GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

Loot Log
Sunrise Maiden
Sledgehammer


551 to 600 of 1,417 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I would be happy


Kitsune Game Master

Hello Foxy Typhon.

That depends. Is Allison also gone for good?


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I wasn't answering for you. Just saying I wouldn't mind


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

She hasn't posted in any alias for a few weeks, and hasn't responded to my PMs. Either way, its bad form.


Kitsune Game Master

I wrote a PM too yesterday and haven't gotten a response so far. Are we going to look for something specific when we open up recruitment? Or does anyone know someone who might be interested?


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

I don't know anyone specifically. I'd say open it up.

We are specifically looking for someone to fill a role opened up by our losses including

1) A pilot
2) A ranged damage dealer **!!**
3) a healer type

It doesn't have to be all three, but some combination would fit in nicely with our group of

1) Melee soldier (Gunner)
2) Melee solarian (Gunner)
3) Technomancer who is almost useless inside combat (Pilot, Science Officer, Engineer)
4) Medical Doctor Envoy (Captain)

Most importantly though, we need someone who isn't afraid to push us along in posting.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I am telling a friend about the gap


1 person marked this as a favorite.

*cough cough* heard there might be a vacancy. I just flew in from the drift and boy are my arms tired.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

I'm cool with Sean if the rest of you are. His posting rate is solid, and he's been on the board a few years now.

Sean what are you looking at playing?


Thanks!

From above it looks like you need a ranged damaged dealer and a pilot. So I was thinking of taking a mechanic. I'll have to build him first to see which role he can fill best. But I think I can manage ranged and pilot cos I was thinking of taking the pilot background.

This is basically my excuse to play Rocket Raccoon here :)

But if that's not your thing I can make him less rocket raccon and more something else. There are some great race choices I wanna check out in the alien archive if they're allowed. I'll look over everything tonight.

A mystic Star Shaman or Xenodruid is also appealing. But yeah gimme a couple hours to read over them and will let you know which concept sticks.


Kitsune Game Master
EH-RK wrote:
That's 2 for leaving in the Sunrise and docking with the Acreon, getting our crap and bailing on this Rock Also, Loot log updated. I'm gonna assume we gather up all the crap we found and put it in the Sunrise Maiden.

You won't get off that easy :D


Sorry guys. Just taking me a little while to make this charcater manually since Herolab doesnt have SF capability and PCgen was giving me issues. Just busy buying Equipment and then have to make an alias. So should be done soon. Playing a Ysoki Mechanic Mercenary.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Please let it be a ranged combat dealer with ranks in computers and piloting.

Exocortex or Drone?


He's got a Heavy Weapon and a drone. Gonna outfit the drone with a heavy weapon asap as well. Computers and Piloting both sit at 9 ranks. Does that help?

Sorta building him fast so that I can get into the game. Hope I don't miss out on anything in the build.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Personally. And this is just me...but a long range expert with an Exocortex seems pretty awesome.

Also, did you take both Longarm Proficiency AND Heavy Weapon Proficiency?


I spent the last hour and a half formatting my character sheet to put in my profile and it didn't save it! Ugh, pulling my hair out. Sigh.

I think I only get one feat at first level so took Lonarm Prof for now. Next will be Heavy and will have to beef up my Str.

But it's only a -2 to fire it so it's not too bad.


Kitsune Game Master

Ok, Ysoki Mechanic was my first choice too as a Starfinder Character. I got him at Engineering 13 and computer 11 at level 1. But he wasn't too good for combat.

I'm looking forward to see your Ysoki statted out.

Though I half expected you to come as kind of Obi Wan Kenobi with that avatar ;)


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Umm. Having computers and engineering while being useless in combat is a role already taken thank you. =)


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

I didn't say useless. Just not taken the weapon proficiencies that are needed for the big guns, that are not part of the class. With a stealth drone that can shoot to, he'd carry his weight.

Grand Lodge

Edited because I failed my Int check for reading comprehension - thought you'd gone exp instead of drone


Male Ysoki Mechanic 3 Mercenary | SP 21/21 | HP 20/20 | Init +3 | EAC 15, KAC 16 | AC vs CM 24 | Fort +3, Ref +6, Will +1 | Perc +6
Foxy Quickpaw wrote:

Ok, Ysoki Mechanic was my first choice too as a Starfinder Character. I got him at Engineering 13 and computer 11 at level 1. But he wasn't too good for combat.

I'm looking forward to see your Ysoki statted out.

Though I half expected you to come as kind of Obi Wan Kenobi with that avatar ;)

Well not so much of an Obi Wan, more like a down on his luck merc with 6 shells of ammo left and a battle droid looking for work. ;)

He's got skills and should be alright for combat especially in another level. He's statted out hope I didn't miss anything.

Still need to type out the droid stats though.


Male Ysoki Mechanic 3 Mercenary | SP 21/21 | HP 20/20 | Init +3 | EAC 15, KAC 16 | AC vs CM 24 | Fort +3, Ref +6, Will +1 | Perc +6

It's after 1am here so gonna hit the sack. Just double check my character and I should be ready to post in the morning, which will probably be later for some of you guys.


Kitsune Game Master

Your profile is missing out on the attributes and your attack modifiers. Also, I don't think that we will make it back to Absalom Station today. So there is no hurry.


Male Ysoki Mechanic 3 Mercenary | SP 21/21 | HP 20/20 | Init +3 | EAC 15, KAC 16 | AC vs CM 24 | Fort +3, Ref +6, Will +1 | Perc +6

My Attack Modifiers are under Offence on my sheet.

Speed 20 ft.
Melee +3
Ranged +5
Thrown +3

Reaction Cannon, Light
Level 1
Attack +3
Damage1d10+3 Penetrating
Range 90ft
Ammo/Usage 6 rounds

Attributes?

I did realise that for my drone I didn't have enough cash to buy him a weapon. So for now he has a broken longarm that sorta exploded that he's got attached to him.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

There is an option to introduce him sooner... If the maiden has a med suite we could go all 'passengers'


Kitsune Game Master

Gunnery Check = 1d20 + the gunner’s base attack bonus
or the gunner’s ranks in the Piloting skill + the gunner’s
Dexterity modifier + bonuses from computer systems
+ bonuses from the captain and science officers +
range penalty

I guess piloting is the new perception. You don't have it, you're going to die. Horribly. Suffocating in vacuum. Shooting at +4 while your enemies are shooting at +12 is just a disaster waiting to happen.

Someone else going to do something? There are more gunner seats available for example. The Sunrise Maiden has a gun in every direction in addition to the turret taken by Boreal.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

It is that thing about a melee soldier having sweet blue all to do in starship combat.

As a gunner you don't need piloting, you can use BAB, so a soldier with dex can do it quite well.

Tannhauser and I have the same issue, we wen't strength based which makes us crappy in starship combat


Kitsune Game Master

Hi there.
I'm looking through the games and I'm just wondering - Are we doing this starship stuff right? I mean, besides me making simply a two part round out of it, it still takes like forever to get through a fight.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

You are doing it right I believe. Because we have unoptomised gunners we are missing more than we should.


Question: Do you want to keep Allion on board as a GM PC, or not. Because if not, now would be the opportunity for her to reasonably leave.


Kitsune Game Master

Also Boomer could come around now. Want a introduction through the Starfinder Shirren or want to introduce yourself to the group?


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

I'm ok with her leaving. EH-RK could pick up the piloting duties, as could Boomer


Male Ysoki Mechanic 3 Mercenary | SP 21/21 | HP 20/20 | Init +3 | EAC 15, KAC 16 | AC vs CM 24 | Fort +3, Ref +6, Will +1 | Perc +6

I think maybe an introduction would be more natural. Don't want to seem like a groupie :)

Also my Piloting is now at 12.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

I'm working on apost that could include you Boomer.

Basically, the sunrise maiden was damaged and could use some repairs. Eric was once a lab technician that assisted repairs on software upgrades for craft...he met Boomer while Boomer was between jobs moonlighting as an engineer.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Ok, so a couple things.

Firstly, loot listed as "Equipment" sells at 10% of value. So it BEHOOVES us to claim whatever we can since we lose 90% of its value when it is sold. Please take a look at the Loot list and claim whatever you want. You can post about it here or edit the loot log.

We do have a substantial amount of nonequipment related loot which sells at 100% of whatever listed value is. (NoQual Fragments, Trade Goods, Art)

As it stands, we have about 8000 credits worth of things to sell. So divided by 5 that's 1600 credits each. We also have 800UPB for crafting.

Eric claimed a few items. Static Arc Pistol, Engineers Toolkit, Freebooter Armor, Spell Ampx2 (Lesser Restoration), Clear Spindle Aeon Stone


Male Ysoki Mechanic 3 Mercenary | SP 21/21 | HP 20/20 | Init +3 | EAC 15, KAC 16 | AC vs CM 24 | Fort +3, Ref +6, Will +1 | Perc +6

Cool cool.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Not much for Manteca to grab, but did make my claiming of an azimuth laser pistol canon. Also, I'll use the UPBs to make some knockout drugs or anti toxins or whatever we decide is going to be the most helpful.


1 person marked this as a favorite.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

LOOT Distribution. Please take note.

Total Value of All Sold LOOT: 7920 Credits/5= 1584 Credits per member

Boreal: Somewhere on your sheet mark down 2 Incendiary Grenades, 2 Shock Grenades, Tactical Arc Emitter
Manteca: Somewhere on your sheet mark down 800UPB, Azimuth Laser Pistol
EH-RK: Somewhere on your sheet mark down Clear Spindle Aeon Stone, Static Arc Pistol, Spell Amp (Lesser Restoration)x2, Freebooter Armor, Engineers Tool Kit


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

What do we need equipment wise moving forward? I don't mind taking a bit less money if someone has their eye on something they can't quite afford.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

I'm going to get a MK I Personal enhancement - I'm thinking either a dex boost to improve my AC and to-hit, or if we need to fill in more of Allison's missing skills, I could go Int and pick up an additional skill. If I keep captaining, Intimidate wouldn't be a bad idea, or I can double up on Engineering or Computers so EH-RK isn't required to do both.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

I need to check costs -_-


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Everyone has more than enough for a Mk1 upgrade...we all got 1584+500.

Eric will be getting a MK1 DEX upgrade.
Total Credits 2148
-1400 MK1 Neuroskeletal Accelerator (DEX) +2
-325 Quick Release Sheath installed into Bodyframe(Upgrade Slot Racial)
-300 Batteries x5

123 Credits remaining.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Hmmm. I am thinking about Dex or Str. Hmmmmm. Maybe some better armor


Kitsune Game Master

So I'm simply waiting until everyone returns to the ship at 1600.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

I'll make us a pushing post tomorrow. However, Boomer and Tanhauser haven't checked in in a while.

Grand Lodge

...so I feel like I should go for the Int upgrade, get my medicine and knowledge skills up higher, and then also just snag ranks in Intimidate. But that will mean that Manteca will continue to be the damselfly in distress, and I don't want anyone to feel like they're spending their PbP protecting our sweet, sweet naive doctor.

Any objections?


M Nerd 1/Geek 2

Oh I have no problems. Boreal might though :p.

Grand Lodge

Well, I have no problem with Boreal having a problem with it.

Manteca probably will though.

Cue... hijinx.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Sorry I haven't posted anything in awhile, I've been trying to force myself to post something to no avail. I'm just finding I care about Starfinder less and less due to a bunch of things, it doesn't have anything to do with any of you though so don't worry about that.


Encounter Map

=(

I think we will be ok with 4...however this would be a good time to add a Lashunta character

1 to 50 of 1,417 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM_Foxy's Incident at Absalom Station Discussion All Messageboards

Want to post a reply? Sign in.