DM Brainiac's Spore War

Game Master Brainiac


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The spore explodes in a dangerous burst!

Poison Damage: 12d6 ⇒ (1, 2, 5, 6, 2, 2, 3, 3, 1, 5, 2, 5) = 37

Everybody takes 37 poison damage (basic Fortitude DC 30).

With the spore's destruction, a fissure in the ground is revealed—the route through which a filament of fungus burrowed here. The fissure collapses into rubble after a few feet, making it impossible to trace its source.

But you know now that Greengold is in danger. Fortunately, the ship you traveled on is still in port, and you are able to quickly book passage and set out immediately. You can only hope that Greengold will still be in one piece by the time you reach it...

Everybody is now level 13! Everybody gains a Hero Point.


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

Fortitude (expert): 1d20 + 18 ⇒ (10) + 18 = 28 +2 vs. poison, if that counts, but I don't think it'll matter given where we are in the story and my current HP.

Takarias paces, wishing he could do something to urge the shop on more quickly. He hopes the trip won't take years, like he heard happens sometimes in Iblydos.

Going to wait until I get Battlecry to level up.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 111/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Fort(M) DC 30: 1d20 + 22 ⇒ (14) + 22 = 36 (Juggernaut)

The Ilverani Elf sniffs.
A bit dusty in here isn't it?

Idari races back to the docks!


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 2+0/3+1 Staff 6/6

Fort: 1d20 + 22 ⇒ (4) + 22 = 26

Being drenched in poison spores cannot dim the incensed joy that fills Blooms in Darkness. "Proof! Treerazer's rot no longer hidden away beneath notice, but shown clear as day before all our eyes! This root has escaped us, yet naught else will of his rot!"

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 166/166| AC 32 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions:| Exploration:

Fort(DC30): 1d20 + 20 ⇒ (12) + 20 = 32
half damage but very far from down so we'll heal that on the way back easy

After exiting the sewers and while waiting for the ship to prepare to make the return trip Alkabah soaks in the sun dockside and begins blooming, literally. Flowers of white radiance begin to bud and ever so slowly flower across it's wooden carapace to be shared with those nearby.

Plucking a single radiant blossom from it's branch at a time as they open in full bloom, Alkabah first hands one to Idari fellow follower of his goddess and most injured. Even holding the divine bloom formed of concentrated sunlight condensed into pure positivity Idrai can feel his wounds mending. This process continues for each of his allies until each have been given a single flower. The last and largest blooms atop Alkabah's central core and remains purging the toxins of the spore from earlier from the Conrasu before breaking apart and scattering across the bay in motes of light.

every 10 minutes Alkabah grants 12d8 healing(Though that's not exactly relevant since we're going to have plenty of time to heal up) to one person up to once per day while meditating in 'direct' sunlight. They are then immune for an entire day.

During the trip back to Greengold Alkabah makes sure to request the ability to communicate over long distances from it's goddess which is surprisingly granted to the non-elf.

Sending to Queen Telandia
"Your highness, a cult dedicated to Treerazor's demonic forces seeks the destruction of Greengold. We Return with haste, the Tyrant is to be a distraction."


"We will ready our defenses throughout the city. Travel swiftly and safely. Report to Dalamian at Vynoren Estate when you arrive," comes the reply to the sending.

The journey from Xer takes about 10 hours. As the ship nears Greengold, the city's familiar skyline beckons, a twinkling gem on the waters of Lake Encarthan. That gem suddenly goes dark, however, as a plume of green-gray fog billows from the center of town, turning sickly yellow as it grows and creeping through the streets like a pestilent wind. Buildings across the skyline shift and tilt as if they were being pushed up and aside by something massive moving underneath them.

In the center it all, a spiral of fungus erupts from the temple to Calistria. The building’s elegant dome shatters as pallid stalks grow up out of the once-majestic structure. Stretching high above the fog, the twisted stalks unfurl diseased-looking, thorn-studded mushroom caps. Other fungal stalks sprout at different locations around town, bursting through streets and upending houses in a haphazard assault. When they come a few moments later, the sounds of screams and crumbling buildings serve as irrefutable proof that what’s happening is real—the city of Greengold is under attack from within and below!

Even from a distance, it's clear that this catastrophe has not enveloped all of Greengold. The docks are clear, and the captain of the barge drops you off before promptly departing for safer waters. People are fleeing from the city in droves. In the places where the fungus has erupted, the air is thick with spore-laden fog.

Fortunately, Vynoren Estate remains untouched, its high hedges and walls intact. The guards at the main entrance quickly let you inside and usher you toward the manor house. Dalamian greets you with a cry of relief, clad in armor with her longsword and bow at the ready.

"Queen Telandia conveyed your warning to us. Even so, we weren't expecting the magnitude of this attack! You said this was not Razmiran's doing, but Treerazer's, yes? We're maintaining order for now, but it's a tenuous grasp that's slipping by the minute."

Behind Dalamian, the delegates and their staff who remained to aid Kyonin are gathered around a large table covered in maps and reports. They regard you with cautious hope.

"The queen has told me that similar fungal uprisings are manifesting all across Kyonin. Greengold seems to have been the first, but the nation's defenses are tapped at the moment as the true scope of this attack unfolds. There are worries that Treerazer might have infested the aiudara network. The portals have been deactivated for the time being.

"The fungus hasn’t stopped growing, and I fear that if it’s not stopped as soon as possible, any help that does come from will arrive too late. We need to take action."


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"Do we have any clue as to the proximate source? Was it contaminated food? Cursed items?" Raneshi has wrapped a glyph-covered cloth around her head and neck, pulling it up to cover her mouth and nose when they wander the streets of the besieged city.


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

"Help won't arrive too late," Takarias exclaims. "It's already here! We'll cut this off at its roots?"

He pauses for a moment.

"Do mushrooms have roots?"


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 111/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

On a Sunny day at the docks

Findeladlara be praised, brother Alkabah. Your talents never cease to amazed. Truly.

At Greengold and it's fungus problem

Idari's wintery blue eyes stare at the fungal explosion with a bit of anger at the Red herring composed by Treerazer.
He has had centuries to plant seeds of devastation. This will get much worse. Where do we begin? Perhaps find the center of the eruption?


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 2+0/3+1 Staff 6/6
Takarias Higharrow wrote:

"Help won't arrive too late," Takarias exclaims. "It's already here! We'll cut this off at its roots?"

He pauses for a moment.

"Do mushrooms have roots?"

"We do, for metaphor speaks more truly than physickers."


"The epicenter of the infestation seems to be the temple of Calistria," Dalamian says. "We've sent soldiers there, but none of them returned. You should start your exploration there. The delegates and I have pooled our resources together to get some supplies that might help you."

Dalamian gives you 4 doses of greater antifungal salve and a single dose of major antifungal salve, 3 vials of greater antidote, 3 vials of greater antiplague, four greater healing potions, and a countering charm (containing toxic cloud).

Alzarius turns to you. "Once again, I offer my assistance to help put an end to this threat." He will accompany you to the temple if you wish to accept his aid.

***

The empty streets of Greengold feel quiet and brooding as you make your way to the temple, fungus growing on most surfaces in livid patches. The once majestic dome of Calistria’s temple is now shattered, and long tendrils of fungus riddle what remains of the rest of the building. Clouds of spores hang around the fallen structure, making its form hazy and indistinct, but even from a distance, the heart of the infestation is clear: one massive tangle of thorny, unpleasant mushrooms growing from a mound of rubble that was once the temple’s sanctum hall.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 111/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari's wintery blue eyes smiles as the tall Ilverani Elf begins to consume some Elixirs!
Greater antifungal salve

greater antidote

greater anti plague

Cheers!

At his mentioning of joining them to the temple of Calistria, the Twight light Speaker smiles disarmingly.
Perhaps if you stayed within reach, along with a small retinue? You can guard our retreat.

The Barbarian stands staring at the formerly beautiful picturesque temple with anger and sadness.

Idari hefts his elven curve blade in both hands as he prepares to enter into its depths...

Exploration mode Search

Society is Initiative if non-elves


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

"Of course, we'd be happy to have you!" Takarias says, pulling his bow out as they plan to head to Calistria's temple.

I think let's save the major antifungal salve until we really need it. Then greaters should probably go to those with the worst Fort saves (or maybe Will). I agree using them now makes sense. Same with the other elixirs


The square in front of the temple lies shattered and ruined, covered in filth and thorny filaments of fungus. The founder’s statue is missing entirely, apparently torn from its stone base. The nearby buildings are a jumbled mess, their foundations clearly undermined by the massive growth that burst out of the temple.

The moment you are about to step foot on the stairs of the temple, six figures lunge towards you with a gurgling wail! Each wears the garb of a Calistrian priest, their skin melted away, their bony bodies riddled with fungus that wraps around what remains of their brains and nerves to reanimate them! Takarias does not recognize these undead.

Initiative:
Alkabah: 1d20 + 23 ⇒ (11) + 23 = 34
Blooms: 1d20 + 22 ⇒ (10) + 22 = 32
Idari: 1d20 + 25 ⇒ (8) + 25 = 33
Raneshi: 1d20 + 25 ⇒ (9) + 25 = 34
Takarias: 1d20 + 20 ⇒ (6) + 20 = 26
Enemies: 1d20 + 18 ⇒ (20) + 18 = 38

Before you can react, the creatures gesture, causing fungal roots to reach out to try to snag you. The undead then move in to melee range!

Everybody must attempt a DC 27 Reflex save against Fungal Root.

Fungal root (divine, poison, unholy):
Fungal roots reach out to snag a nearby foe. An enemy within 30 feet of the root rotter takes 4d6 piercing damage and must attempt a DC 27 Reflex saving throw.

Critical Success: The creature is unaffected.
Success: The creature takes half damage and becomes clumsy 1 until the end of its next turn.
Failure: The creature takes full damage and becomes clumsy 1 with an unlimited duration. In addition, the creature is restrained (Escape DC 27) for 1 minute.
Critical Failure: As failure but double damage. In addition, the creature is exposed to rotter infestation.


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Reflex: 1d20 + 22 ⇒ (9) + 22 = 31
Piercing: 4d6 ⇒ (6, 3, 6, 6) = 21

Raneshi grimaces as the fungus grips at her legs, but the growth doesn't slow her down.

She raises her shield and charges into the fray, attempting to carve a fiery rune into one of the fungal zombies.

"These are no longer Calistrians! Cut them down."

Raise Shield (with Atryl as a damaging rune), Stride, Engraving Strike (Atryl)

shortsword: 1d20 + 27 ⇒ (11) + 27 = 38 for slashing: 2d6 + 1 + 2 ⇒ (5, 1) + 1 + 2 = 9
Engraves atryl on hit

AC 35, Saves +2. I'll shield block (hardness 14) and detonate my rune if hit. (12d6 fire, DC 32 Fortitude.)


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

Reflex (expert): 1d20 + 21 ⇒ (17) + 21 = 38

Quick stats:

HP 136/136, piercing resistance 2
AC 33 (34 with buckler raised)
Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 2
Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid
Effects:

"Look out!" Takarias cries, nimbly avoiding the roots as urges his companions on, firing an arrow in the general appropriate direction.

Fortunate Blow, Buckle-Cut Blitz (Idari and Raneshi)
+1 striking astral composite shortbow: 1d20 + 24 ⇒ (4) + 24 = 28
Piercing (ghost touch): 2d6 + 4 ⇒ (3, 1) + 4 = 8
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (1) + 1 = 2
When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Buckle-Cut Blitz [two-actions] Your squad dashes past enemies, slicing their boot laces and breaking their belt buckles. Signal up to two squadmates within the aura of your commander’s banner; these squadmates can Stride up to their Speed as a reaction. Each enemy they are adjacent to at any point during this movement must attempt a Reflex save against your class DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure).


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 111/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari's left boot plants firmly on that initial stone step, as the Fungal Priests protrude their roots!
Ref(E) DC 27: 1d20 + 19 ⇒ (12) + 19 = 314d6 ⇒ (6, 1, 2, 4) = 13 (+3) Bulwark

Slightly entangled by the forwardness of the Fungal root, the bit Clumsy Barbarian--Freely--Rages at the sight of this atrocities!

Idari calls on his Spiritual Interference !

The Buckle-Cut Blitz certainly has the raging Ilverani Elf moving and grooving!

He--Reacts--by Striding next to the closest Fungal Priest.

Idari then offers his thoughts on its foul presence here!
Melee(M) +2 Greater Striking Elven curve blade, Mighty rage: 1d20 + 26 ⇒ (16) + 26 = 423d8 + 14 + 7 ⇒ (2, 1, 7) + 14 + 7 = 31 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

And because it is certainly disgusting!
Melee(M) +2 Greater Striking Elven curve blade, forceful, map: 1d20 + 26 - 5 ⇒ (3) + 26 - 5 = 243d8 + 14 + 6 ⇒ (7, 2, 5) + 14 + 6 = 34 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Hero Point! Melee(M) +2 Greater Striking Elven curve blade, forceful, map: 1d20 + 26 - 5 ⇒ (20) + 26 - 5 = 41 CRIT! 68 damage! Off-guard 1 Round

AC 33 from Clumsy 1

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 166/166| AC 32 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions:| Exploration:

reflex: 1d20 + 22 ⇒ (19) + 22 = 41
Alkabah stomps it's own roots down and seems to ward off the encroaching fungal hyphae.

Raising the symbol of the goddess above it's head Alkabah prays for their victory.
"We shall not be stricken by your foul roots daemon kin. The hand that guide shall lead us to your very center, that we may burn the infestation from the inside out.!"

A litle sprinkling of refreshing pure water descends onto Raneshi.

Rousing splash(temphp): 7d4 ⇒ (4, 3, 1, 2, 4, 1, 3) = 18
Raise symbol, and rousing splash on Raneshi, 18 temp hp for 1 minute


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 2+0/3+1 Staff 6/6

Reflex: 1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29 Find Fault to get a +2 vs. Treerazer Divine magic
Piercing: 4d6 ⇒ (1, 4, 2, 3) = 10

Blooms in Darkness sneers in disgust as the undead try to spread their loathsome taint, responding to the encroaching tendrils with annihilation!

Sudden Blight in a 25' radius, killing all the foliage and hitting for Void: 2d10 ⇒ (3, 10) = 13 Basic Fort DC 32... if they're living -_-
And Guidance to Idari


Alkabah bolsters Raneshi as the runesmith scores a critical hit against the nearest undead, inscribing a rune upon it with the strike. Idari scores two critical hits against it, the slashing damage proving super effective against the fungal foe! Blooms creates a sudden blight, destroying all of the fungus on the ground and visibly slowing down the undead menaces. Takarias's arrow finishes off the wounded opponent.

The five remaining rotting undead attack, relying on their jaws and fists. Three attack Idari and two attack Raneshi.

Jaws, Fists vs Idari: 1d20 + 21 ⇒ (1) + 21 = 221d20 + 17 ⇒ (8) + 17 = 251d20 + 13 ⇒ (15) + 13 = 28
Jaws, Fists vs Idari: 1d20 + 21 ⇒ (19) + 21 = 401d20 + 17 ⇒ (11) + 17 = 281d20 + 13 ⇒ (2) + 13 = 15
Damage: 2d8 + 9 ⇒ (1, 2) + 9 = 121d8 ⇒ 4
Jaws, Fists vs Idari: 1d20 + 21 ⇒ (18) + 21 = 391d20 + 17 ⇒ (17) + 17 = 341d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d8 + 9 ⇒ (2, 5) + 9 = 161d8 ⇒ 22d8 + 9 ⇒ (3, 1) + 9 = 13

Jaws, Fists vs Raneshi: 1d20 + 21 ⇒ (14) + 21 = 351d20 + 17 ⇒ (5) + 17 = 221d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d8 + 9 ⇒ (1, 2) + 9 = 121d8 ⇒ 5
Jaws, Fists vs Raneshi: 1d20 + 21 ⇒ (19) + 21 = 401d20 + 17 ⇒ (14) + 17 = 311d20 + 13 ⇒ (20) + 13 = 33
Damage: 2d8 + 9 ⇒ (7, 6) + 9 = 221d8 ⇒ 82d8 + 9 ⇒ (2, 8) + 9 = 19
Fortitude vs Atryl: 12d6 ⇒ (1, 5, 5, 1, 2, 2, 3, 3, 2, 2, 5, 2) = 331d20 + 17 ⇒ (13) + 17 = 30

28 piercing, 6 poison, and 13 bludgeoning damage to Idari. 34 piercing, 13 poison, and 19 bludgeoning damage to Raneshi.

Enemy Status:
-30


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

50/137

Raneshi interposes her shield, blasting one of the creatures, but still takes significant damage. She raises her shield again and slashes at the wounded creature.

Raise Shield (with Atryl as a damaging rune), Engraving Strike (Atryl), Strike

shortsword: 1d20 + 27 ⇒ (18) + 27 = 45 for slashing: 2d6 + 1 + 2 ⇒ (4, 2) + 1 + 2 = 9
Engraves atryl on hit

shortsword: 1d20 + 27 - 4 ⇒ (15) + 27 - 4 = 38 for slashing: 2d6 + 1 + 2 ⇒ (4, 5) + 1 + 2 = 12

AC 35, Saves +2. I'll shield block (hardness 14) and detonate my rune if hit. (12d6 fire, DC 32 Fortitude.)


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

Quick stats:

HP 136/136, piercing resistance 2
AC 33 (34 with buckler raised)
Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 2
Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid
Effects:

Takarias fires a couple of quick arrows in succession. "That's it! We're doing it! Don't let the zombies get you down!" he calls out, waving his bow.

Fortunate Blow, Defiant Banner, Strike
+1 striking astral composite shortbow: 1d20 + 24 ⇒ (6) + 24 = 30
Piercing (ghost touch): 2d6 + 4 ⇒ (4, 6) + 4 = 14
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (6) + 1 = 7

+1 striking astral composite shortbow: 1d20 + 24 - 5 ⇒ (11) + 24 - 5 = 30
Piercing (ghost touch): 2d6 + 4 ⇒ (4, 5) + 4 = 13
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (4) + 1 = 5

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 111/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari takes the thrashing like a professional. The Ilverani Elf does wince, but that was at poor Raneshi's thrashing.
Walk it off, Raneshi! I've got you!

The Barbarian Strides into a Flank with Raneshi's thrashing partner and Strikes!

Melee(M) +2 Greater Striking Elven curve blade, Mighty rage, Flank: 1d20 + 26 ⇒ (4) + 26 = 303d8 + 14 + 7 ⇒ (1, 3, 6) + 14 + 7 = 31 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Because it feels only right!
Melee(M) +2 Greater Striking Elven curve blade, map, Flank: 1d20 + 26 - 5 ⇒ (12) + 26 - 5 = 333d8 + 14 ⇒ (5, 8, 3) + 14 = 30 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Flanking not included


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 2+0/3+1 Staff 6/6

Blooms in Darkness calls, and fire answers. A storm of whirling flames engulfs the oncoming undead, tearing through them before igniting some of the gases left over by the mycological devastation.

Whirling Flames: 11d6 ⇒ (3, 1, 1, 2, 6, 3, 6, 3, 4, 2, 5) = 36 DC 32 Basic Ref - And then 14 fire at the start of each of their next turn

Shield

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 166/166| AC 32 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions:| Exploration:

Channeling the divine energy of the goddess into Raneshi, the runesmith would feel various hands take on the burden of the damage dealt.

Heal(7th)◆◆: 7d8 + 56 ⇒ (7, 6, 2, 2, 3, 1, 3) + 56 = 80

Though it's unlikely that Alkabah will get attacked by the fungal priests the various branches of it's body begin to bind up and form a protective shell as brambles begin to sprout along the bark.

Ceremony of Protection for +1 ac till my next turn


Reflex vs Flames: 1d20 + 20 ⇒ (11) + 20 = 311d20 + 20 ⇒ (6) + 20 = 261d20 + 20 ⇒ (1) + 20 = 211d20 + 20 ⇒ (9) + 20 = 291d20 + 20 ⇒ (10) + 20 = 30

Blooms' whirling flames badly burn all five undead! Alkabah heals Raneshi as she scores two critical hits against one of her opponents as her sword slices through the fibrous fungus. Takarias' holy arrows also prove particularly effective against the same foe, taking it down. Idari slices into his opponent.

The four burning foes left standing attack Idari and Raneshi. Idari is bitten once, while Raneshi is hit three times. Fortunately, Takarias' defiant banner protects them from most of the harm. Raneshi's attacker is burned by her runic blast.

Jaws, Fists vs Idari: 1d20 + 21 ⇒ (11) + 21 = 321d20 + 17 ⇒ (15) + 17 = 321d20 + 13 ⇒ (9) + 13 = 22
Jaws, Fists vs Idari: 1d20 + 21 ⇒ (11) + 21 = 321d20 + 17 ⇒ (9) + 17 = 261d20 + 13 ⇒ (17) + 13 = 30
Jaws, Fists vs Raneshi: 1d20 + 21 ⇒ (16) + 21 = 371d20 + 17 ⇒ (5) + 17 = 221d20 + 13 ⇒ (16) + 13 = 29
Damage: 2d8 + 9 - 12 ⇒ (7, 6) + 9 - 12 = 101d8 ⇒ 3

Jaws, Fists vs Raneshi: 1d20 + 21 ⇒ (17) + 21 = 381d20 + 17 ⇒ (18) + 17 = 351d20 + 13 ⇒ (20) + 13 = 33
Damage: 2d8 + 9 - 12 ⇒ (2, 7) + 9 - 12 = 61d8 ⇒ 62d8 + 9 - 12 ⇒ (2, 3) + 9 - 12 = 22d8 + 9 - 12 ⇒ (3, 6) + 9 - 12 = 6
Fortitude vs Atryl: 12d6 ⇒ (4, 5, 5, 1, 3, 4, 6, 5, 1, 2, 1, 3) = 401d20 + 17 ⇒ (11) + 17 = 28

10 piercing and 3 poison damage to Idari after resistance. and 13 bludgeoning damage to Idari after resistance. 6 piercing, 6 poison, and 8 bludgeoning damage to Raneshi after resistance.

Enemy Status:
-131, -50, -50, -90


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her shield and attacks the creature that struck her, hoping to finish it off.

Raise Shield (with Atryl as a damaging rune), Engraving Strike (Atryl), Strike

shortsword: 1d20 + 27 ⇒ (8) + 27 = 35 for slashing: 2d6 + 1 + 2 ⇒ (4, 1) + 1 + 2 = 8
Engraves atryl on hit

shortsword: 1d20 + 27 - 4 ⇒ (9) + 27 - 4 = 32 for slashing: 2d6 + 1 + 2 ⇒ (6, 1) + 1 + 2 = 10

AC 35, Saves +2. I'll shield block (hardness 14) and detonate my rune if hit. (12d6 fire, DC 32 Fortitude.)


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

Quick stats:

HP 136/136, piercing resistance 2
AC 33 (34 with buckler raised)
Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 2
Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid
Effects:

Takarias continues firing arrows and encouraging his allies.

Fortunate Blow, Defiant Banner, Strike
+1 striking astral composite shortbow: 1d20 + 24 ⇒ (11) + 24 = 35
Piercing (ghost touch): 2d6 + 4 ⇒ (4, 1) + 4 = 9
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (3) + 1 = 4

+1 striking astral composite shortbow: 1d20 + 24 - 5 ⇒ (12) + 24 - 5 = 31
Piercing (ghost touch): 2d6 + 4 ⇒ (4, 1) + 4 = 9
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (2) + 1 = 3
When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Fortunate BlowL You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect.

Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 2+0/3+1 Staff 6/6

Still 4 flammable baddies too close for a single big aoe? Artisanal microbooms it is!

Blooms in Darkness's work is not yet complete, but as fiery death births itself among the undead again and again, perhaps that time draws nigh.

Whirling Flames: 11d6 ⇒ (4, 5, 2, 2, 2, 6, 2, 2, 5, 2, 5) = 37 DC 32 Basic Ref and Foretell Harm for an extra 14 fire at the start of their turns to anyone who got burned.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 111/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari's elven curve blade continues to cut his adversary!
Melee(M) +2 Greater Striking Elven curve blade, Mighty rage, Flank: 1d20 + 26 ⇒ (18) + 26 = 443d8 + 14 + 7 ⇒ (4, 4, 5) + 14 + 7 = 34 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

And again!
Melee(M) +2 Greater Striking Elven curve blade, Flank, map: 1d20 + 26 - 5 ⇒ (12) + 26 - 5 = 333d8 + 14 ⇒ (3, 7, 5) + 14 = 29 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

And just because he is feeling lucky!
Melee(M) +2 Greater Striking Elven curve blade, Flank, map: 1d20 + 26 - 10 ⇒ (14) + 26 - 10 = 303d8 + 14 ⇒ (1, 4, 8) + 14 = 27 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Flank not included

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 166/166| AC 32 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions:| Exploration:

Seeing the elven warrior still quite heavily injured Alkabah prays to the goddess and offers succor to his wounds.

Heal7th(Idari): 7d8 + 56 ⇒ (2, 4, 8, 7, 7, 6, 2) + 56 = 92

Raise symbol


Reflex vs Flames: 1d20 + 20 ⇒ (16) + 20 = 361d20 + 20 ⇒ (19) + 20 = 391d20 + 20 ⇒ (4) + 20 = 241d20 + 20 ⇒ (3) + 20 = 23

Blooms scorches the lot of enemies while Alkabah heals Idari. Raneshi slashes her attacker twice. Takarias shoots one of the remaining undead twice, setting up Idari to cut it down with a critical hit, then turn to another opponent to slice it twice. Blooms' flames flare up a second time, causing two of the smoldering undead to go down! Only one remains.

Rather than keep fighting on its own, the last fungal foe destroys itself, causing a small explosion of thorny roots!

Disperse: 10d6 ⇒ (6, 6, 3, 2, 1, 5, 5, 5, 6, 3) = 42

42 piercing damage to Idari (basic Reflex DC 25).

One of the undead was a powerful priest, and his robes still hide a few trinkets including a scroll of heal (7th rank), a +2 greater striking grievous whip, and a greater potion of fire resistance.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 111/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari's elven curve blade whistles through the air with little impunity. The Ilverani Elf blinks at the explosion.
Ref(E) DC 25: 1d20 + 19 ⇒ (4) + 19 = 23 (+3) Bulwark

Wiping his face, the barbarian smiles at Alkabah.
Anyone got a mint?

Idari's posture predicts his probably entering the ruined cathedral....


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

"That wasn't so bad!" Takarias says. "And we got some nice new toys out of it!"

That whip's nice, at the very least to harvest runes.

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 166/166| AC 32 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions:| Exploration:

reflex: 1d20 + 22 + 2 ⇒ (20) + 22 + 2 = 44
Alkabah's faith, and hardy exterior protects it from the unholy shower of thorns.

"I do.. in fact have a mint."

Alkabah produces a silver crescentmoderate for Idari.


"Let us not tarry too long. The temple awaits," Alzarius says, tugging on the sleeves of his robe.

Once you have recovered from the fight on the stairs, you enter the temple proper. Much of the cathedral roof has fallen in, creating huge piles of stone debris. The floor is overgrown with a dense layer of fungus and filth, and a spiral of fungal stalks and thorny coils grow from the chambers behind the altar to the west. The doors that once led toward the sanctum hall are still visible, albeit embedded in the fungus, but the way is entirely blocked by the invasive growth. On the other side of the room to the east, two ten-foot-wide openings in the wall provide access into what look more like fungal caverns than what were once the temple’s personal quarters and lounges.

After a moment of exploration, the true guardians of this chamber stomp in through the massive hole in the north wall of the temple—a pair of fungus-infested tyrannosaurs. The gargantuan beasts bellow with fury, clouds of toxic spores pouring from their mouths!

Initiative:
Alkabah: 1d20 + 23 ⇒ (20) + 23 = 43
Blooms: 1d20 + 22 ⇒ (19) + 22 = 41
Idari: 1d20 + 25 ⇒ (20) + 25 = 45
Raneshi: 1d20 + 25 ⇒ (12) + 25 = 37
Takarias: 1d20 + 20 ⇒ (20) + 20 = 40
Enemies: 1d20 + 23 ⇒ (7) + 23 = 30

Everybody may act! The tyrannosaurs are 60 feet away.

Verdant Wheel

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Conrasu Cleric 13| DC: 32| Resistances: HP 166/166| AC 32 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions:| Exploration:

Alkabah sees the toxic spores ushering from the beasts and scuttles nearer to them. "Toxic gases likely fungal spores harmful to us... I shall keep the air purged of the unholy contagion. Protect us."

Clasping it's hands together, while others sprout vibrant leaves and branch out a sudden burst of soothing and crisp clean air fills the room pushing any nearby dust, detritus, or spores away.

Cleanse Air Heightened+1(3rd)
TLDR; 60ft burst preventing inhaled poisons, pollution, and similar contaminants from the air and preventing them from entering.


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"Lubaiko, strike down this abomination!" Raneshi shouts as she raises her shield and hurls a bolt of lightning at one of the fungal dinosaurs.

Raise Shield (Atryl as a damaging rune), Cast charged javelin

charged javelin: 1d20 + 19 ⇒ (9) + 19 = 28 for electricity: 7d6 ⇒ (5, 4, 4, 6, 4, 1, 2) = 26 and 7 persistent electricity

AC 35, Saves +2. I'll shield block (hardness 14) and detonate my rune if hit. (12d6 fire, DC 32 Fortitude.)


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 111/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

On the Steps

Idari's posture speaks of a bit of graciously accepted humor at Alkabah's offered Mint.

The Ilverani Elf pops it into his mouth!
Refreshing. My thanks, Alkabah.

Inside the Moss

The barbarian steps into the erratically alter decor of the previous pristine palace. His blue elven eyes peer about the spacious chamber.
This happened quite quickly and totally.

As he gingerly maneuvers inside the fungus, he immediately raises his elven curve blade at the sudden sound of predators!
We seem to be on the menu. Anyone wondering where these came from? It certainly wasn't bring ones pet to work day.

The Barbarian--Freely--begins to Rage!

Calling on his Ilverani Ancestors, the Snowcaster brings forth Spirits Wrath, targeting the same Fungal Dino as Raneshi!
melee wisp rush unarmed strike: 1d20 + 26 ⇒ (15) + 26 = 414d8 + 5 ⇒ (2, 6, 2, 1) + 5 = 16

Idari then Strides to the closest spiral of fungal stalks and thorny coils growing from the chambers behind the altar to the west.

The elf then Climbs 20' up it, yelling the entire time!
Come get me doggies!

Climb 20'


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male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

"Oh, it's a sporesaur!" Takarias exclaims. "No, wait, a Tyrannosporus rex!"

He fires an arrow into it, and then another in the same direction.

Defiant Banner, Fortunate Blow (Raneshi), Strike
+1 striking astral composite shortbow: 1d20 + 24 ⇒ (19) + 24 = 43
Piercing (ghost touch): 2d6 + 4 ⇒ (6, 3) + 4 = 13
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (2) + 1 = 3
Or crit? (holy spirit damage): 2d4 ⇒ (4, 2) = 6 Deadly?: 1d10 ⇒ 9
Crit? If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid, or could otherwise escape without effort (such as by being large enough that the missile would not be an impediment.)

+1 striking astral composite shortbow: 1d20 + 24 - 5 ⇒ (9) + 24 - 5 = 28
Piercing (ghost touch): 2d6 + 4 ⇒ (1, 3) + 4 = 8
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (3) + 1 = 4

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Will do Buckle-Cut Blitz next round if they haven't closed in. I figured it was better to have them use their actions to move.


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 2+0/3+1 Staff 6/6

Blooms in Darkness's response to the spore-tainted tyrannosaurs is immediate and instinctive. They burn. And burn.

Fireball: 14d6 ⇒ (5, 1, 3, 2, 5, 2, 3, 2, 1, 4, 6, 4, 5, 4) = 47
And then Foretell Harm for 14 Fire to both of them at the start of their next turn


Reflex: 1d20 + 22 ⇒ (5) + 22 = 271d20 + 22 ⇒ (12) + 22 = 34
Howling Blizzard, DC 32: 10d6 ⇒ (4, 6, 3, 1, 6, 6, 6, 1, 4, 4) = 411d20 + 22 ⇒ (11) + 22 = 331d20 + 22 ⇒ (14) + 22 = 36

Blooms burns the fungal dinosaurs with fire, exploiting their weakness to flame. Raneshi's javelin falls short, but Idari hits with his wisp strike. Takarias scores a critical hit on the same tyrannosaur, pinning its massive foot to the floor! Alzarius blasts both dinosaurs with a howling blizzard, making the floor slippery and difficult for them to traverse.

The fire flares up, burning both enemies again. The pinned tyrannosaur easily pulls its foot free, then opens its maw to exhale a blast of toxic spores. Fortunately, Alkabah's cleansing spells keeps them from getting anywhere near you! The other dinosaur stomps carefully across the icy floor, getting to within 15 feet of Idari.

Enemy Status:
-67, -148


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi raises her shield and advances on the closer t-rex, trying to carve a rune into its side.

Raise Shield (Atryl as a damaging rune), Stride, Engraving Strike (Atryl)

shortsword: 1d20 + 27 ⇒ (10) + 27 = 37 or 1d20 + 27 ⇒ (17) + 27 = 44 for slashing: 2d6 + 1 + 2 ⇒ (2, 6) + 1 + 2 = 11 plus 4 bleed
Engraves Atryl on hit.

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)


Traced Runes: Atryl (on shield, as damaging rune; on enemy?)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 111/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

From 20' up, the barbarian roars back at the approaching Fungal Dino!
Intimidation(E) to Demoralize, intimidating prowess: 1d20 + 23 ⇒ (8) + 23 = 31

Once again calling on his Ilverani Ancestors, the Snowcaster brings forth Spirits Wrath, targeting the same Fungal Dino as Raneshi!
melee wisp rush unarmed strike: 1d20 + 26 ⇒ (8) + 26 = 344d8 + 5 ⇒ (5, 2, 8, 1) + 5 = 21

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 166/166| AC 32 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions:| Exploration:

Maintaining the spell that's keeping the air pure Alkabah launches out a lance of divine energy at the most injured beast hoping to protect the others further.
Divine lance: 1d20 + 22 ⇒ (4) + 22 = 26
spirit: 8d4 ⇒ (1, 1, 4, 1, 2, 1, 3, 3) = 16

Battle Prayer(enemy will): 1d20 + 25 ⇒ (2) + 25 = 27
Good damage: 1d6 ⇒ 6


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

Quick stats:

HP 136/136, piercing resistance 2
AC 33 (34 with buckler raised)
Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 2
Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid
Effects:

"Now, get it!" Takarias cries, urging his companions forward as he fires another arrow.

Fortunate Blow for Idari, Buckle-Cut Blitz
+1 striking astral composite shortbow: 1d20 + 24 ⇒ (9) + 24 = 33
Piercing (ghost touch): 2d6 + 4 ⇒ (3, 6) + 4 = 13
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (6) + 1 = 7
When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Fortunate Blow [one-action] You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect.

Buckle-Cut Blitz [two-actions] Your squad dashes past enemies, slicing their boot laces and breaking their belt buckles. Signal up to two squadmates within the aura of your commander’s banner; these squadmates can Stride up to their Speed as a reaction. Each enemy they are adjacent to at any point during this movement must attempt a Reflex save against your class DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure).


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

Raneshi will Stride as the free reaction, then use her freed-up action to detonate the rune on the dinosaur.

fire: 12d6 ⇒ (4, 4, 2, 1, 4, 3, 1, 6, 3, 1, 4, 2) = 35 DC 30 Fortitude


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 2+0/3+1 Staff 6/6

Blooms in Darkness continues pouring on the fire, smaller bursts sufficing now that the beasts are closer to the heroes and farther from each other.

Whirling Flames: 11d6 ⇒ (2, 4, 2, 1, 2, 1, 2, 4, 6, 3, 2) = 29 DC 32 Basic Ref

And Foretell Harm for 14 more fire to each on their next turn


Reflex vs Whirling Flames: 1d20 + 22 ⇒ (2) + 22 = 241d20 + 22 ⇒ (2) + 22 = 24
Fortitude vs Atryl: 1d20 + 27 ⇒ (15) + 27 = 42
Howling Blizzard DC 32: 12d6 + 12 ⇒ (2, 4, 4, 1, 4, 6, 5, 1, 2, 3, 6, 5) + 12 = 551d20 + 22 ⇒ (14) + 22 = 361d20 + 22 ⇒ (14) + 22 = 36

Blooms' fire spell is super effective, both tyrannosauruses completely failing to avoid its effects! Idari taunts the dino and pummels it with wisps. Takarias shoots it and urges Raneshi to blitz! She dashes in and scores a critical hit on the nearer dinosaur, then detonates her rune, but the tough beast resists its effects. Alkabah's divine lance misses. Alzarius unleashes another blizzard, then Blooms' fire flares up a second time, immolating both of the massive beasts! The ground shakes as they collapse.

One of the spore tyrannosauruses ate a foolish thief who tried to enter the temple to loot the ruins; his arm is still caught in the creature’s maw, and a ring of maniacal devices still adorns a finger.

Investigating the temple reveals twitching filaments of fungus leading to the east.


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female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:

"We are lucky to have your flames with us, little friend," Raneshi compliments Blooms. She casually cuts the ring of the hand of the unlucky temple dispoiler, gives it a quick polis hand slips it on her finger.

Unless anyone else wants it, I'll take the ring. I think Raneshi is the designated trap-disabler.

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