[Farol / PF2] Prey for death

Game Master Farol

Slides | Background Info + pc creation rules | Loot


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Seconded! Sien will volunteer to sneak around, unless he's needed for Diplomacy.


You sneak past the gate and head for the docks, being ready to unravel the mystery of who is behind it.

After few hours you reach the docks, they bustle with activity.

Ilizmagorti’s waterfront is a constantly bustling scene, with dockworkers loading or unloading cargo quickly in hopes of avoiding fines for lingering too long. Merchants and hucksters push their wares, pickpockets look for easy marks, and travelers of all sorts come and go. You think to spot dockmaster from the distance, and he sees a middle-aged human man carrying leather-bound ledger that he keeps in a waterproof case on his hip, and he’s often seen jotting notes in its pages about suspicious activities he observes.

Map on slide 1, you can spot your target, position yourself on the map and describe what you do, do you approach them? Hide in the crowd? Pretend to be dockwarker and carry wares?


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Before setting out, Ann disguises herself as a dockworker before leaving, applying a fake beard, binding her chest, and wiping an appropriate amount of grime on her visible skin. It's a good thing she's built like a solid trunk; her frame can easily pass for that of a man's with little more than a bit of padding around her belly.

She makes sure to keep herself looking busy as the others approach the dockmaster. Once she's got a good idea of where they'll be talking, she works her way over there so she's mostly within earshot.

Deception: 1d20 + 21 ⇒ (19) + 21 = 40

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Prior to setting out, Hammid meditates to reduce his presence of his ego, allowing it to disappear into his core. Wearing no disguise (beyond the mask that most have come to accept as his defacto face), he simply sticks to the outskirts of the dock, keeping his eye trained on the action inside...

Stealth (M): 1d20 + 26 ⇒ (17) + 26 = 43


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-kiba will hide amid the crowd.

Stealth: 1d20 + 26 ⇒ (6) + 26 = 32
Same bonus for deception.


Quickly Ann makes herself to look like a dockworker, she makes few rounds moving in and out of range of dockmaster.

Moonlight hides at the edge of the docks. Ketsu-kiba is bold and she tries to hide between the workers, but she kicks one of the barrels, this shouldn't be heard in docks when there are so many sounds and people. But Torvalds turn towards your way and he brisk walks towards Ketsu

"You, you don't belong here. What is your business here!"

Ketsu feels that all of the sudden there is plenty of space around him, like everyone else have moved to some other place...

Ball is yours!


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien will use his armor's invisibility rune to approach the dockmaster.

Stealth: 1d20 + 28 ⇒ (8) + 28 = 36

Before he can get there, he witnesses Ketsu-kiba being made, and he pauses as the crowd clears.

Going to let Ketsu-kiba react, but I'm happy to be uninvisible and start talking, or try to steal that ledger while they're distracted.


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-kiba "Alright, alright. My apologies, dock work isn't my thing."

Lowering her voice and leaning in "Look, our lumber shipments have been coming up short and was asked to look into it and I wanted to get a lay of the land before starting a formal inquiry."

Bluff: 1d20 + 26 ⇒ (16) + 26 = 42


Torvalds look at Ketsu who sounds, honest.

The man sizes her up and says "Lumber shipment? What was the origin of the ship?" Torvalds asks and opens his ledger

"I haven't seen you there, and I do have good memory for faces. Who do you work for?"

You can lie, or if you believe that your PC would know any source of timber - any forest area around would do. Go with it. About where you work, it is up to you, probably you know some companies in the city

Does the rest intervene? Do you try to make a commotion and snatch the ledger?


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien will let this play out, but he'll Sneak forward to be within range of snatching the ledger.

Stealth (L) +29, Thievery (T) +23

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Hammid will follow Sien, in case a failsafe is needed.

Stealth (M) +26, Thievery (M) +26


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Ann had purposely tried to avoid looking for her teammates. That way she wouldn't be able to inadvertently give away their locations by an unconscious flick of the eye. She doesn't know how close the others are, but she decides to stay close enough to respond if Ketsu-kiba needs it. Angling herself so she can surreptitiously watch out of the corner of her eye, Ann bends over to re-tie her bootlace about 40 or so feet away from the confrontation.

Speed is 50, so she can get there in a single stride.


Actually Steal is not a secret check, so you could have rolled it, but since you provided stats I will do it, that gentlemen is fairly perceptive so I will make it a team effort: Sien Aids and Moonlight does the steal.

GM Screen:

Steal, Aid Sien: 1d20 + 23 ⇒ (8) + 23 = 31
Steal, Attempt, DC40: 1d20 + 26 + 2 ⇒ (17) + 26 + 2 = 45

Torvalds speaks for a moment with Ketsu, asking her questions and holding ledger open as he checks some logs. His eyes are scanning the surrounding and you wait for him to close the ledger and put it under his arm so that you can attempt to snatch it.

Ann ties her shoe as she analyze the situation, the old devil seems a bit to self-confident, but she waits for the situation to develop.

Finally he closes the ledger and puts it under his arm and turns to the side ...

Here come your part:
- Ketsu - keep conversing with Torvalds, you need to provide the answers from the previous post
- Sien - describe how do you aid in the steal, do you make a distraction, bump into him, find an object of similar size and weight that Moonlight will attempt to swap?
- Moonlight - how do you steal the thing


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu keeps up the conversation "Come now, I've already said too much."

Ketsu-kiba pauses buying a bit of time and follows up, leaning in closely "Okay... look I can see you run a tight ship and are trying to help so I'll let you in. At least as much as I'm allowed. I'm not supposed to name names, but the older Lumber company that specializes on the Eastern slopes, see there were some hallowed out logs that we think we're being used for smuggling purposes. By the time we noticed, the hallowed out bits were empty. Means we're still out but it's unclear where in the process the drop and the pickup occurred. I'm investigating here, and others are investigating other parts of the process..."

Bluff: 1d20 + 26 ⇒ (7) + 26 = 33
Hero Point if that's a fail: 1d20 + 26 ⇒ (8) + 26 = 34


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien will drop a rock into the water to make a distracting splash, just as Moonlight is about to steal it.


Ketsu spin her tale, and Torvalds close his ledger with loud snap and puts it under his shoulder.

He eyes Ketsu in silence after which he begins a monologue about not being able to help everyone who asks question as he is important dockmaster with impeccable work ethic. A line so rehearsed that Ketsu is sure that he expects to get paid to aid.

Moonlight approaches as Sien is prepared to make a noise ...

Letting Moonlight describe the steal

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Thievery (M) w/ Ageless Patience (+2) vs Ledger (DC ??): 1d20 + 26 + 2 ⇒ (10) + 26 + 2 = 38
Will Hero Point if Fail

Plunk!

Yoink!

A masked man casually brushes by, clearly busy with some preoccupation and looking at the boats briskly, ignoring the well-rehearsed speech. As soon as he is up one pier, he is back, and already down another...

Ageless Patience

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