![]() About Falko Escheus.
Male Tribe Member Aasimar (Protection) Barbarian (Zealot) 17 COMBAT STATS Buffs from Companions: As long as you are within 10' of Daryl you are immune to being frightened or charmed, and all saving throws have a +3 bonus. Passive Perception: 10; Passive Investigation: 9; Passive Insight: 16; Darkvision.
OFFENSE Maul +1 +14, 2d6+8, Bludgeoning, 3x additional dice on crit
Actions
Bonus Actions
Reactions
While Raging
SKILLS Acrobatics +2, Animal handling -1, Arcana -1, Athletics +13, Deception +1, History -1, Insight +5, Intimidation +7, Investigation -1, Medicine -1, Nature -1, Perception -1, Performance +1, Persuasion +1, Religion -1, Sleight of Hand +2, Stealth +2, Survival +5. ABILITIES Proficiency Bonus*: +6
PROFICIENCIES Tool Proficiencies: Smith's Tools, Leatherworking Tools (trained, 250 gp)
CLASS, RACE, AND BACKGROUND FEATURES Healing Hands (1/LR, action)
Radiant Soul (1/LR, action)
Great Weapon Master
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. Rage (6/LR, bonus action)
Divine Fury (while raging)
Fanatical Focus Reroll (while raging, no action)
Zealous Presence (1/LR, bonus action)
Unarmored Defense
Reckless Attack
Danger Sense
Warrior of the Gods
Extra Attack
Fast Movement
Fanatical Focus (1/rage)
Feral Instinct
Brutal Critical
Relentless Rage (Reset after SR)
Rage beyond Death
Persistent Rage
Darkvision
Celestial Resistance
Light Bearer
EQUIPMENT Kit Backpack, bedroll, traveler's clothes, huting trap, javelins (6), maul, greataxe, pike (reach), dagger, longbow, arrows (20), sling, stones (20), mess kit, rations (1 day), hemp rope, tinderbox, torch, waterskin. Wealth (1 gp = 20 sp; 1 sp = 12 cp; 1 gp = 240 cp) 20 diamonds, each worth roughly 100 gp (the rest of his wealth was lost to time, given to the wizard for freeing him, or spent on feasts with new friends). 5 pouches of 500 gp worth of diamond dust. 10 GP, 10 SP, 10 CP Batch of Corpus Vitalizer taken from Thayans, very potent (100% ?) alcohol
Atunements: 3/3 Maul +1 (Uncommon, Major), Decanter of endless water (Uncommon, Minor), Cube of force (A) (Rare, Major) , Bead of force (2) (Rare, Minor), Belt of Fire Giant Strength (A) (Very Rare, Major), Bag of devouring (Very Rare, Minor), Ring of swimming, Bag of tricks (grey), Figurine of wondrous power (marble elephant), Robe of scintillating colors (reskinned as a black fur cloak). DESCRIPTION Eyes: Dark Silver
Falko shares the proud and massive hull of Damaran's fiercest plainsmen. His face is slim and his jaw squarely set under tight lips and a flat nose. His eyes are the only feature betraying his angelic roots, for they shine silver in bright light, though his mother would also argue that his hair take a heavenly coppery tint when the light is just so. Despite now living amongst the urbans, the proud warrior prefers to wear his traditional garbs. He favours dark and furry pelts, though he chooses luscious white furs for official functions. His other garbs tend to reflect function over style: simple woolen shirts and thick leather pants, as well as wide and high furry boots to protect him from the cold rain sweeping his home country. His chest is adorned with tribal tattoos depicting the battle for Damara and the fall of the Witch-King of Vaasa. Hair and small bones he collects from his most illustrious prey he weaves and mixes with semi-precious stones into a thick colourful necklace he wears proudly around his neck. An immense knife sits solemnly on his hip, but it is the cane he carries that speaks loudest. Stout, rugged, and ending with a heavy polished stone, it is more a weapon that serves as a makeshift cane than the opposite. When asked about it, Falko usually smiles and shrugs off the question. When readying for formal battle, Falko smears his face with a handful of ash mixed with water, drawing the symbol of the bear over his forehead, nose, and right cheek. He keeps the ash in a pouch on his belt. When in battle, Falko lets the spirit of the ancient priest ride him, alongside the black bear, and often shouts long ribbons of mad litany as he fights, his eyes glowing bright silver. Faction Falko has been approached by the Order of the Gauntlet and has traded information with their agents on the activities of the nobility in Zhentil Keep. He is thinking of strengthening the bond, but remains hesitant. Background Alignment: Lawful Good
Profile Primary Motivator: Justice
Personality Falko is a good-hearted idealist with a counter-productive temper. He means well, but he doesn't know how nor wish to compromise. (Some of the inspiration for this character comes from the character Seth Bullock in the series Deadwood. This is the opening scene from the series.) Brief History Falko was and born to the Black-Bear tribe ruling over the hills north of Bloodstone Pass. He grew up and was raised under the shadowy threat of the Witch-King, surviving periodic raids thanks to the cunning, wisdom, and solidarity of the tribes. According to Shaman Regith, his celestial heritage comes from a past ancestor, a missionary mentioned in the old songs as Falk the Red who thought he could replace spirits with gods. The missionary, it is sung, ended being of great service to the tribe during the Long Winter and is now one of their guardian spirits. After the Battle of Goliad, Falko, still a pup back then, proudly joined the forces of Gareth Dragonsbane to retake Damara and vanquish the Witch-King. He served well, was decorated by Dragonsbane himself, and was tasked with cleaning up the mountains north of Bloodstone Pass. This task took years of grueling work, as the Orcs had rallied under a cunning leader who taught them guerilla warfare. Falko finally cornered their leader and fearlessly went under the mountains to battle it. Falko woke 130 years later. As he gradually discovered in the years that followed, he had been petrified by the Medusa Lithya and kept as decoration for her great hall. Eventually, she fled further north and the statues were found and sold by adventurers in Heliogabalus. His was placed in front of a tapestry in the King's Great Hall, as some believed it quite resembled the features of a warrior depicted fighting proudly alongside Dragonsbane. The statue and the tapestry formed a nice pairing, which King Frostmantle thoroughly enjoyed and often commented upon, until a traveling wizard put two and two together and tested his theory during court. Thus was Falko released from the stone. It is said that the King lamented about the gone statue for several weeks. Eventually, the tapestry too was replaced. A living legend, Falko proved to be a nuisance to the new King, who eventually opted to promote the warrior far away from Heliogabalus and Damara, naming him Damaran Ambassador in Zhentil Keep. Recently in Zhentil Keep "Do you mind telling me what happened with the Baron?" asked Councillor Saaj. The Elf, a pen adorned with a feather as long as his ears in his hand was sitting at his desk, looking up at Falko. Falko, glaring down at Saaj, replied sternly: "He beat up a kid. He needed to be taught a lesson." "Quite the lesson. They had to fetch and wake Her Eminency to bring him back from the dead..." "I got carried away..." Falko added with a now measured voice. A heavy silence filled the air with Saaj looked intently at Falko. The Elf finally took a deep breath and said: "I communicated with Heliogabalus-" "Frostmantle placed me here to be rid of me. He doesn't want the glorious past. All he wants is-" "KING Frostmantle recognized your sacrifices and gave you an amazing opportunity. Now, you job, Ambassador, is to help him back by securing the support of The Keep, but you don't seem to do very well. You're not eloquent enough, you dress like- you do not follow fashion, you drink too much and say too much, and you send the nobility to the Fugue!" "Look, Zhentil Keep was backing the Witch King. We found proof of this!" says Falko as he places both hands on Elf's desk. "That was 150 years ago! Zhentil Keep has changed! Damara has changed! You need to change too!" replies Saaj, standing up. The Elf slides to the nearby window and looks at the city for a moment. With a calmer voice, he adds: "I'm not your enemy, Falko. I was there too. I fought at Bloodstone Pass. I know what is always at stake. But your way... It won't do. Not for this. So here is what's going to happen. I will, from now on, handle all diplomatic matters. You will be Ambassador in name only. We will prepare you for events, dress you appropriately, you will recite your piece, and then you can get back to your furs, your ale, and worse for the rest of the evening." "But-" "This is coming from the King. I'm sorry." cuts the Elf, still looking at the city. Falko bullets out of the office, slamming a bust of the King to the floor with a mighty slap as he walks through the hallway. It will take him a few hours to realize that this was for the best, and a few weeks to realize that Saaj had likely saved his life and that was, in fact, the best thing that could have happened to him. |