GM Deuce's Mythic Reign of Winter

Game Master A_Deuce

Current Map Loot Sheet


Character Mechanics:

19 point buy - Please avoid obvious stat dumping.
Races - Any Paizo published is fine, but I have a preference for core races. If you want to use a featured or ARG race, your backstory and character creation should be more compelling than average.
Classes & Archetypes - Any Paizo published and released is fine. The Advanced class guide isn't final yet, so I'm saying *NO* to that right now. Also no on 3PP material.
2 traits - one must be from the Player's guide, available here. If you really want a drawback and a third trait I won't stop you but I will try to abuse your drawback in the game.
Starting Wealth - Average gold per class + 25GP. See the note below about supplies.
Character history - Write a background. It should explain why you are in Heldren and your starting class, traits, and feats. I want to like (or hate as is appropriate) your character and see them as more than just a stat block.
Mythic Path - You don't need to declare your path now, but be thinking about it. The Mythic Ascention will happen fairly early.

House rules and other issues:

- There is no common or undercommon language. Common is replaced with Taldane if you are from the Inner Sea or Tien if you are from Tien-Xia and Undercommon is replaced with the racial languages of the races who live there. This is important when you get to places where Taldane is not commonly spoken.
- Hit points as PFS rules.
- Firearms by the Emerging Guns rules.
- No flying from level 1; that avoids too many intended challenges of early books.
- No undead traits, anything that doesn't have a constitution score, or things that exempt you from fortitude saves and non-lethal damage. That would really trivialize the first two or three books for most people.
- Summoners: Once you spend points from your evolution pool, they are fixed. If you want to buy something that costs more points than you get in one level, you will need to save points for several levels. This also changes the rule that says evolution points cannot be saved. I can give more examples if you fall in this case.
- Any alignment is OK by me but you must be able to play well with others.
- No retraining. Make your choices wisely the first time.
- I plan on tracking supplies and consumables closely. Make sure you have food, water, enough arrows, and all that sort of gear.
- I own the following books: Core Rule Book, Advanced Players Guide, Ultimate Combat, Ultimate Campaign, Ultimate Magic, Inner Sea Magic, Inner Sea World Guide, Lands of the Linnorn Kings, Adventurers Armory, Cheliax Empire of Devils, Irrisen - Land of Eternal Winter, Dwarves of Golarion, Faiths of Corruption, Orcs of Golarion, Mythic Adventures, Varisia: Birthplace of Legends, People of the North. If you want to use someting not on this list, I will want to see the text from your copy of the book or PDF. I won't give it away or copy it or anything like that but there are lots of small details not available on the various web resources.

Places of interest:

Heldren - A small town in southern Taldor. The starting point of the campaign.

People of note:

Ionnia Teppin - Leader on Heldren's town council.