GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:


So yeah, aqueous orb looks like my option. I'm not quite sure what happens if I summon it on top of him and he makes his save, however.

If you're referring to the second save (1st save is damage, 2nd save is against becoming immersed in the orb) - I'd boot the abrikandilu out to an adjacent random legal square, per the rules for getting out of the orb in the first place.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

So a 1/6 chance of DOOOOM?


WotR Global Buffs/Debuffs: ----

Dooom! Doooooom!

To be absolutely clear I'm running with the assumption that Isilme is still holding the final, uncharged prism, unless she clarifies that she wants to drop the prism anyway.


1 person marked this as a favorite.
WRONG ALIAS

Bah dammit. I typed up a thing on Annabelle and inet crapped out.

First I'll keep the prism.

Second:

Assuming Annabelle drops anything unnecessary, and Ary does as well, it should be possible for Annabelle to be at light encumberance. If so:

120 total mv
Need to move 15 over and 40 down:

Down: 35' (15 + 40*1/2)
Up: 95' (15 + 80*2)
Total: 130'

But we don't need to enter Annabelle's original square, can stop one earlier. Per the rules for diagonal movement, it alternates 5'/10', which means the last square costs 10', which makes the total movement 120' exactly to drop Ary off on platform.

This is using taxi cab math. The distance travelled is obviously shorter since (15^2+40^2)^1/2 < (15+40) (by quite a bit actually, it's 43 ft instead of 55).


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)
Isilme wrote:
But the problem is that the demon's gonna full attack you either way. This round he'll take a 5' step, and have a >95% chance of KOing you (since he only misses on a 1 and gets minimum three attacks).

I feel like you're both overestimating the demon and underestimating Annabelle.

First of all, "minimum three attacks"? Where did you get that? His Power Attack penalty is -3, which means his BaB is between 8 and 11 which means that in the worst case scenario he has three attacks.

Second, he's taken something like 44 damage and is wounded, which means he has less than 88 maximum hit points - easily within two longsword hits from Annabelle at current. And taking damage from something usually draws aggro.


2 people marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, 'Belle is sort of ridiculous. She hits as hard and as often as Val, her min damage is Ary's max damage against demons. Without Mythic Heroism, Val's damage drops to 9-12 per hit, ('Belle's at 11-18 damage per hit with a longsword + power attack). Belle is at a -3 to hit though, comparatively (which makes Val eke ahead, the Glaive v. Dual-wielding having similar results, but reversing the to-hit issues). Add in Val's extra attack, and it's comparable. When 'Belle gets that second attack, though (Haste, BAB 6)... woo.

I don't at all underestimate 'Belle, -but- it's significantly better for those things to be with the trip-monkey and the AC-givers than with the mage who can get two-shot. Remember, these are intelligent and want to stop the machine from working. If it thinks the operator is an easier target (the very attractive operator, standing next to the slightly singed woman), then he'll probably go for that first.

The goal of getting the things off the top is to triage and prevent the worst possible scenario from happening. Dead operator or dead device. :p you were worried yesterday about being the only PC in the room, so people worked to fix all the threats against you. :)

The thing we -can't- afford to lose is Markus. Everything else, other than the prisms, can die in a fire. Hopefully, they won't. But that's the way it is. If you're super concerned about her not getting to kill things, though, she's still able to fly right now. :)

If Markus goes down, our options become: Ehren throws Mad Monkeys on the console and hope they get it right, while we run for the teleport circle and hope it works, otherwise, this is very probably a TPK. I say this -not- because I know what we're up against, but because the only thing my spoiler said was roughly 'this will kill you all'. :)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Hm. Debating on my next move. Wild shaping would blow a standard action. 60 feet of flight would get me there, easy, but then the prisms would be fused to my body; I'd need to change back as a standard. Dropping them and picking them up after changing would be ideal, but would probably be more than a free action. Unless someone else can hold onto them until he changes. In which case, grabbing them back would be a free action? Bah.

Trying to figure this out since from the looks of it, Ser Albright is our clock. (As well as a certified badass, by the way.) Good thing Markus healed him up some.

Edit: I just hope those of us without suits don't end up going Hulk from all the holy gamma radiation that's gonna go off.

Hm. On second thought, go Hulk.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Nurah might be able to incorporate them into her dance. :)

Also, if Val asks really nicely, I'm sure the imp will only drop -one- of them on the way up. :)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

It looks like we have at least three rounds left, as I'm guessing the other two Empyreal Guardians are supposed to give us some extra time after Ser Albright's death (if we don't do it in time).

I don't think that wild shaping to fly up there is SUCH a bad idea (as you'd get to slot in an orb on the second round, and another on the third round) but Annabelle can fly to get you next turn if you don't want to.

Alternately, she can fly to help Ary with the wreckers, so...it's up to you.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Also, worth mentioning: Val does scale better than roughly anyone else with buffs, sans Haste. Mythic Heroism is so, so good on her. :)


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

And I love it so much :)

I might pick up Piranha Strike if I have feat room later, since that would significantly bump my damage up a fair bit.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

My concern with piranha strike is that when dual-wielding, to-hit feels like it's king. I haven't played a higher level dual-weilder, though, so your mileage may vary. On a turn where you couldn't dual-wield, it's definitely a decent substitute.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Does anyone know if that PDF Kiora lady showed us had a Mythic version of Quick Wild Shape in it? By itself it's a bit... meh, but maybe there's something better. Not that Ehren can really afford feat slots either way, but it seems like some that can be handy.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

It very often is. That's why Piranha Strike is a secondary concern over things that give me 'moar attacks!' when I can help it. Though if Kioralady would allow a Mythic version like Mythic Deadly Aim and Mythic Power Attack, then if could theoretically balance out. I'm more concerned with things like Improved Two-weapon Fighting for now though.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Mythic Wildshape grants free feats when you get it. As you go up in tiers, you get more feats of the form you take. So not that.

Mythic Planar Wildshape is ridiculous.

Mythic Quicken Wildshape lowers the penalty by two. (And lets you wildshape as an immediate action at -4)

I don't see anything specifically for Wildshape otherwise :(


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Would you rule that the other Abra-kadabralandu is a reasonable target for Ehren to use Thunderstomp for a trip attempt? :3

It's not likely to work on a raging barbarian... but it's the thought that counts, right?


WotR Global Buffs/Debuffs: ----

The guy in the floating ball of water? No haha, how can you trip someone in water D: he's already drowning give him a break

The guy all the way up? Out of range, but if he could account for the 40 ft of vertical space in his range, chea.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

That would be amaaaaaazing. :O

Ehren's carrying the precious cargo though, unless someone else can take it off his hands.

Maybe he can just throw the prisms up there...! And bathe everyone in holy fire, heh.

Also, if it weren't for the giant demon rounds away from wrecking us, Isilme could totally cast hideous laughter on the drowning demon. ;P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If we had an extra prism, we could totally dirty bomb the big demon :p


WRONG ALIAS

On phone, sorry for short reply :p
Can fill in any missing bits later, have detailed calculations at home.

Markus Coffinborn wrote:

I feel like you're both overestimating the demon and underestimating Annabelle.

First of all, "minimum three attacks"? Where did you get that? His Power Attack penalty is -3, which means his BaB is between 8 and 11 which means that in the worst case scenario he has three attacks.

Abrikandilu has claw/claw/bite, and all three at that +16 to hit, claws will only do 1 pt less damage on average (1d4), since also primary attacks. Two hits or one crit a guaranteed KO. Only misses on a 1.

Quote:


Second, he's taken something like 44 damage and is wounded, which means he has less than 88 maximum hit points - easily within two longsword hits from Annabelle at current. And taking damage from something usually draws aggro.

He was grazed at 45 damage, likely you missed AoO that did 30 from Albright. Abrikandilu's HP will be close to 180, not 88.

No matter how much damage Annabelle did it wouldn't have been sufficient to get Agro. Abrikandilu attacks by highest Charisma first, would KO Markus first, then go for Annabelle.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

The abrikandilu's armed though - with a pick. He ain't gonna be using his claws.

I did not at all miss the AoO that did 30 from Albright - it did 28 damage, followed by 16 from Annabelle, and now it's wounded.

The creature likely has 4 barbarian levels and likely somewhere around 85 hit points.

Besides, Annabelle has 20 Charisma. Plenty to get attacked. It's not like these demons are robots that MUST attack the ones with highest charisma first. If I'm taking 20 damage/round from someone, I'm gonna hit them back. It's just practicality.

I guess we'll just see when Annabelle hits him again for 20 damage and he becomes critical, won't we? ;)


Buffs | Char. Sheet |

Can the large demon be attacked (without reach) from the square where I put a green circle?


WotR Global Buffs/Debuffs: ----

Yup!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'm pretty sure that's a bad idea. We should let the Guardians tank it as long as they can while we finish firing the super death weapon.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It's a no good really bad idea. -but- if anyone can do anything, it'll be Hina. Absorb Blow makes her really sturdy, and redirecting a flying monster with a trip (as unlikely as it is) would be stellar, and ridiculously memorable.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

No! Don't do it Hinagiku! The minotaur was amazing enough, you don't need to try to outdo yourself! D:


1 person marked this as a favorite.
WRONG ALIAS

Abrikandlu's base bonus from racial HD/Str is +7, his current bonus is +16. There's a disparity of +9. 6 levels a safe assumption, that'd give +6 BAB and +3 from other things like ABP and feats. Therefore pick is still three attacks, Two iteratives, both of which auto-hit (+16/+11) and bite secondary at +11 which auto-hits. Damage slightly higher, and two hits still KO.

Abrikandlu *always* go for prettiest thing. I wouldn't risk my life on the assumption that it's suddenly going to decide to do otherwise.

I concede the HP argument, looking back:

Abrikandilu #2 for 26 damage [Grazed]
Annabelle deals 16 (5/cold iron) [Wounded]
Ceiling Collapse deals 7 to abrikandilu #2 [Wounded]

Annabelle does great damage, she contributes significantly to our output, but she's very fragile. Once fight is over I'd be happy to run a simulation though and see how many times out of 100 Annabelle would've won though! :p


female human vampire cavalier (ghost rider) 5 | hp 28/65 (grazed), AC 22, touch 13, ff 20, CMD 24 | Fort +10, Ref +4, Will +4 | Init +2, Perception +12, darkvision 60ft.
Blossom:
hp 26/26, AC 17, Fort +6, Ref +7, Will +2, DR 5/slashing

Yeah - this thing stresses me out a lot but I feel like I'm doing everything I can and actually need to focus on actually killing that demon because it will kill Markus if we leave it alive for the number of rounds we still need to activate the weapon.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:| Paizo made me so angry for the last ~30 minutes. I made my post, copied it, sent it. An hour ago, as a pre action because I was intending to go to bed. Then I look and it's telling me it didn't send, timed out. But I've already copied something else about twenty minutes before - having taken for granted that the post had gone through.

So... retype. As always, less good. But whatever. At least I got a post up and no longer want to cut paizo.

Also, as Markus said: Four levels of Barbarian + Barbarian Rage is a safe assumption for two BAB as well. :)

Also, also. I'm aware Ary is making a moderately bad decision (That may become a really bad decision). I thought hard about it and determined that the only reason Ary -wouldn't- do everything that she could was my fear of losing her.


WRONG ALIAS

Yeah, I mean really the problem was Annabelle was the only way to get anyone up there. Obviously none of us were expecting a battle on the platform. In the future we have to be sure that we always have Ary or Hina with any of us caster types that might have to be separated for something.

Also at some point we should invest in a wand of fly. It's super expensive, but it's crazy useful in a pinch.

Ary: Pretty sure Rage was added as a separate bonus after the penalty from power attack, no other obvious explanation for it.

Abrikandilu #2 vs Markus (Enrage, power attack, grazed): 1d20 + 16 - 3 + 2 - 1 ⇒ (15) + 16 - 3 + 2 - 1 = 29


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Did anybody notice that Nurah has 71 hp...?

With no maxed hp, what the hell kind of level is she at?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

She might be an important enough NPC to get max hp.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Hm. Well, unless I missed something, she can be as high as bard 10, since her inspire courage is +2. With a decent Constitution modifier and/or Toughness, it's certainly doable.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Bard 9*. At 10th level bard, inspire courage is +3.

I suppose at bard 9 with average hp... hm...
45 hp (5 x 9 hp)
14 Con = +18 hp
favored class = +9 hp

27+48 = 72 hp

huh


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Nurah is at least level 7. She is able to start performance as a move action. :)

Also, Nurah is a big deal, and remember, many NPCs will have max, so we don't just kersplode them. Also, so they don't just get kersploded by enemies. :)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Is grabbing something from someone a move action? Like, if Ehren asked Nurah to hold onto the prisms so he could wild shape, he wouldn't be able to move in the same round he grabbed them back, right?

*totally not panicking*


Buffs | Char. Sheet |

It would seem excessive to me, considering that foraging in a bag does require a move action to do.

No worries! Although, I do wonder what would happen if our characters all died at the same time. Continue the game with another team? Sounds weird! Is there anything or anyone that could resurrect them all?


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

I imagine another team of heroes would pop up somewhere - at least, that's the situation that Kiora suggested before we exploded the wardstone. Now that we're all mythic, I do wonder how that would work.

At the same time, I'd rather not contemplate us getting vaporized. :P

Edit: There, figured it wouldn't hurt to at least have Ehren ask. The end is nigh! :O


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

It's certainly possible (though quite unlikely) that all of us get resurrected.

All the same, I doubt we'll all die.

I'm sure the onus will be on a combination of us and the GM to create a character who's already become mythic - it's not unfeasible that more people than just us became mythic in Mendev recently. And it's not unfeasible that a creature that's already mythic happens to arrive in Mendev.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

She'd actually said there are a lot of events leading to many mythic heroes and villains arising - possibly as a result of what we did.

After all, the ley lines go much, much further than the edge of the Worldwound, indeed I'd posit that they probably return to the Worldwound.

The question then becomes 'why are you here' in addition to 'why are you mythic?' :)


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WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:

Is grabbing something from someone a move action? Like, if Ehren asked Nurah to hold onto the prisms so he could wild shape, he wouldn't be able to move in the same round he grabbed them back, right?

*totally not panicking*

I'm gonna say grabbing something from an ally is a free, but grabbing something from the ground or the environment is a move.

I'm gonna say giving something to an ally, or dropping it to the ground, is a free.

The reason for this is because, like Hinagiku said, rummaging for something is a move.

If you guys abuse this with hands-swapping shenanigans in the future I reserve the right to switch them back to move actions :p


WotR Global Buffs/Debuffs: ----
Hinagiku wrote:

It would seem excessive to me, considering that foraging in a bag does require a move action to do.

No worries! Although, I do wonder what would happen if our characters all died at the same time. Continue the game with another team? Sounds weird! Is there anything or anyone that could resurrect them all?

If you guys TPK'd, resurrection is a possibility, depending on the circumstances of that death.

But more likely you guys would just build a new team, and I'd let you guys rank what path you wanna make a character of and I'd distribute based on that.

When you guys destroyed the wardstone, releasing divine energy, all of the wardstones along the border (and there are wardstones in all of the border nations, so Numeria, Ustalav, the Hold of Belkzen and the Land of the Linnorm Kings) also exploded and released divine energy. So anyone who happened to be near one at the time, who possesses a mythic spark would have been transformed as well.

That'd be the preferred reason you guys got mythic power. I'd also be open to you guys coming up with your own reasons your dudes are mythic. But regardless of what you cook up, there should always be a mythic ascension for a mythic character :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

So. Just checking. If Ary attacks the rat caught in the spin cycle, will she have to roll against being sucked in? :P


WotR Global Buffs/Debuffs: ----

Nope! poor guy :<


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

He just gets an AC bonus for having cover... a rather small consolation. :P


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Heh. I'd figured he wouldn't be able to attack, nor I in. Then he tried to beat me down! Time to show him Shiiiiny..?


WotR Global Buffs/Debuffs: ----

Valaria - if you're interested, the demon up on the console is 40' from you (rounded down)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If I want to blow Ary's last mythic point on a Rally, would the Empyreal Guardians be within 30 feet? Doesn't look like it, probably :(


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
If I want to blow Ary's last mythic point on a Rally, would the Empyreal Guardians be within 30 feet? Doesn't look like it, probably :(

Nope :(


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

No problem!

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