GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

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Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

Right-o. I think the datajack is optional? Important verbiage here (emphasis mine):

Custom Rig wrote:
...can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally)...

I read that as datajack is optional. Is there any additional cost besides the datajack? I'm not seeing anything else. Sorry if I wasn't clear.

I can always go with an armor augmentation as well, and come back to this later (especially if the datajack is necessary, as I won't have the credits). Though I'm also assuming that the armor augmentation custom rig is free.


Kitsune Game Master

You can operate that thing with your hands. You don't need the direct line into your brain.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Morning


Kitsune Game Master

Good morning.

About that rigging (now that I'm awake and don't see thieves tools in front of my mind's eyes). Of course you can control that thing with all kinds of physical input. But the following activation phrases are forbidden: Siri, Alexa, OkGoogle.

But it might become really tedious to order your drone around with commands you have to give physically. A simple "Go over there and spy out the room" or "shoot that guy" might be no problem. But if you take over full control of the drone, doing complex manoeuvers and or do some computers or engineering checks with it might get really complicated, slow and giving away your intentions to everyone around.

Also: Did everyone spend the 7 credits on the comm unit? Because life in the future will suck without.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

All armor comes with a comm unit apparently
I did buy another one anyway though

[EDIT] Hmm I read that somewhere I am sure but I cannot find it now. So good thing I did buy one


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Foxy, question time...

How do you rule this feat working:

Jet Dash
You are swift of foot and can make enormous leaps.

Benefit: When running, you move six times your land speed.
Whenever you jump, double the height and distance you can
jump. While running, you don’t gain the flat-footed condition.

Normal: You move four times your land speed and gain the
flat-footed condition while running.

I am mostly curious about the "double the height and distance you can
jump" bit of the text.
What exactly does this mean?

Then the next bit, in athletics it says you jump as part of a move action. Running is a full round action.

Do you rule that as meaning it is impossible to jump while running?

I would welcome any other input I can get on this as well


Kitsune Game Master

Jump
As part of a move action, you can use Athletics to horizontally
or vertically jump a distance no greater than your remaining
amount of movement. If you take a 10-foot [b]running start just
prior to the jump attempt[/run], the DC is equal to the number of
feet you are attempting to jump horizontally, or four times
the number of feet you are attempting to jump vertically.

Which is pretty straight forward.
Movement 30, Athletics 10. And in front of you the ledge of the building. Beyond the street which is 30 feet wide is the next building, that is the same height.

So you start with running 20 feet and jump with all your might. Your chances are bad, you roll a ten, which would be enough for two thirds the distance and don't make it. With a splat you end your life on the street below just before the street sweeper, that cleans up your remains before the driver can react.

Now your clever self takes the Jet Dash feat.
Same setting, same roll, but you now jump 40 feet, easily covering the distance.

As the distance is limited by your amount of movement it raises the question what your amount on movement is. You can jump as part of a move action... implies it's moving and you can also do a double move. So no more than 60 feet. Subtracting the 20 feet headstart that leaves 40 for the jump.

And no, jumping is no running in a straight line on not difficult terrain, so you don't get six times your movement for that.


Kitsune Game Master

Much more interesting would be to take a 40 feet headstart, jump, stop suddenly in mid air as your movement is used up and then plummet to your death again like Wile E. Coyote. Creating the signature dust cloud. And then getting run over by the street sweeper again.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

That means I am going to be spending money on leg augments.

I have a goal in mind of running at someone on the other side of a room and full on vaulting a small spaceship in the way.
I think it would be an utterly terrifying sight.

What height do you rule that you jump on a long jump?


Kitsune Game Master
Boreal Typhon wrote:
What height do you rule that you jump on a long jump?

None. You calculate the DC for the horizontal and vertical distance. Your jump is a parable going over the object. And I expect you to provide the formula for your jump giving the x,y of the start(1), the peak(2) and your landing(3). Distance is x3-x1 height is y2-y1. The DC to beat is the higher one of the two.

That is how you put the science into science fiction :P


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I can literally go into a full parabolic motion calc if you like.
Or we can use the legacy 3.5 rule that you jump 1/4 as high as you do long, which ties into vertical jump being 4x that of a horizontal jump of equal distance


Male Damasha Lashunta - Mystic (Xenowarden) 1 | EAC: 12; KAC: 13 | Hitpoints: 10; Stamina: 6 | F: +0, R: +1, W: +5 | Init: +1 | Perc: +7 | Speed 30ft |

Keep it simple. You never ever want to complicate things for the GM; they already have plenty to do and keep track of. :)

BTW, today I won't be able to post until this evening/night.


Foxy Quickpaw wrote:

About that rigging (now that I'm awake and don't see thieves tools in front of my mind's eyes). Of course you can control that thing with all kinds of physical input. But the following activation phrases are forbidden: Siri, Alexa, OkGoogle.

But it might become really tedious to order your drone around with commands you have to give physically. A simple "Go over there and spy out the room" or "shoot that guy" might be no problem. But if you take over full control of the drone, doing complex manoeuvers and or do some computers or engineering checks with it might get really complicated, slow and giving away your intentions to everyone around.

Gotcha, no Siri, Alexa, OKGoogle :)

I was leaning towards a cybernetic brain augmentation for the custom rig, with a datajack later when i can afford it. So, at first level, I'd be able to communicate with the drone to 2500 feet, use the rig as an MK I comm unit, and use it for mental engineering and computer checks, but not for physical checks, if I'm understanding correctly. Once I can afford the datalink, I could use it for silent, noncombat commands.

With action economy being what it is with the hover drone - the consensus is that if flying it takes up a move action every round and doesn't naturally hover - I'd like to keep the option to control the drone hands free in combat, hence the cybernetic augmentation questions.

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2
Fighting Chicken wrote:
Foxy Quickpaw wrote:
But the following activation phrases are forbidden: Siri, Alexa, OkGoogle.
Gotcha, no Siri, Alexa, OKGoogle :)

So especially none of this. ^_^


Kitsune Game Master
Boreal Typhon wrote:

I can literally go into a full parabolic motion calc if you like.

Or we can use the legacy 3.5 rule that you jump 1/4 as high as you do long, which ties into vertical jump being 4x that of a horizontal jump of equal distance

This is a special case of my rule where the DC for height and distance is equal. You can go with that whenever you can show that what you are jumping over is under your parable.

So if you tell that you jump over the aforementioned street where in the middle is large security drone hovering five feet above building level, then you can say, I'm jumping 40 feet which gives me 10 feet height and that covers the drone.

But if you want to jump over the shuttle which is 10 feet high and 20 feet long you'll have a hard time telling how high/far you have to jump without putting the parable over it.


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Kitsune Game Master
Fighting Chicken wrote:
I'm understanding correctly. Once I can afford the datalink, I could use it for silent, noncombat commands.

There is you. Your drone. And the rest of the world.

Your rig connects via secure protocol to your drone. Check
Your rig can be used as a hacking device for the rest of the world. Check (though I have no clue how that is done).

Now the question is, how you operate your custom rig. If you take it as brain augmentation I guess you'd use it directly via your brain. So with you and your drone everything is peachy.

If not going for the augmentation you have to use touch, voice, or whatever UI commands.

What the other stuff says in my opinion is just that you don't get the data jack for free, even if what a custom rig does pretty much sounds like it does the same. But I have to read up on augmentations later.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Hmkay, I think I get it.
So in the shuttle case, I need to beet dc40 to jump the height and only dc 20 to cover the distance so the dc is 40.

If I have Jet dash instead the dc's are effectively halved to 10 and 20 so the dc is 20.

Am I understanding your intention right?


Kitsune Game Master

Where do you get all that tech speak?

But be warned! I'll remember all these tech constructs and once you contradict yourself while fixing the core of your spaceship it will blow up in your face!

Just kidding


Kitsune Game Master
Boreal Typhon wrote:

Hmkay, I think I get it.

So in the shuttle case, I need to beet dc40 to jump the height and only dc 20 to cover the distance so the dc is 40.

If I have Jet dash instead the dc's are effectively halved to 10 and 20 so the dc is 20.

Am I understanding your intention right?

Nope. As the shuttle has the 10 ft height over the full length you put a parable over that like -0.02*(x^2)+12 which leads to 4x12 = 48 and the distance from where the parable cuts the y-axis with 49 so the DC is 49.

Or you go with -0.05*(x^2)+15 which is only 35 distance and 15 height for a DC of 60. But you can start jumping closer to the shuttle and land closer behind.

Both these parables go through x,y -10/10 10/10 which are the outer points of the shuttle you have to pass over.

I'm still struggling with coming up with the formula to calc the height/distance pair with the lowest DC, but so far my calculations lead to a parable that is open to the sky. Which is mathematically correct, but for my jump complete b%!#%~#*.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I see what you mean, treat it as a square and beat the corners.
That starts getting a bit complicated as you say to work out optimums.
Though I think the optimum would be to have the flattest parabola possible, as long as your delta_X is less than 4x delta_y at each corner.
This does of course ignore air resistance.
I will see what I can set up when I get home.


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)
Foxy Quickpaw wrote:
What the other stuff says in my opinion is just that you don't get the data jack for free, even if what a custom rig does pretty much sounds like it does the same. But I have to read up on augmentations later.

Yup, that's my reading too. I'll by buying a datajack later, when I've got the credits. I figure this has to limit the rig in some way. Maybe a -2 penalty to skill checks that need the rig to interface with other systems, like to open a locked door or to hack a computer workstation?

Foxy Quickpaw wrote:

Where do you get all that tech speak?

But be warned! I'll remember all these tech constructs and once you contradict yourself while fixing the core of your spaceship it will blow up in your face!

Just kidding

I hope there's no quiz! I don't have the slightest idea what Lolo is talking about :)

--------------

Next question: Let's say that my drone, T14, takes the Skill Synergy feat for the skills Engineering and Computers. My drone has an int of 8 a -1 ability mod for both of those skills. They are now considered class skills. However, T14 has no ranks in Engineering, because T14 doesn't have any Skill Units related to Engineering: they're spent on Acrobatics (bonus skill unit from chassis) Stealth (skill unit from Drone level 1) and Perception (skill unit from mod). That's OK though, because I can take control of the drone and use my skill ranks. As a first level mechanic, I have one rank in Engineering.

My question is how this all interacts. I've looked through the rules and not been able to find any wording. For the sake of argument, let's say that T14 has a manipulator arm, allowing it to use engineering to unlock a door. We come across a locked door, and fearing that door is rigged with explosives, I decide to use T14 to unlock it, as I can always build a T15 later, if my drone gets exploded. Would the check be made at:

#1) dice=1d20+1 (my rank in engineering, with no bonuses or penalties)
#2) dice=1d20+1-1+3 (my rank in engineering, drone's int mod, class skill bonus from T14's Skill Synergy feat)
#3) dice=1d20+1-1 (my rank in engineering, drone's int mod)

It won't come into play now, but it will define the direction of how I build my drone. If option #1 or #3 are correct, I'll probably not choose skill synergy this level, and focus on the stealth/combat applications of the drone, branching out into skills much later (level 11, when I can take the next Skill Unit mod).


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Kitsune Game Master

Jumping:

DC for jumping over a symetrical rectangle is

2*(y + sqrt((width/2)^2+height^2))


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Once you take jet dash you then drop the initial 2*


Kitsune Game Master
SCRB wrote:

Skill Unit (Ex) 1st Level

Choose one of the following skills: Acrobatics, Athletics,
Computers, Engineering, Perception, or Stealth. This is a class
skill for your drone, and it gains a number of ranks in the
chosen skill equal to your class level. Your drone can use this
skill when not under your direct control. You can change your
drone’s skill unit whenever you rebuild your drone from scratch.

Additionally, whenever you are directly controlling your drone,
it can use any of your skill ranks if you wish
, assuming it has the
appropriate tools to do so (a drone without manipulator arms
cannot use Engineering to disable a device, for example).

So you got one skill unit with acrobatics because of the hover drone extra which it has as many ranks in as you have mechanic levels. Check

With the appropriate tools it can use your ranks. And only the ranks. Which means ability mod and class bonus come from the drone.
So it is #2


Male Damasha Lashunta - Mystic (Xenowarden) 1 | EAC: 12; KAC: 13 | Hitpoints: 10; Stamina: 6 | F: +0, R: +1, W: +5 | Init: +1 | Perc: +7 | Speed 30ft |
Lolo Aeolo wrote:
Lolo grins, obviously pleased with herself. "I used a Homebright Brand oven, set to self-clean in a perpetual cycle!

LOL

People were wondering why I was laughing.

I could just see the ysoki explaining to Wraith what she had done.

Thanks for that. :)


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Thank you for taking me in, Foxy, will get to work finishing everything.

... also do you know how hard it is to find a Kasatha avatar?


Kitsune Game Master

It is only easier for Humans.

There are like two good androids, two good ratfolk you can take for Ysoki, and that's it. I really hope they at least throw in the iconics pretty soon.


Kitsune Game Master

Eoxians have a good avatar too :D


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal is a lizardfolk :P


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Slimmer pickings for the shirren. Clicking 'vermin' as type... 3 options, and two of them were 'piles of grubs in a man-shape' options. The other one looked like some Rovagug spawn.

Excited to see how the Good Doctor plays out as a Shirren!

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2
Soryn - lashunta mystic wrote:
Lolo Aeolo wrote:
Lolo grins, obviously pleased with herself. "I used a Homebright Brand oven, set to self-clean in a perpetual cycle!

LOL

People were wondering why I was laughing.

I could just see the ysoki explaining to Wraith what she had done.

Thanks for that. :)

Remember, there's that button in the top right-hand corner that looks like a + sign you can use to show your appreciation for a post that strikes you as likeable. =)

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2
Glitch__ wrote:

"I found out who she really is. She's ..." the small ysoki tries to tell before he coughs up blood and falls on his face - hit by another bullet from Allison.

Just looked something up for another game and found where your avatar is from. QUEEN ABROGAIL II of the Thrice Damned House of Thrune - form Cheliax :)

*teehee* I wanted to just address this quick. I'd actually prefer it if she had at least a hint of a smile, indicating a sardonic wit that doesn't take the world seriously.

BUT DO YOU KNOW HOW HARD IT IS TO FIND A FEMALE HUMAN THAT IS SMILING????

For some reason the current meta is trending that if you're smiling, people don't take you seriously.

They don't seem to get that a good hint-of-a-smile can be more serious than just a blank expression or an obtusely aggressive pout.

But at least she has tats over her eye which a universal sign for chromed up, so that's at least good. =)


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Ok, did a little outside-the-box thinking and found a temporary replacement for Dr. Imani. I'd rather see my posts formatted correctly with an imperfect picture than keep just seeing blocks of text.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

You know how hard it is to find one who doesn't make a duck face :P

But if you take your time you even get a smile. But with Allison one can easily imagine her raising one corner of her mouth. But the no nonsense face matches her. I imagine her getting a full smile not before full throttle with everyone else screaming for their life and the Ysoki for mercy for the power core.

Congrats on the Arthropod Avatar. And it is indeed better than only text. When you write just a line it is easily overlooked.

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Hey Mantica, I'm interested in your build.

I've been playing around with the Envoy class a bit, and I've got some random thoughts about it, so can we explore your build and get some knowledge from it?

Like, I see that you're playing a race that actually has a -2 to Cha, and you only have a 14 Cha. What is the theory behind that? One would assume that Cha should be maximized. (But, according to the internet, one would assume that the Envoy class is teh SUX! too, so what do I know? =p)

Also, you're going with medical Expert as the feat. What's the thinking there?

The Inspiring Boost, though, I totally get. That might be the best Class feature in the game. =)


Male Damasha Lashunta - Mystic (Xenowarden) 1 | EAC: 12; KAC: 13 | Hitpoints: 10; Stamina: 6 | F: +0, R: +1, W: +5 | Init: +1 | Perc: +7 | Speed 30ft |

OK, I bit the bullet and got me an avatar.

However, let it be know that this is under protest because that avatar is butt-ugly. :)


Kitsune Game Master
Soryn - lashunta mystic wrote:
However, let it be know that this is under protest because that avatar is butt-ugly. :)

How about taking the Sajan Gadadvara avatar. It is lacking the antennae but looks a bit like the male Lashunta race example pic.


Male Damasha Lashunta - Mystic (Xenowarden) 1 | EAC: 12; KAC: 13 | Hitpoints: 10; Stamina: 6 | F: +0, R: +1, W: +5 | Init: +1 | Perc: +7 | Speed 30ft |
Foxy Quickpaw wrote:
Soryn - lashunta mystic wrote:
However, let it be know that this is under protest because that avatar is butt-ugly. :)
How about taking the Sajan Gadadvara avatar. It is lacking the antennae but looks a bit like the male Lashunta race example pic.

I just searched for that and came up empty; any hints?

EDIT: you mean the iconic monk? No, he doesn't look like what I think of when I think of a lashunta. You (me too) are just stuck with this ugly avatar until new ones come out. :)


Kitsune Game Master

Hint in general for searching, or for finding Sajan Gadadvara as you still appear as butt ugly here ;)

I'm the high priest of searching on the infosphere :D. It is a mix of determination, patience and most importantly sheer luck. If you don't filter you find it on the third or fourth page.


Android Sage (1)

Great. Searching for the name doesn't work. It's on the third page.


Kitsune Game Master
Allison "Wraith" WhiteAngel wrote:
Soryn - lashunta mystic wrote:
Allison "Wraith" WhiteAngel wrote:
"You all were isolated? Shouldn't that make you a farmer or sumpin'?"

I'm not a farmer but am I sumpin'? Yeah, maybe.

Soryn smiled, "Well isolated just means that we were difficult to get to and our elders like to keep it that way but we do have contact with other lashunta."

He added, "There was an undercurrent of thought in the city-state that too much technology is not good for the soul but nothing too crazy."

He bluffed, "I mean I have seen computers and such and can find my way through the infosphere. Is that what it's called?"

He stopped for a response while he thought to himself, Only a few times and I never find what I'm looking for. It's all very frustrating because I never have the latest updates.

"Oh yeah, I've heard of you guys," she says, her comm beeping and booping politely. "So you do a lot of barn raising, yeah? You guys wear lots of white an' suspenders and hate telephones and have lots of sex with Harrison Ford.

So why'd you leave? You like the soft, soft comforts of the tech-tech too much? That's wiz.

An' it's called whatevs you wanna call it. 'sphere, 'net, 'cortex, 'wave, 'warez, 'space, 'bahn, 'space (again), 'way, 'ntion, 'sture, 'n-way, 'work, 'shun, 'dubs, 'eway, 'the village', 'munity, an' 'Ereal or 'Vreal, chummer."

Would you do me a favour and shorten the quotes to what you're actually answering too? We are too many talking at the same time to not quote. But It gets blown up and out of proportion pretty fast if you quote everything.

Soryn - lashunta mystic wrote:

...

He added, "There was an undercurrent of thought in the city-state that too much technology is not good for the soul but nothing too crazy."

He bluffed, "I mean I have seen computers and such and can find my way through the infosphere. Is that what it's called?"

Grand Lodge

Allison "Wraith" WhiteAngel wrote:

Hey Mantica, I'm interested in your build.

I've been playing around with the Envoy class a bit, and I've got some random thoughts about it, so can we explore your build and get some knowledge from it?

Like, I see that you're playing a race that actually has a -2 to Cha, and you only have a 14 Cha. What is the theory behind that? One would assume that Cha should be maximized. (But, according to the internet, one would assume that the Envoy class is teh SUX! too, so what do I know? =p)

Also, you're going with medical Expert as the feat. What's the thinking there?

The Inspiring Boost, though, I totally get. That might be the best Class feature in the game. =)

Sure! Always happy to spread some knowledge! :)

From a personal standpoint, I'm kind of a social player by nature, so I try to make sure all of my characters have some kind of social skill. In Pathfinder, my longest-running character is essentially a bard, so the leap to Space Bard was an easy one.

This is actually my third Envoy build at this point - I made a ysoki envoy (outlaw) for SFS that I thought was going to be my -701, but wound up sidelining him in favor of an operative, and then I made the lashunta precursor to our current build.

One thing that I was running into was that there's two relatively clear paths to create an envoy - you can make a buffer/support envoy, or a debuff envoy. I think maxing Cha is more important on a debuffer, but for a support character, your allies typically aren't making saves against your abilities, so having a high base stat is less essential, so I felt ok playing shirren for this one.

Medical Expert is part of the legacy of the last character - it was a better fit with the lashunta making random skills class skills, and having some extra points to float into Int. As far as the 'but really, why that feat' of it - That's a certain paranoia around the demarcation the rulebook makes about what is technology and what is magic. I'm willing to bet that now that tech makes such a prominent role in Starfinder that we're going to find a lot more anti-magic fields as a way to raise challenges - I'd rather be prepared when the mystic drops or a planet doesn't have magic than be caught off-guard, I guess.

And all those people who are anti-Envoy can sod right off. It's a support class and a minor skill monkey (I think Operative still gets the title for that) - it's job isn't to be awesome, it's job is to make everyone else even more awesome, and I think they're designed to do that exceedingly well.


Kitsune Game Master

I don't know how that plays out in the game, but the rulebook makes a big thing of the resolve points. And you get 2 instead of 4 by not maxing CHA. As you already played some I guess the resolve points are not that important then?

Grand Lodge

I've only had some low-level games, so resolve hasn't been a huge part of things yet - mostly just to stablize when someone goes down in a big fight. I'm definitely going to need to play more cautious with the doctor than I normally would - alot of hiding behind cover and going prone I imagine - but in the handful of games I've run, I think I've seen one character spend the resolve point to heal up? The characters I've seen use it are the melee fighters and the people who attract and soak up the ranged damage.

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Just to follow up, what path are you taking for your "buffer" envoy? You are talking about what Improvs to take, yeah?


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Sorry it's taken me so long! Work has been hectic this week >_<

Grand Lodge

Yeah! The original character concept was going to be taking the Phrenic Adept archetype, but I don't think that will work as well with the current build.

I guess I see a few forks, looking closely at the improvs:

Secondary Healer - keeps the team up and moving, unimpaired - like a de-debuffer:

  • Don't Quit
  • Focus
  • Quick Inspiring Boost
  • Clever Improvisations
  • Desperate Defense

THat list gets me through level 10, and then some focus on more 'stat-buffiness' would come, just cuz then you're out of new improvs to add.

Other buff fork is the Multiplier - basically give people who need them most bonuses and actions. This tends to be how I play my support characters, and it's freakin' awesome.

  • Get 'Em
  • Hurry
  • Improved Get 'Em
  • Clever Improvisations
  • Improved Hurry

One that you could go that would NOT work for the doctor (stats aren't aligned enough) is a combat-heavy envoy - really in the thick of things, possibly getting some weapon proficiencies to have heavy weapons:

  • Get 'Em
  • Clever Feint
  • Universal Expression
  • Clever Attack
  • Improved Get 'Em
  • Expert Attack

I can see that last list being especially good for landing important blows where they're needed the most - pop up a 'Get 'Em as a move, then fire an expert attack with a rocket? Or the Feint/Get'Em boost so all your allies can really hammer an enemy.

So I'm probably going to stick with one of the first two courses, but a lot of it will depend on how heal-happy we make our mystic act :)


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)
Soryn - lashunta mystic wrote:
Thanks for that. :)

You're welcome! I play a lot of angsty characters, for some reason. Lolo ain't one of them.


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

Alright, I think I've got everything worked out with the character sheet.

Hover drone is largely a scout/ranged support right now. As I level, T14 will get a little more utility, and a bit better with a weapon.


Kitsune Game Master

Sorry. I wanted that up and running 6 hours earlier, but life threw itself in the way.

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