GM Deuce's Mythic Reign of Winter

Game Master A_Deuce

Current Map Loot Sheet


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Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

The alchemist fire is a welcome addition, especially with trolls.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Yeah, those are gonna be extremely useful. Two per person is probably the best idea.


Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

I've removed the ring and sold the scrolls of animate dead, since I assume no one wants. The new total is 2461 gp (411 gp split).

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Lets go shopping!
Things we need.
a healers kit
a wand of cure light wounds
cold weather gear
tents and other camp gear
1st level arcane scrolls (well I'd like them)

Obviously, this is subject to availability.


Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

CLW wand - 750
Healer's Kit - 50
Cold Weather Gear - 6*8=48
3 x Medium Tents = 45
Total: 893gp

Still have 1568 gp left.

Urga would like to purchase a master work falchion (300gp).


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Hopefully the blacksmith will have one.

I'm not certain we'll need all that cold weather gear, I think most of the party has their own and I'm planning to get the bear rug turned into a good set. I really don't think Argentea is going to be interested in keep it. Speaking of which I'd better find someone to do that.

The tents might not be a bad idea but Sildur isn't a big fan of them. Rather sleep under the stars.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

In cold weather, tents are VERY useful, keeping the wind chill off you. Speaking from experience here. Sleeping without a tent in sub zero temperatures is not fun.

I noted the cold weather gear as some party members didn't have it. Time to remedy that.

You're going to do what to the bear furs? What would dru think :). Actually not a bad idea, and very thematic for you.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Can't think of anything at this time.


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Yeah, I think it might have just been me who didn't have one. I think a heavy bear cloak is just the thing. Wouldn't want such a fine pelt to go to waste.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Urga doesn't have cold weather gear, if I remember right.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Has anyone heard from Deuce? This is an awesome game, I hope nothing bad has happened to him.


Female Orc

He hasn't checked in for over a week. I'm a bit concerned.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

*...sigh...*


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Guys.... What should we do?

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Well I think we should give him a few days.
if nothing by then, then we have a few choices
1/we abandon the game
2/we seek a new gm
3/we wait longer for deuce
4/one of us takes over gm duties. That would mean either the gm's character becomes an npc or leaves. A replacement player would then be needed.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

I vote for not 1).


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

I'm more partial to options 2 and 3. I like this group.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

If needed, and wanted of course, I can take over as gm. I can get access to the modules. I would prefer deuce back, as I like playing Agatha. But needs must, as the saying goes. I could play her as a npc. I might even find a friend to take her over.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Much appreciated. I can be patient, but another of my games just did a restart, and a third is in a major lull.

Ugh.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Tis annoying.


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Yeah, I'd of course rather have Deuce at the helm as he conceived of this campaign with a plan to take it in his own direction as per the mythic options.

If we can't get Deuce back though, I would be happy to have you take over chillblame. I think Agatha could work quite well as an NPC.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Deuce may be having problems, I'd vote for him to wait.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

I would like to wait as well. Deuce runs a good game. How about to the end of the weekend? That will be about two weeks since he has messaged.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Works for me.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Ditto


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

When are we re-starting?

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

I'm thinking monday,


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Sounds good to me.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Agreed.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Agreed then.


Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

Sounds good.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Ok, I will send a message to change the campaign to my account.


Female Orc

Ok, new campaign set up
This is the Link
dot in. Once everyone has checked in we will start.

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