1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man


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Shot Putter Funkmeister

OK, I haven't gotten all of your level ups and purchase requests. The level ups will take into effect in the morning and the items will be waiting for you upon your arrival in Flint.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Oh right! Sorry, I've been swamped. Was the money you listed before per each constable, or before a split?


Shot Putter Funkmeister

for each


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Trying to figure out how I want to spend my money. 4,500 means I can afford the first Belt of Incredible Dex. At this level I get +dex to damage, so it helps Asher become just a ranged powerhouse.

Anyone have a better recommendation than another +1 to ac, to some skills, to hit, to damage, to init, and to reflex saves?


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Actually, that seems solid. I'll keep 500gp for whatever comes up, and I'll order that belt. Something shark themed I think. This is a fairly major purchase, Edwin, is it attainable?

Here's my leveling up statistics:
- Hit Point increase: 1d10 ⇒ 9
- +1 Base attack
- Precise Shot feat
- Musket Training (Musket master)
- Skills x 6(+1 acrobatics, +1 intimidate, +1 perception, +2 stealth, +1 climb)


Shot Putter Funkmeister

The item has a value of 4000 gp. I should have mentioned it but I have mentioned it in the past during level ups but in this case 3500 should be the max you spend on one item.

That item is an 8th level item. (You can request it now and get it for level 6 though :)


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Dang okay. This is my first level.

What's going on regarding out favors and the cost for our restoration? I may actually still owe money on that one if the RHC doesn't pick the tab up.


Shot Putter Funkmeister

They will split the tab on the second one. It is a difficult thing how levels work in a real world. When you say "I don't feel so good" and I think it will cost 1000 gp. Let's says 50/50 on the last one.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Can I add Void-Touched bloodline? It's an addition to Starsoul (Johnathan's current bloodline), fits his background better and I like the flavor of the abilities.

Level up summary:

+HP+Toughness: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
+1 skillpoint from Human (2 from class, 1 from Int)
lvl1 spells known +1
lvl2 spells known +1
lvl2 spellcasts +1
Kn.Religion +1
Kn.Planes +1
Spellcraft +2
Human favored class (lvl1 spells known +1)
Feat: Craft Wondrous Item

New level 1 spells:
-Protection from Evil
-Infernal Healing

New level 2 spells:
-Glitterdust (Bloodline)
-Burning Arc


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Found the post, so I'll deduct 1,500 of my stipend for the scroll I wasn't able to afford before, and the split for the second one when we return to town. This leaves 3,000 and my current gold. I'll keep looking for alternate items.

These manacles could be a cool thing for us each to go in a bit on. 400gp each and we can have a set of these.
Or these for a little bit more.

Does the RHC offer tax deductions for things purchased for the job? ;)

Edit: John's taking craft wonderous items? I'll make you a shopping list, John. GM, I may end up converting my stipend into money for our new crafter monkey, and my own ammunition.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

I've never crafted anything in DnD before, so bear with me :)


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 49/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

As far as my level up goes, i have the general gist of it all i just need to choose what i am doing as far as feats and inventions. I think with the downtime and all, a vehicle would be good (plus it's cool and it'll be a long time before i get the opportunity again). I think I will go with that.

i'll do the vehicle, skip the shooting feat and i will have a grenade launcher as well (and using the launcher won't need the feat i would otherwise have used). The vehicle will be a wagon, i will use its own mod to get rid of the cripple on the base wagon, and if we go to sea i will swap that mod (in my daily hour of maintenance) to make it amphibious instead.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

're Xambria's entity: check your quest log entitled voice of rot. I think that's the key. We just need to get her there or kill her maybe, possibly against rhc orders, which I'm not looking forward to with all of these investigations on us.

edit: " find this being and then Lanjyr will be safe and we will be appeased." - Are our orders. So we may not even have to take her back to Rot, actually I don't think we should anymore. We have found the entity, and then decided to do extra credit by going after the Theifling woman. I don't know how we return the alien back to it's trap, or destroy it, but I'm confident we have now found it.

I need to refer to asher's 'notepad' more often, I forgot a ton of these details.


Shot Putter Funkmeister

Johnathan, so you want to change your bloodline or add one?

Falko and Angus, what are you doing upon level up?


Dossier HP 45/45; AC 21/15/16; Saves 2/10/5; Init +5; Perc +22; Luck 6/11(33) used; Lore Master 0/1 used; Images 2; Buffs: Heroism, Mirror Image, Re-Hasted

I levelled the character up when you first mentioned it, but I too got a belt, so I need to remove it.

Otherwise, I picked Fencing Grace as my feat. I also had a question for you. I'll check the older posts to find it.


Dossier HP 45/45; AC 21/15/16; Saves 2/10/5; Init +5; Perc +22; Luck 6/11(33) used; Lore Master 0/1 used; Images 2; Buffs: Heroism, Mirror Image, Re-Hasted

Strange... I can't find the update post. Might have been eaten and I didn't notice it...

One question I had: do we use a spell known slot for the detect planar energy spell?


Dossier HP 45/45; AC 21/15/16; Saves 2/10/5; Init +5; Perc +22; Luck 6/11(33) used; Lore Master 0/1 used; Images 2; Buffs: Heroism, Mirror Image, Re-Hasted

Ok, I removed the belt. I'll have to work on equipment when I get a chance. Too much gold...


Shot Putter Funkmeister

You have time, you won't make port in Flint for a bit. It was a free spell to know but it counts against your castings per day.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

It's a variant of Starsoul. Shares everything the same except it changes the style of a couple abilities. Sorry I forgot to link it.

Void-Touched


Shot Putter Funkmeister

john that is ok by me


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 49/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i havent spent any of the money yet, and i have do just do the last few things. i will have them done on this coming weekend. the weekdays are too busy for me.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Level up in Oracle.

Level 5 is pretty much nothing new.

Just getting a Level 1 and a Level 2 spell. (will choose quickly)

Feat: Shield focus

Amulet of Natural armor for 2 000 gp spend more gp for a restoration spell to recover last level And keep the rest of the cash for a pre order of possibly a +2 Stat item


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Took a while to choose the feat and item spending :)


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Spell:

L2: Delay Poison
L1: Detect Evil


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Perception: 1d8 ⇒ 3


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 49/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

level up:

+HP 1d8 + 2 ⇒ (7) + 2 = 9

+0 BAB
+0 all saves
+1 secondary invention
+ class ability: Technical Tap 1/day (can give object, construct, or machine temp HP, or deal bonus damage to object/construct/machine)
+1 feat: Tinkerer (+1 primary invention)

So, all told i am getting +1 primary and +1 secondary invention

Primary: Personal vehicle (Steamwagon) and i am using my currently-floating mod to give it an additional feature

Secondary: Grenade Cannon

as for the 4500gp, I have to think on that a bit:

_750gp - Light Cannon for wagon
_300gp - Incendiary Shot x10
_100gp - Round Shot x20
_200gp - Spiked Ram for wagon
__50gp - Driving Goggles x2
1000gp - +1 Armor for wagon
1500gp - Endless Bandolier
_200gp - POTION: Cure Light Wounds x4

_400gp - chipped in to Manacles of Cooperation

***************

All changes made, except equipment pending approval/landfall in Risur


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

If we have any time off, Johnathan can try to craft the Bandolier at least. Should prolly make a couple.


Dossier HP 45/45; AC 21/15/16; Saves 2/10/5; Init +5; Perc +22; Luck 6/11(33) used; Lore Master 0/1 used; Images 2; Buffs: Heroism, Mirror Image, Re-Hasted

Please note that I'll be away starting tomorrow and returning Wednesday. I will likely be unable to post regularly. Please bot me as needed.


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Hi guys,

I’ve decided to retire from PbP gaming and will move away from the boards over the next few days. I started PbP in 2008. Over those years, I’ve met and played with amazing GMs and players. I’m grateful for all the things I’ve learned playing with them.

I’m sorry for the disruptions my sudden leaving causes.

Happy gaming,

DW

(This message is posted in all my current games.)

This is one of the hardest games for me to leave... I've had great fun and interaction with you guys, and GMEDWIN has done wonders with this game. I never thought I'd enjoy Zeitgeist this much, and it's in great part thanks to GMEDWIN's great work!

All the very best!


M Humanborn

Take care, DW, it was fun gaming with you, Falko, Falko, Djal, and Otto.


Shot Putter Funkmeister

DW, thank you for the kind words.

I have had spells on the boards when I thought about dropping the Pbp but this game has been my rock. I have enjoyed all of the characters and players. You and your Falko character will be missed who has always been able to keep things going.

I think I speak for the rest of the group that if you decide to change your mind and want to come back you would be more than welcome. I wish you luck.

I will bot you for the rest of this fight.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Aw dang. Sad to hear it, Falko. This campaign just lost a bunch of spirit. Here's hoping we can find someone to even half-replace you.

Take it easy.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Crap. Sorry to see you go. good luck out there Falko!


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Good luck to your endeavors wherever they might lead you ... :)


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

So we've done 134 damage to this hydra so far. That's including its fast healing per # of heads every turn. I'm a bit worried.

Hydra Damage Track:
[Hydra starts with 5 heads]
Round 1: 0

Round 2: 18 from jon
[Hydra heals 5hp]
(18-5=13)

Round 3: 14 from jon, 21 from angus, 20 from falko. Hydra grows two more heads somehow?
[Hydra heals 5hp]
[Hydra has 7 heads]
(55-5=50)

Round 4: Angus cuts a hydra head off (it takes its HD in damage, so 5?).
[Hydra heals 7hp]
[Hydra has 6 heads]
(5-7=-2)

Round 5: 10 from jon (stump seared shut), 9 from cretien
[Hydra heals 6hp]
(19-6=13)

Round 6: 0
[Hydra heals 6hp]
(0-6=-6)

Round 6 (misnamed): 24 from jon, 12 from cretien
[Hydra heals 6hp]
(36-6=30)

Round 7: 16 jon, 24 from cretien
[Hydra heals 6hp]
(40-4=36)

(13+50-2+13-6+30+36) = 134


Male Pure Strain Human Thac0 melee +1, Thac0 ranged +3 HP 58 Health 12, Perception 12, Stealth +3 Speed Base 13 Scout

Hey GM Edwin I got your PM and would be very interested in making a character for your game. Let me read up on the game thus far. Also what manner of character is your group looking for?


GMEDWIN wrote:

DW, thank you for the kind words.

I have had spells on the boards when I thought about dropping the Pbp but this game has been my rock. I have enjoyed all of the characters and players. You and your Falko character will be missed who has always been able to keep things going.

I think I speak for the rest of the group that if you decide to change your mind and want to come back you would be more than welcome. I wish you luck.

I will bot you for the rest of this fight.

Thanks for the kind words and insightful advice. I'll keep this in mind in the coming days. There are four games I find much harder to leave. Yours is one of them :)


Shot Putter Funkmeister

DW, You are more than welcome to stay. I hope you do.

John, the problem is the heads haven't been cut off. It is a Herculaen task, literally.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

I'm guessing this is a custom hydra for the campaign


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

But But.. I haven't learned what's up with Falko's father yet!


Shot Putter Funkmeister

Me neither. I want to know about him too.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Guilt trip! ;D

Oh, DM. I'm not sure how the sundering rules work. Is it using my attack bonus or my CMB? I can't do a lot of damage with a dagger, it's only 1d4-1 because pathfinder assumes people will be swinging their light weapons around with brute force like a madman, so this might take me a while to carve off a head. I only need to do their HD in damage right? so like 4-8 damage to cut off a head?


Shot Putter Funkmeister

Its a standard attack, you get hit with an AOO, good news is Johnathan did a crap load of damage to the heads individually so as long as get more than the hardness you will be successful ca. 90% on a hit.


male Human Barbarian spirit lion totem 1/Fighter 7

Ok here is the skeleton who is a veteran of the wars and fought in a famous battle getting some distinction. He is both an infiltrator and fighter able to both look like any person and be any small or medium animal


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Welcome to the club Morgrym


Shot Putter Funkmeister

so I need to clarify.I had always wanted to run this game with six players Wliuh was the original # , I am looking at this Character.

I hope there is no confusion. Thanks


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Hi there, Morgrym. Welcome.

It'll be good to have another Yeresol Vet. on the team.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Posting this to all my game.

On Monday the 23/05/2016 i will be traveling to S.America for vacations. Posting will be very sporadic an unreliable until the 13/06/2016.

I'll try my best nevertheless....
(Please bot be if needed)


Dossier HP 45/45; AC 21/15/16; Saves 2/10/5; Init +5; Perc +22; Luck 6/11(33) used; Lore Master 0/1 used; Images 2; Buffs: Heroism, Mirror Image, Re-Hasted

Hi guys!

I've kept in touch with GMEDWIN and asked him to give me some time to ponder things, which he kindly did.

I let things sit for a few days, to see how I felt.

Result: I'm keeping only the games closest to my heart!

So I'm back :)

Please let me know how and when I should join the game again. We're chopping and burning heads, right?


M Humanborn

Nice!

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