GM Captain Trip's Giantslayer Adventure Path - Now with 50% more calories!

Game Master Chad Newman

Roll20 Site - Current Map
Giantslayer Reference Site
Loot Sheet - Google Doc


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Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

"Do you mind if I hang on to that scroll for now? I believe I would be be able to invoke its power, should the need arise." Finch says, referring to the scroll of Barkskin.

"Do you see anything major, Bellanie?" Finch whispers as Bellanie looks into the room.


Gobbo!

Ducking her head around the corner, Bellanie finds a closed door, likely leading to the first room she observed in the Plague House.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Who should carry these? Johan asked, indicating the potions of of shield of faith and oil of magic weapon.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

"Probably our front-liners," Sasha answers, trying to get a look at what lies down the stairs.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

"Sounds about right. The potions will do far more good there."


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Corentin accepts the potion of magic weapon but offers the potion of protection to the party. "My armor serves me well, another might benefit more from this one."

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

I am no front liner Corentin. You should have it if you are going to stand between us and our enemies.


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Seeing nothing of interest in the adjoining room Bellanie moves to the stairs noting to Cor "Give me a moment" before she slinks down the stairs.

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +4 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Nodding to the others, Iacobus quietly follows several paces behind Bellanie, his ears cocked for the slightest sound.

untrained Stealth: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Corentin gives Bellanie the space she requests before following. To the others he asks, "Dow we have magic to light the way if needed or shall I light a torch?"


Gobbo!

Bellanie carefully descends the old stairwell, into the depths below. The stone stairs end in a stark subterranean chamber. Doorways to the northwest and southwest offer egress from the room. Around the corner to the south, a lone statue has been relegated to a dusty corner behind the stairs. The statue is that of a woman, in a pose of peace, with both her hands wrapped loosely around the hilt of her sheathed sword, which looks oddly askew.

This area has only dim lighting, mostly from the stairs above. All other passages taper off into darkness.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +4 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

knowledge (religion): 1d20 + 5 ⇒ (14) + 5 = 19, is the statue a representation of Iomaede?

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Johan waits for a light to be kindled before he follows Bellanie down the stairs.


Gobbo!

@Iacobus - Indeed, your knowledge will reveal that the statue is a representation of Iomedae.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha follows behind Johan, her longsword at the ready.


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Bellanie heads back up "Opens to natural caverns. Two doors out, but a bit dark to see."

As the others get light sources going Bellanie heads back down to take a closer look at the statue.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Finch holds up the magically-lit pebble from earlier, offering the party a light source.

"Doesn't the hilt look a little off to you all? Could it be some kind of secret trick?"


Gobbo!

As Finch brings his light to the statue, it is indeed obvious that the hilt appears a little off. It also reveals that the sword is actually real, and not stone or a part of the statue itself. As light floods into the room a few of the visible passageways become more obvious, including a portcullis to the north.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Just beyond that portcullis, Finch hears the sound of something, or someone, shuffling in the darkness beyond.

I've moved everyone on the map to the lower level. Taking some liberties so I can understand where you all are at this moment.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Could be trapped. Johan warns as he looks at the sword held by the statue/


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"We should take a closer look at the statue but it will keep until we find out what's moving around over there." Corentin says quietly.


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Bellanie comments "Sword looks real." then shrugs moving on looking up the hallway at the portcullis before checking the nearby door.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

"Agreed," Sasha nods, moving towards the shuffling sound.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

"Hold on," Finch whispers, holding a hand up.

"Something's coming... Over there..." He points.


Gobbo!

Rolls: 1d20 + 5 ⇒ (6) + 5 = 11

The noise from the room beyond the portcullis to the north dies dies down. For a few moments you hear only the steady breathing of your companions, shallow and quiet. Another noise comes from the north again, the sound of wood against stone, and a grunt.

@Bellanie - The door appears to be unlocked and untrapped. No noise comes from beyond it.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Readying his bow Johan recommends Open it.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Just to clarify, the portcullis is on northward path near the statue correct? Also is it currently down?


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Hearing the noise coming from up the hallway Bellanie pulls out her dagger then also gets a mirror out of one of her belt pouches. Using the mirror to look up the hallway, while trying to stay concealed.

Stealth: 1d20 + 12 ⇒ (4) + 12 = 16

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

And is someone going to get the sword? Johan could use it.


Gobbo!
Bellanie Bursk wrote:

Hearing the noise coming from up the hallway Bellanie pulls out her dagger then also gets a mirror out of one of her belt pouches. Using the mirror to look up the hallway, while trying to stay concealed.

[dice=Stealth]1d20+12

@Bellanie - Unfortunately it is too dark to see beyond what is revealed on the map without getting closer with a light source.

@Corentin - Yes, portcullis is down, you can see that much. There is one 5' square revealed beyond the portcullis. It is the hallway directly north of the statue.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha fidgets from one foot to the other, waiting for a decision.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"Bella, do you think the sword on the statue might be a trigger for the portcullis? If not then we can try a different way."


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Bellanie slides the mirror back into her belt pouch "Can't see, too dark." She looks across the hall to Cor at his question "Don't think so. Just seems like a real sword that can be taken out of the statue."

With no other obvious way forward Bellanie instead opens the door to see if there is another way around.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Johan will take a look at the sword, trying to make sure its not trapped or alarmed before he tries to free it from the statue. Sorry if its on the other side of the down portcullis. Not sure of the map really.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

I could use me a long sword. When they were issuing weapon back home I was told to pick a sword or a bow and practice with it until I had it mastered. I picked the bow but wanted both.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

"Hold on."Finch whispers, glancing at the statue and seeking any magical auras. "I'd like to see if there's any magic around that statue or the sword. Not all traps are mechanical; it could be warded against theft or, in our case, scavenging."

Finch didn't see anything wrong with taking a sword from the abandoned church. It wasn't going to do much good down here; Corentin would likely be able to put it to better use.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +4 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Knowledge (local): 1d20 + 2 ⇒ (15) + 2 = 17, to possibly recall anything regarding a sword left in the ruins down here.

As the others debate what to do regarding the sword, Iacobus places himself between them & the doorway from whence the sounds emanate.

If someone might place me on the map? I am still having a lot of difficulty accessing the Roll20 site.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Just to clarify Finch- No one was picking up the sword, so Johan, not having a sword, chose to do so. He waited to make sure no one else was doing so. He checked it for traps, after our rogue had done so, doing the best he could to make sure it was safe. You recommended we check for magic, but then you did not cast Detect Magic. ??? If its in any way special and Corentin wants to use it that is fine. But he did not go to retrieve it. I am unsure what your IC comment expressing your opinion that Corentin would likely put it to better use was for. Was that a thought? An objection to my picking the sword up?

Johan pauses for a moment waiting for Finch to detect magic on the statue and sword, if he is going to do so. Unless Finch objects to the action, or Johan has found some trap or alarm he retrieves the blade.


Gobbo!

This will probably be my only post today. Working on some editing that has a deadline for a friend, so I'm devoting my free time today to that.

Assuming Finch does cast Detect Magic, he will find the sword does not have a magical aura, nor does the statue.

The party debates for a moment on the disposition of the weapon until Johan, goal in mind, pulls the weapon from the statue. The sound of metal upon stone rings through the room as the blade pulls free from the stone scabbard. Everything beyond the portcullis becomes quiet, all sounds ceasing.

Bellanie, finding no signs of danger on the door, opens it as quietly as possible. Beyond, the walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. The room turns to the north, out of Bellanie's current view.

Iacobus, I've placed you as requested. I'll post a screenshot of the map in a few moments.


Gobbo!

Current Map


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

As sound of metal and stone ring out Bellanie looks back seeing Johan pulling out the sword and and shakes her head then looks to Cor. "You might as well lead the way now."


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

I've got it," Sasha says, stepping to the fore.


Gobbo!

Ok folks, what are we doing?

Sasha moves forward a bit, looking down the hallway leading east. She notices that the stone continues for a short distance before turning north and continuing on.

Dice:

Check: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Corentin follows Sasha and Galor, axe at the ready.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Johan tucks the sword in his belt and follows the group, bow ready.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

"Light," Sasha hisses, motioning for someone to hand her a light source.


Gobbo!

For the sake of moving forward I'm going to assume that Finch provides a light source, likely via the spell. I know his player is going through some school stuff and is likely unable to post.

With the hallway illuminated, Sasha moves forward to the corner, seeing a longer hallway stretching off to the north. About midway down the hall another passage breaks off to the west. At the end of the hall the tunnel turns west, out of view.

Current Map


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

"We have two side corridors ahead," Sasha whispers, "Both going left." She creeps to the first corridor and peeks around it.


Gobbo!

Moving forward, Sasha comes to the intersection in the hallway, seeing that the corridor to the west moves off and opens up into a larger room. While the details are unclear from this distance, she can make out some sort of design etched into the floor of the room to the west.


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Seeing the others move off in the other direction Bellanie follows behind, as Sasha takes the lead, looking down one of the halls Bellanie gets to the other side of her.

Stealth: 1d20 + 12 ⇒ (19) + 12 = 31


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Finch falls back to close the march, focusing his attention behind the rest, should someone, or something, try to sneak up on the party.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Sorry for the delay, guys. Also yes, Finch still has that lit pebble.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +4 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Are those bars between the hallway Iacobus is in front of & the room on the other side?

As the others maneuver down the hall, Iacobus edges toward the chamber from whence the sounds emanated. Cautiously, he glimpses inside before backing out once more to rejoin the others.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

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