
Sobok. |

Maybe I am misremembering, but do they threaten with their bows? I am pretty sure I could not 5 ft step and attack the badly injured one so I was going for the cleric over getting shot several more times as an AoO. Would that not be the case from what I have seen?

GM West |

@Sobok That's a valid concern, as I don't think anyone has tried that yet. To your knowledge, moving away from a foe without a melee weapon in hand would not draw an AoO. You might be thinking of their ability to avoid an AoO when firing while engaged in melee, which would normally do so. Though perhaps a side effect of that ability is granting an AoO if a target moves away from them? It's tough to tell without trying. If you would like to take the risk of moving away from the Red demon to try and finish off Yellow (with just a single, standard attack, just let me know! Otherwise I'll figure you'll attack the cleric. Perhaps Fash can try to finish off the Yellow demon with a ranged spell or attack of some kind? I'll wait for his post before posting the next round.
@Morrow The orange circle is the Black Tentacles AoE, so you don't want to go that way. Back to the east and around to the south is your best shot, but don't forget that the rubble-filled squares are difficult terrain. Purple and Green circles are fog banks, but green is on top of the temple's roof, and your Blindsight allows you to ignore the purple fogbank.

Sobok. |

I will take the suggestion and move and attack the Yellow Demon. Should I re-roll the attack?

Fash Daergal |

I guess it's time to hope the dice are friendly...
Fash peeks around the corner and unleashes a complex illusion, hoping to deceive their enemies into fighting each other, rather than pincushioning Sobok, and then he slips away, disappearing into the shadows again...
Casts Friend to Foe, hitting both demons and the cleric , Will DC = 23 = 10 +5 spell level + 6 int+1 SF illusion + 1 cloaked casting
move - hide behind the ?mushrooms?
SR, Demon Yellow: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
CL 11 +2 cloaked casting
SR, Demon Red: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
SR, Cleric, if needed: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22

GM West |

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for about an hour.
-------------------------------------------------
Fash casts a spell that he hopes will cause great discord among his foes, but they throw off the effects of the mind-altering magic and stay focused on their true enemy as the exposed gnome darts behind the mushroom to hide. Morrow chugs another potion (18 HP healed), then answers the call for assistance and starts moving around the side of the ruined temple, in the direction of the battle on the other end. Reonnyn sends a blast of eldritch energy into the cleric (10 HP damage), wounding her slightly. Sobok steps around the cleric, eager to bring the elusive spellcaster down if he can do so, and lands a solid blow (21 damage), though the second glances off her armor. Gear heals himself (39 HP healed) as Shyrath shrieks. "Leave this one to me! Kill that damned gnome wizard!" Then she maneuvers around the dragon shaman and reaches out one hand to touch him, and Sobok feels dark magic flow into his body, sapping him of life (WILL SAVE NEEDED!) and leaving him barely standing. The demons teleport to where they'd last seen the gnome cast his spell, their eyes searching the area, dimly lit by the glow of the evil cleric's Light spell, bows at the ready. They do see Morrow, moving along the side of the pyramid, but they don't seem to see the gnome, though they're practically standing right beside him...
Yellow Demon's Will Save: 1d20 + 10 ⇒ (15) + 10 = 25 vs DC 23 = Success!
Cleric's Will Save: 1d20 + 15 ⇒ (17) + 15 = 32 vs DC 23 = Success!
Shyrath's 'Harm' Spell: 1d20 + 11 ⇒ (19) + 11 = 30 vs Sobok's Touch AC = Hit! Damage = 110 (to 1 HP), Will save halves the damage
Fash's Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (8) + 9 + 2 + 4 + 4 + 5 = 32
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind
Red Demon's Spot Check: 1d20 + 16 ⇒ (8) + 16 = 24 = Failure!
Yellow Demon's Spot Check: 1d20 + 16 ⇒ (11) + 16 = 27 = Failure!
Party is up! Fash, after casting that spell and exposing your position, I didn't see a new Stealth roll, so I made one for you. Note that the Boots and Cloak aren't cumulative, but they DO provide the same +5 vs Listen and Spot - so they are versatile in that respect. Sobok, I went ahead and kept your original post as I saw the demons DO get AoOs, and I didn't want to get you killed by pointing out the badly wounded demon after your posted action. As it turns out, they were given a new target besides yourself anyway and that single blow you landed wouldn't have killed it. Give me a Will save please, success means you are at 7 HP, failure means you're at 1 HP - either way you're still standing next round!
----------------------------------------------
3 Demons Red (-65 HP); Yellow (-107 HP)
Shyrath -31 HP
Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes]
Morrow 50/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Sobok 7 (or 1)/152 [Draconic Aura (WILL SAVE PENDING! Vigor: gain +3 Fast Healing if under half hit points to self and all allies within 30'); 2 Negative Levels (-2 to attack rolls, saves, skill and ability checks as well as effective level for spells/special abilities); Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Raging (+4 to STR/CON, +2 Will, -2 AC) for 6 rounds]
Vegeir 85/119 [Divine Power (+11/+6/+1 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes; Summoned Spiritual Weapon for 9 rounds]

Sobok. |

She probably auto-succeeds, but did the cleric cast defensively?
Will Save: 1d20 + 8 ⇒ (19) + 8 = 27 Almost Certainly Success!
Sobok tries to end the caster!
Heal 3 and attack!
Falchion Attack-NL+Rage-PA: 1d20 + 16 - 2 + 2 - 1 ⇒ (9) + 16 - 2 + 2 - 1 = 24
Falchion Damage+Rage+PA: 2d4 + 10 + 3 + 2 ⇒ (2, 2) + 10 + 3 + 2 = 19
Falchion Attack-NL+Rage-PA: 1d20 + 11 - 2 + 2 - 1 ⇒ (9) + 11 - 2 + 2 - 1 = 19
Falchion Damage+Rage+PA: 2d4 + 10 + 3 + 2 ⇒ (2, 2) + 10 + 3 + 2 = 19

Reonnyn |

Reonnyn hears the shrieking of the cleric and realizes she is becoming unhinged...or more accurately, MORE unhinged. Hoping to distract her further here he calls out in a shrill tone, "HAHAHAHAAA...you can't kil me...you can't even CATCH me!!" before sending another eldritch bolt into the cleric!
If we survive this then Fash owes me a drink for this!
Bluff check (to imitate Fash here): 1d20 + 9 + 6 ⇒ (5) + 9 + 6 = 20
Eldritch Blast RT, Shyrath: 1d20 + 14 + 1 - 4 ⇒ (15) + 14 + 1 - 4 = 26
damage: 4d6 + 2 ⇒ (1, 5, 3, 2) + 2 = 13

Fash Daergal |

What I'd really like to do is hold the demon's attention with a fake me, but I don't see how to do it under these conditions, with my spells..
Realizing that Morrow's going to become a pincushion, Fash attempts to channel magical power through Kelviernan's gift again,
standard action, use runestaff
UMD: 1d20 + 14 ⇒ (10) + 14 = 24 vs DC 20
+14 ranks
He will use the runestaff to cast Scorching Ray, targeting the demons quivers, hopefully eliminating their ammo supply... (starting with Red, and if it's quiver goes, switching to yellow).
SR, Red: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
CL 11 +2 cloaked casting
SR, Yellow: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
To Hit, Ray A: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
+4 Bab +2 dex +1 small
Damage: 4d6 ⇒ (6, 5, 4, 3) = 18
To Hit, Ray B: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24
Damage: 4d6 ⇒ (5, 2, 5, 1) = 13
To Hit, Ray C: 1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23
Damage: 4d6 ⇒ (1, 6, 6, 1) = 14
Then he dodges through the mushrooms, fading into the shadows again...
move action - approximately 20'
Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (5) + 9 + 2 + 4 + 4 + 5 = 29
9 rank +2 dex+4 racial +4 small+5 Cloak&boots of Elvenkind

Fash Daergal |

Also, if somebody tries to attack me (given that low stealth roll), I am going to use Greater Mirror Image as an immediate action.
Images: 1d4 + 3 ⇒ (1) + 3 = 4

Morrow, Tue |

Seeing the demons Morrow charges the closest. If he sees attacks directed his way he mutters the words to enact a magic shield.
Casting Deflect. Immediate action. Adds 5 to his AC for 2 attacks.
Attacking Red.
1d20 + 16 ⇒ (2) + 16 = 18 Well, not a fumble!

Morrow, Tue |

I want to save all of my low roles for the next Warhammer game!

Vegeir "Gear" Carlsen |

Can Gear get to flank that demon with Morrow with a double Fly move? I’m not sure of the distance taking verticality into account. I don’t think there’s anything he can hit this round due to distance.

GM West |

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for about an hour.
-------------------------------------------------
Shyrath's Concentration Check (Last Round): 1d20 + 18 ⇒ (13) + 18 = 31 = Success!
Fash continues with his efforts to burn up the arrows of the demons, and manages to succeed with one of them (Red), and then he darts into the mushrooms, hoping to lose them there. Morrow closes in on the nearest and though he doesn't connect, he grabs its immediate attention. Reonnyn taunts the cleric and sends another eldritch blast at her, connecting yet again (13 damage). Sobok survives the spell, but just barely, and with what might be his last breath he tries to strike his foe down - but neither blow is enough to penetrate her heavy armor and whatever magical protection she must have going on! Gear launches himself from the roof of the pyramid and flies down to land next to the demon beside Morrow - the remains of its quiver spilling burned arrows to the ground.
Shyrath shrieks like banshee as she realizes that the battle is beginning to turn against them. "Must I do EVERYTHING myself!? Then she casts another spell and reaches out to touch Sobok once again with a hand that blazes with dark energy! The blow connects (21 damage), and Sobok's world goes dark... and though death draws near, it has not yet claimed the dragon shaman entirely... The cleric turns, eyeing the battlefield and snarls at the halfling then disappears from his line of sight as she moves along the side of the ruined temple toward the melee raging there.
The demon pinned between Gear and Morrow loses sight of the whisper gnome and its arrows are tumbling out of its quiver at an alarming rate. The creature uses the last few it can grab to send a barrage of arrows into the duskblade, then discards the bow, preparing to fight with its claws as it shifts to get out of its flanked position. The second demon manages to keep an eye on Fash and sends a flurry of arrows at the gnome, who immediately responds with a spell meant to confound the deadly archer, and he hopes his cloak protects him as well. Morrow counts his blessings when most of the arrows either miss or are deflected by his armor, but two find the mark (22 damage) - one in his right bicep and another in his right side - and he is starting to get a bit woozy as blood leaks steadily from his wounds. Fash is even luckier, as most arrows that find the mark do so against his illusory images - though unfortunately they are all destroyed and the last arrow hits him (13 damage) in the left forearm! Worse for the gnome, when he cast his defensive spell he gave up his hiding place and a cruel smile etches the face of the cleric as her eyes fix on Fash. "There you are, you little runt!" She howls!
Red Demon's Spot Check: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12 = Failure!
Yellow Demon's Spot Check: 1d20 + 16 ⇒ (13) + 16 = 29 = Success!
Inflict Serious Wounds 'Touch' Attack: 1d20 + 14 ⇒ (2) + 14 = 16 = vs Sobok's Touch AC = Hit! (Automatic Success on Concentration Check)
Damage: 3d8 + 11 ⇒ (1, 4, 5) + 11 = 21
Red Demon's Longbow Attack: 1d20 + 13 ⇒ (7) + 13 = 20 vs Morrow's AC = Miss!
Red Demon's Longbow Attack: 1d20 + 13 ⇒ (1) + 13 = 14 vs Morrow's AC = Miss!
Red Demon's Longbow Attack: 1d20 + 13 ⇒ (18) + 13 = 31 vs Morrow's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9
Red Demon's Longbow Attack: 1d20 + 13 ⇒ (7) + 13 = 20 vs Morrow's AC = Miss!
Red Demon's Longbow Attack: 1d20 + 8 ⇒ (15) + 8 = 23 vs Morrow's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13
Red Demon's Longbow Attack: 1d20 + 8 ⇒ (9) + 8 = 17 vs Morrow's AC = Miss!
Yellow Demon's Longbow Attack: 1d20 + 13 ⇒ (1) + 13 = 14 vs Fash's AC = Missed!
Mirror Image Hit? (1-4): 1d5 ⇒ 2 = Yes!
Yellow Demon's Longbow Attack: 1d20 + 13 ⇒ (5) + 13 = 18 vs Fash's AC = Mirror Image Struck and Vanishes!
Mirror Image Hit? (1-3): 1d4 ⇒ 1 = Yes!
Yellow Demon's Longbow Attack: 1d20 + 13 ⇒ (5) + 13 = 18 vs Fash's AC = Mirror Image Struck and Vanishes!
Mirror Image Hit? (1-2): 1d3 ⇒ 2 = Yes!
Yellow Demon's Longbow Attack: 1d20 + 13 ⇒ (14) + 13 = 27 vs Fash's AC = Mirror Image Struck and Vanishes!
Mirror Image Hit? (1): 1d2 ⇒ 1 = Yes!
Yellow Demon's Longbow Attack: 1d20 + 8 ⇒ (17) + 8 = 25 vs Fash's AC = Mirror Image Struck and Vanishes!
Yellow Demon's Longbow Attack: 1d20 + 8 ⇒ (16) + 8 = 24 vs Fash's AC = Possible Hit!
Concealment Miss (01-20): 1d100 ⇒ 54 = Confirmed Hit!
Longbow Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13
Party is up! Sobok, I completely forgot that roll, thanks for the reminder! Not quite auto-success for her high level spells, but pretty close with that modifier. Still, bad rolls happen! You're down and dying, but I'm used to Pathfinder rules for death and so your current CON score is the threshold for death instead of the arbitrary -10. That said, your Rage is on a timer, so your HP total is gonna drop fast in about 5 rounds and you'll be dead before you can blink, regardless of your CON score. Fash, you did very good damage against the quiver, but it wasn't a crit like the last time. I allowed the demon one more full round attack with what's left of his ammunition before it's all gone, so as of next round he's without the use of his deadly bows. His rolls sucked anyway, both of their rolls did... Though your Greater Mirror Image spell probably saved your bacon! Gear, I think you've got a spiritual weapon floating around somewhere?
----------------------------------------------
3 Demons Red (-65 HP; no more arrows!); Yellow (-107 HP)
Shyrath -43 HP
Fash 55/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes
Morrow 28/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Sobok -11/152 Dying & Prone; 2 Negative Levels (-2 to attack rolls, saves, skill and ability checks as well as effective level for spells/special abilities); Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Raging (+4 to STR/CON, +2 Will, -2 AC) for 5 rounds]
Vegeir 85/119 [Divine Power (+11/+6/+1 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes; Summoned Spiritual Weapon for 8 rounds]

Fash Daergal |

Bwahaha - You think you can catch me?!?" Fash taunts Shyrath, and drops another incantation, drawing the color from himself (making him dissappear again), hurling it as a blinding bolt at the last demonic archer shooting...
standard action : casts blinding color surge, targeting the yellow arrow demon
Will DC = 19 = 10 +2 spell level + 6 int+1 SF illusion
SR Check: 1d20 + 11 ⇒ (19) + 11 = 30
CL 11
Hidden behind a veils of magic and shadows, he scampers up the side of the pyramid.
Move action - climbs up the side of the pyramid, part regular move and part spider climbing
Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 + 20 ⇒ (6) + 9 + 2 + 4 + 4 + 5 + 20 = 50
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind +20 invisibility from blinding color surge

Reonnyn |

Reonnyn utters a vile curse when he sees Sobok fall, knowing a quick path to save the dragon shaman was not available. Scanning the area over the pyramid where the battle rages he THINKS he sees one of the demons...
He sends another eldritch bolt at it, hoping to end its existence here!
Eldritch Blast RT, Yellow: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
damage: 4d6 + 2 ⇒ (1, 3, 1, 1) + 2 = 8
SR Check: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Reonnyn Leaps off the side of the pyramid, tumbling down its side! Once on the ground he makes his way over to the battle scene!
Jump: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Tumble: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
I marked Reonnyn's path on the map.

Sobok. |

You had her move away from me, but I may not be down. Would she have left if I was still standing?
Will Save-NL: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
I should get a will save to halve damage. Which would have left me at 0 and stable and then I would heal 3 points from fast healing. Which might as well mean I am unhurt......

Morrow, Tue |

Morrow is desperate to hit. These demons, and the evil priestess were taking the party apart and he'd been useless! These demons didn't even have the bows that they'd used to such devastating effect! He puts everything he has in to killing this thing!
Using Arcane Boost and a 3rd level spell slot to add 6 points of damage to each attack that hits.
attack #1: 1d20 + 16 ⇒ (19) + 16 = 35
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (3) + 11 + (4) = 18
attack #2: 1d20 + 11 ⇒ (18) + 11 = 29
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (8) + 11 + (1) = 20
attack #3: 1d20 + 6 ⇒ (8) + 6 = 14
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (4) + 11 + (4) = 19
Crit for attack #1?: 1d20 + 16 ⇒ (8) + 16 = 24
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (7) + 11 + (3) = 21
Crit for attack #2?: 1d20 + 11 ⇒ (10) + 11 = 21
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (8) + 11 + (6) = 25
I think it takes a confirmed crit to stop the demon from teleporting.

Sobok. |

Are we using percentage to stabilize or Con checks?

Sobok. |

Stabilize: 1d100 ⇒ 52

GM West |

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for about an hour.
-------------------------------------------------
Fash sends a spell at the demon harassing him and the demon utters an angry roar, whipping its head around - blinded by the gnome's magic! Then he is moving, scampering up the side of the pyramid and cloaked in magical shadows. Morrow puts his all into his attacks, scoring solid hits twice (DR 5 = 34 damage and 40 damage for 74 damage total!) and grins as the demon goes down in a bloodied heap! The duskblade feels the satisfaction emanating from his magical sword as well. Reonnyn can't quite see anything on the other side of the sloped temple wall, only Sobok lying on the ground, bleeding out near the strange chain wall summoned by Fash. The halfling jumps from the roof, and though he tumbles with the controlled fall as he hits the ground, still he feels only a tweak in his ankle (1 damage) as he pushes himself up from the ground and moves south along the edge of the fog bank, toward Morrow and Gear. Gear turns and steps up to engage the remaining demon before it can vanish again and chops the four-armed outsider into pieces (69 damage) with the holy blade he wields. Shyrath loses track of Fash, but she is still cursing like a sailor as she turns to Morrow and Gear and casts another spell (Will save from each of you, please!) Then she ducks back into the pyramid afterward. You all hear her voice call out, taunting. "I believe your big friend is still alive! I see him drawing breath still, but not for much longer, I'm afraid!"
Yellow Demon's Will Save: 1d20 + 10 ⇒ (1) + 10 = 11 vs DC 19 = Failure!
Falling Damage (Reduced): 1d6 ⇒ 1 damage to Reonnyn
Gear's Attack: 1d20 + 19 ⇒ (7) + 19 = 26 = Hit!
Damage: 2d6 + 9 + 2d6 ⇒ (4, 4) + 9 + (5, 2) = 24
Gear's Secondary Attack: 1d20 + 14 ⇒ (12) + 14 = 26 = Hit!
Damage: 2d6 + 9 + 2d6 ⇒ (1, 6) + 9 + (1, 3) = 20
Gear's Tertiary Attack: 1d20 + 9 ⇒ (14) + 9 = 23 = Hit!
Damage: 2d6 + 9 + 2d6 ⇒ (2, 6) + 9 + (5, 3) = 25
Shyrath's Spot Check: 1d20 + 9 ⇒ (9) + 9 = 18 = Failure!
Party is up! Morrow and Gear, I need a Will save from each of you, please. Fash, you can give me a Spellcraft check, if you'd like to do so? Reonnyn, the difficult terrain where the boulders are slowed your movement, which is probably a good thing for you anyway, as you were outside of the spell effect centered on Morrow.
----------------------------------------------
Shyrath -43 HP
Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes
Morrow 15/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Reonnyn 81/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Sobok -12/152 Dying & Prone; 2 Negative Levels (-2 to attack rolls, saves, skill and ability checks as well as effective level for spells/special abilities); Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Raging (+4 to STR/CON, +2 Will, -2 AC) for 6 rounds]
Vegeir 85/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes; Summoned Spiritual Weapon for 7 rounds]

Morrow, Tue |

Will save: 1d20 + 8 ⇒ (7) + 8 = 15
Morrow rushes to Sobok drawing a potion to try and keep his friend alive. I think it's a double move to get there so I don't have the action to pour it down his throat....

Fash Daergal |

Ok, I know she tossed a spell, but damned if I know what. But, I need to know if Morrow made his save and is able to act as he has planned, so I am going to pause for a reply here.

Sobok. |

Stablization: 1d100 ⇒ 34
Sobok bleeds some more.

Reonnyn |

Reonnyn hurries along the side of the pyramid as quickly as he is able to do so, sending a telepathic message to his companions, "I will heal Sobok! Get that B*****!"
Double Move. Reonnyn plans to go Invisible next round.

GM West |

As Morrow flees the scene as fast as his legs can carry him, Gear's eyes lock on Reonnyn, who is just moving past him. The cleric charges the halfling and swings his blade!
That might be a good indicator of what spell was cast, even if you didn't identify it... Fash, go ahead and post your action, but you're actually at the top of the round, so if you want to delay until after Morrow and Gear act, I can drop you in the initiative order as a 'delay', if you'd like.

Fash Daergal |

Ok, yeah, as I waited to see what Morrow and Gear did, that is a delay action...
Fash spider-climbs along the side of the pyramid, ducking just below the fog cloud, so he can see them damned cleric again. Thereupon he brings his runestaff to bear again...
Move - spider climb 15'
standard - use runestaff to cast manyjaws
UMD: 1d20 + 14 ⇒ (15) + 14 = 29 vs DC 20
+14 ranks
He will use the runestaff to cast Manyjaws, targetting the cleric.
SR, if needed: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
CL 11 +2 cloaked casting
damage: 10d6 ⇒ (3, 3, 4, 2, 6, 1, 2, 1, 4, 4) = 30
reflex for 1/2, DC 20=10+3 (spell lvl)+6 (int) + 1 cloaked casting
If I don't succeed in casting, my position isn't presumably revealed, but I might need another stealth check...
Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 + 20 ⇒ (4) + 9 + 2 + 4 + 4 + 5 + 20 = 48
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind +20 invisibility from blinding color surge

GM West |

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for about an hour.
-------------------------------------------------
Fash takes a beat, trying to figure out what spell was cast at his friends. At first he believes that it must have been a fear-based magic, for Morrow sprints away with a panicked look on his face - but a few moments later he realizes exactly what the spell was, and it's not good news. Reonnyn finds out too, much to his chagrin, as he darts past the frightened duskblade - who appears to be headed back toward the stairwell leading up - and then the armored cleric, who seems to staring around in befuddlement. Even as Sobok continues to lie motionless, and the halfling is thinking of how to get to him safely - perhaps by turning himself invisible - he feels a tremendous pain in his shoulder (14 damage), and he spins around - thinking that somehow the evil cleric got behind him... But no! It's Gear, his eyes are fixed upon the halfling as though he were his most dire enemy, and damn did that giant blade hurt!
Fash makes his move, darting along the wall of the pyramid until he comes out of the fog cloud where he invokes the power of the staff and sends a flurry of gnashing, disemobodied jaws at the red-haired cleric. The sudden appearance of the gnome surprises her, and she tries to twist away but fails as the sharp teeth gnash through the gaps in her armor, across her hands and her face (30 damage.) "You'll pay for that, you f&^k*#@g little runt!" She shrieks and casts another spell, and the gnome realizes with dawning horror that her magic is threatening to erase his very mind!
Gear's Attack: 1d20 + 19 ⇒ (16) + 19 = 35 = Hit!
Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14
Shyrath's Reflex Save: 1d20 + 5 ⇒ (14) + 5 = 19 = Failure!
Party is up! Fash, roll for your life, my friend! It's a Will save, and unfortunately you are at a -4 penalty to the roll. And yes, both Morrow and Gear are affected by the Confusion spell. But go ahead and post what you WANT to do, just in case the random number I roll allows it. You never know...
----------------------------------------------
Shyrath -73 HP
Morrow 15/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Reonnyn 67/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Sobok -13/152 Dying & Prone; 2 Negative Levels (-2 to attack rolls, saves, skill and ability checks as well as effective level for spells/special abilities); Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Raging (+4 to STR/CON, +2 Will, -2 AC) for 5 rounds]
Vegeir 85/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes; Summoned Spiritual Weapon for 6 rounds]
Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes

Morrow, Tue |


Reonnyn |

Reonnyn yelps in surprise and pain and turns to give the cleric of Boccob a venomous glare, "I don't know who has the smallest c***...Boccob or...The OLD ONE!!" he yells out as he disengages from one cleric and heads towards the other...Tumble: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
That B***** needs to die...NOW!
Reonny moves out to where Sobok lays dying and seeing Shyrath badly wounded, lets fly another eldritch blast!
Eldritch Blast RT: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
damage: 4d6 + 2 ⇒ (5, 2, 4, 1) + 2 = 14
Praying the whisper gnome can distract her JUST long enough...Reonnyn takes out a healing wand and taps Sobok here! Reonnyn will use a wand of Lesser Vigor here to keep Sobok alive (Fast healing 1hp/rd for 10 rds) He can take 10 and not fail the UMD check.

Fash Daergal |

@GM West, this mess is going to result in many rules questions, so let's start with the one that might negate the whole thing. Shyrath is taking continuous damage (as Manyjaws attacks for up to 3 rounds), and thus I think she has a hefty concentration check to make to cast Feeblemind...
Will Save: 1d20 + 6 + 2 + 2 + 3 - 4 ⇒ (18) + 6 + 2 + 2 + 3 - 4 = 27
+6 Beg +2 Rua +2 SM +3 Resist -4 arcane caster

Fash Daergal |

Ok, I am figuring that makes it. Also, the next rules question is/was going to be: "Can someone who was been feebleminded maintain concentration on an already cast spell?"
"B#+!~ t&~+, I am going to tear you into tiny little pieces for what you did to Sobok!"
Fash slips back into the shadows, circling around Shyrath, while keeping his cloud of force jaws biting away...
Fash keeps manyjaws going after Shyrath. (Concentration)
move - combined spider climb and regular movement ~ 50 ft
damage: 10d6 ⇒ (4, 6, 5, 3, 6, 6, 3, 4, 5, 1) = 43
reflex for 1/2, DC 19=10+3 (spell lvl)+6 (int)
Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (14) + 9 + 2 + 4 + 4 + 5 = 38
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

Vegeir "Gear" Carlsen |

Gear shakes his head, trying to focus. "I... what?"
Attack: 1d20 + 19 ⇒ (15) + 19 = 34
Dmg: 2d6 + 9 + 2d6 ⇒ (1, 1) + 9 + (6, 6) = 23

GM West |

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for about an hour.
-------------------------------------------------
Morrow comes to a sudden stop at the base of the steps, glances around, and then begins babbling incoherently. Reonnyn deftly spins away from Gear, evading that deadly sword of his, and darts toward Sobok as he draws a wand and taps Sobok with the end of it - but it doesn't seem to work! Sobok lies motionless, and the halfling thinks he's still alive, but can't be certain. He glances nervously toward Gear, but the cleric seems to be staring at the ground, babbling to himself. Fash shakes off the cleric's spell, and she again shrieks in anger, but the gnome ignores her and sends the jaws at her again, and though she is able to send some of them flying with a sweep of her mace, she is still torn up badly by the gnashing teeth (21 damage) and she desperately tries to dispel the magical effect before the disembodied jaws finish the job - but the spell fails and she goes down cursing and shrieking as Fash's spell prepares to tear her into tiny piece (OOC - Next Round, see OOC below!) Still, the danger isn't over yet, as Gear is acting unpredictably, Sobok is bleeding out, and Morrow is nowhere to be seen. Fortunately, Gear doesn't seem to be a threat at the moment...
Morrow's Confusion: 1d100 ⇒ 29 Babble incoherently
Reonnyn's UMD check: 1d20 + 11 ⇒ (4) + 11 = 15 vs DC 20 = Failure!
Sobok's Stabilization: 1d100 ⇒ 88 = Failure!
Gear's Confusion: 1d100 ⇒ 50 Babble incoherently
Shyrath's Reflex Save: 1d20 + 5 ⇒ (20) + 5 = 25 = Success!
Shyrath's 'Targeted' Dispel Magic Check: 1d20 + 10 ⇒ (2) + 10 = 12 vs DC 22 = Failure!
Morrow's Confusion: 1d100 ⇒ 87 Attack nearest creature (none within sight) so Babble incoherently
Gear's Confusion: 1d100 ⇒ 44 Babble incoherently
That was Shyrath's last gasp, as she only had 3 HP left and the spell is guaranteed to kill her next round. Reonnyn, you can only 'Take 10' when you aren't "threatened or distracted", which you most definitely are. Sorry about that! For this next round (13), neither Morrow nor Gear do anything but babble (I rolled in advance) so neither are going to be a factor. Fash is concentrating on the spell that will kill Shyrath in this next round. Reonnyn, if you want to try the wand again you can do so, but you're still distracted, so you'll need to roll. Or you can use a potion or something if you have one. OOCly, the Fast Healing probably won't save Sobok when his HP total drops drastically as his Rage runs out in a few more rounds. Figure that ICly he looks awful and you're not even sure if he's even alive, so you can't be certain if your wand of painfully slow healing (1 hp/round) will be of any help in pulling him from death's door.
----------------------------------------------
Morrow 15/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Reonnyn 67/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Sobok -14/152 Dying & Prone; 2 Negative Levels (-2 to attack rolls, saves, skill and ability checks as well as effective level for spells/special abilities); Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Raging (+4 to STR/CON, +2 Will, -2 AC) for 4 rounds]
Vegeir 85/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes]
Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes

Sobok. |

Stable?: 1d100 ⇒ 85

Reonnyn |

GM West: Actually Reonnyn CAN use the wand while threatened, here is the relevant ability:
Deceive Item (Ex): At 4th level and higher, a warlock has the ability to more easily commandeer magic items made for the use of other characters. When making a Use Magic Device check, a warlock can take 10 even if distracted or threatened.
Still Reonnyn is no medic so he would use a CLW wand instead of the Lesser Vigor wand. 1d8 + 1 ⇒ (8) + 1 = 9
The following round Reonnyn will pour a potion of CSW down Sobok throat:
3d8 + 3 ⇒ (4, 2, 7) + 3 = 16

GM West |

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for about an hour.
-------------------------------------------------
Oh!! I totally missed that! But yes, that Wand of Lesser Vigor isn't going to help soon enough. Thanks for pointing it out! And be prepared to mention it again if/when you do it again, because my memory is horrible...
Reonnyn uses the wand successfully and then scrabbles in his belt pouch, keeping a watchful eye on Gear as he does so, and tilts the contents down the fallen dragon shaman's throat. Sobok coughs and opens his eyes, but he still looks pale and wan - both from his grievous wounds and the terrible magic inflicted upon him by Shyrath. Both of them turn toward that stricken enemy and watch with fierce glee as she is torn apart by Fash's magic, which looks to them like a bunch of tiny, invisible, ravenous sharks tearing into arms, her face, and beneath her armor.
In the next moment, the gnome stands up guardedly and the trio can clearly see that the red-haired cleric is indeed quite dead, her demons as well. The only threat left is the lingering spell cast by the evil cleric - for apparently its effects did not die with her. The still cannot see Morrow and aren't sure where he is, but suddenly Gear looks up quickly, his eyes fixing on the body of Shyrath, and he rushes toward her, raising his sword as if to hack into her body! The maddened cleric seems awfully close for comfort to his allies, given his current mental state...
Morrow's Confusion: 1d100 ⇒ 79 Attack nearest creature (not possible, nobody in sight), so Babble incoherently
Gear's Confusion: 1d100 ⇒ 1 Attack (or close with) caster
This is Round 14, we'll continue this way until the Confusion spell expires. I'd rather do a few rounds at a time if possible, so let me know what precautions you're taking or other actions in regard to those affected. Morrow and Gear, let me know what actions YOU take if you come back to your senses momentarily. Sobok is at 12 HP and currently conscious, but when his Rage runs out in a few rounds, he's going to drop again when he loses 22 HP in an instant.
----------------------------------------------
Morrow 15/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Reonnyn 67/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Sobok 12/152 Prone; 2 Negative Levels (-2 to attack rolls, saves, skill and ability checks as well as effective level for spells/special abilities); Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Raging (+4 to STR/CON, +2 Will, -2 AC) for 3 rounds]
Vegeir 85/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes]
Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes

Morrow, Tue |

"Baba Glubbity Doe"
Realizing that until the magic ends he could be a danger to the party, Morrow stays where he is.

Reonnyn |

Assuming Sobok is willing to play along here...
Reonnyn takes stock of the situation here...while Sobok looked alert he could also tell by the wild look in the dragon shaman's eyes he was still hovering on death's door...
Deciding quickly here he quickly slips his ring on, vanishing from sight! Then he quickly draws his healing again and hisses to the Bakluni, "Flee and hide like your life depends on it!"
That will take care of Reonnyn's actions for Round 14. He plans on following Sobok invisibly here and once hidden away then he will proceed on healing up the dragon shaman using his healing wand.
Rd. 15 heal: 1d8 + 1 ⇒ (7) + 1 = 8
Rd. 16 heal: 1d8 + 1 ⇒ (1) + 1 = 2
Rd. 17 heal: 1d8 + 1 ⇒ (7) + 1 = 8

GM West |

Round 14 Actions:
Morrow babbles, unable to see anyone nearby to attack
Reonnyn activates his ring... but he can still see his own body! Something is wrong... either the magic of the ring isn't working, or there's some nearby magic that is counteracting it somehow. He draws his healing wand and urges Sobok to get moving - away from the unpredictable cleric.
Sobok rises unsteadily to his feet, and... (Need a standard action from Sobok for this round!)
Gear rushes over to the fallen Shyrath, raising his sword as though to attack her corpse!
Fash... (need a full round action from Fash for this round!)
I'm starting to confuse myself by rolling those Confusion results early. We'll ease back into the usual round by round to determine those effects, and if they interrupt the actions of those in control of their faculties, I'll pause things. I have Reonnyn's actions for the next few rounds (if things don't go badly for him), if Fash and Sobok will do the same I'll post the next round or three ASAP!

Sobok. |

Sobok starts healing as soon as he is stable. He can only heal to half way.
Sobok stands up and picks up his weapon.

Fash Daergal |

Staying in the safety of the shadows, Fash keeps his spell on Shyrath...
Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (12) + 9 + 2 + 4 + 4 + 5 = 36
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind
damage: 10d6 ⇒ (4, 1, 1, 5, 4, 5, 1, 4, 5, 3) = 33
reflex for 1/2, DC 19=10+3 (spell lvl)+6 (int)
After the cleric is finished, he casts a quick illusion (Minor Illusion), creating a slime-thing that menaces Gear... He uses his telepathic bond with Reonnyn to suggest "Use your teleport ability to get yourself and Sobok away from Gear, onto the top of the pyramid. I will keep him distracted with illusions until the b!~#&'s spell wears off.". Then he spider-climbs up the ruined pyramid, away from Gear...
free action - direct manyjaws
standard action - cast minor illusion (lvl 2)
move action - spiderclimb 20'
free action - telepathic bond with Reonnyn
He keeps it going, having it dodge as best he can and then acting like it's unaffected by slashing weapons...
@Reonnyn, flee the scene is really good here, getting you and Sobok out of melee, and leaving behind another distraction for Gear.

Reonnyn |

Reonnyn is a bit disconcerted to see his ring having no effect here. I wonder if it is drained somehow...well time to worry about it later.
He sends a quick telepathic reply back to Fash here, "All right." Once Sobok has picked up his weapon Reonnyn grasps Sobok's thigh here and hisses, "OK close your eyes here and watch your step! It's a long drop from there!"
Reonnyn will Flee the Scene for Round 15 placing him and Sobok at the map position...assuming it is stable enough (and Sobok consents to the trip).

Sobok. |

Sobok does consent.

GM West |

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for about an hour.
-------------------------------------------------
Reonnyn uses his magic to teleport away along with the wounded Sobok while Fash uses his own magic to distract Gear if the cleric starts acting aggressively again. Their planning works well, and after a short time, Morrow and Gear both come to their senses without causing undue harm to their allies and the party meets up in the ruined temple once the black tentacles and fog have dissipated.
The body of the cleric is searched, and the party finds a number of valuable magic items - though her heavy mace is unholy, inflicting (mercifully) temporary harm on any of good heart that try to wield the weapon. She also possesses a couple of keys, while the demons each carry two enchanted longbows crafted of ironwood that are both ridiculously large and possessing a very heavy tension that makes them very difficult to use, and nothing else of value.
The interior of the temple is quite musty and filled with debris where the walls and ceiling have collapsed in places. The staircase located in the interior of the pyramid (G7) spirals downward, well beyond the sight of the party. To the west of the spiral stairwell is a black altar (G8), its edges festooned with skulls and old black wax. A large fissure runs down the center of the altar, continuing through the back wall of the pyramid where the rubble descends into the dark waters of the lake (G6) back there.
One of the keys carried by Shyrath opens a door leading into a small room (G9) with an oversized plush divan next to a shelf containing a few leather-bound ledgers. Despite the condition of the rest of the nearly-destroyed temple, this interior room is clean and lit by flickering flames from a gold brazier set in the northeast corner. Besides the thick ledgers, there is also an iron bound chest in the room that likely served as the private room of Shyrath.
The doors opposite her room lead into a pair of storage rooms (G10) with a good number of arrows, four sets of artisan tools, a crate filled with torches (fifty or more in all) as well as a healer's kit. There is also a couple months' worth if rations, a couple barrels of water, one of ale (only half full) and a small crate that looks like it once held a dozen bottles of Ilymirth wine from Highfolk - though only four full bottles remain now, the others are discarded to one side of the box.
The last intact door to the northwest is solidly stuck in its frame where the wall partially collapsed, buckling the frame badly. The adventurers are able to peer through a crack where the door buckled away from the frame and they can see a small chamber (G11) that has mostly collapsed, though there's a bit of space back there. Opening the door is going to be an issue though, if they want to go through the trouble of getting back there.
Though the southwest portion of the temple has nearly all collapsed, the party can glimpse one chamber (G12) through the rubble opposite the intact door - though the stench that emanates from the room gives them pause. It looks as though there are a number of corpses in there, along with all sorts of garbage piled high. It seems that Shyrath and the demons used the room as a midden heap, perhaps after clearing out this temple when they moved in. Those peering in can see the bodies are much larger than man-sized, perhaps ogres or small giants of some kind. But digging through the garbage will require time and a strong stomach.
Loot recovered:
+1 Composite (Large-Sized) Longbow [+5 STR] x8
+2 'Unholy' Heavy Mace
+1 'Light Fortification' Full Plate Armor
+2 Cloak of Resistance
+2 Periapt of Wisdom
Potion of Invisibility
Wand of Cure Moderate Wounds [CL 3 (heals 2d8+3 HP), 28 charges]
Various combat gear including a heavy steel shield, a silver holy symbol of Iuz and a pouch containing 84gp, 23sp, 7cp and a couple of iron keys
Well done all, that was a nasty battle! There's plenty to do in this temple, just let me know what you're interesting in exploring and/or investigating. Let me know how you're healing up too! Sobok, I've already healed you up to half your normal HP after you got that boost from Reonnyn to get through the loss of your Rage boosted HP to avoid dropping back to death's door again! Don't forget you also have those negative levels, which should probably be taken care of before 24 hours pass or they might become permanent if you fail those Fort saves at that time.
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Morrow 15/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Reonnyn 67/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Sobok 66/132 2 Negative Levels (-2 to attack rolls, saves, skill and ability checks as well as effective level for spells/special abilities); Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]
Vegeir 85/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes]
Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes