 251. Paizo Inc., 2011). So, it has to have come from humans who left to the Netherworld and likely melded Azlanti with Infernal (from the Velstracs I imagine) and then later Taldane. It would have been both before and concurrent with Taldane in different forms.


Pathfinder Roleplaying Game Superscriber

Korvosa talk summoned me.

Would it be feasible to scale Academy of Secrets down to fit level-wise between Hook Street and Shadows at Sundown? My table wants to run a second campaign at the same time as the first on a different day (I am a madman and agreed) and they all want to do CotCT for some good old fashioned Fighting A Corrupt Ruler for no reason in particular. It would be cool to follow it up with more Korvosa (I say, planning for YEARS in the future), but would Academy be too silly to be done by pre-11th level people, even if scaled down and converted to 2e?


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Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Virellius wrote:

That's fascinating to learn, actually! There's so much depth and lore there it really does feel like a believable, actual place. More going on than one person could ever know in a lifetime, in-setting at least.

Viperwall is Thassilonian, right? I think I read that somewhere. I love that there are so many massive, unexplored regions and dungeons in the setting. Leaves so much for us GMs to work with. Although I don't think anyone would mind a other mega dungeon.

Viperwall is not Thassilonian. Like Kaer Maga, it predates Thassilon.

Oh! That's even more interesting. Kaer Maga has always been one of my favorite weird spots in Golarion; something about the ancient societies like the Thassilonian's also having stories about finding ancient ruins really drives home how old the world is.


Pathfinder Roleplaying Game Superscriber

That's fascinating to learn, actually! There's so much depth and lore there it really does feel like a believable, actual place. More going on than one person could ever know in a lifetime, in-setting at least.

Viperwall is Thassilonian, right? I think I read that somewhere. I love that there are so many massive, unexplored regions and dungeons in the setting. Leaves so much for us GMs to work with. Although I don't think anyone would mind a other mega dungeon.


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Pathfinder Roleplaying Game Superscriber

This part of the region has so many interesting plot hooks, and I'm loving how little canon there is about the place (makes my home campaign very easy to run) but dang! There is a LOT going on in this part of the world!

Beyond the little snippets on the wiki and the mentioned books, there hasn't been anything super new happening in Viperwall or dealing with the Twilight Academy, right? These places both seem super interesting and have so little written about them! Also, to whoever decided to make a village full of werewolves pissed off at the oppressive rulers of the local government, I salute you. I wonder how they like Magnimar's new mayor?

Anyone ever used these locations for campaign stuff? Considering how popular Sandpoint is, I can't imagine people haven't used the area south of Ravenmoore (I hear they have a GREAT feast) for some adventuring.


Pathfinder Roleplaying Game Superscriber

Cheliax is descended from Taldor, and Taldor did have primogeniture until

War for the Crown spoilers:
Eutropia said Nope (a significant plot point in War for the Crown)
, so if they kept the Old Laws then they absolutely would.

However, it's unclear how much they changed or made even more strict or confounding their laws.


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Pathfinder Roleplaying Game Superscriber

So, last Sunday, my elf player in our homebrew campaign decided they would do some more backstory work and decided to be from Riverspire, as a part of the Morgethai family.
Today, my .pdf drops into my files and I find out that Riverspire heavily features and the Morgethais have an entire plot point including art of the featured member.

From the time my fallen paladin who turned to Arazni, regained his power, and swore an 'Oath in Crimson' to her at the final battle of that AP, to the announcement of Shadows at Sundown a day after my table had a long chat about wanting to do a followup to our beloved CotCT campaign, to now this, I think perhaps we may have tapped into something or someone on the AP team is actually hiding in my walls.

Thank you once again for giving me exactly what I need when I need it.


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Pathfinder Roleplaying Game Superscriber
dirkdragonslayer wrote:


Mimics; The biggest loss of the remaster, no monster fills their story or combat niche. It's such a classic hazard that it's worked it's way into countless RPGs and video games. I'm very surprised Paizo didn't make up a new fey or abberation that shape-shifts into objects/treasure chests and prey on adventurers.

Mimics are so Generic Fantasy that I don't think WotC could defend their ideological ownership of them if they tried. Final Fantasy, Every Fantasy Anime, literally everything.


Pathfinder Roleplaying Game Superscriber
Brinebeast wrote:
CorvusMask wrote:
Isn't there minotaur warspawn going around in Isle of Kortos claiming to be Voradni Voon and recruiting harpies, minotaurs and etc?

Yes! I didn't mention it because I didn't want to spoiler to much.

My personal hope is that a new minotaur is claiming the mantle of Voradni Voon, but is an animist so it's legit. And that a remorseful Voon spirit is providing guidance to lead the minotaurs, centaurs, and harpies back through the Brazen Gate to establish their lost homeland on Casmaron.

Bonus points if they do a whole Anti-Moloch And Baphomet vibe and redeem the reputation of Cows That Hate You.