GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

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WotR Global Buffs/Debuffs: ----

Hmmmm, sounds good to me :)


WRONG ALIAS

8000 discussion posts! Hooray!


Buffs | Char. Sheet |

Yay!

BTW, if someone could take an attack of opportunity from #3, maybe Hinagiku will stand a change at running away.... maybe....

EDIT: can she use rally while being paralyzed?


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

I don't know... this is like, as bad as it gets. We all need to get the hell out of here, but given Hinagiku's situation, I don't know what to do.

Since #1 and #2 are blind, we might be able to get away with putting down #3 somehow. Maybe. Hopefully?


Buffs | Char. Sheet |

I think you guys should all flee, unless you can render #3 blind as well or slightly incapacitate it before leaving... but that's pretty much it.


WRONG ALIAS

We won't get a chance to put down #3. Remember that #2 will blasphemy this coming round (or #3 will). That's guaranteed paralysis for everyone, one more round. At that point Hina's dead. After that, the remaining one will blasphemy, that's a third round of guaranteed paralysis.

If you get an action, you should Wildshape->Earth Elemental and step down 5'.

The only way Hina might live would be to get hit with Gaseous form and get an action between blasphemies, and use that to try to move out of reach.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10
Isilme wrote:
If you get an action, you should Wildshape->Earth Elemental and step down 5'.

Yeah, that was gonna be Ehren's action regardless, provided the ground's earthy enough. :(


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

*sigh* I can't say I didn't see this coming. Val is about to do something stupid to try to save yet another one of her friends from dying from the dreaded disease of 'excessive heroism'. Maybe I'll get lucky and my guilt trip at the quasit will bear fruit.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

If it can do half the stuff it claims it can, I'm worried that it'll help you in a way you're really not going to like.

But then, why else is it here? :P


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

At this point, I'm okay with having my soul tainted a little bit if it stops player deaths.


WotR Global Buffs/Debuffs: ----
Hinagiku wrote:


EDIT: can she use rally while being paralyzed?

Sorry I missed your edit, you can rally while paralyzed :)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Hm. I'm not sure if Ehren will be able to stick around to hitch the ride... at this rate, even with countersong, another blasphemy can very possibly knock him unconscious. This is a very terrifying predicament. :|


WRONG ALIAS

The strength reduction doesn't stack, it's neither damage or a drain, so 6 is max you can lose.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Ah, okay, I overlooked that. In that case, I guess we just need Ehren to link to Ary to Hinagiku, somehow.

I really need to start preparing liberating command. :/


WRONG ALIAS

Can always use mythic power to cast it for now! If I had a spare action I'd hit Hina with grease, as that'd help significantly.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Tabletop was fun last night. Not 2:30 AM fun. But still fun. We played two rounds of Zombicide (Black Plague), and one round of B-Sieged. We finally beat B-Sieged now that we knew those absolutely vital pieces of information we were missing (and played on one of the lowest difficulties...). Zombicide we won both times. Even on hard difficulty (and a few house rules to make it harder) it was ridiculously easy to the point of me wondering if we were doing something very, very wrong.

By the end of the night I had a sick headache and just gave up on the world as I collapsed into bed... now I'm -trying- to catch up on my forum stuffs :p

Also, Grats to Hinagiku on her Gold Star. (Treacherous monk...)


1 person marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Here's her gold star.


Buffs | Char. Sheet |

Huh?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Every 500 posts, someone gets a gold star. You were lucky #500. Though we were thinking about giving it to post #8016 this time. We probably should.

Unless you mean Adventure Time... in which case... I don't even know.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I have a few thoughts.

First, Val should...probably let The Bound Horror know where she wants to go.

Second, I don't think that we're ALL dead. Hinagiku does look like she's in serious peril, but we all have Hard to Kill. She has to go down to -24 before actually dying, and while these creatures are easily capable of 44 damage to her, I doubt they'll keep wailing on her after she's down with more enemies around. Worst case scenario, Ary, Hinagiku and Ehren die. That's obviously horrible, but I also don't think that's happening.

Third, I doubt Hezrou 3 will use blasphemy (he's in melee combat), and Hezrou 2 is very blind.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

No, we'll probably only lose one or two people if they come in an beat us down in melee. The thin street is probably keeping us alive, since it keeps them from coming at us all at once. The thing is, we're in serious trouble if it gets another full go at her.

Unfortunately, it makes total sense for the one that has her grappled to make a full attack on her, which will totally deal enough damage to outright kill her. I'd rather avoid that.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Does it? You don't have to declare all of your attacks before you roll damage.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

It's a demon that wants to kill her. Why not just full attack?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well, almost assuredly, she'll have an effective +8 total AC against it (between being prone (I hope, shield slam specifically prones a target that hits a solid obstacle), and being next to Ary... who can also surge to give her even more AC). If he chooses to stand, he loses a -lot- for the effort (like multiple attacks of opportunity), and then can't full attack... hopefully.

I really, really do wish that I'd been able to move to the left of him right about now. She'd have bullrushed him into oblivion. In theory.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Unless something ridiculously terrible happens, Ehren probably won't die. I don't see him doing it lightly, but he has the most "get the hell out of here" options.

As for hezrou #3, it is still acting under orders to kill Hinagiku. If demon summoning works the same way as regular summoning, then that's what it's gonna do unless its summoner tells it otherwise.

Worst case scenario, short of someone actually dying, we might have to Split The Party.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ehren is required to live, so that everyone who died can be reincarnated as vole weasels or naked mole rats.

Also, use earth glide to get snippets of our hair while they eat us.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

We have to let hezrous 2 and 3 act first, but I have something that I hope might help.

We'll see if I roll high enough.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

If you've got a plan, go for it. We need the help.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Markus, delete your post! A CORRECTION OF MY BADNESS SHOULD NOT BE POST #7500! IT CANNOT BE COMMEMORATED WITH A GOLD STAR!


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

It's not really a plan - it's just that I can take away their standard actions if they roll low enough.

Are you trying to DEPRIVE ME OF MY GOLD STAR?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

No. Just edit it. You can keep the gold star. Link a picture of fluffy bunnies or something. Anything else, really. :o

DO IT FOR THE POSTERITY!

It's really my own fault though, in my sleep-deprived-ness I forgot Kioralady puts all our personal buffs at the top. (and Debuffs)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

I'm worried about teleporting anywhere that the demons can follow. I am pretty sure they all have teleport save for #3. We have a few rounds of leeway since they're blinded, but #2 is right next to the temple. I assume he can see right into it, but it's too hard to tell from the map alone.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

There's also only one way to track teleportation - the cold iron warden's 2nd-level ability.

Oh, and neothelids can do it. But there's no real way to tell (for most creatures) where a teleported creature's gone.


WotR Global Buffs/Debuffs: ----

Hey y'all,

Stuck working a double. Will update around 9pm est unless stuff slows down here appreciably. Sorry for the suspense! :)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Don't worry, we're used to it! Okay so maybe I'm not.

As for the teleportation, my concern is more that teleporting anywhere close to the temple still puts us in the danger zone. The hezrous might assume that we went a great distance, but it wouldn't exactly take much detective work for them to realize that we are less than a hundred feet away from them. Unless we're like, really quick and sneaky about it.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

But there's a low chance they move faster than we do, and if they chase us out into the greater city then we're still doing our jobs of diverting them from the temple.


WRONG ALIAS

Hezrous are relatively dumb, so if targets disappear they won't give it much thought. The biggest worry is that, as #1 did, 2 will close and blasphemy. Remember #1 was also blind. That means #3 finishes off Hinagiku, who remains grappled regardless of success of the bull rush, and the subsequent round attacks and grabs Ary. Also, unless we prepare for teleport now before blasphemy, we won't be able to teleport until after paralysis wears off.

Finally, I would like to point out that not only do we have no evidence there is anyone in the temple, the person who led us here is a "reformed" criminal and could easily be a cultist leading us into a trap. What better bait than Annabelle's brother? No one did sense motive, we just took him at his word.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I feel like there's a lot of fatalism that goes around in this game.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

I am still not sure where the whole "hezrous are dumb" thing came from. I think I missed that part.

As for Aron, it is not a possibility we can afford to consider right now. I mean, unless I missed something, none of our characters have even entertained the thought. Why would that come up now of all times? Isn't our belief that someone in the temple needs our help the whole reason we accidentally got caught up in this fight?


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Hey. If he's a career liar, Ary -can't- win since motive, so that's a non-starter. Assuming he'd lead his kid sister to her death is super odd. It's simply not something that makes sense given Annabelle's devotion to him.

Likewise, I'm kindof a pessimist, in that I hope for good things, but I know it's not gonna happen. Wait, that's optimistic cynicism... yeah?

Either way. I do think characters will die. It's part of any DnD game where a DM doesn't pull the punches. Dice come up badly. It's part of the story.

That being said, I don't worry over death. Because we either make an amazing new character, and the death becomes part of the story, or their resurrection becomes part of the story. It's still terrifying to think of losing a character you love so much -but- you just have to recognize that it can assuredly happen.

I don't know where 'dumb' came from, either... but then, I didn't look at their statblocks. :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

We have no really reason to distrust Aron aside from standard adventurer paranoia. Which is admittedly usually healthy, but Aron does have completely legit reasons for everything he's done so far.


WRONG ALIAS
Knowledge Check wrote:
Hezrou prefer to engage a foe with their crushing hands and bite, and can unleash magic against enemies at range, though they quickly become frustrated with this tactic and teleport away.
SRD wrote:
Although quite intelligent, a hezrou can fairly be said to waste its intellect. They prefer the simple pleasures—slumber, the thrill of torture, the bliss of feasting on a living meal, or the joy of feeling something beautiful breaking and crumbling in a clenched fist.

Perhaps "dumb" isn't the right word. Both of these suggest that Hezrous have fairly simple strategies and function essentially as brutes. They aren't going to spend time thinking about whether or not they can track down the people who teleported away when they can enjoy destroying stuff around them just as easily, and eventually they'll attract more people to kill. I'd never run one as anything but a simple brute.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

So, it's closer to them being 'Slothy' than stupid. They -will- understand things in the moment, but won't put forth effort beyond that... which is rather typical for most demons, who exist to follow their own instincts (mostly).


WRONG ALIAS

Yeah, pretty much. Case in point, Herzou #3 could have CDG'd Hinagiku and she'd be dead already. Instead it just mauled her, 'cause that's more entertaining. A less brutish demon very likely would have done so, and would do so again each time a blasphemy hit.


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----

Heh, posts in this fight take ages. :3 I'm tryin'.


1 person marked this as a favorite.
Buffs | Char. Sheet |

Lol! and we all appreciate your hardwork... its even making things more exciting with the waiting !


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Says you. Stop murdering everyone :(


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
Says you. Stop murdering everyone :(

:(

sorry


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It's fine. It's part of your job. :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

No one is dead yet! Don't worry, the demon following me around can save all our lives!

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