| Viluki |
alright you said interesting you shall have it...
Drow Dread lvl 1, CN
ac 17 (assuming chainmail), Initiative 6+, Fort 0+, Reflex 6+ and will-2
str 14
dex 18 (16+2)
con 11 (13-2)
int 13
wis 7
cha 16 (14+2)
feat weapon Finnese
dread talents Empathy and and Create Sound. Lvl 1 dread power Untouchable Aura
power points 2
traits Bully and Reactionary
skillpoints 7 per lvl Autohypnosis, Perception, Stealth, Intimidate, Bluff, Acrobatics and knowledge psionics.
But Sulvarr's tale truly begins in his homeland of Xen'Drik where he and his tribe lived peacefully for many years...then they came with their "holy" purpose. They refered to the Silver Flame colonists who came to Xen'Drik and seeing what they thought were "evil and debased" acts on the part of the Drow slaughtere them. Sulvarr Val remember seeing his own mother die as a a paladin of Thrane plunged his longsword through her belly.
So began the tale of the Drow who would strike fear into the heart of Thrane. He learned to harness his hate and fear of the Silver Flame and turned it into a weapon, he prepared for what the survivors would call the "day of blood". He swept in at darkness and found his enemies in their village fast asleep for but a few guards, it was easy to kill and silence the guards. Then he slaughted the rest of the village excepting for the children under the age of 13, these he purposely guided to Stormreach by means of promising trails and satchels of food put at regular intervals.
They spread word of the "day of blood" and soon Thrane heard of that legendary event, but did nothing as they concentrated on the Last war. So Sulvarr went to the lands of Karnath, Thrane's greatest and most hated rival to enlist in its army. Through ruthlessness and absolute hatred of Thrane he rose through the ranks to become lieutentant to a dottering coward called Captain Kessar. When Kessar failed to heed Sulvarr's advice during the battle of middenfield something had to be done.
For Sulvarr recognised the deception of Thrane for what it was, they were not facing true soldiers...they were facing Thrane peasants who all received training in the longbow from the church of the Silver Flame. Sulvarr killed Kessar in cold blood and through sheer terror ordered his army of 120 men to directly attack the Thrane lines. It was a slaughter a third of his own men dead and another third wounded but the Thrane peasants were worse off. For they had lost over 200 of their number the rest fleeing in disorganized panic and fear.
Sulvarr was commended by the military leaders of Thrane for that great victory and given command of a new force, the Karsin Regiment which he lead to glory against Thrane. Under his command the Karsin Regiment sacked dozens of villages in Thrane and slaughters upwards off at least one thousand peasants, warriors, paladins and clerics. Then disaster struck at the battle of Belden.
Thrane, Karnath and Breland had sent armies to seize the valuable town, however they were in a stalemate and so Sulvarr brought the Karsin Regiment to bear. They seized the town and held it for a month then the Breland invasion force of one thousand and five hundred men arrived. The Karsin Regiment numbered three hundred and fought valiantly but lost with only forty of its members surviving excluding Sulvarr himself.
Where as the people of Thrane would have killed him on the spot, Breland knew that as a war hero of Karnath he would be a valuable bargaining chip in any prisoner exchange. As such he and his men were imprisoned in a rather plain but not horrid prison.
GM your review?
GM Elton
|
I am interested too, and similar to 137ben, I'm a relatively new person to the messageboards here. I'm thinking of a Half-Elf magus from Thrane. A few things: I'm wondering is whether or not I should try using Ultimate Campaign or not for traits and story feats. Also, are traits allowed at all? And finally, because I'm less familiar with the messageboards than others, -is- there a way to roll dice on them reliably?
For all the new kids on the block, underneith the most important rule: don't be a jerk; is the How to Format Your Text with a button beside it. Once you click it, it should reveal the following information:
[ quote=Someone said ]Quoted material here....[ /quote ]
This is [ b ]bold[ /b ] and [ i ]italics[ /i ].
Go to [ url=http://paizo.com ]Paizo Publishing[ /url ].
Contact [ email ]customer.service@paizo.com[ /email ]
[ list ][ * ]one[ * ]two[ /list ]
This is [ bigger ]bigger[ /bigger ] and this is [ smaller ]smaller[ /smaller ].
This is [ ooc ]out-of-character commentary[ /ooc ] for play-by-post threads.
[ spoiler=Movie plot spoiler ]This is a spoiler, such as revealing who really did frame Roger Rabbit.[ /spoiler ]
[ dice=Perception ]1d20 + 3; 1d6 + 2[ /dice ] This is a dice expression.
| Kyndril Mieren |
Kyndril Mieren wrote:I am interested too, and similar to 137ben, I'm a relatively new person to the messageboards here. I'm thinking of a Half-Elf magus from Thrane. A few things: I'm wondering is whether or not I should try using Ultimate Campaign or not for traits and story feats. Also, are traits allowed at all? And finally, because I'm less familiar with the messageboards than others, -is- there a way to roll dice on them reliably?For all the new kids on the block, underneith the most important rule: don't be a jerk; is the How to Format Your Text with a button beside it. Once you click it, it should reveal the following information:
[ quote=Someone said ]Quoted material here....[ /quote ]
This is [ b ]bold[ /b ] and [ i ]italics[ /i ].
Go to [ url=http://paizo.com ]Paizo Publishing[ /url ].
Contact [ email ]customer.service@paizo.com[ /email ]
[ list ][ * ]one[ * ]two[ /list ]
This is [ bigger ]bigger[ /bigger ] and this is [ smaller ]smaller[ /smaller ].
This is [ ooc ]out-of-character commentary[ /ooc ] for play-by-post threads.
[ spoiler=Movie plot spoiler ]This is a spoiler, such as revealing who really did frame Roger Rabbit.[ /spoiler ]
[ dice=Perception ]1d20 + 3; 1d6 + 2[ /dice ] This is a dice expression.
Thank you much! That helps a hell of a lot. Here are my rolls for Kyril, then.
4d6: 4d6 ⇒ (5, 3, 3, 4) = 15
4d6: 4d6 ⇒ (1, 2, 3, 4) = 10
4d6: 4d6 ⇒ (2, 2, 6, 2) = 12
4d6: 4d6 ⇒ (1, 1, 5, 6) = 13
4d6: 4d6 ⇒ (5, 3, 1, 6) = 15
4d6: 4d6 ⇒ (5, 6, 4, 2) = 17
Oh dear. Lessee. That looks like a 12, a 9, a 10, 12, 14, and a 15.
GM Elton
|
you can find it on d20 under the psionics category.
"Most creatures must learn to deal with fear in some fashion. For some, it is confronting and overcoming their fears. For others, it is always running away. For the dread, it is using her fear as a weapon, it is understanding how fear works and manipulating the fears of others in unusual and devastating ways. The dread is the master of fear and terror.
"Role: A dread is an opponent on the battlefield who can turn the bravest of enemies into a sniveling coward with but a touch. Combining moderate manifesting ability with destructive melee attacks, the dread is a dangerous opponent to ignore. Out of combat, the dread uses fear and intimidation to manipulate or bully others into the path she deems best."
This is the Quori Nightmare prestige class. So this class fits the Dreaming Dark best. Are you actually looking to play a Quori possessed vessel?
| PathlessBeth |
Fluff:
Zov (no surname, see below), was abandoned as an infant 120 years ago, in the wilderness of Xen'Drik. Luckily, he was found by a group of Aundairian adventurers, who noticed a peculiar magical aura surrounding the baby drow. One of the party's casters suggested that it may be an early sign of sorcerer powers, and the group decided to bring the child back to serve their king, Wrogar. Zov was trained from childhood to be an agent of the Royal Eyes of Aundair. As a result, he had little contact with "normal" people, and ended up relatively shy, in a likeable way.
He assumed it was fitting for him to serve Aundair, since it was "only by the will of Wrogar that he survived." However, he has no way of knowing if this is actually true--the only people to witness his supposed-rescue (aside from himself, which he was too young to remember) were agents of the very organization which wanted to use him. Given the hospitality he received in Aundair, he rarely doubted that the story of his "saving" was true, but he could not be entirely sure...
But soon afterwards, disaster struck. With the destruction of Galifer, the last war began. For many years, he avoided the battlefield, as he was not yet strong enough to do much in a fight. He continued working behind the scenes for the nearly a quarter of a century of the war. Eventually, however, while transporting a carts-worth of scrolls (in a bag of holding) to a base, Zov was captured by a Brelish special unit. He was kept in a Brelish prison for the next 80 years. While there, he found ways he could exercise his innate magical talent, mentally "pushing" against his cell's anti-magic field. In this way, he very slowly honed his magic (gaining 1st level sorcerer by the end)...
Zov (120 years old) is somewhat small for a drow, though still within normal range--he stands only 5 ft 8 inches tall and weighs 102 pounds. His skin is a very dark purple, while his hair is pitch black. His eyes shimmer between white and grey.
His first goal, naturally, is to escape from the confinement he is in.
(OOC question: How much do our characters know about what has been happening in the world while they were imprisoned?)
During the past 80 years, he has contemplated his purpose in life. For a long time, the only purpose he knew was what he was told by his superiors: that his life was saved so that he could serve King Wrogar. Now, he could simply seek Wrogar's heir, and essentially continue his former life. Or he could search for something else. He wants to know the reason he was abandoned as an infant. And he wants to find something else in life, but he doesn't know what it is, but he hopes adventure could help him answer that question. On the other hand, he still feels a strong sense of obligation to the Aundairian crown.
I'll probably post the crunch tomorrow.
GM Elton
|
still though GM you don't sound very happy, a question using my same rolls for another character would you accept a custom made race? What I'm thinking is the aberrant version of a tiefling as that seems suitable for Eberron considering the dreaming dark.
Wait a moment, If I feel down, it has nothing to do with your character. :) I do believe it would work.
| Dreaming Warforged |
4d6 ⇒ (1, 4, 4, 2) = 11
4d6 ⇒ (6, 5, 1, 1) = 13
4d6 ⇒ (2, 3, 1, 1) = 7
4d6 ⇒ (6, 2, 3, 6) = 17
4d6 ⇒ (2, 5, 1, 5) = 13
4d6 ⇒ (3, 3, 1, 1) = 8
Reroll for 6: 4d6 ⇒ (1, 6, 2, 5) = 14
Reroll for 7: 4d6 ⇒ (6, 1, 6, 4) = 17
So: 10, 12, 15, 12, 13, 16. Is that it?
Also, your file doesn't mention bards or inquisitors. Correct? How about archetypes from Ultimate books?
| PathlessBeth |
Questions...
1. How many traits can we take?
2. Are drow allowed to take elf-traits (I'm guessing no...)
Also, after looking at the initial plot-hook, I think I should probably adjust my backstory a little bit:
GM Elton
|
** spoiler omitted **
So: 10, 12, 15, 12, 13, 16. Is that it?
Also, your file doesn't mention bards or inquisitors. Correct? How about archetypes from Ultimate books?
Bards are allowed because they are a core class. Inquisitors, however, leave me a bit confused as to how they actually work. All archetypes are available, we just try to fit Alchemist archetypes with the Artificer.
GM Elton
|
Questions...
1. How many traits can we take?
2. Are drow allowed to take elf-traits (I'm guessing no...)Also, after looking at the initial plot-hook, I think I should probably adjust my backstory a little bit:
** spoiler omitted **
Eberron drow can take most elf-traits.
Oh, about traits -- no more than 2.
| Viluki |
Ok What I think I'm going to do for this custom race character is as follows.
Flayerspawn (meaning his ancestor was a mindflayer)
Specialized (1 RP) for Mental scores so 2+ Cha, 2+Int and 2-con, Flayerspawn are both Cunning and have an alien mindset but still possess a remarkable but disturbing charisma, however they suffer from their breeding programs relentess search for the "perfect" agent as such their bodies are not hardy.
Light Blindness (–2 RP)Flayerspawn suffer from an aversion to light much as their insiious forebearers do.
Aberration (3 RP) Flayerspawn have human colored skin, however they have four purple or blue tenactles hanging from their chin. These tenactles move of their own volition.
Standard (0 RP) Flayerspawn prefer Telepathic communication towards lauguage, while capable of speaking they dislike it.
Static Bonus Feat (2 RP) Persuasive, The Flayerspawn's mindflayer heritage shows itself in their ability to craft bizzare (but convincing) arguments to sway others to their cause.
Psi-Like Ability (its spell-like ability just made for psionics), Lesser (Variable, see Special)(1 rp in this case) Empathy, Flayerspawn are naturally capable of understanding others emotions and by understanding them can manipulate them with ease.
Psi-Like Ability, Lesser (Variable, see Special) (1 rp) Mindlink, Flayerspawn are adept at using telepathic communication to control and communicate with their spy networks and contacts.
Flayerspawn represent an attempt by the dreaming dark to create an agent that while capable could be considered more expendable then a mindflayer. To this end over generations of horrific breeding programs and manipulation the Flayerspawn were born. The Flayerspawn have no culture of their own and are controled for the most part by the dreaming dark. However some do escape their captors and can prove themselves as agents of their own destiny, for the mindflayer virtues of intelligence and abberant thought course through their veins.
GM your review?
GM Elton
|
Hmm, then I am unsure what to play, as you are also apparently against Inquisitor, which with the right archetype and domain, makes a solid infiltrator/spy.
Obviously I could just go Rogue, but I was looking for something slightly more exotic.
There's a lot you can do, though, to go for an exotic flavor. I'm just saying that the Inquisitor confuses me. It reminds me of the Inquisition, but its clearly not its role.
| Monkeygod |
I need to head to bed, but I'll give you the general idea:
The Heretic is based on being on the run from one religion, possibly joining another. Or just flying in the face of their own.
I'm thinking he might have been kicked out of the Sovereign Host church for having the blasphemous views of those who follow the Nine, Six and One. Aka Sovereign and Dark Six are all basically one big religion, but the Six are the darker, more violent side of nature/humanity.
Beyond that, I'll to work on it, but as he's also a member of the House of Shadow, there's plenty to draw from there as well.
| Tazo |
Have some thoughts, but just want to see what I have to work with:
4d6 ⇒ (1, 5, 2, 2) = 10 = 9
4d6 ⇒ (5, 5, 2, 3) = 15 = 13
4d6 ⇒ (1, 3, 2, 5) = 11 = 10
4d6 ⇒ (2, 6, 3, 6) = 17 = 15
4d6 ⇒ (2, 6, 2, 5) = 15 = 13
4d6 ⇒ (3, 3, 2, 2) = 10 = 8
Rerolling the 8
4d6 ⇒ (6, 6, 3, 6) = 21 = 18
Haha, from terrible to awesome in one roll. Out of fairness, how's about I replace the 15 with the 18? So it's:
18, 13, 13, 10, 9, 8 = 20 point buy.
| Tazo |
So I honestly am not that familiar with the Eberron setting, or with psionics, but I'm a fast learner with a little bit of guidance. Here's a pitch for a concept of a chaotic good Kalashtar Wilder. Let me know if I need to adjust based on Eberron lore.
Elijah should have been dead now, his Quori spirit released into the body of his brothers and sisters. That is, if any of them remained. Most of his Lineage had made the perilous journey from Sarlona into war-torn Khorvaire. It was a rash decision, born from their unified belief that the unending war in Khorvaire was the twisted creation of agents of the Dreaming Dark, and that they could end the war by finding and unmasking these dark forces. Their pursuit had led them into Cyre. But in that battleground of nations, Elijah became entangled in a skirmish and captured by a roving Brelan platoon. His was possibly the best fate.
The brothers and sisters of his Lineage would fare far worse. For they were in Cyre on the Day of Mourning, and were annihilated in a single moment. The Quori spirit within each of the victims endured and fled, seeking what few bodies of their Lineage remained - seeking Elijah. The surge of thoughts, ideas, memories and most of all pain flowed into Elijah, a prisoner of war in a squalid camp. He became wild, chaotic, insane. Or so others thought. Elijah, however began to understand how to sort through the memories and emotions, and channel them to great effect. It was now his duty to his Lineage to survive, to thrive, and to take vengeance upon the corruption that had destroyed his people.
GM Elton
|
So I honestly am not that familiar with the Eberron setting, or with psionics, but I'm a fast learner with a little bit of guidance. Here's a pitch for a concept of a chaotic good Kalashtar Wilder. Let me know if I need to adjust based on Eberron lore.
** spoiler omitted **
There are 66 lines of Kalashtar Quori that are extant, officially (there are other Kalashtar quori that could be trapped in the dreams of other beings). Most of the time, their names end in harsh consonants.
The name "Elijah," while cool, almost doesn't cut it for Kalashtar. It rolls too easily off the English tongue. "Elijah" -- "Elias." Your best bet is to use the first syllable and add an Avestan Persian name or a Hindu name.
http://www.avesta.org/znames.htm
For example: Elikavata, Elivireshvar.
Names ending in -ai, -ath, and -ash are also Kalashtar. Haranath, Halkatash, Taratai. Kalashtar are often named with 1 or 2 personal syllables combined with their heritage name. Hence: Lanharath, Taltarai, Shaharanath. Eli can be combined with any of these except Taratai. Of all the things that have a "Baker's dozen" in Eberron, it's the Kalashtar lines that break the rule -- since there are 66(67) of them.
GM Elton
|
Also, now might be a good time to note that I have very little idea as to what the character creation rule packet said: couldn't find an application capable of reading it... So if you notice anything that blatantly violates it, please tell me.
I can read it in Firefox and Safari. It's all html.
| Kyndril Mieren |
Kyndril Mieren wrote:Also, now might be a good time to note that I have very little idea as to what the character creation rule packet said: couldn't find an application capable of reading it... So if you notice anything that blatantly violates it, please tell me.I can read it in Firefox and Safari. It's all html.
Aha! I misunderstood. I understand now, and I don't think there's any rules I broke, then.
| fbdaury |
4d6= 4, 4, 5, 2= 13
4d6= 6, 5, 5, 6= 17
4d6= 1, 3, 4, 5= 12
4d6= 6, 5, 2, 2= 13
4d6= 6, 3, 2, 6= 15
4d6= 5, 3, 2, 5= 13
Concept was a marked member of House Cannith who left the family during the war due to his belief that he should fight for his homeland of Cyre over profit. He was imprisoned 6 months before the Day of Mourning and on that day he lost all the members of his branch of House Cannith- between this fact and his betrayal of the house he was allowed to rot in the Brelish PoW system until finally released.
Name: Danith d'Cannith Age: 21 Height: 5'9" Ash Blonde Hair and Sky Blue eyes.
| Tenro |
Tazo wrote:So I honestly am not that familiar with the Eberron setting, or with psionics, but I'm a fast learner with a little bit of guidance. Here's a pitch for a concept of a chaotic good Kalashtar Wilder. Let me know if I need to adjust based on Eberron lore.
** spoiler omitted **
There are 66 lines of Kalashtar Quori that are extant, officially (there are other Kalashtar quori that could be trapped in the dreams of other beings). Most of the time, their names end in harsh consonants.
The name "Elijah," while cool, almost doesn't cut it for Kalashtar. It rolls too easily off the English tongue. "Elijah" -- "Elias." Your best bet is to use the first syllable and add an Avestan Persian name or a Hindu name.
http://www.avesta.org/znames.htm
For example: Elikavata, Elivireshvar.
Names ending in -ai, -ath, and -ash are also Kalashtar. Haranath, Halkatash, Taratai. Kalashtar are often named with 1 or 2 personal syllables combined with their heritage name. Hence: Lanharath, Taltarai, Shaharanath. Eli can be combined with any of these except Taratai. Of all the things that have a "Baker's dozen" in Eberron, it's the Kalashtar lines that break the rule -- since there are 66(67) of them.
I wasn't going to say anything since it isn't really my place, but here is the entry on Kalashtar names (although it only includes 8 suffixes, and there are 50+ more than that):
Names: Kalashtar names have much in common with
the name of their people: They are three to five syllables
long, with a combination of hard and hissing consonants.
Male names end with one of the masculine name suffixes
–harath, –khad, –melk, or –tash. Female names use the
feminine suffixes –kashtai, –shana, –tari, or –vakri.
Male Names: Halkhad, Kanatash, Lanamelk, Minharath,
Nevitash, Parmelk, Thakakhad, Thinharath.
Female Names: Ganitari, Khashana, Lakashtari,
Mevakri, Novakri, Panitari, Thakashtai, Thatari.
| fbdaury |
4d6= 4, 4, 5, 2= 13
4d6= 6, 5, 5, 6= 17
4d6= 1, 3, 4, 5= 12
4d6= 6, 5, 2, 2= 13
4d6= 6, 3, 2, 6= 15
4d6= 5, 3, 2, 5= 13Concept was a marked member of House Cannith who left the family during the war due to his belief that he should fight for his homeland of Cyre over profit. He was imprisoned 6 months before the Day of Mourning and on that day he lost all the members of his branch of House Cannith- between this fact and his betrayal of the house he was allowed to rot in the Brelish PoW system until finally released.
Name: Danir d'Cannith Age: 21 Height: 5'9" Ash Blonde Hair and Sky Blue eyes.
Ooops, name fixed- the Danith was an error, should have read Danir.
| PathlessBeth |
Okay, you can see my character sheet here!
I changed the name to Xov Nondir (I forget what surnames sound like in Eberron, does this work?)
This was the name he was given in Aundair--the surname is an alias, because
The back-story and goals are explained above.
Thoughts?
Do you like it/will it work in this campaign?
One additional question: Should I make an alias for the character?
Of all the things that have a "Baker's dozen" in Eberron, it's the Kalashtar lines that break the rule -- since there are 66(67) of them.
There's an even better example: There are a dozen different non-Khyber dragon marks...except there's an extra (Vol) :)
| Viluki |
GM Elton
|
Okay, you can see my character sheet here!
I changed the name to Xov Nondir (I forget what surnames sound like in Eberron, does this work?)
This was the name he was given in Aundair--the surname is an alias, because ** spoiler omitted **
The back-story and goals are explained above.Thoughts?
Do you like it/will it work in this campaign?
One additional question: Should I make an alias for the character?
Quote:Of all the things that have a "Baker's dozen" in Eberron, it's the Kalashtar lines that break the rule -- since there are 66(67) of them.There's an even better example: There are a dozen different non-Khyber dragon marks...except there's an extra (Vol) :)
Hehe. What I was refering too is that the World is riddled with the number 12 and sometimes 13. That's the rule. The Kalashtar lines break the rule.