GM Tiger
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Hello! Welcome to my table. Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
This applies to Scenarios only
You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. Quests and bounties do not receive provisions.
Credits:
Macros/Slides/Spell Templates: Frozen Frost
Arrus
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Human
Jinkin (Gremlin)
Manifestation of Qxal
Janni
VoidWyrm
Arbiter
Axiomatic
Sod Hound (Earth Elemental)
Boggard
Zephyr Hawk (Air Elemental)
Cinder Rat (Fire Elemental)
Skeletal Giant
Cairn Wight
Basilisk
Blodeuwedd (Fey/Plant Thingy)
Flytrap
Pixie
Grimstalker
Redcap
TwigJack
Giant Whiptail Centipede
Krooth
AxeBeak
Human(Russian)
Winter Wolf
Mephit Swarm
Mist Stalker
Wight
Ghast
Zombie Hulk
Mummy Guardian
Zombie Troop
Shanrigol
Mummy Pharoah
Cave Bear
Hippopotamus
Urdefhan High Tormentor
Nightmare (DEIMOSTRIDE)
Skelm
Animate Dream
GM Tiger
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So that feat refers to all creatures you came across? I wondered about that... :)
GM Tiger
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I currently have 2 PCs with the Pathfinder Agent Dedication.
Arrus
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Sorry, it's the Scrollmaster Dedication which increases the bonus to +4. (Which Arrus has)
Also, if I can't remember important mission details and am too lazy to read back in the thread I can ask. :P
Lydia by redeux
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ran a session this morning and have plans this evening. started reading through those mythic rules and have mostly picked what im doing.
Leaning towards Echoes of Swords + Godspeed to synergize with it. mythic strikes seems interesting but we already have 2x of it so im not sure if lydia needs it? hard to say. will think on this and post tomorrow morning
Arrus
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ran a session this morning and have plans this evening. started reading through those mythic rules and have mostly picked what im doing.
Leaning towards Echoes of Swords + Godspeed to synergize with it. mythic strikes seems interesting but we already have 2x of it so im not sure if lydia needs it? hard to say. will think on this and post tomorrow morning
I think we get all of
Correct the Story, Godspeed, Prescience, Rewrite Fare, Summon Mythic Power.
And then either Mythic Caster or Mythic Strike
Lydia by redeux
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Ah, thanks! The page layout seemed a bit odd.
Astrid Gertasdottir
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I have 2 glyphs and looking around I'm sure we have enough from everyone else for us to all start with 2 hero points.
GM Tiger
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You all have enough glyphs for 2 HP each...
Astrid and Quinoline -- are the stats for your shields the same (because I'll just grab it from 05-18)...
and I know I'm probably getting ahead of myself here, but any possible interest for 06-19 (What Walks Again, 11-14) after this one? I've read it -- that's gonna make 04-15 (In Glorious Battle) look like a picnic! :)
GM Tiger
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Sorry. Just been distracted of late, with Paizocon winding down and nearing the finish line for Glyph #5...
Rextangalin Werzerial
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Regarding the strangeness of wave of despair, I realized in hindsight it would have actually been better for Rex to have critically failed the save then simply failed.
Had I critically failed, I could have cast a spell to attempt to counter the slowed condition.
But with a success, even if I counter the slow, it could just come back next round.
Quinoline Silicate
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I'm not an encyclopedic fount of PF2 knowledge, but a general pattern that I've noticed for many spells is this:
Critical Success: Unaffected
Success: Affected for 1 round
Failure: Affected for 1 minute, but saves every round
Critical Failure: Affected for 1 minute, no saves
So, in that context, I support that no Round 2 save is required from Quinoline.
Immediate save when the spell was cast: Success - unable to use reactions, new save at top of next turn.
Round 1 save: Success - unable to use reactions. End.
If she had failed the Round 1 save, it would have been:
Immediate save when the spell was cast: Success - unable to use reactions, new save at top of next turn.
Round 1 save: Failure - unable to use reactions plus Slowed 1 for Round 1. End.
If she had failed the Immediate save, it would have been:
Immediate save when the spell was cast: Failure - unable to use reactions, new save at top of every turn, 1-10.
Then, every round for a minute:
Every Round save: Success - unable to use reactions. New save next round.
Every Round save: Failure - unable to use reactions plus Slowed 1 for that round. New save next round.
I'm not 100% sure what happens if someone fails the immediate save and then CS or CF later (does the spell abruptly end?) but that's my interpretation for this spell and all related spells.
GM Tiger
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I would assume that for the 2nd save it's either a success or a fail (otherwise the verbiage in AoN would have been longer). So basically the 2nd save is to see whether you spend 2 seconds crying your eyes out or not...
Lydia by redeux
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So Lydia failed the initial save and so now for 1 minute, every turn she will roll a save to see if she is slowed that round. Am I getting that right?
Astrid Gertasdottir
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Quinoline Silicate wrote:Astrid's speech should take a -1 circumstance penalty because Quinoline is rolling her eyes in the background.LOL!!
Hey! I can't help it if Astrid's ego is levelling up faster than she is.
Arrus
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My apologies, I used the Bow Crit (Immobilize) in the first fight having never updated my notes that crossbows get their own crit now (bleed).
I've corrected my notes and should have it right going forward here. (I even typed this combat's post out with immobilize to start with before I happened to notice when double checking the Arbalest range)
Lydia by redeux
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Hey all,
I've had a bit of a short notice vacation planned for last 2 weeks of September (13-27). I may be able to post here or there, but would anyone be willing to bot Lydia for me so i'm not slowing things down? I normally wouldn't have started a game if i was going to be gone for 2 weeks but it wasn't planned and it's why i'm sitting out of Gameday this year
If it helps, here's some notes about my character sheet:
- in column AX (next to skills) are dice rolls for every skill
- Next to saves in column W are dice rolls for saves (but its a bit hidden from view)
- In cell K19 'Notes' i have a big block of text that can be posted for combat that has all the correct modifiers for strikes in a round. Just edit out any extra strikes. I also have spoilers in there for some of her extra abilities (gang up, feint, debilitations) that can be removed if they dont apply. similarly sneak attack damage can be removed from the rolls if sneak attack doesnt apply.
Those things usually make posting not too bad since its just copy+paste and for combat delete anything that isnt relevant
Otherwise Lydia is a scoundrel rogue. In combat she likes Feinting to get flat foot if needed, she has skirmish strike (step+strike or strike+step), and she has limited spell casting in a separate tab on her sheet (3x sure strike, 1x fly).
Quinoline Silicate
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Enjoy your vacation - I'll help out whenever I can, using your past posts as a guide.
Can you give a rough guide on how to use your Hero Points?
Lydia by redeux
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Thank you! I'll owe you one. And sure thing, hero points -
- Campaign coin (counts towards 3 max hero points) goes to someone who needs it. Usually I like to use it if someone was about to use their last hero point. This way they can still have 1 in reserve in case they go into dying.
- 2nd hero point - generally if i crit fail a save or skill check as part of a skill challenge. Not too often using on strikes since she has Sure Strike as a fortune effect for strikes.
- last hero point- generally keep 1 hero point in reserve in case lydia goes down. But if it's like a super critical roll that might somehow save someone from dying then that's fine too.
Though I also trust your intuition too, and whatever makes things easier for you.
GM Tiger
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From my understanding, using the spellheart on armor doesn't need activation. But using it on a weapon, it needs to be activated by casting the cantrip. You do need to be able to cast spells to activate the weapon side.
I agree that it's a bit of grey area. Anyone else have any thoughts on this?
So essentially to activate the Dazzled effect you need to activate it by casting Figment (i.e. you need access to the 'cast a spell' action).
Rextangalin Werzerial
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Spellhearts are made from the same basic materials as talismans, though their complex construction—magically iterated around the concept of a single kind of spell—gives them a variety of additional powers and means they persist rather than burning out when used.Unlike talismans, a spellheart can be used repeatedly, and doesn't burn out after use. Each spellheart can be attached to different items, giving a benefit depending on your choice, which means you can plan ahead in facing expected dangers. They have the spellheart trait.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.
Armor You gain a +1 item bonus to Thievery checks to Pick a Lock.
Weapon If you critically succeed at a Strike with the weapon, the target is dazzled until the end of its next turn.ArmorYou gain resistance 2 to fire.
Weapon After you cast a fire spell by Activating the star, your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn.
Nothing in the spellheart description or trait says casting a spell by activating the spellheart is required to gain the affixed ability, so it depends on the description of the individual spellheart. The phantasmal doorknob lacks the activation requirement.
GM Tiger
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aha. ok. Archives of Nethys has the activation line at the bottom which is what I went by...
btw, you destroyed Barney with extreme prejudice... he was just trying to hug you... :P
Rextangalin Werzerial
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The activate line is for the cantrip itself. You have to use the cast a spell activity to activate the spellheart to cast the cantrip.
GM Tiger
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ok. I stand corrected then! :)
I agree! I should get a few for my larcenous PCs! :)
Lydia by redeux
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I'm starting my vacation, I'll still try to post if i see im up but otherwise i appreciate any botting since I'll be out of service for a few days here and there over the next 2 weeks. I made my char sheet editable in case you need to add in frightened or anything like that. Thanks again.
Lydia by redeux
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Thanks for the bots @WaterySoup! I'm home now and can start posting again. Obligatory we had fun and arrived home in one piece!
GM Tiger
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oh good, you weren't eaten by gigantic lizards...