
Dame Tannhäuser |

Yay!

Dame Tannhäuser |

^w^
Happy to help.

Lolo Aeolo |

All guns come with a full clip.
Huh, I missed that. Means Lolo and the drone have got another 60 bullets!

Dame Tannhäuser |

Woohoo!

Lolo Aeolo |

First the Acreon is out in space. And you have no com system that works beyond planetary level.
So the Armada is not really part of Absalom Station but runs on a different communications system? Or are there no Acreon ships at the Armada? I'm confused.
And even if you had you still needed some kind of console on the computer.
One can't hack a computer through the internet, or whatever version of that SF has?
Also the ship's computer is probably not even close to tier 5
Good to know...
I just chose a half-way point, but truth is, I don't think Lolo can hack a tier 1 root directory (DC 37 if I read the rules right). Which seems a little silly. Either way, I knew it wasn't possible, which is why I wrote her as failed. I just figured she'd try it and so I wrote it. I'll make sure to ask for rules clarification if I think it is needed.

Foxy Quickpaw |
1 person marked this as a favorite. |

Ok. The station is just that: A station. There are ships docked to that. Like Planes to an airport. They come and go.
Then there is the armada. That are ships that are just around because they want to be close or because they use the station as homing beacon for their travels. Like the Dust Runner. This is an impressive belt of ships. Think like the rings of Saturn Just both on a smaller scale.
Then there is the Acreon. It's no type, but the name of a simgle ship that is quarantined quite the distance away from the station and way beyond the armada.
As for hacking. If you get access to the net the computer is in you get to try to hack it. But a ship is an autonomous system. There is no need to be online. And everyone who know even the least bit about security would keep the communication devices strictly separated from everything related to the ship.
And a console you need is not necessarily a hardware. Telnet to get access and a prompt is just fine. But even for that you need the hardware on your side and some kind of connection. And for the adventure not being played from the couch most computers of interest are not on the infosphere.

Dame Tannhäuser |

The Infosphere is basically the internet, it's planetary based, so you can't use Absalom Station's to connect and view porn sites on Akiton's Infosphere.

Dame Tannhäuser |

*nods*

Foxy Quickpaw |

'He'll sell us out,' she warns silently along the link. 'Now he's spewing wordstuff an' I still ain't heard a word about coin. -This- is why you don't do jobs for people who ain't family and haven't paid up front.'
But the gang seemed well-off, so a blank check to go raid and pillage them seemed alright...for now.
He, Captain Serissi, is afraid YOU are going to sell HIM out as you're just after coin that he - and the Hardscrabble Collective - doesn't have, but Astral Extraction has s~$%loads of.

Dame Tannhäuser |

Yeah I was scratching my head about her thoughts.

Dame Tannhäuser |

Foxy Quickpaw wrote:If you search for porn on the Infosphere it is probably a lot like BBC animal documentary with all the species around. Just with more close ups :PWhat with all that xenobiology, the possibilities are endless...
"I... I thought it was a cooking show!! Oh god!!"
That comes after.

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Ooooooooooooooooooh.
Ya, I miss read that "she" as "He" meaning that -I- thought that he would sell us out.
Meh. I stand by my post. I assume that he's just worried about us selling him out because he wants to sell us out first. Wraith would of course assume that they aren't paying us because they don't want to part with their phat stacks of credits because...they're a greedy corporation. XD

Dame Tannhäuser |

No worries :3

Dame Tannhäuser |

This is probably not going to end well.

Soryn - lashunta mystic |

Hey GM (and players):
I'm sorry but I'm just not feeling this game.
My reasons are my own of course and different people enjoy different things in PBPs.
However, I feel there are just too many PCs to make a coherent team. Someone is somehow left behind at every scene as one or two players just take off on their own (no fault of theirs if the others can't keep up).
I think this is only going to get worse when it comes time for spaceship combat.
Maybe it's just me but I find that smaller groups (4-5 PCs) just gel better and provide for a better RPing experience.
The speed of the game also doesn't help me. And I post at least a couple of times a day. But last Friday I was off the boards for approx. 12 hours and I come home to 30+ posts, which is a bit too much to catch up to.
I am also having a hard time contributing because I am currently GMing the AP so any 'aha moments' may have been 'forced'.
Thanks for letting me play but I am going to respectfully bow out.
Sorry for any inconvenience this may have caused and you may of course do whatever is best for your story with Soryn.
You all have a great time!

Foxy Quickpaw |

Hey GM (and players):
I'm sorry but I'm just not feeling this game.
My reasons are my own of course and different people enjoy different things in PBPs.
However, I feel there are just too many PCs to make a coherent team. Someone is somehow left behind at every scene as one or two players just take off on their own (no fault of theirs if the others can't keep up).
I think this is only going to get worse when it comes time for spaceship combat.
Maybe it's just me but I find that smaller groups (4-5 PCs) just gel better and provide for a better RPing experience.
The speed of the game also doesn't help me. And I post at least a couple of times a day. But last Friday I was off the boards for approx. 12 hours and I come home to 30+ posts, which is a bit too much to catch up to.
I am also having a hard time contributing because I am currently GMing the AP so any 'aha moments' may have been 'forced'.
Thanks for letting me play but I am going to respectfully bow out.
Sorry for any inconvenience this may have caused and you may of course do whatever is best for your story with Soryn.
You all have a great time!
Was worth a try. Sorry that it wasn't fun for you.

EH-RK |

Decide unilaterally to begin combat without allowing anyone else time/opportunity to post.

Foxy Quickpaw |

To be fair. I asked Boreal to start the encounter, to get it going. It was clear that there would not be many words, as that is along her character.
But if you'd like another approach for encounters feel free to discuss that in game. You met like four hours ago. If you prefer a more logical approach to such things you have to set the outlines for that between the characters.
But a long as you don't decide on a preferred method or person of your party who will start making contact, it is the first one to step up who decides the method. So far there is no in game reason for Boreal to ask for permission first.

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Fabian Benavente |

Just looking at it from the outside...
I think the issue may not be so much that Boreal started a fight unilaterally (which can be an issue in and of itself) so much as the fact that two rounds of combat were completed with only input from two players (Boreal and Manteca).
You would usually see the start of combat by one player (unilateral or not) and then allow the other PCs to provide input.
Otherwise, this becomes more like a roll20 game where everyone has to be online all the time for fear of missing out on the action.
Since that's not the case in PBPs, you end up with a game where the player who's most often online (and can post) leading the group and making decisions without much input from others.

EH-RK |

Why'd it have to be Boreal that "gets it going"? I'm not really understanding why it had to be a fight versus someone sneaking in versus someone hacking the list to add our names versus someone talking us into the club versus any number of other outcomes.
RE: an "in game reason" for unilateral action there doesn't need to be, its well established PBP etiquette to post something along the lines of
"Boreal begins to walk towards the bouncers, her shoulders indicate that she's pissed and spoiling for a fight."
See how that action is both pushing the action forward AND allowing for someone else to intervene, because if we were around a table that's exactly what would happen.
It's not about roleplaying. It's about etiquette and respecting the agency of everyone around the virtual table.

Foxy Quickpaw |

Why'd it have to be Boreal that "gets it going"? I'm not really understanding why it had to be a fight versus someone sneaking in versus someone hacking the list to add our names versus someone talking us into the club versus any number of other outcomes.
Could have been anyone who were around. Just of her I knew.
RE: an "in game reason" for unilateral action there doesn't need to be, its well established PBP etiquette to post something along the lines of
"Boreal begins to walk towards the bouncers, her shoulders indicate that she's pissed and spoiling for a fight."
It's a good technique. I'll remember that. As for well established: That hadn't come up in the games I'm playing so far. But in retrospect I offered quite some opportunities to complain about. You're just the first to bring it up.

GM Niles |

There are two excellent posts by some guys on the forums regarding PBP etiquette. I've played with both of them over the years and they are masterful GMs and players.
Seriously though, they are so good they are stickied over in Online Campaigns General Discussion.

EH-RK |

Instead of just grousing about it, I'll explain how I handle it in my own games.
Two ways
1) The "Rule of Two" if any two of my players agree with a certain action thats the one I resolve as GM. So, in the aforementioned instance it would have went something like this
A) Boreal takes a step forward, intent on bashing some skulls.
B) Manteca tells the bouncers Best to let us in. Wouldn't want you to get hurt (Maybe rolls an intimidate check? or something like that)
That's 2 players showing they agree on the action of smacking the bouncers around.
2) A Time Limit. I pop in OOC with a time limit on when I'll be resolving said action. So, in the aforementioned instance it would have went something like this
A) Boreal takes a step forward, intent on bashing some skulls.
B) The GM chimes in Ok guys, Boreal wants to smack the Bouncers around. You guys have X hours and then I'll be resolving
I typically use the "Rule of Two" in most cases, but in that case I probably would have used the Time Limit to gather a little bit more consensus.

Foxy Quickpaw |

Ok. Problem here. You're about to walk into the hornets nest so to say. But the hornets are hiding in the corners of a club full of normal customers of a club. You'll face like 100 to 200 people in there.
Lolo is in and no one noticed. You could probably all go in now and not draw much attention. All but Boreal. Fully armed with heavy gear allows no sneaky thing. Also if she is in the lead, the problem with all the people will probably be easily solved. Just don't stand in the door after she fired a few rounds into the ceiling.
If you like another approach someone else should take the lead in this. I have no preference here, but once the panic ensues there is no going back.