
Boreal Typhon |

I got some stuff out in other games on Tuesday too.
It was up for a few hours.
Also, unadulterated glee, I got a commission of Boreal done.
Badass Mofo

EH-RK |

That's an awesome pic. I hope they add custom avatars at some point =/

Foxy Quickpaw |

Some things to sort out here.
I assume EH-RK took some pain to stay out of sight, so he went through the jungle around the temple.
Which raises the question, which way you are taking now, and where you are at the moment.
Also you should be level 4 by now. I checked the glowing eye enemy, and you should do that level up before fighting it.

EH-RK |

Alright then. Eric gains
6HP
7SP
1RP for a total of 6
+1BAB
+1 REF/Will
10 skills
Skills 8+INT=10X4=40
(RANKS+CLASS+STAT+BONUS+OPERATIVES EDGE)
*Acrobatics (Dex) 4+3+4+3+2=+15-1AC=+15
Athletics (Str) 4+3+0+2=+8-1AC=+8
Bluff (Cha) 3+3-1+1+2 =+8
Computers (Int) 4+3+2+2=+11
Culture (Int) 4+3+2+2=+11
Engineering (Int) 4+3+2+2=+11
Medicine (Int) 3+3+2+2=+10
Perception (Wis) 4+3+0+2=+9
Piloting (Dex) 4+3+4+2=+12-1AC=+12
Sleight of Hand (Dex) 4+3+4+2=+12-1AC=+12
*Stealth (Dex) 4+3+4+3+2=+15-1AC=+15
Survival (Wis) 4+3+0+2=+9
Debilitating Trick (Ex) - 4th Level
When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
Holographic Clone (Ex)
You can create holographic duplicates or psychic projections of yourself that conceal your true location. Once per day as a standard action, you can create 1d4 images of yourself that last for 1 minute per operative level. This ability otherwise functions as mirror image. You can use this exploit an additional time per day at 6th level, and again at 10th level.

Manteca Imani, MD |

Manteca is now almost leveled! Changes are:
6HP
7SP
1RP for a total of 4
+1BAB
+1 REF/Will
10 skills
Bluff +9
Computers +9
Culture +12
Diplomacy +11
Intimidate +9
Life Science +5 (3 ranks)
Medicine +12*
Perception +8
Physical Science +3 (1 rank)
Profession (Video Personality) +10
Sense Motive +8*
I'm torn between Improvisations though - do you guys think Don't Quit (ignore a condition for one round; list is confused, fascinated, fatigued, shaken, sickened, and staggered) or Fire Support, from the armory (basically, provide both harrying fire and covering fire with the same shot, and can provide harrying fire twice as a full-round action). Both feel like good, flavorful fits for the toughening team cheerleader, but I only hesitate because Manteca is very weak on combat right now - he'd only be providing the harrying/covering fire 50% of the time right now (he's that bad a shot). But! It would be providing a +2 to hit and AC to someone that 50% of the time. Not exactly something to scoff at.
Which one do you

EH-RK |

I like the idea of Manteca as a psychoanalyst. So, imho Don't Quit fits that flavor more...
"Boreal Typhon, the magic affecting you is merely a manifestation of your anger towards your mother. Ignore that, focus on the love you might feel at bathing in the blood of your enemies. "

Manteca Imani, MD |

Don't Quit is def more in line with the flavor - I just wasn't sure whether people wanted a combat boost :) And the harrying fire/covering fire bonuses do stack with Get 'Em (which I'm boosting again at sixth level). Manteca is steadily getting more combat-ready (thank god).

EH-RK |

Well, Eric's rebuild is MUCH more combat able than his original build.
I built Eric to be able to scout effectively and fight well if he had to.

Manteca Imani, MD |

I would posit that we would try to follow EH-RK as best as possible. Does that seem fair?
P.S. I'll go ahead and take "Don't Quit" as my next envoybility, so Manteca just keeps getting healier and healier.

Dr. Olmehya |

Okay, our lovely archaeologist is leveled up. For 2nd level spells, she gained Darkvision, Command Undead, and Mystic Cure. Mystic Cure was previously taking up one of her 1st level spells known, so with that spot opened back up she learned Identify.
When you learn a spell that can be cast at variable spell levels, you gain the ability to cast it at the spell level you know and at every level below that.
If you know a variable-level spell and later select it again as a higher-level spell known, you can immediately select a new spell known to replace the lower-level version of the variable-level spell.
Her 7 strongest skills went up 1 rank each, and she used her 8th point to get her 1st rank in Medicine. She also gained 6 hp, 6 stamina, and 1 resolve point.

Boreal Typhon |

I think Eh-rk would have left us somewhere a ways back, gone scouting, and then given the signal. There seems to be a path, so maybe have us arrive midway through the first/second round on that path? Boreal maybe sooner due to my speed?

Dr. Olmehya |

I agree with that, that's the way Olmehya came when leaving.

Foxy Quickpaw |

Sorry for not posting.
Thanks for the reminder.
Sometimes I check on all the dots and get interrupted, before I could anser all. Sometimes I rememeber to answer the missing ones later, even if they no longer show up in the dots. But chances are, that I forget. Like this time.
If I haven't answered the game within a day when it's my turn, feel free to give me a reminder.

Manteca Imani, MD |

apologies for going dark for a few days - the wedding is today and I got sucked into the last-minute planning without getting a chance to post. I'll be back and posting either Monday or Tuesday at the latest.

Dr. Olmehya |

Hi all, I am finding myself increasingly busy with work and other responsibilities, so I need to cut back on my activities here on the boards. I am going to withdraw from this game, at least for the time being. If the situation changes enough for me I will be sure to reach out to Foxy via PM. Until then, good luck in your ongoing adventures!
Foxy, if you can go ahead and mark me inactive for the campaign I would appreciate it.

![]() |

Hey guys. Imma have to go dark for about a year due to reasons an' stuff.
Oh, uh, I probably should've posted this last year, huh? ^_^
...---===<<<(((subliminal congrats)))>>>===---... on getting married, Jelloarm.
100 bonus points if the priest said "I know pronounce you Mr. and Mrs. Jelloarm." =)

![]() |

Hey! Glad to hear from you, and hope you're under positive stress and nothing too overwhelming.
We got married by a good friend officiating, so I probably could have gotten that through, though I'm sure my wife would have scowled and only about 0.5% of the wedding would have had any idea what was going on
Stay well!

![]() |

Hey! Glad to hear from you, and hope you're under positive stress and nothing too overwhelming.
We got married by a good friend officiating, so I probably could have gotten that through, though I'm sure my wife would have scowled and only about 0.5% of the wedding would have had any idea what was going on
Stay well!
But it would have been _memorable_. And isn't creating a wedding that you'll never ever, ever, never ever...ever forget what it's all about??
Good to see you too, Boreal. =)
So, um, since it seems you guys are, coincidentally, almost eerily recently down a character....

Manteca Imani, MD |

So as someone who ran this AP too, I'll say that WBL doesn't seem to be quite as big a deal in Starfinder? We had a party of Solder/Soldier/Technomancer/Solarian (had an operative for the first three books), and the skittermander soldier was still carrying his level 2 tactical pike through the end of the adventure path.
And yaaaaaaaaay Wraith!