Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)
Gender
Stephan DeWir (Black Market Arms Dealer)
About Angus McCormick
Back of Angus
Spoiler:
Angus was born and raised in the shackles. The elven race was already dying.
At first Angus not really knowing what to do with is life enlisted aboard merchant vessel from Risur
And then the war started between the two neighboring country. Having little choice in the matter Angus was requisitioned along the crew of the merchant ship into the military. He survived through the whole conflict, even gaining personal power and spellcasting during this time
As the war ended a a few years of peace when by. Angus look for other Elves and managed to study under them. Ancient techniques and lore. After all he was a veteran and every elven lives that could help the culture and its secret lore endure was an asset. Eventually he came back to Rhisur and was approached by the RHC to help with its mission.
Angus McCormick
Male LoreKeeper Battle Oracle 6
Medium Elf / Humanoid (Elf)
Traits Convincing Liar (Social: Bellflower Network) (PFCh: FcGd 63), Defender of the Society (Combat) (PFCh: FcGd 62)
Theme Feat Vekeshi Mytic (hands of Retribution: 6pts, 1/2 fire 1/2 holy)
Languages Common, Draconic, Elven, Sylvan
Gear Adventurer's kit (includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin). Spring loaded wrist coil (dagger) Spring loaded wrist coil: Wand of CLW (45/50)
Cash 500 gp
Eq'd Magic Belt of Giant Strength +2, Amulet of Natural Armor +1, Rod of Lesser Metamagic Extend (3/3)
Piranah Totem:
You get darkvision and scent you get a +5 to swim)not really important for the fight melee attacks do +1 bleed and con damage
Detect Planar Energy
The energy drifts to you like a fragrance on a breeze. You spin and locate the strongest
source of the smell, then set out.
School divination; Level bard 1, cleric 1, druid 1, sorcerer/wizard 1
Casting Time 1 standard action
Component: V,S
Range 1 mile
Duration: 1 hour
Saving Throw none; Spell Resistance no
Choose a plane you have visited, or otherwise have had contact with. For the
spell’s duration you can sense the direction to and intensity of energies from that
plane, to a maximum range of one mile. These energies tend to fade after a few hours
or days, but it is possible to track creatures native to other planes by following their
trails. The spell can be foiled by strong sources of energy from the same or other
planes. For instance, Cauldron Hill in Flint is a powerful beacon of shadow energy,
so you would be unable to pinpoint any sort of foreign energy there, not even fey or
elemental energy.
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You are afraid of potions, phobia is an irrational fear of a (usually commonplace) object or situation. Additionally, if a manic or phobic character is directly confronted by his obsession (requiring a standard action), he must make a Will save against the insanity or become fascinated (if manic) or frightened (if phobic) by the object for 1d6 rounds.