[SF2/ACE] 104 The Great Absalom Relay

Game Master Kludde

RPG Chronicles
Maps, Handouts and Poorly Drawn Art


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Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

Athletics: 1d20 + 6 ⇒ (17) + 6 = 23

Jock hustles up like a squadron of Imperial Vesk soldiers are after him.


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Mimzalee makes good time, but soon it's Jock who actually moves ahead and arrives on top first, rappeling down with great speed. Suddenly, their concentration is disrupted by a high-pitched squeak.

---
Ah, what's this now? Do you see that Quell?

Yes, the Starfinders and the Deep Cultures Institute are both here, but it looks like the leader of Deep Cultures is in trouble.

Yes, it's Nib! She is completely entangled in the rope. She is like a living ball of twine now.

Last time I saw such a big tangled ball, I was on the planet Varturan!

Looks like Sessil Sand is having huge trouble trying to free Nib. Looks like we'll see some injuries soon!
---

The nearby Deep Cultures leader Nib has hopelessly entangled herself, and she's moments away from suffering serious injury.

You can help, but you will end up delaying yourself. In order to help untangling the cables you can use Athletics or Acrobatics. To calm Nib you can use Deception or Diplomacy. I need two successes.

In any case, I need another roll to climb/rappel --> "To climb the enormous way up, both of you must try Athletics or Acrobatics skill check. You can also just tough it out with a Fortitude or Will save (which is harder than the skill checks). Relevant Lore skills include Mountaineering Lore or Sports Lore."

Starfinder

Contemplative 1 / HP 18/18, Perc +3, AC 17, Fort +3 Ref +6 Will +5 / Active conditions: Low-light vision, Thoughtsense 20 ft, Limited telepathy 30 ft

Is it only for Mimzalee and Jock?

Starfinder

Skittermander Solarian 1 | HP 18/18 | AC 18/20 | Phase Shield Hardness 5, 10/10 HP | F+5 (+6 vs Grapple) R+7 W+4 | Perc +4; Low-Light Vision | Speed 25ft | Hero Points 0 | Exploration: Defend | Active Conditions: Shield Raised | Attunement: Photon

"Uh oh. That's okay, were here to help!"

Athletics to help: 1d20 + 7 ⇒ (3) + 7 = 10

"Oopsie. Maybe I can cut the ropes?"

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

Jock moves to help that tangle one.

Athletics: 1d20 + 8 ⇒ (7) + 8 = 15

Sounds like an athletics or acrobatics check is needed before trying to help. Is that correct? Is this enough for Jock to get where he needs to be to help? Does he then roll another athletics check? In case yes to all of these:

Athletics: 1d20 + 8 ⇒ (9) + 8 = 17


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Mimzy tries to free Nib, but with six limbs it's reallt a wonder that the skittermander doesn't get entangled in the wires. Jock manages to get the ropes off Nib, and then stabilize the ysoki. Some time lost here, but still enough time to move down and make it to the ground.

---
How courteous, sacrifing their own chance of winning to help another contestant

My only question is, will they come to regret this delay? Stay tuned!
---

The two athletics checks are enought to free Nib. I need another (succesful) check to complete the obstacle course, both of you can try.

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

Athletics, trained: 1d20 + 6 ⇒ (1) + 6 = 7

If we have hero points, I'd spend one here.

Starfinder

Skittermander Solarian 1 | HP 18/18 | AC 18/20 | Phase Shield Hardness 5, 10/10 HP | F+5 (+6 vs Grapple) R+7 W+4 | Perc +4; Low-Light Vision | Speed 25ft | Hero Points 0 | Exploration: Defend | Active Conditions: Shield Raised | Attunement: Photon

"Uh oh, guess we'd better hurry. Good luck Nib!"

Athletics: 1d20 + 7 ⇒ (6) + 7 = 13


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You all got a hero point at the start of the game. Only Mimzy used hers so far.

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

Will spend that hero point to reroll the crit failure.

Athletics, trained: 1d20 + 6 ⇒ (6) + 6 = 12


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The descent goes well, but slowly. Looks like our Pathfinders need some cheering from the bystanders below.

I'll need another round of checks. Those not participating, feel free to join in with verbal or other support!

Starfinder

Female Barathu Soldier 1 | HP 22/22 AC 17 | Fort +9 Ref +4 Will +6 | Perc +4 | Speed 20 ft Fly 20 ft | Hero 1/3 Active conditions: none

Willow Warbles starts up her tentacle-waving dance again to express her full support of the two climbers and their altruistic approach.

[You can do it! Now just come on home!]

Starfinder

Skittermander Solarian 1 | HP 18/18 | AC 18/20 | Phase Shield Hardness 5, 10/10 HP | F+5 (+6 vs Grapple) R+7 W+4 | Perc +4; Low-Light Vision | Speed 25ft | Hero Points 0 | Exploration: Defend | Active Conditions: Shield Raised | Attunement: Photon

"We sure can!" Mimzy agrees.

Athletics: 1d20 + 7 ⇒ (6) + 7 = 13

Though the evidence is dubious.

Starfinder

Contemplative 1 / HP 18/18, Perc +3, AC 17, Fort +3 Ref +6 Will +5 / Active conditions: Low-light vision, Thoughtsense 20 ft, Limited telepathy 30 ft

Technological Constant makes the statement that he's not quite a pom-pom girl at all.

Indeed you simply have to come down here.

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

Jock tries to straighten out his ropes and continue the rappel.

Athletics, trained: 1d20 + 6 ⇒ (14) + 6 = 20

Starfinder

F android technomancer 1 | HP 16/16 | AC 16 | F: +5 R: +5, W: +5 | Perc +3

Dorini makes strange faces. She's never quite understood this human thing of cheering for someone.


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---
Well, it took the Starfinders some time, but they've finally made it down.

Do you think that cheering helped?

I certainly think it made them go down, faster, yes.

Hey! Look at that, it's a drone delivery!

Yes, indeed. Looks like there were some admiring fans that really enjoyed that bit of sportmanship. The package has some decorations showing intertwined Deep Cultures and Starfinder logos.

And there a helpful toy in the gift box too! Is that even fair?

We'll let the judges be the judge of that!
---

The group finally makes it down, and it doesn't take too long before a drone delivery arrives, carrying a nicely decorated gift box. Inside, there's a neatly packed cellular stimulant spell amp.

Nice job! the safety instructor says in an encouraging 'yeah-you-think-you're-good-but-you-could-have-been-faster' kind of way. This one is for you, good look at your next destination!

The instructor hands the group a little silver coin, with a little robot picture on one side, and the word 'token' on the other side.

To solve this clue, at least one PC must succeed at a Diplomacy check to Gather Information, Computers check to Access Infosphere, or Society check to Recall Knowledge. A PC can substitute a relevant Lore check to Recall Knowledge - in this case that would be 'Gaming' or equivalent.

Starfinder

Contemplative 1 / HP 18/18, Perc +3, AC 17, Fort +3 Ref +6 Will +5 / Active conditions: Low-light vision, Thoughtsense 20 ft, Limited telepathy 30 ft

Computer: 1d20 + 7 ⇒ (11) + 7 = 18

The hacker tries to find out the clue.

Starfinder

Female Barathu Soldier 1 | HP 22/22 AC 17 | Fort +9 Ref +4 Will +6 | Perc +4 | Speed 20 ft Fly 20 ft | Hero 1/3 Active conditions: none

[Well done!] the barathu greets her teammates cheerfully as they land safely. [Now, on to the next one...] She drifts over to inspect the token.

Society: 1d20 + 1 ⇒ (14) + 1 = 15

Starfinder

Skittermander Solarian 1 | HP 18/18 | AC 18/20 | Phase Shield Hardness 5, 10/10 HP | F+5 (+6 vs Grapple) R+7 W+4 | Perc +4; Low-Light Vision | Speed 25ft | Hero Points 0 | Exploration: Defend | Active Conditions: Shield Raised | Attunement: Photon

"We did our best, and nobody got hurt. That's all that matters."

Mimzy asks around about the token.
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

Jock makes a picture of each side of the coin and posts it on his social media account and asks for suggestions from followers. While waiting for replies, he browses accounts of other teams to see if he can spot any clues as to where they went if they have gotten this far.

Media Lore, trained: 1d20 + 3 ⇒ (17) + 3 = 20


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Mimzy asks around, and finds a lashunta with dyed hair, a cybernetic arm and strange speech patterns, who tells the skittermander Y3ah, 1 know wh4t th4t is. It's a t0ken for Cl1ck-Cl4ck.

Jock's infosphere dive stells him that the 'Click-Clack-Club is a bar and VR arcade in the Arms which caters to constructed and cybernetic patrons.

---
Well, they figured that one out in light-speed, Quell!

A VR club! What do you make of that, Lethel?

I just hope they don't play Pac-Man. That is just so rude to ghosts...
---

Pulsing neon lights spill out of the arcade entrance to the street outside. “Welcome to the Click-Clack Club!” the android bartender yells over thumping electronic music as Relay competitors strain to listen. “Two members of each team will need to compete against the neighborhood champion in our newest VR cart racing sim. All you gotta do is win one race against him. Choose your drivers!

Starfinder

Contemplative 1 / HP 18/18, Perc +3, AC 17, Fort +3 Ref +6 Will +5 / Active conditions: Low-light vision, Thoughtsense 20 ft, Limited telepathy 30 ft

I have no Piloting

Starfinder

Skittermander Solarian 1 | HP 18/18 | AC 18/20 | Phase Shield Hardness 5, 10/10 HP | F+5 (+6 vs Grapple) R+7 W+4 | Perc +4; Low-Light Vision | Speed 25ft | Hero Points 0 | Exploration: Defend | Active Conditions: Shield Raised | Attunement: Photon

"Ooh, we get to play games;" Mimzalee Claire get hands, all for if them.

But she's played twice already so she said aside to let someone else have a turn.

Starfinder

Female Barathu Soldier 1 | HP 22/22 AC 17 | Fort +9 Ref +4 Will +6 | Perc +4 | Speed 20 ft Fly 20 ft | Hero 1/3 Active conditions: none

[An arcade! This should be fun. I usually restrict my gaming to single player titles. And we even have a soundtrack!] Willow Warbles quivers faintly in excitement at the idea of getting to test herself against a seasoned pro.

She has gaming in her backstory but no skills to support either games or driving… but she’ll do it with enthusiasm.


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---
A racing game! Too bad Ratrod is not in this relay!

That would be quite something. Did you know Ratrod is actually a really bad driver?

We are talking about Ratrod the racing champion here, aren't we?

Yes, but I wouldn't trust that guys to parallel park at all. Sloppiest road behaviour I have ever seen, he wins his races purely on reflexes.

Ah well, I don't need reflexes, I just pass straight through stuff!
---

There's more skills that can be used here than just the obvious ones

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

Jock watches a game in progress to get the idea. "I'm not that good at driving, but I could apply what I've learned driving military vehicles in combat. Can't be that different. It's all in the reflexes."

Jock has a +4 and is trained in piloting.

Starfinder

F android technomancer 1 | HP 16/16 | AC 16 | F: +5 R: +5, W: +5 | Perc +3

"I'll give it a try!" volunteers Dorini. (hoping +7 computers can be used...)


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We have our champions! You two will be up against... Markos! The reigning champion of the Click-Clack Club turn out to be a seven-year-old Verthani, proudly showing off his firts augmentation (a data-drive implanted into his left arm), claiming 'it didn't hurt at all' when is was installed.

---
Careful about the small guys, they've got amazing reflexes!

And judging by the size of this feller, he'll be lightning quick!

---

The new VR game is called 'Apostae Death Racer', and it's a fast and furious racing deatmatch simulator set on the bleak streets of apostae, rife with booby traps, power ups and streetside snipers.

The competitors will need to succeed at a Computers or Piloting check to play the game or a Reflex save to dodge obstacles. Examples of relevant Lore skills include Vidgame Lore and Racing Lore.

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

Piloting, trained: 1d20 + 4 ⇒ (16) + 4 = 20

Jock settles into the rig and familiarizes himself with the controls making eye contact with the kid. He gives him a polite smile that nevertheless shows off his teeth.

When asked if he is ready to start, Jock replies, "I was BORN ready!"

Starfinder

F android technomancer 1 | HP 16/16 | AC 16 | F: +5 R: +5, W: +5 | Perc +3

Dorini has never tried a video game before, but she uses her knowledge of computers to do her best.

computers: 1d20 + 7 ⇒ (9) + 7 = 16

Starfinder

Female Barathu Soldier 1 | HP 22/22 AC 17 | Fort +9 Ref +4 Will +6 | Perc +4 | Speed 20 ft Fly 20 ft | Hero 1/3 Active conditions: none

Taking the task as discussed in Discussion

Willow Warbles feels a thrill of excitement as she faces the controls, and though this particular game is completely new to her she focuses on avoiding the obstacles and making a clean run.

Reflex: 1d20 + 4 ⇒ (16) + 4 = 20

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

I think there is some confusion about who is playing the game. Three people volunteered and now have posted. Since Jock has already participated once, he can sit this one out if others who have not participated want to do this.


| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Castamir Event Code: 4605132 | How is everybody doing?

Dorini screams out of the gate, and activates a special combo that brings her in the lead when the race track makes a tight curve heading into an obstacle-heavy refinery section. Zigging and zagging, Markos is right on her tail when Willow bumps the incumbent champion off-target, just narrowly avoiding a sniper shot to the tires.

The Starfinders are in a good position for the second half of the track!

Going to need another round of rolls. Spectators, don't forget to cheer!

Starfinder

F android technomancer 1 | HP 16/16 | AC 16 | F: +5 R: +5, W: +5 | Perc +3

Hey, this is easier than it looks!

computers: 1d20 + 7 ⇒ (3) + 7 = 10

Maybe she was getting a little overconfident...

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 2 Class DC 18 AC 19 Perc +4 (Darkvision) F 10 R 5 W 6 | Cannon Mag: 8/8 Hero Points 0 ◆ ◇ ↺

Jock makes enthusiastic sounds and gestures as the race proceeds. Then he gets out his sax and tries to provide an appropriate improvement to the sound track.

Performance, trained: 1d20 + 4 ⇒ (14) + 4 = 18

Starfinder

Female Barathu Soldier 1 | HP 22/22 AC 17 | Fort +9 Ref +4 Will +6 | Perc +4 | Speed 20 ft Fly 20 ft | Hero 1/3 Active conditions: none

Totally locked in now to the game’s progress, the music barely even registers as she tightens her grip on the controls and swoops into the next section.

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Starfinder

Skittermander Solarian 1 | HP 18/18 | AC 18/20 | Phase Shield Hardness 5, 10/10 HP | F+5 (+6 vs Grapple) R+7 W+4 | Perc +4; Low-Light Vision | Speed 25ft | Hero Points 0 | Exploration: Defend | Active Conditions: Shield Raised | Attunement: Photon

"You're doing such a good job playing against grown-ups, Markos!"

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