GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Nah. I don't get that at all. Given who 'Belle is, I'm not certain there could be much in the way of 'hate' from this guy. Buuuut, Ary is a notoriously bad judge of character. :)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Remember that he's here because he's a criminal.

Also, anyone who isn't taking Beyond Morality (which I think is only me...) should take a look at this feat. I figure it can protect us from a lot of grief later on.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Not too shabby. If I had more feats, I would probably pick it up.

I guess we should worry about being hit in the face by good guy-bane spells and weapons sooner or later. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

LALALALALALA

YOU remember that he's a criminal.

Ary doesn't know that. NO IDEA. LALALALALA.

Hm. Neat...ish. It's both really fitting and really unfitting. It just feels weird to be able to water down Ary's goodness score... even defensively. On the other hand, it feels not-weird for good to not be a weakness for her.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Looking back, I don't think Ehren knows anything about him either. Though in all honesty, the prospect of her having some kind of family finding out she is a vampire sounds more inevitable than anything.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yup. Markus should make sure she's fed while he's up there. We don't want any unsightly spider veins or paper-thin skin upsetting the visitor. :o


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Given how stubborn Annabelle is, that might be tricky.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Uh. Her hair grew back, right? :P


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

"It's just a phase. Don't ask about the piercings."

"WHAT PIERCINGS?"

Checks box *Does not follow instructions.*


1 person marked this as a favorite.
WRONG ALIAS

Ugh, super long day so far. Will try to post in a bit.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

We finally caught up on RWBY. I let it sort of float there, so I wouldn't be stuck with cliff hanger after cliff hanger. It made it a lot less terrible to watch.

Honestly... it's really, really good with a lot of progress. It took a lot of turns I never expected.

Spoiler Warning:

This shows (nearly) all of the huge things in the last episode(s). Which was so, so good.


WotR Global Buffs/Debuffs: ----

Hurray! Sidequest 5 :) Added to the campaign tab and everyyyyything.

Hope you guys enjoy.


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Nooooo. Was break time, Kioralady.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Oh my. I'll get up a post ASAP! Someone insisted on dragging me out of bed on an off-day, so now I have stuff to do...

Also, Ehren was wrong! We didn't need to report to have something dumped on our laps. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I think the thing that annoys me most about the situation with Annabelle is that the 'by the book' answer simply doesn't make sense cost-wise.

Protective Penumbra as a 0th level spell, would only cost 1k gold 'by the book' to have up permanently. More if you wanted a higher caster level, of course. Though, you'd probably want that in multiple slots, I suppose...


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Protective Penumbra is actually a second level spell, so it would be a fair bit more expensive. Still worth it to pay for once we have the funds though.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Shows me not to click. I just looked up 'penumbra' and it linked to the 'rare cantrips' page.

Yeah, it'd be about 16k. And leave her very vulnerable to dispels.

On the bright side, once we get a bag of holding Checks box, and she gains the ability to go all misty, she can just fly in and wait. :)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I actually think that it's 12,000gp

2 (level) x 3 (caster level) x 2,000gp

but that might be for an at-will ability. Still pretty 'spensive. Might be worth it at that point to pitch in extra for disguise self to disguise her as a human version of herself.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Val?

Yeah, I was thinking 2x4, because real casters get second level spells at 4, unlike clerics and wizards. :|


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

That is the best feat ever. Added to my build. Added so hard.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

There's also Startoss Style, but it's not a dual-wield thing.

First feat adds 2/4/6 damage to your thrown weapons (as long as you have an empty hand). (2+2 per style feat)
Second feat lets you Xena once as a standard action (hitting one guy, then another)
Third lets you Xena 2-5 people.

Oh, and you can also add vital strike's benefits to the first hit. Which isn't that impressive for a 1d4 weapon, but whatever. :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

*tears of unending joy*

I might need to seriously consider a rebuild. This offers a completely different way to play a thrown weapon character.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yup! It really, really supports Flying Blade, which was previously very unsupported!

There are lots of new style feats in that book... a lot of which are duds.

Like, Elven style is kinda neat, except the first thing is lame, the style feat is mostly useless, the focus feat requires you to have already taken 3 feats and be an elf or half-elf, and then that leaves the last style feat to not really matter much... and even then it's just not good.

But Elven Focus, were it not for needing EB Training, EB Style, and Weapon Finessee to take it, would be really cool. Int instead of Str to damage with melee 'elven' weapons is really nice for Magus. Except for that whole 'actually hitting' thing. :(


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Here is the final feat in the Style line. That way you can click through all of them to make sure I didn't misrepresent. :)

Also, also. Overwatch Style is absolutely VITAL on my kineticist. It must happen.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Just woke up from NAPS. Had a really weird dream. Ignore the bullet points if interested, I wanted to get whatever I could out before I forgot it.

NAPS DREAM:

Kind of a neat premise in my dream. Might already be a thing
I'm not sure what the basis was... but I got a faerie tale vibe. Pretty sure it was just story, though
The stories get retold over and over by each new generation (done to death)
But the stories are aware of this
And one by one they're free to leave their world, to move on to the next story
The first to leave is the first to start the new book, which everyone is a part of
Each that follows gets to make an edit to the story before they enter, though they can't edit the order in which things happen, or the story before they joined.
The last thing I remember when I woke up was a relationship map. You've probably seen them before
this person is friends with this person, and belongs in this group, but dislikes this person, who is in this group with this person...
Soemthing like this.
But the pictures were all blank
like the book actually existed, and discovering who was who was part of the 'game'
The only things that I remember was the premise, how it began, and how it worked
How it began was... let's say Alice decided that she didn't like the world she was in
so, she decided to leave, and enter the new book
a person who didn't like her (Let's just got with Belle for ease) followed her into the book, but decided that Alice shouldn't remember her previous life... so Alice got amnesia.
Typically, the person who had 'won' the previous book would cling to the old book
and thus arrive late and have the lowest impact
As it's rare that the characters would wish to exist in a world all by themselves, even if they were king/queen
And the whole thing would be basically a story with the same cast, recurring over and over with different changes, different points at which they enter, different power struggles, different relationships, each and every time
There were specific rules
like you couldn't edit that someone else die
making them forget was the worst that anyone ever did to another character, and that was a pretty big deal in the story
I thought it was -really- cool.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Heh. Almost precisely the same time... to the point that refreshing has swapped who posted first... and back... and forth... and back...

That is dizzying.

Would you rather have Align and me put Bless on someone else like 'Belle?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I can Align someone else if you Bless me, so either works. The only real difference is that I'd auto confirm crits if I have Bless.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yup, and with your free improved crit (and high crit) Bless is just best used on Val, at least for now. :)

So I'd definitely go with Ary blessing the starknife.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Fair enough.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Hm. One thing I think I messed up in an earlier encounter. Enhancement bonuses from spells like owl's wisdom don't stack with the ones from automatic bonus progression, right? So Ehren will only net a +2 from that casting instead of +4.


WotR Global Buffs/Debuffs: ----

Correct, only a +2, because they're both enhancement bonuses.


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Buffs | Char. Sheet |

So, for a good chance at dropping one, Hinagiku needs to go first. Is that okay with everyone?

Still, its a gamble on whether it will charge or not ...


WotR Global Buffs/Debuffs: ----

Seems like more people are in favor of initiating combat than not:

Against: Isilme, Valaria
For: Ary, Markus, Ehren

So if you're ready to engage go for it ;)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I as a player think this is a terrible idea. But running towards the fire to protect innocents is kind of our thing.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Yeaaaaah. My paranoid brain is telling me that this might be our hardest encounter yet, though we at least had ample time to prepare with buffs and whatnot.

On a completely unrelated note, Ehren should probably have handed over the sacred prism. There are only four spells on the druid spell list that have the good descriptor, and the one he prepares can't benefit from it at all.


WRONG ALIAS

Saving people in the temple can be done without engaging the hezrous, we could easily sneak in and figure out a way to get people out safely.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Where better to turn it in than Nerosyan, where it can be studied by top minds on their way back to the tower?

We could. But that's just as high risk, because we don't know what's inside, and once you sneak off alone, and run into a couple Babau on the other side of the Hezrou, we won't be able to do anything to anyone. :p

Its just something we need to do our best to handle until others show up... With luck, killing them before they become a real danger.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Oh, also... It might be wise to align Aron's bow. Cause he only has a few holy arrows.


WRONG ALIAS

Can you align bows? If so Isilme's bow might be better than rapier. We won't have much room to work.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.

From the magic weapons page. And the spell doesn't call for melee weapons. :)

I'm not sure I like the idea of Daisy splitting off. :o


Buffs | Char. Sheet |

If she doesn't, only two characters will be able to melee the first Hezrou (I don't like it either).


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

We are going to lose this fight. It's not a matter of preparation, these things are simply way to powerful to fight. They're statted to be bulky and their spell-like ability setup is brutal. But I've been out voted in character and it's completely against Val's personality to not help if her friends are doing something stupid. Though I would like to remind you all that Val said the same thing when we were sent after the prophecy. And look how well that turned out. I suggest that we try to draw the things away and then let the people in the temple evacuate. Once they're safe, we can retreat. I would also like to point out that we're in the capital of Mendev. There logically have to be some mid-level paladins or clerics nearby that we could call for help.

I'm posting this from my phone in the ten minutes I have between classes, so I'll try to have an in- character post in like 2 hours or so. Val will align ant weapon people feel they need. We need every advantage we can get.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

I just read what blasphemy alone does and hyuk hyuk holy s$&#. I didn't realize that it was the evil holy word. On one hand Ehren's enhanced wisdom might make him reconsider, but on the other we could at least buy time.


Buffs | Char. Sheet |

Why was Hinagiku moved? With haste she had move than enough to continue down the street. No?


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

You guys are way too pessimistic about these things. Two hezrou are only CR 12, which is only APL +5 for our party (counting our mythic tier, of course). Even if we go down we're unlikely to actually die because every one of us has Hard to Kill.

Another thing is just that I don't know what else we're supposed to do. And we can always retreat.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10
Hinagiku wrote:
Why was Hinagiku moved? With haste she had move than enough to continue down the street. No?

You got into their line of sight, so combat begins. Have to start resolving things by rounds.

Right now the thing worrying me the most is that blasphemy. Anyone on the front line that fails their save is getting coup de grace'd.


WRONG ALIAS

I'm right there with you Val. This is like the Nabasu fight. The only way to win is to work around it. By fighting directly we're basically setting up a situation where one or more people will die.

Blasphemy is bad yeah, even with autosave from countersong (which we'll have), it'll be guaranteed 1 round of paralysis per Hezrou, and 2d6 str decrease for remainder of encounter. The real problems are:

A) each Hezrou has a 35% chance to summon another Hezrou. If they both try, the probability of them not summoning another is 42.25%, i.e. Their probability of successfully summoning an add is 57.75%. These are CR 12 mobs, and there's a non trivial chance we could fight four of them, and a significant chance we could end up fighting three.
B) Every attack has a grab associated with it, and a successful grab requires a DC 24 fort save or you're nauseated, which means you're doing jack until he kills you. On top of that, we'll likely all be sickened, so very likely a DC 26 save effectively.

The alternative is to sneak by them and search for a rear entrance to the temple and get people out that way. There are plenty of ways to accomplish that which are likely to succeed, for instance using silent image to make a facade that we can use to sneak by the alley, or just invis'ing everyone. We could also have someone with an invis potion run them off and then escape, but we could definitely sneak by if we wanted to. Their perception is good, but not good enough to deal with invisibility's +20 bonus and some preparation on our part.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

But not all of us can go past the hezrou without being noticed. And we need, you know, someplace to actually send the priests and such without them being murdered by hezrou.

And when they summon, we just really need to interrupt their summons.


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
Hinagiku wrote:
Why was Hinagiku moved? With haste she had move than enough to continue down the street. No?
You got into their line of sight, so combat begins. Have to start resolving things by rounds.

Correct!

I'm at work and kinda piece-mealing this post together inbetween doing the things i get paid to do :p sorry


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Hm. Is there anyone better suited for it, or should I try to find a rear entrance to the temple?

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