1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Please note that I'm away for the weekend and will likely be unable to post much or at all.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Apologies. I moved to a new apartment, and thought I'd have internet the same day I moved. That went to hell and I just now today got internet 8 days later.


Sorry for the delay - 'm here but travelling, posting from phone, will be with proper internet in about 12 hours from now.


I'm away for a few days, with uncertain access.


M Humanborn

You can 5ft step and take a full round action, as long as that full round action isnt movement. For instance, you can 5ft step and full attack.


I posted (my crossbow attack) yesterday, but it seems that the boards ate my post :-(

Anyway, I rolled a total of 11, so unless these lizards have extremely low AC, it was still a miss, so no harm done. Whose turn is it now?


Guys sorry for no posts during the last 4 days. My company decided to send me in the field, and in Nigeria internet is not really available in the rural areas. Just got home, tired as hell. Will go to the office in the morning and start regular posting then (10-12 hours from now). Cheers.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

level up summary:
+4hp, +3 Perception, +1 Stealth
Favored Class Bonus: Bonus lvl 0 spell, Spark
Spells: Magic Missile
Bloodline: Unseen Servant, low-light vision, resist cold and fire 5
Feats: Empower Spell


GM: I'm looking at feats. I was thinking of perhaps taking Additional Traits with Fate's Favored and Maestro of the Society. Would that be ok?


I'm working on level-up, just a few questions:

1. What about HP? Roll, half plus one, something else?

2. 2500Gp which we got - is that a group salary, or per person - did each one of us got 2500Gp?

3. I'm thinking of taking Combat Expertise and slowly progressing down the Improved Disarm/Trip/Whatever tree. Are you OK with FAQ/Errata mentioned here stating that you do not need another feat (Agile maneuvers) in order to use DEX for CMB calculation ((as long as you're using a finessable weapon, of course)? Here's the link

4. How's that equipment requisition works? Exactly as described in Zeitgeist Player's Guide?

Additional question, for fellow players - as an Urban variant of ranger, I get a choice of favorite community now. Although we're in Flint now, I'm still thinking should I choose Slate or Flint? Any opinions/advice's?


Shot Putter Funkmeister

1.) Roll

2.) You get 2500 GP so that you can have level 3 equipment. Run by any major purchases.

3.) Fine by me.

4.) Pretty much.....

5) Urban Ranger I would say you should choose a particular neighborhood within Flint.


Falko Escheus wrote:
GM: I'm looking at feats. I was thinking of perhaps taking Additional Traits with Fate's Favored and Maestro of the Society. Would that be ok?

I think you missed my post :)


hp: 1d8 ⇒ 3


Shot Putter Funkmeister

You can take that if you wish.


Thanks!

Archaeologist level 3.
Trap sense +1
+1 BAB
+1 weak save
9 skill points
+1 0-level (Spark) and +1 1-level (Vanish) known spells
+1 Feat: Additional Traits (Fate's Favored and Maestro of the Society)
Favored Class: Bonus spell (Message)


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Oracle Level 3

Angus will purchase:
1500 gp a Full plate for 1500 gp
330 gp MW Cold Iron Longsword

Cash left: 670

Suggestion for the group: pitch in for a wand or two of CLW?

(don't know what revelation i am going to choose yet)


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

HP: 1d8 ⇒ 8
Revelation: Weapon Mastery (Ex)- Longsword
Feat: Power Attack

Bab +1
6 skill points
+1 fort +1 Ref


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

hp: 1d8 ⇒ 1

oh, great.

==================EDIT:==================
for purchases, I'd like to pick up a Handy Haversack, if possible.

For feats, would you approve an "Extra Trick" feat for Machinesmith? it would be identical in nature to the "Extra" feats that most other classes get, that allow you to select one more thing from the list of the things that classes get every two levels.

also, did you make a ruling that said we were all proficient with simple guns? or am i imagining that?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien mostly leveled up other than what i listed above.

This level-up is at a good time, i could potentially craft items such that would be most advantageous for us.

For instance, with another Machinesmith Trick, i could craft a gadget that lets me go invisible once per day. use that, sneak in, drill some holes in the enemy boat? maybe. hand-held drills, while slow, aren't very noisy.

Additionally, I took the Animate Rope prototype (spell), which will help greatly since we often find ourselves near boats/docks, which are places with an abundance of rope. maybe i can use it to capture people alive so we can question them.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

I believe Johnathan has a rifle and pistol from earlier in the game? If so, I'd like to trade those in with the RHC for some coin.


Shot Putter Funkmeister

Chretien could you send me a link for the feat you are looking for?

Johnathan, you should have either a pistol or a rifle but those were issued weapons which means you can hand whichever one you have in but you won't get money for them.


HP: 1d10 ⇒ 7

3rd lvl Urban ranger

Trapfinding (Endurance)
Favored community - Flint? (Favored terrain/Neighborhood)
BAB: +1
Saves: +1 to Will
Feat - Combat Expertise
Skill points 10 (6 class + 3 INT + 1 Human)

So far, this is what it looks like. Off to check rules on acquisition from RHC, could sure use some thunderstones and/or tanglebags. Will post more later in terms of choosing fav. community/neighborhood and equipment as well as skills taken.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
GMEDWIN wrote:

Chretien could you send me a link for the feat you are looking for?

Johnathan, you should have either a pistol or a rifle but those were issued weapons which means you can hand whichever one you have in but you won't get money for them.

it doesnt exist. The 3pp class Machinesmith has no feat support. I was asking for a feat along the lines of what most other classes get.


Shot Putter Funkmeister

Have you checked out this book yet?

http://paizo.com/products/btpy8u2a?Bullet-Points-5-Machinesmith-Feats


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
GMEDWIN wrote:

Have you checked out this book yet?

http://paizo.com/products/btpy8u2a?Bullet-Points-5-Machinesmith-Feats

Ah, i hadn't seem it. I might check it out, although the flavor text for them doesn't really seem to be the direction I am trying to take with Cretien.

On that front, perhaps i can solicit advice...

I see Cretien as a bit of a jack of all trades, a problem solver who uses machines and creations as a means to an end and as a focus for his advancement and passion.

I had considered trying to specialize in firearms or crossbows, but I'm not sure that is the direction Cretien would go. His advancement of martial skill would be more because he is creating a better product, not because he is actually getting better at marksmanship.

=======
=======

As far as the feat goes, i am looking for essentially this feat, Extra Discovery, except change the word "Discovery" to "Machinesmith Trick"

If the answer is no, i might try to take one of the entry-level gunslinger feats or something to advance my crossbow usage.


Shot Putter Funkmeister

I don't see why not. But you won't have time to construct something for now.


OK for the equipment I would like to purchase the following (if allowed):

- Ring Of Protection +1, 2000 Gp
- Masterwork Cold Iron Rapier, 340 Gp (I already have a MW Rapier, but I guess I can not simply add Cold Iron as "enhancement" to an existing one, so I have to buy it, right?)
- Masterwork Thieves Tools, 100 Gp

This leaves me with a plan (a bit short of money now) to add alchemical silver property to my existing MW Rapier, I guess this is doable?

If everything is OK with the GM, I'll be updating my PC sheet shortly.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

OK, I'll take the extra trick feat. no crafting for now.

for items, I'd like to get a Handy Haversack and a Breaker's Kit


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Forgive me, I am still possibly confused.

The folks we are tracking... they are meeting some other folks, at the dock, on ships, to make a transaction.

We are trying to stop the transaction and arrest who we can, kill who we cant, and obtain the boat for RHC (scrub the serial number off and repaint a new one on)

Is that correct? Or am I truly lost?


Shot Putter Funkmeister

The guy from the Theater gave you a tip about some illegal wands being brought into the city the Crysillari smugglers and he gave you the address of the wharf where they will set off from to meet up with the main smuggling ship.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Got it. Thanks, dunno how I got so confused.


Sorry guys, I am in the field for business, no net here (Nigeria), returning to Lagos (Internet acces) on Friday, will resume posting then.


Shot Putter Funkmeister

For this combat you each can control a sailor:
The stats are:

Male human warrior 1
LN Medium humanoid (human)
Init +1; Senses Perception –1
Defense
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
hp 12 each (1d10+2)
Fort +3, Ref +1, Will –1
Offense
Speed 30 ft.
Melee longsword +1 (1d8 / 19–20)
Ranged light crossbow +2 (1d8 / 19–20)
Statistics
Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Base Atk +1; CMB +1; CMD 12
Feats Point Blank Shot, Precise Shot
Skills Climb +1, Ride +2, Stealth –1
Languages Common
Combat Gear alchemist’s fire; Other Gear chain shirt, buckler, longsword, light

He or she will move with you except for Falko's sailor because he is back in hiding. They will go when you go.


I'm going to be quite busy these days and might have a hard time posting. Please DMPC me as needed.


GM, could the link to the map be at the top of the page (you need to put it in the Campaign Info tab) or your profile lines (under gender or class)?


I posted my stats in my profile line. Sorry about that.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Hello to all

I will be away until Tuesday so expect very very little posting from me.

Please bot me if needed

Tks

(traveling today and Tuesday, so i might be posting from phone)


Porter last said he was in Africa... I hope all is well.

I'd prefer not to recruit at this time.


Shot Putter Funkmeister

Just a quick side note, I will be traveling for the next two weeks starting tomorrow... I do foresee me being able to post but not as often as usual.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

No worries DM enjoy your trip


Thanks for the heads up. Enjoy!


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

That was my repair class ability I just fluffed it up


I'll be away next week, only posting from my phone. Feel free to bot me as needed.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

as a nonhuman, i'd likely need to be hidden?


Shot Putter Funkmeister

you can be below decks if you choose.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Ok I figure that makes the most sense. If there is a door, I'll peer through the cracks


M Humanborn

posting this in all 28 of my games (although some of them are dead, i am pretty sure... and others are quite slow so my absence will not be missed overmuch):

There are two hurricanes heading for Hawaii, where I live. One is supposed to land on Friday after being downgraded to a tropical depression, the other is supposed to land Sunday with experts unsure as to how much it'll be downgraded after colliding with the mountains.

I'm sure everything will be fine, so no need to worry. People are freaking out for some reason, but I remain in a state of relative readiness.

I anticipate a loss of internet, at a minimum (they can barely keep it together under optimal conditions). Likely loss of power as well. A time without electricity could last anywhere from four days to four months (with some time around one to two weeks being more realistic).

I'll be on between now and then, but if i just disappear, check the news, hahaha.


Good luck!


GMEDWIN wrote:
The guy from the Theater gave you a tip about some illegal wands being brought into the city the Crysillari smugglers and he gave you the address of the wharf where they will set off from to meet up with the main smuggling ship.

There was also something about the ship, no? Krell insisted we sink it, no?


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Posting this to all My games:

I am heading off this afternoon to a 3 day music Festival. Expect very limited posting from my part.

If the game is in the middle of combat I WILL post once a day my combat actions.

Normal posting will resume on monday 25th

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