GM Captain Trip's Giantslayer Adventure Path - Now with 50% more calories!

Game Master Chad Newman

Roll20 Site - Current Map
Giantslayer Reference Site
Loot Sheet - Google Doc


151 to 200 of 2,375 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Seeing the wolfs rush toward them Bellanie barely has a chance to react before they are upon the group. As they circle the group Bellanie struggles to get out of reach, stepping back and drawing her weapons. As Sasha starts making odd noises she quirks her eyebrow "What are you trying to talk to them for? They want to eat us!"

5ft step, draw mw dagger


Female Human Bard (Duettist) 2 l HP: 17 l AC: 14 [T: 12; FF: 12; CMD: 12] l Fort: +2, Ref: +5, W: +4 l Init: +8 l Per: +5 (+7 with Herne) l Bardic Performance 10/10

I'm here, but I think the wolves go before me.


Gobbo!
Finch of the Breeze wrote:


He holds a hand up to the sky, readying to respond to any attack with a burst of rumbling thunder.

Ready action: Storm Burst
[dice=Ranged Touch Attack]1d20+2
[dice=Nonlethal Damage]1d6+1

Whichever wolf is hit has -2 to attacks on its next turn.

Finch, just FYI in case you didnt look at the map, you are flanked by wolves that moved in during the surprise round. Storm Burst is both a Spell-Like-Ability, which provokes AoOs, as well as a Ranged Touch Attach, which can also provoke AoOs. Just wanted to make sure you understood that before I have wolves eat you up. :)


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Whoops! I'd totally missed the map. Don't I feel silly. Thank you for giving me a chance to change things up.

New actions:
Far from built to withstand going toe to toe with a wolf, Finch stumbles backwards as he sees them approaching, with a gasp of fear. He draws his scythe and prepares for the worst.

You can five-foot step during the surprise round, right?


Gobbo!
Finch of the Breeze wrote:

Whoops! I'd totally missed the map. Don't I feel silly. Thank you for giving me a chance to change things up.

New actions:
Far from built to withstand going toe to toe with a wolf, Finch stumbles backwards as he sees them approaching, with a gasp of fear. He draws his scythe and prepares for the worst.

You can five-foot step during the surprise round, right?

Limited to a single standard action. Also understand that the wolves are not flat footed, and moved to their current positions on their initiative in the surprise round. So your movement would also provoke if you were to end in your current square. You can however take a single 5 foot step during the surprise round as long as your standard action is not used for movement.


Gobbo!

As the wolves circle the party Sasha mutters a few words and makes a simple gesture with her hands, growling and snarling at the festering creatures.

Sasha:

Empathic feelings of rage and bloodlust instantly flood your senses as the wolves, almost in unison, scream "Blood! Must have your blood!" With her familiarity with the breed she can definitely sense that they are completely rabid.

Going to assume that Finch draws his weapon and 5 foot steps into the only available square for that action.

Finch tugs at the scythe on his back, freeing it and brandishing it before him while stepping back towards the main group.

End Surprise Round

Round 1 - Full Round

Bellanie pulls a dagger from her belt and cradles it in her hand, waiting to strike. You still have a standard action, and are the only player with a higher initiative than the wolves.

Snarling and biting the wolves continue to circle the party, looking for openings before tearing into them with wild fury. While several of the creatures fail to hit their targets, two manage to rip into Johan and Sasha, leaving bloody wounds covered in a foul looking frothy red saliva. The wolf on Sasha catches the halfling by the foot and yanks, sending the small hunter to the ground with a thud. Corentin, seeing the wolves are truly wild and have a meal of the party members on their mind, takes a swing with his weapon (I'm assuming the battle-axe unless mounted?) but misses as the attack sails wide of the quickly moving canine.

Johan takes 7 damage, Sasha takes 4 damage and is tripped. Sasha, since you are prone I will allow you to repost your action, which was previously to attack.

Dice:

Wolf #1 vs. Corentin: 1d20 + 2 ⇒ (8) + 2 = 10
Wolf #2 vs. Johan: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Wolf #3 vs. Johan: 1d20 + 4 ⇒ (5) + 4 = 9
Wolf #4 vs. Sasha: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Wolf #5 vs. Galor: 1d20 + 2 ⇒ (8) + 2 = 10

Trip - Johan: 1d20 + 4 ⇒ (5) + 4 = 9
Trip - Sasha: 1d20 + 2 ⇒ (18) + 2 = 20

Fort Save - Johan: 1d20 + 4 ⇒ (6) + 4 = 10
Fort Save - Sasha: 1d20 + 3 ⇒ (18) + 3 = 21

The party, minus Corentin, is up!


Female Human Bard (Duettist) 2 l HP: 17 l AC: 14 [T: 12; FF: 12; CMD: 12] l Fort: +2, Ref: +5, W: +4 l Init: +8 l Per: +5 (+7 with Herne) l Bardic Performance 10/10

"Take heart, my friends!" Hannah shouts, raising her banner above her head, before she begins to sing an inspiring song about a clever wizard setting wargs on fire with pinecones. They aren't exactly Wargs, but we aren't clever wizards.

Move Action: Raise Banner; Standard Action: Inspire Courage

Everyone receives +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. Additionally, everyone receives a +1 competence bonus to attack and damage rolls.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Your assumption is correct. I'm not sure I get why the square that was north-east (now north) of Finch wasn't also available to take a 5-foot step into, though.

"Please forgive me for this, spirits of nature," Finch says, as he raises his scythe.

He srikes at the wolf currently threatening Sasha, hoping to end things as swiftly as possible.

Scythe: 1d20 + 1 ⇒ (18) + 1 = 19Damage: 2d4 + 1 ⇒ (2, 3) + 1 = 6


Female Human Bard (Duettist) 2 l HP: 17 l AC: 14 [T: 12; FF: 12; CMD: 12] l Fort: +2, Ref: +5, W: +4 l Init: +8 l Per: +5 (+7 with Herne) l Bardic Performance 10/10

Finch, don't forget your buffs. That attack should do to more damage! :-)

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

So before he gets to act Johan is flanked and bitten for max damage and likely diseased. Lovely. And flanked he cannot move to use his bow either. I guess it could also be tripped, so its not the worst possible outcome. lol. Roll 20 is blocked at work - one issue with using that for maps I had not thought of. So I'll try to post tonight. I have my home game on Thursdays though so am not sure when. Or, if he can step into a flank on a wolf with a party member he ail leo so and attack with his morning star. He could have last time I looked at the map. If he can't do this then the map has changed and I will have to wait.

Morning Star: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 151d8 + 2 ⇒ (2) + 2 = 4


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Serves me right for posting right after waking up, heh. 20 to hit, 7 damage, with the encouragement of our wonderful bard.


Female Human Bard (Duettist) 2 l HP: 17 l AC: 14 [T: 12; FF: 12; CMD: 12] l Fort: +2, Ref: +5, W: +4 l Init: +8 l Per: +5 (+7 with Herne) l Bardic Performance 10/10

It's actually one more +1 from morale +1 from competence.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Whoa. Nice. 21 and 8. Sorry for being so distracted today, everyone.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +4 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

As the wolves close in, Iacobus moves to interpose himself between them and his companions. Unfortunately, his fist swings wide.

I can't access the roll20 site right now, would someone move me next to a wolf & between the wolves & one of us?
Unarmed strike: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
···


Gobbo!

With the problems folks are having with Roll20 I will see if I can provide an alternate mapping solution as well.

@Finch - that square was available as well, I just had to make a call to finish the surprise round.

As Hannah begins her inspiring song, Finch takes aim at the wolf that tripped Sasha, his scythe cutting deeply into its fur and drawing a pained yelp from the creature. It stumbles, nearly collapsing from the massive blow of the hit, but regains its balance and continues on. Johan steps into a position to flank the wolf to his south, slicing at it and scoring a solid hit, a line of crimson appearing across its mangy fur.

Iacobus steps next to his half-brother, going toe to paw with the wolf that Johan struck, but swinging wide and missing the creature.

Just waiting on the hobbits!


Gobbo!

Current Combat Map

For those who can't access Roll20


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

I don't have a BAB yet so isn't drawing weapons a move then 5ft step is a move?


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Seeing the whatever Sasha was trying to accomplish obviously isn't working Bellanie stabs into the wolf in front of her before stepping back out of the way.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5
GM Captain Trips wrote:


Johan steps into a position to flank the wolf to his south, slicing at it and scoring a solid hit, a line of crimson appearing across its mangy fur.

Unsure I was going to act at first and then deciding I could try without the map, I too forgot my buffs. Please add two more damage to the wolf Johan struck IF the singing started before he acted. I am not sure he knows to wait for the bard yet, but after this combat he will! Thanks.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha rolls to her feet (move action) and goes total defensive, while commanding Galor to attack.

Galor vs. Wolf: 1d20 + 3 ⇒ (5) + 3 = 8
Damage (bite): 1d6 + 1 ⇒ (1) + 1 = 2


Female Human Bard (Duettist) 2 l HP: 17 l AC: 14 [T: 12; FF: 12; CMD: 12] l Fort: +2, Ref: +5, W: +4 l Init: +8 l Per: +5 (+7 with Herne) l Bardic Performance 10/10

don't forget your buffs people. +2 to attack and damage means a lot at level 1.


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

I believe my attack technically would have taken place before your buff which is why I didn't include it, but I'll leave that to the discretion of the GM.


Gobbo!

@Johan - Johan's init was 8, Hannah's was 11, so the song did start before he acted. Damage adjusted accordingly.

Bellanie lashes out with a dagger, narrowly missing the wolf with the deft slice. Galor stands against the remaining wolf, but fails to connect with his bite, both wolves starting each other down menacingly. As Sasha rolls to her feet the wolves surrounding her strike, trying to take advantage of her vulnerable position.

Attacks of Opportunity on Sasha - Total Defense Active

Wolf #4: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14 Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Wolf #5: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12 Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Try as they might, neither wolf manages to find an opening in the halfling's impressive defenses, and their attacks are easily thwarted.

The wolves continue to shift and position themselves around the party, using hunting instincts honed over countless ages of evolution and natural selection. Two of the wolves move to flank Corentin, while the remaining wolves circle Sasha and Galor, looking for openings and eager to get away from the biting steel of Finch and Johan's weapons.

Dice:

Wolf #1 - Flanking Corentin: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Wolf #2 - Flanking Corentin: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Wolf #3 - Flanking Shasha: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Wolf #4 - On Galor: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Wolf #5 - Flanking Sasha: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Trip on Corentin: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Trip on Corentin: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Fort Save - Corentin: 1d20 + 4 ⇒ (10) + 4 = 14
Fort Save - Corentin: 1d20 + 4 ⇒ (10) + 4 = 14

Sasha and Galor hold off the repeated attacks of the wolves circling them. Corentin, however, is not so lucky. Both wolves strike in unison, finding gaps in the man's defenses and ripping into his flesh. The force of the assault sends him to the ground, where the maddened canines snarl and snap at his face, ready for the kill.

Corentin takes 9 damage and is prone.

The party is up!

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Inspired by Hannah, Johan 5' steps up and flanks with Corentin but is unable to connect. Perhaps his presence will distract the wolf to allow Corentin to hit.

Morning Star: 1d20 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 121d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11


Female Human Bard (Duettist) 2 l HP: 17 l AC: 14 [T: 12; FF: 12; CMD: 12] l Fort: +2, Ref: +5, W: +4 l Init: +8 l Per: +5 (+7 with Herne) l Bardic Performance 10/10

Hannah continues to inspire her allies, but changes song slightly to bring sleep to the diseased wolves.

Standard action: Sleep (Will 15)


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +4 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Alarmed that the wolves have succeeded in placing two of his companions in perilous positions, Iacobus maneuvers himself to strike at the most keenly placed of the lupine threats.

Move to the opposite side of Hannah from Finch
unarmed strike: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17, against the wolf that has both Finch & Sasha flanked.
unarmed damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 bludgeoning

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Is that a spell? If so, you risk catching us too, right? And its a full round action that will go off at the start of next round. I am unaware of an ability that targets only enemies in an area and makes them sleep. The sleep spell is non-selective.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Cringeing as his first attack leaves the wolf injured and suffering, Finch strikes a second time, hoping to end the beast's pain.

Scythe, Inspired: 1d20 + 3 ⇒ (2) + 3 = 5Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8

However, he is hesitant to strike, and the swing misses entirely.


Gobbo!

@Hannah - Johan is correct. First, sleep is a full round spell, meaning it will go off at the beginning of your next turn. The good news is you don't have to pick the target area until then. Second, it effects anything within its radius, starting with the lowest HD and working its way up until 4HD have been effected. Right now the best you could do is catch both of the wolves to the south, which you could manage without catching Sasha or Galor in the blast. Let me know how you want to proceed there. I've placed a template on the Roll20 map for you to use as a reference.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

You're correct, Cor would be using his battle axe (lance is only for mounted). Sorry I didn't specify

Swinging his shield onto his arm to provide some cover Cor tries to take advantage of Johan's distraction.

Attack w/Battle Axe from ground: 1d20 + 5 - 4 + 1 + 1 + 2 ⇒ (7) + 5 - 4 + 1 + 1 + 2 = 12

He's unable connect however.

"Bella" he calls giving a tilt of his head towards the other wolf and the open area behind it.

AC back to the usual 20 minus prone


Female Human Bard (Duettist) 2 l HP: 17 l AC: 14 [T: 12; FF: 12; CMD: 12] l Fort: +2, Ref: +5, W: +4 l Init: +8 l Per: +5 (+7 with Herne) l Bardic Performance 10/10

You guys are right. That's what I get for choosing a spell without reading it based on how it worked in NWN. :-) Hannah will use total defense then.


Gobbo!
Hannah Little-Rabbit wrote:
You guys are right. That's what I get for choosing a spell without reading it based on how it worked in NWN. :-) Hannah will use total defense then.

Don't get me wrong now, sleep is awesome at lower levels. It just doesn't work as well when you are surrounded. Still, being able to drop two of five enemies with a single spell is nothing to shake a stick at! :)


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha continues to fight defensively, striking at the wolf nearest her.

Sasha vs. Wolf: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Damage (long sword): 1d6 + 2 ⇒ (3) + 2 = 5

Galor fights on against his target.

Galor vs. Wolf: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Gobbo!

Botting Bellanie and Sasha for now, assuming she is going to Acrobatics and head for a flank.

Bellanie ducks around the snarling wolf on Corentin's flank, looking for an opening to strike.

Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24
Attack: 1d20 + 5 + 2 + 2 ⇒ (13) + 5 + 2 + 2 = 22 Damage: 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5 Sneak Attack: 1d6 ⇒ 1

The halfling deftly circles around the wolf, scoring a hit on its flank as she steps into position. Sasha and and Galor continue fighting in tandem, sword and wolf posing an immediate threat to their enemies.

Sasha strikes at the wolf with her sword, the blade biting deep into the beast and drawing a gout of blood. The wounded wolf stumbles once and is still. Galor however struggles with his younger, and more agile, opponent, failing to find an opening to strike.

Hannah continues to hold her banner aloft, inspiring her allies and keeping their spirits up. Iacobus slams a fist into one of the wolves, drawing forth a yelp accompanied by the sound of breaking bone. The wolf tumbles to the ground and remains still. The other members of the party continue their attacks, but none are successful and the wolves lunge once more!

Dice:

Wolf #1 - Corentin: 1d20 + 2 + 2 + 4 ⇒ (3) + 2 + 2 + 4 = 11
Wolf #2 - Corentin: 1d20 + 2 + 2 + 4 ⇒ (14) + 2 + 2 + 4 = 22
Wolf #5 - Galor: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8

Two wolves, working in tandem against Corentin, fail to find an opening in his defenses despite his vulnerable position. The last wolf, facing off against Galor, is unable to connect with a bite against the older, and more well trained, canine.

The party is up!
Combat Map for you non-Roll20 access folks


Gobbo!

Bah, did that just as Sasha posted. However, end result is the same, she did the damage instead of Galor.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Happy to see Bellanie's success Corentin feints an attack at the wolf between them before swinging his axe at the one between Johan and himself.

Attack from prone w/battle axe at eastern wolf: 1d20 + 5 + 1 + 1 + 2 - 4 ⇒ (13) + 5 + 1 + 1 + 2 - 4 = 18
Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

This time he finds more success when his axe bites into the creature.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Now free to use his magic without threat, Finch raises one arm to the sky, and roars a single word of Druidic, thrusting his other hand towards the wolf flanked by Corentin and Johan.

Inspired Storm Burst, touch attack: 1d20 + 4 ⇒ (20) + 4 = 24 Nonlethal Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crit confirm: 1d20 + 4 ⇒ (5) + 4 = 9 Nonlethal Damage: 1d6 + 1 ⇒ (3) + 1 = 4
I don't think Inspire Courage's damage buff applies to this, because it says "Weapon damage rolls." Please correct me if I'm wrong. The wolf gets -2 to its next attack if this hits. (Which, at 24, I assume it does.)

Wind roars around the wolf, buffeting it about, and the animal locks in place for a second, as though it had been electrocuted from the inside.


Gobbo!

@Finch - Be mindful that ranged touch attacks still suffer from all of the usual penalties that ranged combat would face. Namely the cover provided by allies and the penalty for firing into melee. The wolf had no cover, but being in melee you do take a -4 to your roll. It still hits, just helps me if you figure those things into your attacks. :)

Working in tandem, the solid blow from Corentin along with the sudden burst of electrical energy from Finch leave the wolf staggering, stumbling for a moment until it collapses.

While it did not sustain enough lethal damage to kill it, the addition of the non-lethal damage did knock it out.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Johan tried to brain the wolf he is flanking. He misses and is glad his dwarven friends are not here to watch his rumblings.

Morning Star: 1d20 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 101d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Bellanie keeps at the wolf between her and Cor, trying to keep him from getting to brutally mauled by the beasts.

Attack: 1d20 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13
Damage: 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6SA: 1d6 ⇒ 6


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Right. I'll keep that in mind. I did forget about the penalty still applying.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +4 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Could I get someone to move me on the map? I should be on the opposite side of Hannah from Finch.

As the tide begins to turn, Iacobus steps to his right, swinging wildly at the nearest wolfharrying his companions.

Actually, at this point would someone move me to the other side of the wolf from Sasha?
5' step
flurry #1: 1d20 + 1 + 2 + 2 ⇒ (8) + 1 + 2 + 2 = 13
flurry #2: 1d20 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

I went to move you but that is where I think you are at the moment.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

That's because I already moved him.


Gobbo!

Bellanie manages to find an opening in the defenses of the wolf attacking Corentin and lands a wicked strike to the base of its skull, instantly slaying the creature. Deftly stepping around the perimeter of combat Iacobus comes in behind the last remaining wolf and slams his fist into the creature, dropping it to the ground with a struggled whimper.

End Combat. You have one wolf that is only unconscious at this point and will need to be dealt with as you so choose.

The streets are quiet as the fierce melee with the festering creatures ends abruptly.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Corentin rises and shoulders his shield once again. Holding his free hand to one of the nastier gashes on his leg he gives Bella a brief smile before addressing Johan,"Thank you for the aid my new friend. Your bravery does your clan proud."

Looking down at the wolves bodies littering the ground he says to no one in particular, "These animals can not have found their way inside our walls on their own or, if they did, we have a breach in our defenses. Finch do you know what this sickness is upon them? Sasha can you track them back to where they came from?" In the face of the potential threat to the community Corentin's demeanor noticeably shifts into what his friends jokingly refer to as his "soldier face".

"Is anyone else injured?"

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Kneeling to examine the unconscious wolf Johan answers. I was bitten before I was even aware of the animals. I worry that the bite might be infected with whatever malady effected these beasts. He then examines his own wound to try to discern if it is indeed infected.

Heal: 1d20 + 6 ⇒ (16) + 6 = 22

This animal should be put down. He prepares to do so unless someone speaks to stay his hand.


Gobbo!

@Johan - You don't appear to be infected, but you can tell that they were not actually rabid, as they appeared, but were poisoned. The effects of the poison however appear to have evolved into a full blown disease.

Craft - Alchemy DC 13:

The poison appears to be alchemical in nature, not natural.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

"No," Sasha says, examining the bodies of the fallen sadly, "You're right. It should be put out of its misery. Such a shame that someone would do this to such magnificent animals."


Female Human Bard (Duettist) 2 l HP: 17 l AC: 14 [T: 12; FF: 12; CMD: 12] l Fort: +2, Ref: +5, W: +4 l Init: +8 l Per: +5 (+7 with Herne) l Bardic Performance 10/10

Hannah moves over to Coretin. "You were hurt. Let me help you."

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

"We should inform the guard. If these wolves got in, then maybe others did as well. More of our fellow folk might be in danger."

1 to 50 of 2,375 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Captain Trip's Giantslayer Gameplay - Crom! Count the dead! All Messageboards

Want to post a reply? Sign in.