GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

Loot Log
Sunrise Maiden
Sledgehammer


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Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Meh, its all bulk nowadays!


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

The grenades are fine. But I have two heavy weapons, a two handed weapon, heavy armor...


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

I only saw the reaction cannon on your sheet...


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I need to update it.
My sheet is glitching badly.
I have the artillery laser from the club


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca can technically use the grenades... if we think that our dear little doctor should be trusted with high explosives, given his, er, combat readiness, for lack of a better word.


Kitsune Game Master
AP Book wrote:

The PCs should reach 2nd level

while exploring the Acreon, and
they should be 2nd level before
venturing onto the Drift Rock.

One level up to two please.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Yay!

+1 BAB
+1 Fortitude
+1 Will

+1 Perception
+1 Culture
+1 (since Tannhäuser isn't all that diplomatic can I switch this one to Mysticism?)

+7 Stamina
+7 HP

Stellar Revelation: Should I take Stellar Rush or Gravity Hold?


M Nerd 1/Geek 2

You actually get options. I get to pick a new feat -_-


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Feats fun :3


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I really am not sure what combat feat to pick though


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Woo! Manteca's gonna learn computers!

Also, I don't have a lot of bandwidth for posting the next couple of days - crazy busy at work and trying to crunch to meet a deadline, but wanted to pop in and let y'all know.


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Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

This website issue is making my life difficult.

Technomancer 2
+1 BAB
+6 SP total=12
+5 HP total=14
+1 Will Save
8 Skill Points
ACROBATICS* (DEX) +3, COMPUTERS (INT) +9, CULTURE (INT) +9, ENGINEERING (INT) +9, LIFE SCIENCE (INT) +9, MEDICINE (INT) +9, MYSTICISM (WIS) +5, PHYSICAL SCIENCE (INT) +10

Magic Hack: Spell Countermeasures (Ex)
You gain a +2 bonus to saving throws against spells and
other magical effects.

New Spells
0: Mending
1: Comprehend Languages

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

OP 2.
+6 HP
+7 SP
10+2 skills
+Evasion
+Uncanny Mobility
+1 BAB
+1 Ref
+1 Will


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Combat feat suggestions are now open for Boreal


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Step Up is always useful if you're up against ranged or mage-types - try to maximize the area that you control as you're fighting them. Step Up and Strike is also handy in that you get increased movement and can begin to set up flanks when they retreat.

Manteca's planning on taking Get 'Em so everyone can hit more, btw.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

I'd suggest taking ranged combat feats honestly.

Boreal is the only one who can handle heavy weapons, I say use em and lay down massive amounts of firepower.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Then I should not have gone blits soldier.
I will think on this


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

What's wrong with being a generalist?


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Aah. I thought you meant focus on. Not dabble.

Grand Lodge

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One of my IRL players has a blitz soldier skittermander... so he's got the heavy weaponry that they've been stripping from the enemies, as well as a tactical pike (to get the AOOs)... and a tendency to throw grenades.

So yes, skittermanders are exactly as maniacal as you would fear them to be.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Personally, I tend to avoid focusing on anything specifically(combat wise) when I make characters. I like to be able to do lots of things...

@Jelloarm that sounds like hellafun to play.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I fell into the trap of over diversifying in pathfinder before.
I am note sure how well it plays out in starfinder.
The maths is a lot more constrained so it might work out alright.

One of my major concerns is leaving only one primary front liner seems like a surefire way to get that front liner killed.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

What penalties are bite victim save failure people currently taking?


Kitsune Game Master

still none.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Most of our humanoid combat has been primarily ranged in nature...

I think alot of SF combat is gonna be ranged in nature. The only melee combat has been with the akatas, and we can still shoot those.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Ok, We only start taking penalties 'tomorrow' right?

Grand Lodge

Manteca levelled. Also realized that I wasn't using the Shirren HP or con bonus for HP or SP, so fixed those. Level 2 bonuses:

+6 HP, +7 sp

+1 BAB, Ref, Will

Get 'Em! Improvisation


Kitsune Game Master

Does that improving weapon make it magic? And which weapon is improved now?


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Allison's pistol. And...I dunno.

This is the text of the spell

You supercharge the target weapon. If the weapon’s next
attack hits (provided it is made before the end of the next
round), the attack deals 4d6 additional damage if the weapon
is a single target attack or 2d6 additional damage if the
weapon attacks all creatures in an area. This bonus damage is
of the same type as the weapon’s normal damage.

From that...I'd argue no the weapon is not magical since the damage type stays the same.


Kitsune Game Master

Well, then that is wasted. Because incorporeal.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Who can actually hurt this thing?
I can't.
Can Tannhauser?
What about Manteca, EH-RK and Allison
I don't think anyone is really capable of doing any damage to it


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Also, is the weapon you found earlier that is marked as 4 bulk a tactical arc emitter? I have that as a 2 bulk long arm


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Well, Eric didn't know it was incorporeal...and we can harm the thing if we do other than physical damage. IE Arc Emitter does Electrical damage. Also, non physical damage grenades would be helpful here.

Arc emitter, tactical 2 750 1d4 E 15 ft. — 20 charges 4 1 Blast, stun, unwieldy

It's 4 Bulk.

Arc Emitter (Advanced, Tactical)
Arc emitters discharge a cone of electrical energy that can
damage and stun anyone within its area. Advanced arc emitters
can be used at a longer range and are used by military forces
to stun and subdue groups of enemies.

Unwieldy:

Weapons with the unwieldy special property are large and
awkward, can’t be fired without cooling down first, or are
otherwise difficult to use with repeated attacks. You can’t use
an unwieldy weapon as part of a full attack (or any other action
in which you could make multiple attacks), you can’t attack with
it more than once per round, and you can’t use it to make an
attack of opportunity.

Blast:

This weapon fires in a cone that extends only to its first range
increment. You can’t use it to attack creatures beyond that range.
For each attack you make with a weapon with the blast
special property, roll one attack against each target in the cone,
starting with those closest to you. Each attack takes a –2 penalty
in addition to other penalties, such as the penalty to all attacks
during a full attack. Roll damage only once for all targets. If you
roll one or more critical hits, roll the extra critical damage only
once (or any other special effects on a critical hit that require you to roll) and apply it to each creature against which you score a
critical hit. You can’t avoid shooting at allies in the cone, nor can you shoot any creature more than once.
Attacks with blast weapons ignore concealment. A blast
weapon doesn’t benefit from feats or abilities that increase the
damage of a single attack (such as the operative’s trick attack).
Ammunition for blast weapons is designed for blast attacks, so
you spend the usage amount only once for each cone of attacks

Basically its a 1d4 damage cone


Kitsune Game Master

An incorporeal creature doesn’t have a physical body. It is
immune to all nonmagical kinetic attacks. All energy attacks
and magical kinetic attacks deal half damage (50%) to it. An
incorporeal creature takes full damage from other incorporeal
creatures and effects, as well as from all force effects. Corporeal
spells and effects that do not cause damage have only a 50%
chance of affecting an incorporeal creature. An incorporeal
creature is immune to critical hits.

If I remember right you all have laser pistols, or even heavy laser guns.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Hold up
Incorporeal has changed!

CRB Pg264 wrote:

Incorporeal

An incorporeal creature doesn’t have a physical body. It is
immune to all nonmagical kinetic attacks. All energy attacks
and magical kinetic attacks deal half damage (50%) to it
. An
incorporeal creature takes full damage from other incorporeal
creatures and effects, as well as from all force effects. Corporeal
spells and effects that do not cause damage have only a 50%
chance of affecting an incorporeal creature. An incorporeal
creature is immune to critical hits.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

EH has a tac pistol which is kinetic...but yes we should have the means to damage the thing.


Encounter Map

LOL we are all literally posting over each other the same info.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4
EH-RK wrote:

Well, Eric didn't know it was incorporeal...and we can harm the thing if we do other than physical damage. IE Arc Emitter does Electrical damage. Also, non physical damage grenades would be helpful here.

Arc emitter, tactical 2 750 1d4 E 15 ft. — 20 charges 4 1 Blast, stun, unwieldy

It's 4 Bulk.

Arc Emitter (Advanced, Tactical)
Arc emitters discharge a cone of electrical energy that can
damage and stun anyone within its area. Advanced arc emitters
can be used at a longer range and are used by military forces
to stun and subdue groups of enemies.
** spoiler omitted **
** spoiler omitted **...

Nope, I was wrong too.

It is usage 4, bulk 1. Pg 176.

And my azimuth laser artillery does 1d10

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Yes, we all got laser pistols from the dead mooks, which I'm carrying and have been handing out to any who wants one.

Has someone told us IC that it is incorporeal and we should use lasers now?


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

The grenade does 1d8. It is guaranteed damage which is good.
I do 1d10 with the heavy laser.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Nobody has made the dc12 mystic check


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

I might have Mysticism, Foxy never responded on whether I can switch Diplomacy out for it.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I am sure you can. She said we could replace skills we never use for computers... So I don't see why not :P.
Especially if it stops a TPK


Kitsune Game Master

Incorporeal is a thing that is not too hard to guess, I think. Latest with the first shot. But in game noone has made that first shot and no one has told which weapon is improved.

But still no one has made the mysticism check.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Well, has Allison been using the Laser?

GM, IF Allison has been using the Laser and not the Tactical Pistol THEN Eric would have supercharged that instead. If she's instead been using the Pistol and not the Laser then he would have Supercharged that.

Basically what I'm saying is that IC Eric would "improve" whichever weapon was most available, and that he knew Allison used, for him to improve.


Encounter Map

And its all a moot point atm since we are waiting on Rysky to post

Also, if Rysky took Plasma Sheathe then she deals fire damage in melee, so that's good.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

I took Stellar Rush (which also gives me a fire damage option), fighting Akatas I didn’t think switching my damage to fire would be all that useful at this point.


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Kitsune Game Master
Dame Tannhäuser wrote:
I might have Mysticism, Foxy never responded on whether I can switch Diplomacy out for it.

Did you use your diplomacy already? If not you can exchange it. Also, you got a new level. You have for sure not used the skills from that. Worst case you shift those around.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Yay! Thankies!


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F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

"FIRING MA LAZOR"
-Manteca

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