Mordenkainen needs you. The good people of Greyhawk need you. What are you waiting for?
Twenty-seven years ago, a band of adventurers led by the great wizard Mordenkainen entered the dungeons below Castle Greyhawk and released the
evil demigod Iuz, intending to slay him. Betrayal led to failure, Iuz escaped, and many lives were lost. Today, evil has returned to Castle Greyhawk, and Mordenkainen must place his trust in the hands of a new generation of heroes. Those who fail will be lost, and those who triumph will be legends.
Castle Greyhawk has become a grand fixture of the Cairn Hills, tempting the likes of Mordenkainen, Bigby, and Tenser with its dark mysteries. Today it lies in ruin, ravaged by years and countless assaults. However, many of its greatest treasures and secrets remain hidden in the sprawling dungeons beneath, where terrible monsters and fiendish traps defy new generations of heroes in search of fame and glory.
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Detail Map
Player's Map of Dungeon Level
Ruins of Castle Greyhawk (Overview)
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PC Health / Adventure Notes
OR
Round 1 - Initiative Order & PC Health / Combat Notes]
Morrow 84/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Sobok 132/132 Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Vegeir 118/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes]
Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes
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[dice=Gear's Initiative]1d20+0[/dice]
[dice=Morrow’s Initiative]1d20+1[/dice]
[dice=Fash's Initiative]1d20+2[/dice]
[dice=Sobok's Initiative]1d20+3[/dice]
[dice=Reonnyn’s Initiative]1d20+3[/dice]
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Character Notes
None
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Marching Order
10' corridor:
5' corridor:
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Watch Shift (4 hours each)
Shift 1 Fash and Gear
Shift 2 Sobok and Reonnyn
Shift 3 Morrow
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Treasure List
Unclaimed items to be sold, gems and coins
6 CMW potions, 2 CSW potions, 16pp, 182gp, 301sp and 68cp
Special Items (items with no apparent intrinsic worth but might be valuable in other ways)
None