Expedition to the Ruins of Castle Greyhawk [3.5 D&D]

Game Master Stiehle

3.5 Edition D&D campaign set in the environs of the City of Greyhawk.

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@GM West

If you're interested... Tome of Battle, Warblade 3.5

Best of luck to all!

If you still need someone to RP and fill in gaps, keep me in mind. Any gaps, as I love niche characters with a twist.

Liberty's Edge

Ok, here is the crunch for my submission. He is a Wizard 6, Argent Savant 2. Hope he meets with your approval.


Male Elf, Gray Argent Savant 2 Wizard 6
NG Medium Humanoid
Init +3; Senses Low-Light Vision; Listen +4, Spot +4
Languages Aerdi, Elven, Ferrond, Keoish, Suloise
AC 21, touch 13, flat-footed 18
. . (+3 Dex, +8 armor)
hp 36 (8d4)
Fort +3, Ref +6, Will +9
Speed 30ft.
Melee weapon Unarmed Strike +3 (1d3-1)
Space 5 ft.; Reach 5 ft.
Base Atk +4; Grp +3

Combat Gear (none)
Wizard Spells Prepared (CL 6, +3 melee touch, +7 ranged touch):
4 (DC 19, 2/day) - Magic Missile, Maxim, Magic Missile, Maxim, Sword of Deception
3 (DC 18, 3/day) - Fireball, Bigby's Disrupting Hand, Mage Armor, Greater, Phantom Steed
2 (DC 17, 4/day) - Bigby's Striking Fist, Blast of Force, Blast of Force, Blast of Force, Luminous Swarm
1 (DC 16, 10/day) - Mage Armor, Bigby's Tripping Hand, Bigby's Tripping Hand, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Shield, Unseen Servant, Unseen Servant
0 (DC 15, 4/day) - Light, Detect Magic, Mage Hand, Prestidigitation, Read Magic
Abilities Str 8 Dex 16 Con 10 Int 20 Wis 10 Cha 9
SQ +2 to saves vs Enchantments, +3 to Hit Points while familiar is within 1 mile., Arcane Thesis: Magic Missile CL 9, Deliver Touch Spells Through Familiar (Su), Empathic Link (Su), Evocation, Force Armor (Ex), Force Specialization, Illusion, Maximize Spell, Necromancy, Racial Skill Bonus, Reserve Bonus (force), Share Spells, Speak With Familiar (Ex), Subtype - Elf, Type - Humanoid
Feats Arcane Thesis: Magic Missile CL 9, Blade of Force (Su), Elven Weapon Proficiencies, Improved Toughness, Maximize Spell, Scribe Scroll, Wizard Weapon Proficiencies
Skills Concentration +11, Decipher Script +8, Knowledge: Arcana +16, Knowledge: Dungeoneering +10, Knowledge: Geography +8, Knowledge: History +14, Knowledge: Local +7, Knowledge: Nature +7, Knowledge: Nobility & Royalty +7, Knowledge: Religion +7, Knowledge: The Planes +11, Listen +4, Search +7, Spellcraft +18, Spot +4
Possessions combat gear plus Bedroll, Cloak of Resistance, +1, Flint and steel, Handy Haversack (18 @ 67.26 lbs), Money, Pot, iron, Pouch, belt (1 @ 0 lbs), Rations, trail (per day), Ring of Sustenance, Ring of Wizardry I, Rope, Elven (20 ft.), Spell component pouch, Spellbook, wizard's (blank), Sunrod, Traveller's Outfit (Free), Waterskin
+2 to saves vs Enchantments +2 save bonus vs Enchantments.
+3 to Hit Points while familiar is within 1 mile. This ability is active when your familiar is within one mile.
Arcane Thesis: Magic Missile CL 9 +2 CL for chosen spells, apply MM effects at -1 level change each.
Blade of Force (Su) Force spl 3rd+, swift, +spl lvl dam & ignore incorp on next weap att.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link (Su) You have an empathic link with your Arcane Familiar.
Evocation You are specialized in casting spells from the Evocation school.
Force Armor (Ex) Increase armor or shield bonus from force spells by +2.
Force Specialization Gain bonus to attack and damage rolls made with force spells.
Illusion You may not cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Necromancy You may not cast spells from the Necromancy school.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Reserve Bonus (force) +1 competence bonus on caster level for force spells.
Share Spells Spells cast on you can also affect your familiar, if it's within 5 feet.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Subtype - Elf Subtype for a set of humanoids who share a common origin and language.
Type - Humanoid Unless otherwise noted humanoids have these features.


Male Animal, Toad (Animal, Toad +1)
TN Diminutive Humanoid
Init +1; Senses Low-Light Vision; Listen +6, Spot +6
AC 18, touch 15, flat-footed 17
. . (+4 size, +1 Dex)
hp 18 (1d8)
Fort +2, Ref +3, Will +10
Speed 5ft.
Melee weapon Unarmed Strike +3 (--5)
Space 1 ft.; Reach 0 ft.
Base Atk +8; Grp -13

Combat Gear (none)
Abilities Str 1 Dex 12 Con 11 Int 10 Wis 14 Cha 4
SQ Amphibious, Improved Evasion (Ex), Racial Skill Bonus, Type - Animal
Feats Alertness
Skills Concentration +11, Decipher Script +3, Hide +21, Jump -17, Listen +6, Spellcraft +11, Spot +6
Possessions combat gear plus Money
Amphibious Can breathe air
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Type - Animal Unless otherwise noted animals have these features.

GM West wrote:

Hey that's awesome - greetings to the both of you!

Daniel, I'm not familiar with the Forcemage. Is that a homebrew? That's the only reference I found in a quick google search. I'd probably have to disallow the class choice if it's homebrew, unfortunately.

Shadow, the same goes for the Warblade. Couldn't find that class except for a homebrew description. A paladin of St. Cuthbert would be a great choice, but the wizard sounds intriguing as well. Either one would be a welcome addition to the party.

War blade is in Tome of Battle Book of Nine Swords. One of the last 3.5 releases.

I'll think on Cleric vs Wizard instead and whip something up soon.

Still taking submissions? If you are I am also pretty open to doing something that the group needs. Full rogue, Goliath barbarian lion/wolf totem kick you in the teeth after tripping you? Full on monk? Fighter? You have a lot of spell casting builds so just let me know

OK, I can't decide so I'm going to make a Mystic Theurge. Wizard 3 (Abjurer)/Cleric 3 St. Cuthbert/Mystic Theurge 2. I'll get that build up I believe today.

This way I'll have the righteousness of St. Cuthbert combined with the arcane spells to be a ranged threat when needed. I'll focus my magic items on keeping up my AC so I can wade into combat if necessary.

Always wanted to play alongside Storyteller Shadow (he's an excellent roleplayer - GM's one of my games).

If you're leaning towards him, would love to toss my hat into the ring (as it were) with a Half-Orc Barbarian/Rogue "fighter" type.

Are you ready to rumble?

Please don't let my exuberance count against him, he comes highly recommended!

HP Rolls:
Cleric 1 - 10 HP
Wizard 1 - 1d4 + 2 ⇒ (4) + 2 = 6
Cleric 2 - 1d8 + 2 ⇒ (7) + 2 = 9
Wizard 2 - 1d4 + 2 ⇒ (2) + 2 = 4
Cleric 3 - 1d8 + 2 ⇒ (5) + 2 = 7
Wizard 3 - 1d4 + 2 ⇒ (2) + 2 = 4
Mystic Theurge 1 - 1d4 + 2 ⇒ (1) + 2 = 3 No less than half so 2
Mystic Theurge 2 - 1d4 + 2 ⇒ (3) + 2 = 5
Total - 49 + Improved Toughess +8 = 57


Augment Healing
( Complete Divine, p. 79)


Your Conjuration [Healing] spells are more effective.

Heal 4 ranks,

Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast. For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 14 for the feat, since heal is a 7th-level druid spell).

Improved Toughness

(Complete Warrior, Page 101)


You are significantly tougher than normal.

Base Fortitude save bonus +2,

You gain a number of hit points equal to your current Hit Dice. Each time you gain a Hit Die (such as by gaining a level), you gain 1 additional hit point. If you lose a Hit Die (such as by losing a level), you lose 1 hit point permanently.

I will have the rest done no later than Thursday evening. Just need to pull the elements together and finalize the background idea.

Ok my basic idea for the fighter type:

barbarian lv one: lion totem complete champion p 46
First lv feat:power attack, human feat:exotic wpn pro spiked chain
Lv 2 fighter cleave(phb)
Lv 3 fighter improved bull rush(phb), 3rd lv feat extra rage
Lv 4 fighter
Lv 5 fighter(4) great cleave(phb)
Lv 6 fighter(5) leap attack complete adventurer p 110)
Lv 7 fighter (6) shock trooper ( complete warrior p 112)
More to add, need a valorous weapon +2


hp: 1d12 + 6d10 ⇒ (3) + (6, 10, 3, 5, 10, 3) = 40

Had Table Top Vampire tonigh and a busy day at work, will finish up tomorrow.

Sorry for the delay folks, at this point I'm going to go with the first two responders:

Daniel Stewart, your Wizard/Argent Savant looks great at a casual glance. I'll go over with a sharper eye in the days to come. You've got the first slot.

Storyteller Shadow, I'll await your submission and you've got the second spot if you're interested. Good to hear you're highly recommended!

If either of these two drop out of the running, I'll consider others.

Just a heads-up by the way, I usually try to post every three or four days or so (or more often if I can), but in the past few months my personal life has become a bit... chaotic you might say. So please do forgive any lapses in my posting rate - at the moment it's been 7 to 10 days between my posts. I hope to get back to my old routine sooner than later. If this affects your decision, I completely understand. Thanks for the interest, everyone!

Liberty's Edge

Thank you for including me in your game!! I will get his profile up asap!

I'll have my submission up tonight!

Finally done with crunch. Getting tired, will get to the Background and Description no later than Saturday evening.

Thanks DM!

That's great, Razel it looks like you are Shadow, correct?

If the pace I mentioned is good for the both of you, I'll be writing you in immediately. And again, I'm hoping to increase my posting rate back to every 3 or 4 days. I'm just going through a bit of a rough patch currently in RL. Thanks for your patience in advance. My current players have been absolutely great about my delays and I feel strongly that I owe it to them to get my butt into gear ASAP. :)

Correct Razel is Shadows' submission:-)

Pace is fine for me!

Liberty's Edge

Same here. Looking forward to joining up!

Here is the crunch and profile for Zeuxidamos

Will get to that background tomorrow night, the only free time I had this weekend I had to spend fixing the damned computer instead of using it!

If anyone is interested in this adventure, I've got a couple of spots open and a great time to write you in - especially if you're a fighter type!

Oh, and the party is fighting a blue dragon and a REALLY tough general that serves the dread cambion Iuz. Only the bravest heroes need apply!

I've PM'd Sethran Aeleanir and Edelsmirge, so they'll get first dibs if I get any interest.

Grand Lodge

interested....let me brainstorm a toon. what level and starting stuff? pt buy, gp. etc...

Hiya Grimdog! The party is Level 8, and the details for creation is in the first post of this Recruitment thread. A fighter/rogue would probably be a big help, or any fighter type for that matter. I'd be writing in the new player using the gladiator battle that's currently going on for the amusement of the General, so those would be ideal class types (as opposed to a feeble wizard or the like!) Feel free to ask if you have any questions!

Hey I got the recruit message and am here!

Grand Lodge

roger that...thinking dwarf...with a splash of deep warden prestige class...has some skills and tough as heck in combat.

Great! Edelsmirge, you're in for sure as soon as you create a character. Use the same rules as noted in the first post of this Recruitment thread.

Grimdog, if Sethran doesn't respond, the second slot is yours!

Grand Lodge


So are you using traits I can't seem to find it

Yes, traits are allowed Edelsmirge! But recall that this game is based on 3.5e rules - not Pathfinder. This adventure migrated to this board from another one that has nearly finished a slippery downward slope brought on by the player base slowly disintegrating over the many years but also because the board itself changed a couple times, lately into Tapatalk - which is frigging horrible, IMO.

Anyway, you can find a list of the traits and flaws (and how to get them) in the forum link below. Flaws let you get extra feats, but at a cost. I allow a player to take two traits and two flaws at 1st level (though since you're creating an 8th level PC, that doesn't really matter - except in terms of pre-reqs so you can't take an 'extra' feat that has a pre-req you wouldn't have at 1st level.) Let me know if you have any questions!

Traits & Flaws (3.5e)

Ok another question. I have a stout little dwarf mutagen fighter in mind with a level of cleric who is using the subdomain of growth to grow large. I would need a god with such a sub domain but don't have Greyhawk god domains. Do you have those?

Indeed I do! But I'm not familiar with mutagen as far as 3.5 goes - isn't that Pathfinder?

In any case, here is an enormous selection of Greyhawk gods - including ones specifically for dwarves (though you are of course free to choose whatever suits the character.)

Greyhawk Gods & Domains

Ok never mind I was thinking aubdomains and still stuck in Pathfinder mind and not 3.5 mind lol

No worries! They are certainly very close, and as it's mostly Pathfinder played here on the Paizo game forums I totally understand the confusion. :)

Here is the basics

Looking good, Morgrym! As you have the first character made (for the most part), you'll be first out of the pit to help the party and get your vengeance against that damn General!

You don't have your weapons, nor your armor, but you do have a short sword (standard) you were using against the troll down in the gladiatorial arena. Watch for your intro in the Gameplay tab with my posting of the next round of combat!

I intended buying a ring of jumping so 16000 for the sword 4000 for the gloves of ogre str +2 2500 for the ring and then a cloak ofresistance +2 along with mundane gear and a cool snake tattoo to match his make spiked chain

Grimdog, that second slot is yours if you'd like it! :)

if you need a wizard, let me know :)

Magiker?!? From the d20 Board?!?

Welcome aboard!!

I've got a wizard type already (two, if you count our duskblade!), but we could use another player if you're interested in another character class? A rogue (maybe an arcane trickster or the like?) could sure come in handy!

If you need someone else I could either resurrect one of the characters I have of the right level, or potentially create a new character.

Arcane types are about the one type I never really do in 3.5.

Hi Willvr! Let me give AGMMagiker a chance to respond first (he inquired first, and I think I might know the player from another board), but if he declines the spot is yours! A rogue type would be great, and if you'd like an arcane spin that's fine. I prefer not to have another wizard or duskblade though, so as not to step on toes of the other players!

Absolutely West. I don't have any rogue types in my arsenal of the right level; though if you need muscle, I have a couple you've GMed before.

I'll hold to see about AGMMagiker before making any further plans though.

You can always level up your rogue types if you want! But play whoever you wish, extra muscle is always a good thing to have around. Which of your PCs have I GMed? I have trouble keeping all these aliases straight in my mind! :)

Ferah is the major muscle you've GMed, though Hawke as Master of Many Forms probably counts. You've also GMed Ignis and Jamarkis.

I will look through my books, I usually play PF when I can these days, so out of practice in looking at 3.5 builds. 8th is a level that Prestige Classes are very viable though, so may see if any of those grab my fancy.

Or maybe a scout or spellthief.

Well of course I recognize you now!! Please, go ahead and create a character for this one, welcome aboard! A scout or spellthief would both be very good options!!

I'll go scout; probably won't have it up before the weekend though.

Choosing gear for an 8th level is particularly tricky/time-consuming! Need to minimise weight carried in order to get fast movement and skirmish though.

No problem on the delay, you won't be making an appearance for at least another round anyway. You'll probably want to make one of your magic items a Handy Haversack!! :)

Go ahead, Willvr. I can wait for another slot to open up.

Hey Magiker, my group in the Return to the Temple of Elemental Evil could use a blaster wizard type, if you're interested? I've got a gnome illusionist there, but another magic-user type with strong offensive spells would probably come in handy!

RttToEE Adventure

Sounds great, West. Sorry I didn't see this sooner.
I will start putting together a blaster wizard asap. Where should I send the sheet?

Silver Crusade

Any other spots available? ;)

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