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From what I could tell, it's the standard alotment of a possible 2 PA each, one for completion, one for secondary success conditions. I dunno, with the change back in season 5, it's hard to keep track still and we're already wrapping up season 6, haha.
Won't argue with Eyes being a bit FUBAR with all the campaign changes and story progression. Don't get me wrong, I relished the chance to play, and again want to thank you for running us through it, but now I see why a replacement retirement arc is so badly requested.

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Ain't that the truth, hahaha. I can't count the number of times I'd sit down with players after Chronicle sheets are distributed to say "This is what was really happening" or "This is who that guy is" or "Here's the story on this place". It's often difficult to shoe-horn in all the information needed in the middle of gameplay without laying everything out and spoiling the surprise.

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I think my one question is... who let out those prisoners and for why? Adril and his clones were the ioun stones, so was it the Decemvirate member what released them? If so, why? Did they think we were the ones going to kill him/her? Could they not see our actions in trying to stop him throughout the other three parts from their observatory room? That's what I'm baffled about.

drbuzzard |

The Decemvirate member did release the prisoners as a means of self protection. She though they would complicate any attempts to infiltrate the tower. She was not aware that Adril was hidden inside an ioun stone.
I don't know if the Decemvirate was paying attention to your mission. They do have a lot of pots on the stove.

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Thanks for running the whole set.
Hugo Victor # 9884-2
I will have to download and ready and possibly run this now. One lesson leared....Start with 6 players incase some go AWOL :)

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Awesome. ThAnks again.
So as far as becoming venture captains - is there anything we need to do other than tutor the new character? Do we change anything on our profile etc? I guess it does not matter much since not many mods for 13th level characters.

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There is a vanity or two in Pathfinder Society Primer that Venture Captains get a discount on. Otherwise, you can now introduce them as a Venture Captain if you play them in modules and such.
-Posted with Wayfinder

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Yes, thanks.
Not sure why GM not letting you breath of life...but I do not want to open old issues for you :-(,

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If you want to close this thread, I think we all had the chronicles. Thanks again for the great run through.