Expedition to the Ruins of Castle Greyhawk [3.5 D&D]

Game Master Stiehle

3.5 Edition D&D campaign set in the environs of the City of Greyhawk.


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Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Energy Shield[6 Fire damage each time an enemy hits a friendly character within 30 ft.]

Will Save: 1d20 + 8 + 4 ⇒ (3) + 8 + 4 = 15

I did not realize they were in the swarm. It looks like you made the miss chances. If I need to do more, let me know.


M Suloise Ftr 1/Cleric 10 (HP 106/119 | AC:22/24 vs evil | T:10/12 | FF:22/24 | Fort:+13/15 | Ref:+6/8 | Will:+10/12 | Init:+0 | Speed 20)

Gear lashes out with Paragon (at Red, if it's still up, then the guy to his right if Red is down).

2H Power Attack 1, Haste: 1d20 + 20 - 5 + 1 ⇒ (5) + 20 - 5 + 1 = 21
Dmg: 2d6 + 9 + 10 ⇒ (5, 1) + 9 + 10 = 25
Extra dmg if Evil: 2d6 ⇒ (6, 5) = 11

2H Power Attack 2, Haste: 1d20 + 15 - 5 + 1 ⇒ (18) + 15 - 5 + 1 = 29
Dmg: 2d6 + 9 + 10 ⇒ (4, 3) + 9 + 10 = 26
Extra dmg if Evil: 2d6 ⇒ (3, 6) = 9

2H Power Attack 3, Haste: 1d20 + 10 - 5 + 1 ⇒ (1) + 10 - 5 + 1 = 7
Dmg: 2d6 + 9 + 10 ⇒ (4, 5) + 9 + 10 = 28
Extra dmg if Evil: 2d6 ⇒ (6, 5) = 11

Extra 2H Power Attack from Haste: 1d20 + 20 - 5 + 1 ⇒ (8) + 20 - 5 + 1 = 24
Dmg: 2d6 + 9 + 10 ⇒ (5, 3) + 9 + 10 = 27
Extra dmg if Evil: 2d6 ⇒ (6, 5) = 11


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for 0 hours.

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Reonnyn pretends to be a spellcaster (and comes across as a wizard of great power!), unleashing an eldritch blast at the slightly burned warrior (16 damage) and wounding him further. Gear slashes his sword at the guardsman he's facing, getting in one solid hit (18 damage) that causes holy fire to erupt from the wound (9 damage) and wounds him very badly. Morrow lays into the same guardsman with a flurry of blows, finishing him off with his first (11 damage), then turning to another and dealing a fair bit of damage to that one as well (43 damage), missing with only one blow that glances off his armor.

The archers, now wielding blades quite deftly, try to surround the adventurers, and several of them exclaim loudly as they too manage to see through the illusion. One heads north, aiming his bow at the revealed 'wizard' and the last heads toward the stairs, disappearing from view as he apparently heads off to warn the cleric in the ruined temple below - not knowing a magical obstacle bars his path...

Will Save vs Illusion: 1d20 + 2 + 4 ⇒ (3) + 2 + 4 = 9 vs DC 21 = Failure!
Will Save vs Illusion: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22 vs DC 21 = Success!
Will Save vs Illusion: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7 vs DC 21 = Failure!
Will Save vs Illusion: 1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26 vs DC 21 = Success!
Will Save vs Illusion: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12 vs DC 21 = Failure!
Will Save vs Illusion: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21 vs DC 21 = Success!
Will Save vs Illusion: 1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26 vs DC 21 = Success!

Three team up on Morrow, while two take on Gear and the last fires an arrow at Reonnyn after moving a bit closer to the halfling. The duskblade is struck once (10 damage), the cleric also takes a minor wound (11 damage) and the warlock 'wizard' is grazed (6 damage).

Rapier Attack (Flanking): 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 vs Morrow's AC = Miss!

Rapier Attack: 1d20 + 10 ⇒ (14) + 10 = 24 vs Morrow's AC = Hit!
Rapier Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Rapier Attack: 1d20 + 10 ⇒ (3) + 10 = 13 vs Morrow's AC = Miss!

Rapier Attack (Flanking): 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 vs Gear's AC = Hit!
Rapier Damage (Flanking): 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 101d6 ⇒ 1

Rapier Attack (Flanking): 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 vs Gear's AC = Miss!

Longbow Attack: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 vs Reonnyn's AC = Hit!
Longbow Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Fash and Sobok are up! Gear, I sent you a PM, your attacks might have a different result (for the better) based on your feedback, but for now I'm going with what I've posted. I can retcon a bit if needed.

Combat Map

Dungeon Map

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Beginning of Round 3 Initiative Order & Combat Notes:

7 Archers Yellow (-43 HP, disbelieves illusion); Blue (Unwounded, disbelieves illusion); Others are Unwounded and all still believe the illusion is real - will get a new save each round so long as they continue interacting with the illusion (i.e. in physical contact)

Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Message (allows whispered communication up to 400' distance with line of sight) for 90 minutes; Spider Climb [20' speed, cannot run] for 90 minutes; See Invisibility for 90 minutes; Hasted (+1 to attack rolls, Reflex saves, AC and extra attack with full attack action) for 8 rounds; Invisible to Darkvision (using magical ring)]

Sobok 103/132 (123/152) [Believes illusion; Draconic Aura (Energy Shield: When struck by a melee attack, the attacker takes 6 fire damage - the shaman and all allies within 30' are protected); Message (allows whispered communication up to 400' distance with line of sight) for 90 minutes; Raging (+4 to STR & CON, +2 to Will saves, -2 to AC) for 9 rounds; Hasted (+1 to attack rolls, Reflex saves, AC and extra attack with full attack action) for 8 rounds]

2 Warriors Red (-33 HP; Has Concealment [20%] due to illusion); Blue (-22 HP, disbelieves illusion)

Reonnyn 76/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 12 hours; Message (allows whispered communication up to 400' distance with line of sight) for 90 minutes; Hasted (+1 to attack rolls, Reflex saves, AC and extra attack with full attack action) for 8 rounds; Invisible (using magical ring)]

Vegeir 76/119 [Has Concealment [20%] due to illusion; Message (allows whispered communication up to 400' distance with line of sight) for 90 minutes; Hasted (+1 to attack rolls, Reflex saves, AC and extra attack with full attack action) for 8 rounds]

Morrow 68/84 [Has Concealment [20%] due to illusion and cover [+4 AC] from the archer; Darkvision (Norebo's Hand); Message (allows whispered communication up to 400' distance with line of sight) for 90 minutes; Hasted (+1 to attack rolls, Reflex saves, AC and extra attack with full attack action) for 8 rounds]

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