Expedition to the Ruins of Castle Greyhawk [3.5 D&D]

Game Master Stiehle

3.5 Edition D&D campaign set in the environs of the City of Greyhawk.


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Knowledge-The Planes: 1d20 + 11 ⇒ (20) + 11 = 31


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

OOC: Dang, how did I miss rolling for you Zeux? Regardless, you know it's a Vrock demon. With a roll of '20', I'm allowing that you know everything about them from the Monster Manual.


Zeux knows immediately what the creature is and calls out to warn his comrades.

"Ware the demon..tis a Vrock. Beware its stunning screech, or the deadly cloud of pestilence it can fling from its filthy wings. Finally, it is capable of summoning others of its ilk to help it fight. We have to take it down quickly...it is immune to non-magical weapons and most elemental spells...luckily my spells are force-based!!


Male halfling Swashbuckler 4/Warlock 4 Init: +3 | AC: 21 / FF: 18 / Touch 14 [+4 vs giants] | Fort: +7 / Ref: +7 / Will: +6 [+2 vs fear] | Speed: 30' | DR 1/cold iron | Attacks: +2 rapier +13/+8 to hit (1d4+3 damage); Eldritch Blast +12 to hit ranged touch (2d6 damage, range 250', x2)

Reonnyn is glad he is as far away from the vrock as he is now. Waving his blade at the demon he sends another eldritch bolt at the vrock!

Eldritch Bolt, Ranged Touch vs Vrock, cover: 1d20 + 12 + 1 - 4 ⇒ (16) + 12 + 1 - 4 = 25
Magical damage: 2d6 ⇒ (2, 6) = 8
CL check: 1d20 + 4 ⇒ (19) + 4 = 23


Scout 8

Quick as anything, the scout then grabbed for his ring and put it on, annoyed that he was already in close combat.

OOC: Yuck. Given I'm already in combat, skirmish isn't really going to work, especially here. So I'll take advantage of the fact that I act before everyone and hope it's still flat-footed, put on my ring of protection which boosts my current AC to 21.


Zeuxidamos takes aim and fires a barrage of force missiles at the demon.

Damage: 30 hp


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

OOC: Zeux, was that your maximized MM spell? I'm thinking you cast those already? Here is the list I've got of the spells you've already cast today - but let me know if I'm wrong. It's in the Campaign Info tab.

Zeux has cast Detect Magic, Maximized Magic Missile (2x), Magic Missile and Blast of Force (3x).


Whoops..I thought we had rested inbetween..my mistake I will make it just a regular magic missile

5d4 + 10 ⇒ (3, 4, 4, 1, 4) + 10 = 26


male Human Barbarian spirit lion totem 1/Fighter 7

Morgrym rages again his eyes lighting up as the enemy arrives from nothing and his hands grip his spiked chain and he leaps jump: 1d20 + 26 ⇒ (13) + 26 = 39 coming into the air ten feet away from the demon the chain twisting out like a snake and striking at the creature
attack: 1d20 + 20 ⇒ (9) + 20 = 29


Hearing the word 'demon' is all Morrow needs. Figuring that the flames from his sword would have little to no effect he drops the blade and draws the new sword and attacks.

Only know that it is +2, so.... Can I do full attack?

Attack #1: 1d20 + 8 + 3 + 2 ⇒ (2) + 8 + 3 + 2 = 15 BAB,STR,Sword
Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Attack #2: 1d20 + 3 + 3 + 2 ⇒ (8) + 3 + 3 + 2 = 16 BAB,STR,Sword
Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

WOW! The bad dice strike again!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Waterday, 5th day of Growfest, 594 C.Y.
A full day and night spent underground.
Current time is estimated to be around dawn.

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Cona sees that combat is breaking out and slips a ring on his finger, giving himself added protection for the deadly melee. Reonnyn sends an eldritch bolt at the demon, which explodes in its chest with good force! Zeux follows up with a flurry of arcane missiles, which slam into its body with even more force than the halfling’s dark magic bolt! Morgrym slashes at the demon with his spiked chain, and though the weapon causes quite a bit of damage with the powerful blow, the warrior knows that the creature should have been hurt a bit worse than it was.

The demon suddenly releases a cloud of sickly green spores from its body and screeches a horrifying battle cry that nearly drives the adventurers to their knees!

Combat Details:

Zeux’ Caster Level Check: 1d20 + 8 ⇒ (20) + 8 = 28 = Success!

Morgrym’s Spiked Chain Damage: 4d4 + 25 - 10 ⇒ (4, 3, 2, 2) + 25 - 10 = 26

Spore Damage: 1d8 ⇒ 7 vs Cona
Spore Damage: 1d8 ⇒ 6 vs Morrow
Spore Damage: 1d8 ⇒ 8 vs Verdan

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Combat Map

Travel Map (Beneath the War Tower)

Map History of the Ruins of Castle Greyhawk

OOC: Everyone everyone except for Reonnyn please make a Fort Save! Depending on whether Morrow and Verdan make their saves will influence whether their actions go off as they intended. Verdan, you’ll need to make a Concentration check to cast defensively though, as the demon took a 5’ step to get as many of you as possible in range of its spores. As Reonnyn has surmised, you’ll need to roll a caster check to get past the demon’s SR! If you don’t, I can do it for you with my post (as I did for Zeux), but I prefer the player roll the dice themselves. Morgrym, I believe the Leap Attack is an option only when you can charge your foe. That seems to be the intent of the feat, so remember you’ll need to have a clear charge lane and at least 10’ of distance between yourself and your target (and that’d be a standing jump, you’d need more distance to getting a jump with a running start!) I doesn’t look like you had those conditions here, but you still hit with the attack, and I went ahead and rolled the damage myself since I didn’t see your roll there, but let me know if I missed any modifiers (I think it’s 4d4 for the Valorous weapon, + 2 for the weapon enhancement, +9 STR and +14 PA for a total of 4d4+25?). I’ll take Glorb out of the fight and just have him keep the bardsong going as a standard action each round, with the intention of writing the player out of the game in the near future.

Round 1 & 2 - Initiative Order/PC & NPC Health/Combat Notes:

Cona 52/59 [Infected with spores; +1 to attack/damage rolls & saves vs fear/charm; AC = 22 (has only armor that is hastily donned, ring of protection +2 and shortsword +1)]
Reonnyn 54/54 [+1 to attack/damage rolls & saves vs fear/charm]
Zeux 36/36 [+1 to attack/damage rolls & saves vs fear/charm]
Morgrym 75/76 [+1 to attack/damage rolls & saves vs fear/charm]
Demon (Vrock) Wounded [-34 HP]
Verdan 41/50 [Infected with spores; +1 to attack/damage rolls & saves vs fear/charm]
Morrow 55/61 [Infected with spores; +1 to attack/damage rolls & saves vs fear/charm]


Scout 8

fortitude: 1d20 + 5 ⇒ (2) + 5 = 7

OOC: Get a proper post out later for all the good it does. That save will fail.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'll just mention that a failed save means you're stunned, so no action possible this round.


Fort Save: 1d20 + 3 ⇒ (19) + 3 = 22


M Human Cleric 5 / Radiant servant of Pelor 3 HP: 50 / 50 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +9 Ref: +2 Will: +11

Fort save: 1d20 + 10 ⇒ (19) + 10 = 29

Concentration to cast defensively: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26


Fort Save: 1d20 + 7 ⇒ (6) + 7 = 13 Oh well. And Fort is my best save!


male Human Barbarian spirit lion totem 1/Fighter 7

fort save: 1d20 + 10 ⇒ (17) + 10 = 27


Male halfling Swashbuckler 4/Warlock 4 Init: +3 | AC: 21 / FF: 18 / Touch 14 [+4 vs giants] | Fort: +7 / Ref: +7 / Will: +6 [+2 vs fear] | Speed: 30' | DR 1/cold iron | Attacks: +2 rapier +13/+8 to hit (1d4+3 damage); Eldritch Blast +12 to hit ranged touch (2d6 damage, range 250', x2)

Reonnyn advances closer to the demon so he can get a good angle at it before sending another eldritch bolt at it!

Eldritch Bolt, Ranged Touch vs Vrock, cover: 1d20 + 12 + 1 - 4 ⇒ (19) + 12 + 1 - 4 = 28
Magical damage: 2d6 ⇒ (1, 2) = 3
CL check: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Waterday, 5th day of Growfest, 594 C.Y.
A full day and night spent underground.
Current time is estimated to be around dawn.

-------------------------------------------------

Morrow, Glorb and Cona are stunned by the unholy shriek, lowering their heads as they try not to drop their weapons and clap their hands over their ears! Verdan is able to cast a spell that sheathes him in a cloak of protection against the evil demon and Reonnyn launches another dark bolt at the creature – and this time the missile impacts with a glancing blow (3 damage)!

Glorb’s Fort Save: 1d20 + 2 ⇒ (9) + 2 = 11 = Failure!

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Combat Map

Travel Map (Beneath the War Tower)

Map History of the Ruins of Castle Greyhawk

OOC: Party is up! Morrow was stunned at the end of Round 1 and Cona is stunned at the top of Round 2. I need actions from Zeux and Morgrym before I can take an action for the demon in Round 2.

Round 2 - Initiative Order/PC & NPC Health/Combat Notes:

Cona 52/59 [Infected with spores; +1 to attack/damage rolls & saves vs fear/charm; AC = 22 (has only armor that is hastily donned, ring of protection +2 and shortsword +1)]
Reonnyn 54/54 [+1 to attack/damage rolls & saves vs fear/charm]
Zeux 36/36 [+1 to attack/damage rolls & saves vs fear/charm]
Morgrym 75/76 [+2 to AC, +1 to saves vs evil; +1 to attack/damage rolls & saves vs fear/charm]
Demon (Vrock) Wounded [-38 HP]
Verdan 41/50 [Infected with spores; +1 to attack/damage rolls & saves vs fear/charm]
Morrow 55/61 [Infected with spores; +1 to attack/damage rolls & saves vs fear/charm]


Raising his hand on again, the elven wizard summons a flight of magical missiles that fly unerringly towards the demon.

Magic Missiles: 5d4 + 10 ⇒ (4, 3, 3, 4, 2) + 10 = 26

DC-17, if needed


male Human Barbarian spirit lion totem 1/Fighter 7

The chain comes back around and wraps across his and back leaping back out as Morgrym keeps back at reach with his chain lashing out

attack: 1d20 + 20 ⇒ (13) + 20 = 33

damage: 4d4 + 25 - 10 ⇒ (1, 2, 2, 1) + 25 - 10 = 21


Male halfling Swashbuckler 4/Warlock 4 Init: +3 | AC: 21 / FF: 18 / Touch 14 [+4 vs giants] | Fort: +7 / Ref: +7 / Will: +6 [+2 vs fear] | Speed: 30' | DR 1/cold iron | Attacks: +2 rapier +13/+8 to hit (1d4+3 damage); Eldritch Blast +12 to hit ranged touch (2d6 damage, range 250', x2)

Reonnyn keeps up the attack here...

Eldritch Bolt, Ranged Touch vs Vrock, cover: 1d20 + 12 + 1 - 4 ⇒ (12) + 12 + 1 - 4 = 21
Magical damage: 2d6 ⇒ (3, 2) = 5
CL check: 1d20 + 4 ⇒ (13) + 4 = 17


M Human Cleric 5 / Radiant servant of Pelor 3 HP: 50 / 50 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +9 Ref: +2 Will: +11

Pelor protecting Verdan from the Vrock's screech brings his holy mace down on the Vrock.
"Evil creature go back to the hell you came from!"

Attack +1 Holy Silver Heavy Mace: 1d20 + 7 ⇒ (17) + 7 = 24
Damage, Blug: 1d8 + 2 ⇒ (4) + 2 = 6
Holy Damage: 2d6 ⇒ (3, 6) = 9

AC is at 24
Knowledge Planes to gain information on the Vrock : 1d20 + 4 ⇒ (19) + 4 = 23


Assuming I'm still stunned.... ?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Waterday, 5th day of Growfest, 594 C.Y.
A full day and night spent underground.
Current time is estimated to be around dawn.

-------------------------------------------------

Zeux unleashes another barrage of magic missiles, which smash into the demon forcefully [26 damage] while Morgrym swings his spiked chain, slashing deep gouges into the thick hide of the vrock [21 damage]! Though badly wounded, the creature continues to fight, its claws and beak tearing at Morgrym [51 damage]!. The spores meanwhile are sprouting quickly into vine-like tendrils that writhe painfully along the flesh of those afflicted! Morrow's attacks both miss, but Verdan strikes a telling blow with his holy mace, raising a shriek of pain from the vulture-like demon, and Reonnyn’s eldritch bolt staggers it back a step.

Combat Details:

Zeux’ Caster Level Check: 1d20 + 8 ⇒ (12) + 8 = 20 = Success!

Demon’s Claw Attack: 1d20 + 15 ⇒ (2) + 15 = 17 vs Morgrym’s AC = Hit!
Claw Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Demon’s Claw Attack: 1d20 + 15 ⇒ (14) + 15 = 29 vs Morgrym’s AC = Hit!
Claw Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Demon’s Bite Attack: 1d20 + 13 ⇒ (9) + 13 = 22 vs Morgrym’s AC = Hit!
Bite Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Demon’s Talon Attack: 1d20 + 13 ⇒ (12) + 13 = 25 vs Morgrym’s AC = Hit!
Talon Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Demon’s Talon Attack: 1d20 + 13 ⇒ (12) + 13 = 25 vs Morgrym’s AC = Hit!
Talon Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Spore Damage: 1d4 ⇒ 3 vs Cona
Spore Damage: 1d4 ⇒ 3 vs Morrow
Spore Damage: 1d4 ⇒ 3 vs Verdan

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Combat Map

Travel Map (Beneath the War Tower)

Map History of the Ruins of Castle Greyhawk

OOC: Cona, Zeux and Morgrym can attack! Morrow, you were stunned at the end of Round 1 so I used your attack for end of Round 2. Morgrym, please put your stats in your signature – I don’t even see your AC on your character sheet? I think it’s normally 19 with the Breastplate Armor +2 and your DEX, but currently at 14 with the -5 due to Power Attack.

Round 3 - Initiative Order/PC & NPC Health/Combat Notes:

Cona 49/59 [Infected with spores; +1 to attack/damage rolls & saves vs fear/charm; AC = 22 (has only armor that is hastily donned, ring of protection +2 and shortsword +1)]
Reonnyn 54/54 [+1 to attack/damage rolls & saves vs fear/charm]
Zeux 36/36 [+1 to attack/damage rolls & saves vs fear/charm]
Morgrym 24/76 [+2 to AC, +1 to saves vs evil; +1 to attack/damage rolls & saves vs fear/charm]
Demon (Vrock) Wounded [-105 HP]
Verdan 38/50 [Infected with spores; +1 to attack/damage rolls & saves vs fear/charm]
Morrow 52/61 [Infected with spores; +1 to attack/damage rolls & saves vs fear/charm]


Worried about the spores that have attached and seem to be growing fast, Morrow attacks hard to put the demon down!

Full Attack
Attack #1: 1d20 + 8 + 3 + 2 + 1 ⇒ (3) + 8 + 3 + 2 + 1 = 17 BAB, STR, Sword, Bard
damage: 1d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Attack #2: 1d20 + 3 + 3 + 2 ⇒ (2) + 3 + 3 + 2 = 10
damage: 1d8 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9

Wow! 4 rolls and the best was a three.... Good thing we're not fighting anything dangerous!?!


Zeux lays down another spray of magical missiles aimed at the evil devil-bird!

Magic Missile: 5d4 + 10 ⇒ (4, 2, 3, 2, 4) + 10 = 25


Scout 8

A grimace from the scout, but she attempts to move into a better position.

OOC:
tumble: 1d20 + 15 ⇒ (3) + 15 = 18
Also total defense. Tumble to around the corner to let someone else in to fight it if possible. Cramped confines not really my strength.

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