
Finch of the Breeze |

"Do you mind if I hang on to that scroll for now? I believe I would be be able to invoke its power, should the need arise." Finch says, referring to the scroll of Barkskin.
"Do you see anything major, Bellanie?" Finch whispers as Bellanie looks into the room.

Finch of the Breeze |

"Sounds about right. The potions will do far more good there."

Corentin the Younger |

Corentin accepts the potion of magic weapon but offers the potion of protection to the party. "My armor serves me well, another might benefit more from this one."

Bellanie Bursk |

Seeing nothing of interest in the adjoining room Bellanie moves to the stairs noting to Cor "Give me a moment" before she slinks down the stairs.
Stealth: 1d20 + 12 ⇒ (6) + 12 = 18

Iacobus |

Nodding to the others, Iacobus quietly follows several paces behind Bellanie, his ears cocked for the slightest sound.
untrained Stealth: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Corentin the Younger |

Corentin gives Bellanie the space she requests before following. To the others he asks, "Dow we have magic to light the way if needed or shall I light a torch?"

GM Captain Trips |

Bellanie carefully descends the old stairwell, into the depths below. The stone stairs end in a stark subterranean chamber. Doorways to the northwest and southwest offer egress from the room. Around the corner to the south, a lone statue has been relegated to a dusty corner behind the stairs. The statue is that of a woman, in a pose of peace, with both her hands wrapped loosely around the hilt of her sheathed sword, which looks oddly askew.
This area has only dim lighting, mostly from the stairs above. All other passages taper off into darkness.

Bellanie Bursk |

Bellanie heads back up "Opens to natural caverns. Two doors out, but a bit dark to see."
As the others get light sources going Bellanie heads back down to take a closer look at the statue.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Finch of the Breeze |

Finch holds up the magically-lit pebble from earlier, offering the party a light source.
"Doesn't the hilt look a little off to you all? Could it be some kind of secret trick?"

GM Captain Trips |

As Finch brings his light to the statue, it is indeed obvious that the hilt appears a little off. It also reveals that the sword is actually real, and not stone or a part of the statue itself. As light floods into the room a few of the visible passageways become more obvious, including a portcullis to the north.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Just beyond that portcullis, Finch hears the sound of something, or someone, shuffling in the darkness beyond.
I've moved everyone on the map to the lower level. Taking some liberties so I can understand where you all are at this moment.

Corentin the Younger |

"We should take a closer look at the statue but it will keep until we find out what's moving around over there." Corentin says quietly.

Bellanie Bursk |

Bellanie comments "Sword looks real." then shrugs moving on looking up the hallway at the portcullis before checking the nearby door.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Finch of the Breeze |

"Hold on," Finch whispers, holding a hand up.
"Something's coming... Over there..." He points.

GM Captain Trips |

Rolls: 1d20 + 5 ⇒ (6) + 5 = 11
The noise from the room beyond the portcullis to the north dies dies down. For a few moments you hear only the steady breathing of your companions, shallow and quiet. Another noise comes from the north again, the sound of wood against stone, and a grunt.
@Bellanie - The door appears to be unlocked and untrapped. No noise comes from beyond it.

Corentin the Younger |

Just to clarify, the portcullis is on northward path near the statue correct? Also is it currently down?

Bellanie Bursk |

Hearing the noise coming from up the hallway Bellanie pulls out her dagger then also gets a mirror out of one of her belt pouches. Using the mirror to look up the hallway, while trying to stay concealed.
Stealth: 1d20 + 12 ⇒ (4) + 12 = 16

GM Captain Trips |

Hearing the noise coming from up the hallway Bellanie pulls out her dagger then also gets a mirror out of one of her belt pouches. Using the mirror to look up the hallway, while trying to stay concealed.
[dice=Stealth]1d20+12
@Bellanie - Unfortunately it is too dark to see beyond what is revealed on the map without getting closer with a light source.
@Corentin - Yes, portcullis is down, you can see that much. There is one 5' square revealed beyond the portcullis. It is the hallway directly north of the statue.

Corentin the Younger |

"Bella, do you think the sword on the statue might be a trigger for the portcullis? If not then we can try a different way."

Bellanie Bursk |

Bellanie slides the mirror back into her belt pouch "Can't see, too dark." She looks across the hall to Cor at his question "Don't think so. Just seems like a real sword that can be taken out of the statue."
With no other obvious way forward Bellanie instead opens the door to see if there is another way around.

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Johan will take a look at the sword, trying to make sure its not trapped or alarmed before he tries to free it from the statue. Sorry if its on the other side of the down portcullis. Not sure of the map really.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
I could use me a long sword. When they were issuing weapon back home I was told to pick a sword or a bow and practice with it until I had it mastered. I picked the bow but wanted both.

Finch of the Breeze |

"Hold on."Finch whispers, glancing at the statue and seeking any magical auras. "I'd like to see if there's any magic around that statue or the sword. Not all traps are mechanical; it could be warded against theft or, in our case, scavenging."
Finch didn't see anything wrong with taking a sword from the abandoned church. It wasn't going to do much good down here; Corentin would likely be able to put it to better use.

Iacobus |

Knowledge (local): 1d20 + 2 ⇒ (15) + 2 = 17, to possibly recall anything regarding a sword left in the ruins down here.
As the others debate what to do regarding the sword, Iacobus places himself between them & the doorway from whence the sounds emanate.
If someone might place me on the map? I am still having a lot of difficulty accessing the Roll20 site.

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Just to clarify Finch- No one was picking up the sword, so Johan, not having a sword, chose to do so. He waited to make sure no one else was doing so. He checked it for traps, after our rogue had done so, doing the best he could to make sure it was safe. You recommended we check for magic, but then you did not cast Detect Magic. ??? If its in any way special and Corentin wants to use it that is fine. But he did not go to retrieve it. I am unsure what your IC comment expressing your opinion that Corentin would likely put it to better use was for. Was that a thought? An objection to my picking the sword up?
Johan pauses for a moment waiting for Finch to detect magic on the statue and sword, if he is going to do so. Unless Finch objects to the action, or Johan has found some trap or alarm he retrieves the blade.

GM Captain Trips |

This will probably be my only post today. Working on some editing that has a deadline for a friend, so I'm devoting my free time today to that.
Assuming Finch does cast Detect Magic, he will find the sword does not have a magical aura, nor does the statue.
The party debates for a moment on the disposition of the weapon until Johan, goal in mind, pulls the weapon from the statue. The sound of metal upon stone rings through the room as the blade pulls free from the stone scabbard. Everything beyond the portcullis becomes quiet, all sounds ceasing.
Bellanie, finding no signs of danger on the door, opens it as quietly as possible. Beyond, the walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. The room turns to the north, out of Bellanie's current view.
Iacobus, I've placed you as requested. I'll post a screenshot of the map in a few moments.

Bellanie Bursk |

As sound of metal and stone ring out Bellanie looks back seeing Johan pulling out the sword and and shakes her head then looks to Cor. "You might as well lead the way now."

GM Captain Trips |

For the sake of moving forward I'm going to assume that Finch provides a light source, likely via the spell. I know his player is going through some school stuff and is likely unable to post.
With the hallway illuminated, Sasha moves forward to the corner, seeing a longer hallway stretching off to the north. About midway down the hall another passage breaks off to the west. At the end of the hall the tunnel turns west, out of view.

Sasha the Mouse |

"We have two side corridors ahead," Sasha whispers, "Both going left." She creeps to the first corridor and peeks around it.

Bellanie Bursk |

Seeing the others move off in the other direction Bellanie follows behind, as Sasha takes the lead, looking down one of the halls Bellanie gets to the other side of her.
Stealth: 1d20 + 12 ⇒ (19) + 12 = 31

Finch of the Breeze |

Finch falls back to close the march, focusing his attention behind the rest, should someone, or something, try to sneak up on the party.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Sorry for the delay, guys. Also yes, Finch still has that lit pebble.

Iacobus |

Are those bars between the hallway Iacobus is in front of & the room on the other side?
As the others maneuver down the hall, Iacobus edges toward the chamber from whence the sounds emanated. Cautiously, he glimpses inside before backing out once more to rejoin the others.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24