GM Captain Trip's Giantslayer Adventure Path - Now with 50% more calories!

Game Master Chad Newman

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Gobbo!

My plan was to wait till Monday afternoon, however, work stepped in and made sure my plan was foiled as well! :)

Corentin and Szacha close with one of the giants, while Gizsmith barks out a harsh arcane chant, infusing the group's bodies with magical quickness. Sasha rushes Galor forward, stabbbing her newly acquired greatsword deep into the giant's leg and drawing for a furious howl. Jaghal chants a quick prayer to himself before flinging his hand forward, commanding one of the giants to halt! The giant raises his club high into the air and then ceases all movement.

The giant to the north steps aside to avoid the cavalier, and brings his massive spiked club around for a series of sweeping blows directed at the skald. The first attack slams home with tremendous force, while the second attack flies high as Szacha wisely ducks in time to avoid the blow. The southern giant struggles against the magical forces binding him, but is unable to muster up the internal willpower needed to defeat the powerful divine magics.

Szacha takes 28 damage from a clubbing.

The party is up!

Dice:

Will Save: 1d20 + 3 ⇒ (8) + 3 = 11
Power Attack vs Szacha: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20 Damage: 2d8 + 10 + 6 ⇒ (5, 7) + 10 + 6 = 28
Power Attack vs Szacha: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13 Damage: 2d8 + 10 + 6 ⇒ (1, 6) + 10 + 6 = 23
Will Save: 1d20 + 3 ⇒ (1) + 3 = 4


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha commands Galor to flank the opponent while both of them try for a coup de grace.

Sasha coup de grace: 2d10 + 4 ⇒ (9, 3) + 4 = 16
Galor coup de grace: 2d6 + 6 ⇒ (1, 5) + 6 = 12

The giant must make a Fortitude save vs. DC 10 + the damage done or die.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Szacha heals 5. Jaghal takes 5.

Jaghal's heartbeat stop for a second when the giant raises his club, but then he froze in place, just like one should when ordered by a godling. So far his spell was giantproof! "Good boy!"

Sasha was already on the way of finishing it, so he moved to their left and stroke the other giant with his mighty spear, deliberately trying to kill-steal it.

+5 Vorpal Spear: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Moving up Corentin swings at the giants knee.

Attack w/ Haste, Trait, PA: 1d20 + 11 + 1 + 1 - 2 ⇒ (8) + 11 + 1 + 1 - 2 = 19
Damage w/ PA : 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12

AC 22, Reflex +5


Gobbo!

@Sasha - Since Coup is a full round action you wouldn't be able to flank and both attempt it. I'm also kind of hesitant to allow an animal companion that ability, since it isn't actually a trick that can be taught. They can attack, perform maneuvers, and flank. But a Coup de Grace is a stretch.


"Corentin! Move to get this one between us!" begs Szacha, spitting blood and a tooth as he moves to flank the giant.

"Death comes your way, big one!" he warns, infusing his words with frenzied shrill, and spirits rise from the floor and wails at the giant.

Spirits with flank: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 121d4 + 3 ⇒ (3) + 3 = 6

Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Plus Lesser Spirit Totem: These spirits make one slam attack each round against a living foe that is adjacent to the raging. +7 to hit, 1d4+3 negative energy damage. Spirit Totem: the spirits that surround the barbarian make it difficult for her enemies to see her. The spirits grant the barbarian a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to the barbarian (typically due to reach).


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

I'll defer to your call, Cap'n. If Galor can't do it, then she won't have him flank and I'll have her perform the Coup de Grace.


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Giz launches a ray of frost at the unparalyzed giant:

Range touch: 1d20 + 5 ⇒ (14) + 5 = 19
damage?: 1d3 ⇒ 1


Gobbo!

Taking full advantage of the giant's helpless position, Sasha ducks in and drives her greatsword upward, opening a wide gash in the giant's ribcage and causing a gout of blood to spray out of the wound, slicking the ground with gore. The attack misses the critical area the halfling was aiming for however, and the trapped giant continues to struggle. Dealing with their own raging enemy, Corentin and Szacha dance around the slower foe, stabbing and slashing with their attacks. This giant is no stranger to combat with smaller foes however, and manages to execute perfect parries at the exact time each attack darts in. Jaghal, seeing an opening, drives his spear deep into the hard pressed giant, scoring a solid hit just as a ray of freezing cold slams into the creature's face.

Seeing the impact of his previous attack, the mobile giant presses the attach against Szacha, determined to quickly dispatch its foe and concentrate on the small armored creature with the stinging spear and dangerous spells. Sweeping in low the giant slams the greatclub into the skald's side, driving the wind out of his lungs with a crushing blow that echoes throughout the room, the sound of bones breaking clearly heard above the noises of combat.

Giant #1 crushes Szacha for 27 damage. Giant #2 made his save against the Coup de Grace but is still held and unable to act.

Good guys are up!

Dice:

Fort Save, DC 26: 1d20 + 11 ⇒ (20) + 11 = 31
Will Save, DC 16: 1d20 + 3 ⇒ (2) + 3 = 5
Attack vs Szacha: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26 Damage: 2d8 + 10 + 6 ⇒ (6, 5) + 10 + 6 = 27
Attack vs Szacha: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 Damage: 2d8 + 10 + 6 ⇒ (8, 1) + 10 + 6 = 25


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Szacha heals 5. Jaghal takes 5.

On the other hand, Jaghal is determined to keep Szacha alive and kicking. He takes a step behind the reliable broken-boned skald to prevent his spell from being ruptured, and moves his hands to unleash one of his most powerful ones so far. "Cure!"
CSW: 3d8 + 6 + 1 ⇒ (4, 4, 7) + 6 + 1 = 22
3rd level spells: 3/4 left.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha tries again to end the giant's existence before the spell wears off.

Coup de Grace: 2d10 + 4 ⇒ (3, 4) + 4 = 11


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Fueled by Gizsmiths magic and Szacha's song Corentin moves opposite his friend and levels another strike at the giant.

Attack w/ Haste, Trait, PA, Rage and Flank: 1d20 + 11 + 1 + 1 - 2 + 1 + 2 ⇒ (14) + 11 + 1 + 1 - 2 + 1 + 2 = 28
Damage w/ PA and Rage: 1d8 + 4 + 4 + 1 ⇒ (5) + 4 + 4 + 1 = 14

Spirit Attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

AC 21, Reflex +5, Fort +8, HP 59/59


"Bring it down!!!" shouts Szacha while hacking at his legs, fuelled by Jaghal's healing magic. Meanwhile, the spirits keep on screaming, lashing at the giant.

Aggrimosh, PA, Song, Haste, Flank: 1d20 + 10 + 1 + 1 + 2 ⇒ (1) + 10 + 1 + 1 + 2 = 152d6 + 14 + 1 ⇒ (5, 3) + 14 + 1 = 23
Aggrimosh, PA, Song, Haste, Flank: 1d20 + 8 + 1 + 1 + 2 ⇒ (10) + 8 + 1 + 1 + 2 = 222d6 + 14 + 1 ⇒ (4, 5) + 14 + 1 = 24
Spirits with flank: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 211d4 + 3 ⇒ (2) + 3 = 5


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Range touch: 1d20 + 5 ⇒ (13) + 5 = 18
Damage?: 1d3 ⇒ 1

Giz points finger at a giant and fires off another beam of cold.


Gobbo!

The furious battle rages on as Corentin and Szacha work to take down the towering humanoid before then, relentlessly slashing at the massive creature. Both warriors manage to land heavy blows that cut through the giant's defenses, while the spirits surrounding them slam repeatedly into it, assaulting it from every angle. Jaghal moves behind the skald and places a hand upon the man's back, sending positive energy flowing into Szacha's body and healing some of his wounds. From further behind, Gizsmith continues to assault the giant with magical rays of energy, blasting it in the face once more with a beam of freezing cold. Alone against the held giant, Sasha plunges her sword into it once more, stabbing and slashing with precision. The giant weathers the strikes, still held but continuing to fight on against the wicked magics that bind it.

Seeing the armored gnome behind the chanting human using healing magics, and knowing him to be a threat with his binding magics, the giant steps to the side, opening a clear shot on the diminutive caster. Much to the giant's dismay, the centuries of struggle against larger foes has strengthened gnomish combat tactics, and the smaller foe easily dodges away from the sweeping blows, proving a much tougher target than the giant originally planned for. The bloodied giant, still held fast by Jaghal's spell, continues to struggle in vain, unable to break free from the enchantment.

No damage to the party this round, as Jaghal proves too hard to hit.

The party is up! The moving giant is looking a bit rough, and a few solid hits may be enough to take him down!

Dice:

Fort Save, DC 21: 1d20 + 11 ⇒ (11) + 11 = 22
Attack vs Jaghal (AC 25): 1d20 + 14 ⇒ (5) + 14 = 19 Damage: 2d8 + 10 ⇒ (2, 4) + 10 = 16
Attack vs Jaghal (AC 25): 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 2d8 + 10 ⇒ (4, 4) + 10 = 18
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha again plunges her sword into the held giant, hoping to end the threat quickly.

Coup de Grace: 2d10 + 4 ⇒ (7, 3) + 4 = 14


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Taking advantage of the giants distraction Corentin sends a series of blows at it. The gnomish magic imbuing him make the strikes a blur of motion.

Attack w/ Haste, Trait, PA, Rage and Flank :: 1d20 + 11 + 1 + 1 - 2 + 1 + 2 ⇒ (16) + 11 + 1 + 1 - 2 + 1 + 2 = 30
Damage w/ PA and Rage: 1d8 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12

Haste Attack w/ Haste, Trait, PA, Rage and Flank :: 1d20 + 11 + 1 + 1 - 2 + 1 + 2 ⇒ (18) + 11 + 1 + 1 - 2 + 1 + 2 = 32
Damage w/ PA and Rage: 1d8 + 4 + 4 + 1 ⇒ (8) + 4 + 4 + 1 = 17

Attack w/ Haste, Trait, PA, Rage and Flank :: 1d20 + 6 + 1 + 1 - 2 + 1 + 2 ⇒ (14) + 6 + 1 + 1 - 2 + 1 + 2 = 23
Damage w/ PA and Rage: 1d8 + 4 + 4 + 1 ⇒ (1) + 4 + 4 + 1 = 10


Gobbo!

I'll save everyone the time right there, and do a quick update.

Corentin, using the giant's interest in Jaghal as an opening, steps forward and repeatedly slams his silver morningstar into the creature's back, each hit tearing away flesh and breaking bone as the enchanted weapon almost hums with energy. Realizing its error much too late, the giant falls to one knee as it succumbs to the assault, just as a killing blow descends upon its head, crushing its massive skull and causing it to drop limply to the ground.

Sasha stabs at the held giant once more, but the creature simply refuses to die. Its wounds however are adding up, and death by loss of blood alone is becoming a very real possibility!

Those that haven't acted this round may proceed.

Dice:

Fort Save, DC 24: 1d20 + 11 ⇒ (13) + 11 = 24


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Szacha heals 5. Jaghal takes 5. I surely hope you're keeping record of this extra HP Szacha, cause they are being removed from mine!

Jaghal is impressed by the lack of willpower displaced by the static giant. After dodging one weak blow from the other enemy he started thinking about it, and realized it were not the giant who were lesser, it was him who was too powerful and mighty! He dodged another crushing blow, just to notice they didn't stand a chance against them at all when Corentin cut it to pieces!

Plus, he had been ninja'd by the gm, so he turned into the mighty-attacker mode to get rid of the other one. Already empowered by Gizmith's magic he let his body feel for the first time the skald's enfuriating rhythm and attacked with all his own fury, taking some steps towards the other monster and striking it!!!

Longspear 1: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15! Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Hasted (+1). Raging (+1). AC is still 25 vs giants due to haste and raging penalty. HP increased from 39/63 to 45/69.


I do!

"Nice stabbing Sacha! Let's send this one back to his god!" threatens Szacha as he moves into position, protected by Gizsmith's binding spell, and slams his hammer into the giant's private.

Aggrimosh, PA, Song, Haste: 1d20 + 10 + 1 + 1 ⇒ (19) + 10 + 1 + 1 = 312d6 + 14 + 1 ⇒ (1, 4) + 14 + 1 = 20

"I'd bet you wish you could scream just now..?" he adds as his hammer strikes with a soft thud, while the spirits slam on the paralyzed giant.

Spirits: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 3 ⇒ (4) + 3 = 7


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Better post before we're off hiatus...

Giz lauches another beam of pure coolness:
What's cooler than being cool?: 1d20 + 5 ⇒ (12) + 5 = 17
Ice Cold!: 1d3 ⇒ 3


Gobbo!

Getting this post in before things go sideways again on me today! I ran out of time before vacation, but if I would have been able to get another post in on Friday it would have been a good thing.

As one of the giants falls, the group quickly shifts, assisting Sasha with her attempts to dispatch the paralyzed giant that remains. Jaghal steps in and thrusts his spear into the held creature while Szacha surges forward, Aggrimosh in hand, and delivers a crippling blow to the monstrosity. It stands there, hanging onto life by the thinnest of threads, still unable to move, when a thin ray of icy cold slams into its eye, freezing the orb solid and sending splinters of ice into its brain. Losing its ability to remain upright, the dead giant falls to the floor with a crash, kicking up debris and dust around the heroes and leaving the room very quiet for the moment.

End combat!

Searching the Giants:

On one of the giants the group discovers a map of the surrounding areas. Several key points indicate the routes of patrols and sentry posts. A large, crudely scrawled X is written in charcoal at another location, but there is no indication of its meaning. The other giant carried a fine looking satchel made from what appears to be the scales of a green dragon.

Dice:

Loot: 1d100 ⇒ 83

Loot: 1d100 ⇒ 85


Szacha wipes his hammer on the giant's crude clothes, before looking through his belongings: "Strange thing here: A map of the area with... What looks like patrols on it! Lady Calistria's strange ways favour us this day! I suggest we take Her gift before she purls her lips on our lot! Now... What do you think that big X mark mean..?" he offers, ignoring the strange leather bag for the moment.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

"We should take the satchel, too. It may be worth something," Sasha says, rifling through the contents.


Gobbo!

The satchel itself holds only some moldy bits of bone and bread, nothing of obvious value.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Is the map an overland map of the area around the fort, or of the forts internals? Also can we see if the path NE leads outside?

"That's quite a find indeed. With some more luck it's current and will help us move through the enemy more freely."


"Nice bag... I wonder where it came from?" asks Szacha, now a little more interested in the bag.

"Do you think they have other unsuspected treasure on them?" ha asks, and proceeds to hum a single tone, studying how it vibrates to detect the presence of magic.

Detect magic.


Gobbo!

Its an overland map of the environs outside of the keep. It isn't of much use in determining movements inside the keep itself, but does reveal areas where the orcs have stationed sentries and patrols. Game effect is you can move freely around the keep exterior without risk of being discovered.

The satchel, nor any other areas within the room, radiate any magic.

The opening to the northwest does indeed appear to lead out to the keep's inner courtyard, and plenty of noise can he heard from that direction.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"We should get moving. Sasha could you have a listen at that door? It seems a logical choice to lead to a main audience chamber." the cavalier says indicating the double doors to the southwest.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha nods and puts an ear to the door.

Perception: 1d20 + 11 ⇒ (5) + 11 = 16


Gobbo!

Sasha moves up to the door, placing her ear against it and motioning for silence as she listens intently at the portal. While unsure, she believes she can hear the sound of movement from behind the door, but is unable to sort out any specific details.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"Hopefully it's our target. Ready yourselves."

Taking a deep breath and slowly releasing it Corentin settles himself before moving to one of the doors and taking a small vial from his belt pouch. Looking back he waits until everyone seems set and then drinks it with a slight grimace. His form instantly shifts and grows to twice his normal size.

Reaching down he opens the doors wide.

Enlarge Person potion once we're ready to go


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Appraise: 1d20 + 10 ⇒ (11) + 10 = 21 "That is a very nice bag. Lovely colour."

Unsure of what is beyond the door, Giz doesn't cast any preparatory spells.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Jaghal lets out a deep breath, easying his battle mood. It was a good experience, but one he should not do very often, since he completely lost track as to who was hurt and who wasn't, and obviously the blood stain on the clothes weren't making it any easier on him, so he used his Link with them to sense that. "Is anyone hurt?"

I would like to heal everybody before we continue. From what I can see from the headers only Szacha has taken damage (39/57), is that correct? If that's so, I'm gonna use a channel, then let Life Link heal him for 5 more points, bringing him to full, and then use a CLW on myself.

Channel: 3d6 + 1 ⇒ (4, 2, 6) + 1 = 13
CLW on self: 1d8 + 6 ⇒ (5) + 6 = 11


Thanks Jaghal!

His wounds healed, Szacha beams confidently at the Gnome, seemingly without a care that they are deambulating in a stronghold filled with giants and surrounded by warring Orc tribes.

"Ok, we try to make it swift. Last thing we need is raising the alarm. If I can, I'll try to suggest our enemy it's best if he keeps silent..." and he winks knowingly.


Gobbo!

Gizsmith:

The bag is actually of very fine quality, and could be sold for 200gp or more in the right city.

Opening the door reveals a circular chamber highlighted bye a huge iron cage fills most of it. Several crates, chests, statues, paintings, and other art objects crammed between the cage and the walls of the room. Inside the cage, a large piece of furniture sits under a cloth drapery of some sort. Pacing inside the cage are two large creatures which appear like lions, except they have large batlike wings and tails that end in a multitude of harsh spikes. Noticing the door opening, both creatures immediately turn their attention in that direction, and seeing the man standing in the portal call out. "Human! Free us! Free us please!" one shouts, snarling at the other in the process and obviously distressed over its predicament. "Yes! Free us from this cage! Escape we must!" the other calls out, joining its companion in its pleas towards the party.


What are those... wonders Szacha, peeking behind Corentin's shoulder.

Knowledge: 1d20 ⇒ 18 +7 for arcana, dung., eng., local, history; +3 for the other.


Gobbo!

Szacha:

You recognize these creatures as unmistakable Manticores. Manticores are fierce predators that patrol a wide area in search of fresh meat. A typical manticore is about 10 feet long and weighs about 1,000 pounds. Some have more human-like heads, usually with beards. Males and females look much alike.

Manticores eat any meat, even carrion, though they prefer human flesh and rarely pass up an opportunity for such a delicacy. They are smart and social enough to bargain with or bully evil humanoids into alliances or offering tribute, and more powerful creatures may hire or bribe them to guard or patrol a place or area. They like lairs in high places, such as hilltops and caves in cliffs.


"Why do I get the feeling you two Manticores are going to try and enjoy our flesh for your 'out of jail' celebration?" asks Szacha, after pulling everyone behind the door for safety.

"Don't get me wrong, I'd love to help. But why would I do that..?"

Diplomacy: 1d20 + 12 ⇒ (3) + 12 = 15


Gobbo!

The closest manticore roars in protest at the skald's words, obviously eager to be out of its confinement. "Please, you must free us! We are prisoners of an evil giantess. She starves and mistreats us, we only desire our freedom. We wish to be done with this place!" the other growls, pleading for its freedom from the cage.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"As it happen we're looking for an evil giantess and I don't care to see any creature caged and mistreated. What can you tell us about her and where we'd find her?"


Sense Motive: 1d20 + 12 ⇒ (12) + 12 = 24


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

I'm gonna try to copy Szacha's knowledge roll if I can.
K. Arcana: 1d20 + 5 ⇒ (5) + 5 = 10

"Holy Jaghals! A talking lion! With wings! And a weird tail! Freaking awesome!" The little gnome notices Szacha's brief comment about them being manticores, but as far as he can remembers, he'd never seen one before. Still, lions were proud and loyal creatures, were they not?

Even so, Szacha and Corentin didn't seem to be favoring their freedom anytime soon, probably something related to them being carnivorous, and Sasha's meat being too tender. Anyway, the Jaghal-of-all-trades was sure he could cut a deal that would be pleasant enough for all of them.

"Guys, common, we're all nice people here, I'm sure we can get to an agreement that's satisfying for both sides." It seemed like he wanted more to help them escape than actually pursue the party goals. He talked to the manticores. "Think about it. We're after this giantess you mentioned. Well, you're pretty sure by now the giants will neeeever" - he stretches the word to make its meaning heavier - "free you, but we actually might, as long as you are clever enough. So, your chances are with us. We won't free you now, since we don't wanna cause an alarm, yet." He lifts a finger at the last word, waiting for expectation to grow before continuing to the next part. "But, as soon as we deal with the giantess, we can come back here and give you your freedom, so yes, there will be an alarm then, but that is actually gonna help us, at least a little. Thus, the more you tell us about the giantess, the bigger your chances of escaping are. You give us information, we give you your freedom, and your freedom helps us a little in return. We don't necessarily need the information to proceed, so we won't be gaining much, but you certainly could use your freedom, right?"

But he knew his friends had a different idea in mind. They certainly thought the manticores would kill them in the first chance, so he had to persuade them otherwise. " Of course, you might not be very clever and try to eat us instead, but if you were captured by giants it probably means you don't stand a chance against us. Even if you were to attack us and were actually a match to our strength, we could still just ruin your escape by physically and magically shouting so the whole fort would hear and prevent you from escaping."

"In short, there's only one way this could work out, and it's by both sides winning something." He claps his hands together. "So, what say you?"

Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18


Gobbo!

Szacha:

You are pretty damn sure they just want out so they can eat you.

Hearing the gnome's idea of leaving the creatures in the cage until the giantess is dealt with, both creatures begin to wail and roar, obviously not fans of the idea. "What if she kills you instead? Then we are doomed to remain trapped! Free us, we can help you defeat her! We can show you the way to her lair! But only if we have our freedom!" they both roar.

Dice:

Rolling: 1d2 - 1 ⇒ (1) - 1 = 0


"Well, as my friend says: this is the best we can offer! You're locked in a cage. I suggest you accept our terms and provide us with valuable info about the giantess so we can defeat her. We'll free you once that's done." Szacha offers.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Jaghal is pretty confident that the giantess won't be a problem for them. "She has no chance of killing any of us on my watch." Next he sighs, conscious that they are not going to take the offer. "So if you're not taking our offer we better get going then. Good luck fellows!"

The gnome is ready to leave when the others are.


Gobbo!

Both of the creatures roar loudly in protest, crouching down and sending their tails whipping over their heads in the blink of an eye. The movement hardly has time to register with the group before the volley of spikes pierces through the party.

Corentin's shield deflects several of the flying missiles, while others are turned away by armor. Still, some of the projectiles manage to pierce the party's defenses, and Jaghal and Szacha are both wounded by the assault.

Jaghal takes 16 damage, Szacha takes 32 damage from three spikes, one a crit.

Initiative!

Corentin: 1d20 + 2 ⇒ (1) + 2 = 3
Sasha: 1d20 + 2 ⇒ (5) + 2 = 7
Gizsmith: 1d20 + 2 ⇒ (15) + 2 = 17
Szacha: 1d20 + 3 ⇒ (16) + 3 = 19
Jaghal: 1d20 + 1 ⇒ (13) + 1 = 14

Critters: 1d20 + 2 ⇒ (9) + 2 = 11

The manticores howl and thrash inside the massive cage, looking for a way out that doesn't present itself. Still able to be a threat, the beasts shake their tails threateningly, looking for a chance to strike at the party.

You all can make our the double doors on the other side of the cage, but due to its size there doesn't seem a way to access them without first removing the cage from obstructing the room. The cage has no door, but a long chain is attached to the top of the cage, leading up to a pulley system and then descending to a metal bracket against the southern wall. It looks like pulling on the chain would raise the cage, however the weight is likely incredible and the effort would leave the one pulling the chain vulnerable to attacks.

The party is up!

Dice:

Aiming for the speakers, so everyone enjoys a round of cover.

Attack vs Jaghal (FF): 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack vs Jaghal (FF): 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack vs Jaghal (FF): 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9 Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Attack vs Jaghal (FF): 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Attack vs Szacha (FF): 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack vs Szacha (FF): 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack vs Szacha (FF): 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7 Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Attack vs Szacha (FF): 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Crit Confirm vs Szacha (FF): 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 Damage: 1d6 + 5 ⇒ (2) + 5 = 7


Szacha bends over fro the impact of the three darts slamming into into him, cursing: "We're trying to help..." and adds: "Let's close those doors and let them rot, no?", but not before he's moved out of the way.


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

I say we just close the doors and try the other exit for now.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Seeing Szacha withdrawing he follows the same route. "Well, I tried."

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