
EH-RK |

Meh, its all bulk nowadays!

EH-RK |

I only saw the reaction cannon on your sheet...

Manteca Imani, MD |

Manteca can technically use the grenades... if we think that our dear little doctor should be trusted with high explosives, given his, er, combat readiness, for lack of a better word.

Dame Tannhäuser |

Yay!
+1 BAB
+1 Fortitude
+1 Will
+1 Perception
+1 Culture
+1 (since Tannhäuser isn't all that diplomatic can I switch this one to Mysticism?)
+7 Stamina
+7 HP
Stellar Revelation: Should I take Stellar Rush or Gravity Hold?

Dame Tannhäuser |

Feats fun :3

Manteca Imani, MD |

Woo! Manteca's gonna learn computers!
Also, I don't have a lot of bandwidth for posting the next couple of days - crazy busy at work and trying to crunch to meet a deadline, but wanted to pop in and let y'all know.

EH-RK |
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This website issue is making my life difficult.
Technomancer 2
+1 BAB
+6 SP total=12
+5 HP total=14
+1 Will Save
8 Skill Points
ACROBATICS* (DEX) +3, COMPUTERS (INT) +9, CULTURE (INT) +9, ENGINEERING (INT) +9, LIFE SCIENCE (INT) +9, MEDICINE (INT) +9, MYSTICISM (WIS) +5, PHYSICAL SCIENCE (INT) +10
Magic Hack: Spell Countermeasures (Ex)
You gain a +2 bonus to saving throws against spells and
other magical effects.
New Spells
0: Mending
1: Comprehend Languages

Manteca Imani, MD |

Step Up is always useful if you're up against ranged or mage-types - try to maximize the area that you control as you're fighting them. Step Up and Strike is also handy in that you get increased movement and can begin to set up flanks when they retreat.
Manteca's planning on taking Get 'Em so everyone can hit more, btw.

EH-RK |

I'd suggest taking ranged combat feats honestly.
Boreal is the only one who can handle heavy weapons, I say use em and lay down massive amounts of firepower.

EH-RK |

What's wrong with being a generalist?

EH-RK |

Personally, I tend to avoid focusing on anything specifically(combat wise) when I make characters. I like to be able to do lots of things...
@Jelloarm that sounds like hellafun to play.

Boreal Typhon |

I fell into the trap of over diversifying in pathfinder before.
I am note sure how well it plays out in starfinder.
The maths is a lot more constrained so it might work out alright.
One of my major concerns is leaving only one primary front liner seems like a surefire way to get that front liner killed.

EH-RK |

Most of our humanoid combat has been primarily ranged in nature...
I think alot of SF combat is gonna be ranged in nature. The only melee combat has been with the akatas, and we can still shoot those.

EH-RK |

Allison's pistol. And...I dunno.
This is the text of the spell
You supercharge the target weapon. If the weapon’s next
attack hits (provided it is made before the end of the next
round), the attack deals 4d6 additional damage if the weapon
is a single target attack or 2d6 additional damage if the
weapon attacks all creatures in an area. This bonus damage is
of the same type as the weapon’s normal damage.
From that...I'd argue no the weapon is not magical since the damage type stays the same.

EH-RK |

Well, Eric didn't know it was incorporeal...and we can harm the thing if we do other than physical damage. IE Arc Emitter does Electrical damage. Also, non physical damage grenades would be helpful here.
Arc emitter, tactical 2 750 1d4 E 15 ft. — 20 charges 4 1 Blast, stun, unwieldy
It's 4 Bulk.
Arc Emitter (Advanced, Tactical)
Arc emitters discharge a cone of electrical energy that can
damage and stun anyone within its area. Advanced arc emitters
can be used at a longer range and are used by military forces
to stun and subdue groups of enemies.
Weapons with the unwieldy special property are large and
awkward, can’t be fired without cooling down first, or are
otherwise difficult to use with repeated attacks. You can’t use
an unwieldy weapon as part of a full attack (or any other action
in which you could make multiple attacks), you can’t attack with
it more than once per round, and you can’t use it to make an
attack of opportunity.
This weapon fires in a cone that extends only to its first range
increment. You can’t use it to attack creatures beyond that range.
For each attack you make with a weapon with the blast
special property, roll one attack against each target in the cone,
starting with those closest to you. Each attack takes a –2 penalty
in addition to other penalties, such as the penalty to all attacks
during a full attack. Roll damage only once for all targets. If you
roll one or more critical hits, roll the extra critical damage only
once (or any other special effects on a critical hit that require you to roll) and apply it to each creature against which you score a
critical hit. You can’t avoid shooting at allies in the cone, nor can you shoot any creature more than once.
Attacks with blast weapons ignore concealment. A blast
weapon doesn’t benefit from feats or abilities that increase the
damage of a single attack (such as the operative’s trick attack).
Ammunition for blast weapons is designed for blast attacks, so
you spend the usage amount only once for each cone of attacks
Basically its a 1d4 damage cone

Foxy Quickpaw |

An incorporeal creature doesn’t have a physical body. It is
immune to all nonmagical kinetic attacks. All energy attacks
and magical kinetic attacks deal half damage (50%) to it. An
incorporeal creature takes full damage from other incorporeal
creatures and effects, as well as from all force effects. Corporeal
spells and effects that do not cause damage have only a 50%
chance of affecting an incorporeal creature. An incorporeal
creature is immune to critical hits.
If I remember right you all have laser pistols, or even heavy laser guns.

Boreal Typhon |

Hold up
Incorporeal has changed!
Incorporeal
An incorporeal creature doesn’t have a physical body. It is
immune to all nonmagical kinetic attacks. All energy attacks
and magical kinetic attacks deal half damage (50%) to it. An
incorporeal creature takes full damage from other incorporeal
creatures and effects, as well as from all force effects. Corporeal
spells and effects that do not cause damage have only a 50%
chance of affecting an incorporeal creature. An incorporeal
creature is immune to critical hits.

EH-RK |

EH has a tac pistol which is kinetic...but yes we should have the means to damage the thing.

Boreal Typhon |

Well, Eric didn't know it was incorporeal...and we can harm the thing if we do other than physical damage. IE Arc Emitter does Electrical damage. Also, non physical damage grenades would be helpful here.
Arc emitter, tactical 2 750 1d4 E 15 ft. — 20 charges 4 1 Blast, stun, unwieldy
It's 4 Bulk.
Arc Emitter (Advanced, Tactical)
Arc emitters discharge a cone of electrical energy that can
damage and stun anyone within its area. Advanced arc emitters
can be used at a longer range and are used by military forces
to stun and subdue groups of enemies.
** spoiler omitted **
** spoiler omitted **...
Nope, I was wrong too.
It is usage 4, bulk 1. Pg 176.
And my azimuth laser artillery does 1d10

Dame Tannhäuser |

I might have Mysticism, Foxy never responded on whether I can switch Diplomacy out for it.

EH-RK |

Well, has Allison been using the Laser?
GM, IF Allison has been using the Laser and not the Tactical Pistol THEN Eric would have supercharged that instead. If she's instead been using the Pistol and not the Laser then he would have Supercharged that.
Basically what I'm saying is that IC Eric would "improve" whichever weapon was most available, and that he knew Allison used, for him to improve.

GM Niles |

And its all a moot point atm since we are waiting on Rysky to post
Also, if Rysky took Plasma Sheathe then she deals fire damage in melee, so that's good.

Dame Tannhäuser |

I took Stellar Rush (which also gives me a fire damage option), fighting Akatas I didn’t think switching my damage to fire would be all that useful at this point.

Foxy Quickpaw |
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I might have Mysticism, Foxy never responded on whether I can switch Diplomacy out for it.
Did you use your diplomacy already? If not you can exchange it. Also, you got a new level. You have for sure not used the skills from that. Worst case you shift those around.

Dame Tannhäuser |

Yay! Thankies!