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About Jaghal- 1 CLW potion
Stats Block:
Jaghal
Male Gnome Oracle 6 - CG Small Humanoid (gnome) Init: +1 Senses: Low-light vision Perception: +8 Languages: Common, Dwarven, Gnome, Sylvan, Orcish. ================================================= DEFENSE ================================================= AC 21, Touch 12, Flat-footed 20, CMD 16 (+6 armor, +1 dex, +1 size)(+4 dodge vs giants; +1 dodge vs dragons) HP 63 (6d8+18con+6fc+6tough) Fort: +6, Ref: +4, Will: +6 (+2 illusions)(+2 Ref vs Breath Weapons) ================================================= OFFENSE ================================================= Speed: 20 ft. (4 Squares) Melee Longspear (2H) +6 (1d6+1/x2) Ranged Crossbow +6 (1d6/19-20/x2) Face: 5 ft. Reach: 5 ft. Base Atk: +4, CMB: +4 Spell-like abilities - Gnome: 1/day - Dancing lights, Ghost sound, Prestidigitation, and Speak with animals; Spells - Oracle 6: Orisons: Create Water; Detect Magic; Ghost Sound; Guidance; Light; Mage Hand; Stabilize; Purify food and Drink; Read Magic. 1st (7/day): Cause Fear; Protection from Evil; Remove Fear; Cure Light Wounds (1d8+4); Detect Undead; Liberating Command 2nd (6/day): Lesser Restoration; Cure Moderate Wounds; Hold Person (DC 16 Will); Spiritual Weapon; Levitate; Minor Image. 3rd (4/day): Cure Serious Wounds; Bestow Curse; Neutralize Poison. Supernatural: Channel energy (5x3d6+1 Selective [4] DC 15) ================================================= STATISTICS ================================================= Abilities: Str 12, Dex 13, Con 16, Int 12, Wis 10, Cha 19 Feats: Light/Medium Armor Proficiency, Simple Weapon Proficiency, Shield Proficiency, Fleet [bonus];Selective Channeling [1st], Heavy Armor Profiency [3rd]; Toughness [5th] Traits: Dragonfoe; Blessed Touch. Skill Points: (4 class + 1 int)x6=30 Skills: (Attribute+ranks+misc+acp or other) Armor Check Penalty (Full Plate): -5 -4 Acrobatics DEX (1+0+0-5) +1 Appraise INT (1+0+0) +12 Bluff CHA (4+5+3) CS -4 Climb STR (1+0+0-5) +1 Craft INT (1+0+0) CS +9 Diplomacy CHA (4+2+3) CS +4 Disguise CHA (4+0+0) -4 Disable Device DEX (1+0+0-5) -4 Escape Artist DEX (1+0+0-5) +8 Handle Animal CHA (4+1+3) CS +4 Heal WIS (0+1+3) CS +4 Intimidate CHA (4+0+0) +5 Knowledge (Arcana) INT (1+1+3) CS +2 Knowledge (Geography) INT (1+1+0) +5 Knowledge (History) INT (1+1+3) CS +5 Knowledge (Nature) INT (1+1+3) CS +1 Knowledge (Nobility) INT (1+0+0) +5 Knowledge (Planes) INT (1+1+3) CS +8 Knowledge (Religion) INT (1+2+3+2) CS +2 Linguistics INT (1+1+0) +Orc +8 Perception WIS (0+6+0+2) +0 Profession WIS (0+0+0) CS -4 Ride DEX (1+0+0-5) +5 Sense Motive WIS (0+2+3) CS -4 Sleight of Hand DEX (1+0+0-5) +5 Spellcraft INT (1+1+3) CS +4 Stealth DEX (1+1+3+4-5) CS +5 Survival WIS (0+2+3) CS -4 Swim STR (1+0+0-5) Possessions: MW Full Plate (1650gp)[25lbs]; Vest of Resistance (1000gp); Longspear (5gp); Light Crossbow (35gp); Crossbow Bolts (10)(1gp); Waterskin (1gp); Flint and steel (1gp); Bedroll (0.1gp); 4 Rations (day) (2gp); Sunrod (2gp); 2 Torches (0.02gp); Traveler's Outfit (0gp); MW Backpack (50gp); Carrying Capacity: 33 lbs. or less (Light); 34-66 lbs. (medium); 67–113 lbs (heavy) =================================================
Background:
Have you ever imagined yourself having the blood of a dragon in your veins? Having magic coming forth from inside you, bending it to your will? Wouldn’t it be awesome to fly like a dragon, even if you didn’t have wings? Believe me, that happened. To Jaghal’s brother, Jacken. Jaghal still remembers that gnome family get together when his brother announced to their parents and other siblings he found out there was dragon blood in his veins, and he was destined to become a powerful magic user. Their parents were all around Jacken, treating him like a god! I’m so proud of you said one, you will certainly take our family name farther than anyone ever did said the other. ”B%&&%$#~!” called out Jaghal. ”How can you have the blood of a dragon if we’re all the same, children of the same father and mother?” To make things worse, their parents told them a story about ancestors possessing magic stronger than most, and that he could really be chosen for that destiny. Of course, parents will say anything to encourage their children to greatness, specially gnomes who always try to avoid the bleaching effects by trying on new and different things. Obviously Jaghal was too young and unwise to realize they were just supporting an idea, and that it probably wasn’t true. In his mind they were giving undue credit to the fake dragon-blooded, and although he wasn’t much powerful at the time, one day he was sure they would call him the greatest in the family, maybe even in the world!
Of course, he had no idea how to do that, and his doubts grew worse when he saw Jacken unleashing a gust of fire from his hands, very similar to a dragon’s breath! ”He’s not truly destined, he definitely made it up! The fake found out a way to improve his magic faster, and is mimicking a dragon! If that’s how it is, I call dibs on the god’s blood!” Thus he went away from his family, to develop this self-claimed heritage to its maximum, and one day come back to show everyone what he’s capable of. Impressively enough, it worked, and aside from developing some godly powers he also grew weird and weird. He was confused, at first, but then he started to believe in his own story. A lie told often enough becomes the truth. Instead of questioning what happened, he decided do go with it, whatever it took. He found some adventures in the last years, trying each time something different. The last fad was to join a dwarven guild who was moving around a lot and adventuring for some time. Dwarves could be impressively sarcastic at times, and Jaghal loved that. Wish List:
- Philactery of positive channeling
- Something to give me extra hit points; Future Development:
Feat Reactive Healing. |