drbuzzard |
Looks like I forgot to ahve the baddies go after talk Adril dropped.
On Samhain.
3d20 ⇒ (17, 14, 3) = 34 hitn, hit, miss
damage: 2d6 + 11 ⇒ (2, 6) + 11 = 19
damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17
On Civetta
3d20 ⇒ (9, 10, 1) = 20 all miss
On Savage
CaGM
to hit: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 2d6 + 28 ⇒ (6, 4) + 28 = 38
1d20 ⇒ 8
to hit: 1d20 + 20 ⇒ (19) + 20 = 39 damage: 2d6 + 28 ⇒ (4, 1) + 28 = 33
1d20 ⇒ 17
to hit: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 2d6 + 28 ⇒ (5, 1) + 28 = 34
1d20 ⇒ 7 miss but moot since it is dead
PCs up.
Ezrek Filosten |
Ezrek scoots south and tosses more bombs, aiming for the one near Samhain.
RTA, PBS: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Fire Damage: 6d6 + 5 + 1 ⇒ (3, 1, 3, 5, 4, 4) + 5 + 1 = 26 And on fire, DC 21 Ref to put out.
RTA, PBS: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
Cold Damage: 6d6 + 5 + 1 ⇒ (4, 6, 5, 2, 1, 1) + 5 + 1 = 25 And staggered, DC 21 Fort.
RTA, PBS: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Fire Damage: 6d6 + 5 + 1 ⇒ (5, 2, 6, 4, 5, 6) + 5 + 1 = 34 And on fire, DC 21 Ref to put out.
Cycling bombs to watch for resistance.
If south drops, target north
Hugo Victor |
Hugo ensure the fallen decemvirate can get back to their feet. He then flies up and channels, excluding the talk-Adril and any other Adrils still up (2 should be out of range regardless, but unfortunately also Samhain as well).
Abadar, keeper of the First Vault. Restore us.
Channel: 6d6 ⇒ (6, 4, 2, 5, 4, 1) = 22
Samhain Galanodel |
Samhain focuses on the remaining Adril, trying to put him down now.
Many shot + PBS + Deadly Aim: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
2d8 + 18 + 2 + 2d6 ⇒ (8, 4) + 18 + 2 + (4, 4) = 40
Iterative: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
1d8 + 9 + 1 + 2d6 ⇒ (2) + 9 + 1 + (5, 2) = 19
Tertiary: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
1d8 + 9 + 1 + 2d6 ⇒ (6) + 9 + 1 + (3, 1) = 20
It doesn't seem to be very effective...
Civetta the Owl |
Civetta keeps at the foe.
Bite: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
1d4 + 2 ⇒ (2) + 2 = 4
Confirm: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
1d4 + 2 ⇒ (4) + 2 = 6
Talon: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
1d4 + 1 ⇒ (3) + 1 = 4
Talon: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
1d4 + 1 ⇒ (1) + 1 = 2
Well, she got one hit, at least!
drbuzzard |
Two bombs do serious damage to the last Adril lookalike.
(BTW the others all turned into blank faced, grey skinned humanoids upon death, dopplegangers).
Savage steps up to the last one and hacks away.
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 2d6 + 28 ⇒ (4, 6) + 28 = 38 miss
to hit: 1d20 + 15 ⇒ (20) + 15 = 35 damage: 2d6 + 28 ⇒ (6, 6) + 28 = 40 hit
to hit: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 2d6 + 28 ⇒ (4, 4) + 28 = 36 miss
confirm: 1d20 + 20 ⇒ (5) + 20 = 25 damage: 2d6 + 28 ⇒ (2, 2) + 28 = 32 fail
and it drops with Savage's one hit.
You have finished Eyes of the Ten.
Once PCs defeat Adril, they have successfully thwarted one of the Society’s most pernicious adversaries, one who threatened to pull apart the organization by its seams.
The living Decemvirate member thanks the PCs profusely for their services, and requests they accompany her to other chambers within Skyreach where she can contact her allies and convene an immediate council to restore order to the Society and determine its next phase.
You all are awarded the rank of Venture Captain. You are honored by the Decemvirate with a promotion to the rank of venture-captain. While the new venture-captains aren’t granted their own lodges immediately, they nevertheless gain an unparalleled amount of influence within the Society and among its allied factions. A venture-captain gains 5 bonus PA for her accomplishment.Additionally, each venture-captain may designate one new initiate into the Pathfinder Society to take under her wing. This tutelage manifests in a +2 bonus to a single ability score of the player’s choice at character creation. A player must designate the new character’s Pathfinder Society number at the time the Chronicle for this scenario is granted.
Did I send out the 3rd chronicle sheet? Don't recall. I'll get onto working out the 4th and make it available. You end up with 24129 GP and 5 XP.
Annoyingly I just looked around and found that my GM had screwed up. You should have gotten 2 XP in part 1, and 1 for the rest. Doesn't much matter, I'll just give out 5 for this one.
Samhain Galanodel |
Thanks so very much for bearing with us for this wonderful experience! Sorry for being a butt from time to time, hahaha.
Day Job: 10 + 20 = 30
I only have the first two Chronicles. Don't know if you didn't send it or if you did send it and I lost it when my laptop crashed. Probably the latter, hahaha.
Initiate Pathfinder ##, 63517-17. Now to figure out who to make...
Hugo Victor |
Thanks so much GM. I never thought we would finish, so we appreciate your perseverance.
Hugo will finish healing the team and recover the bodies. He will also ensure the decemvirate is aware of the escaped prisoners and ask for guidance or judgment on their fate.
Profession (sailor): 1d20 + 14 ⇒ (12) + 14 = 26
I think I was missing the 3rd chronicle as well for some reason, but was on a road-trip in Seattle at the time.
Initiate Pathfinder##: 9884-11