
Amergin the Wise |

Interesting conversation in the Gameplay thread!
Apologies for not having posted yet, and thanks for your patience! We moved in on Wednesday and tonight is our first night at home as we were staying with family until now. To boot, I decided to remove the old carpet in the entrance, and now I am stuck with a full-fledged reno project, which includes removing carpet adhesive!
+ two kids.
+ work.
+ no internet at home.
Long story short, I am still around, but I am struggling to get it all done! A post will come eventually...
PS: who is Adge 'Lucky' Cutler?

Ruadhán Ó'Brolacháin |

Exciting stuff, hard work too. Good luck!
Sorry, Adge is an alias from a different game, must have used it by accident and didn't catch it.

Daire McKiernan |

Yeah, that would explain it!
Good luck Amergin.

Thorun Madsen |

Damn those bonuses. I just rolled a 6 and got a 23 to hit. While power attacking.
Also...did we ever figure out my exact healing after getting trounced by that goddess? I know the good Sister kept me alive, but I don't think we ever did any hard tracking on healing...is Thorun still heavily wounded?

Amergin the Wise |

So... You got the spear. Now what? There's Ruadhan's quest – for which he may or may not need the sword – but he's no longer playing. And Sister Cobhlaith also has become an NPC, which means that there are only three of you remaining. Long story short: do you want to see this adventure in the Otherworld to its bitter end, or would you prefer that I seg to the real world, recruit one or two new players, and get this going anew?

Aoife FitzStephen |

I will not lie I have been dreading this question. Because Aoife would finish everything we've set up but as a player.... I'm so ready to be done with this part. It has been by far the worst part for me. A lot that I don't agree with, but sometimes there isn't anything you can do. Thus I'm greatly of two minds here. I could not be more ready to leave this chapter, yet as a character Aoife wouldn't leave till everything was concluded.

Amergin the Wise |

Insofar as leaving the Otherworld is concerned, I do have some story points in mind, but I would describe them and move on, and allow for some RP on the other side to take it all in.
I'm curious: "don't agree with"? With regards to some of the NPCs, which would be understandable? Or with regards to the tone, which I admit, ended up quite a bit darker than I thought it would? Or something else entirely?
Truth be told, I wouldn't mind moving forward myself. This story has always been about the invasion of the English, and the voyage to the Otherworld was never meant to be this long. Obviously, I got carried away. But I couldn't very well simply hand over two artifacts!

Aoife FitzStephen |

Some choices made, for example the one chosen as Aoife's love interest. I whole heartedly disagree but a call did have to be made, I left it to you, and it wasn't like you had a lot to work with. We haven't really stayed in one place or with enough of the same characters for Aoife to have fallen for anyone. I won't lie I was curious to see what would have happened if you went with the nobody line. Like what would she have seen if she had no one, but I don't know if that would have worked...

Daire McKiernan |

As a character, Daire wouldn't *mind* helping Ruadhan. But we (presumably) have the two artefacts now.
As a player, I am a bit curious as to what other horrors reside in the Otherworld. But I could wrap up with contentment by now and get tackling the Cumbro-Norman Invasion.

Daire McKiernan |

Ye may be interested in this Kickstarter:
Wolves of God: Adventures in Dark Ages England, a semi-historical rpg by the creator of Stars Without Number.

Amergin the Wise |

I think I am going to move on, which basically means that Ruadhan goes forth alone with the sword... Don't worry, you'll get the sword back! He'll steal it during the night and slip away, only to later meet you back at the portal, and then you can all head home.
I'm travelling this week so, at best, I'll get to writing the transition post, but I don't expect to have the time to do much more. And I may be travelling next week as well, so...
Level up! What I want to do is 1) remove the mythic level, 2) add two "normal" levels, 3) keep mythic surges as a reminder of the mythic power you once had – sort of a nostalgic reminder of your mythic self. Would that work?

Thorun Madsen |

Thorun Level 7!
HP: 12 (base) +2 (con) +1 (favored class) = 15 (x2 is +30 hp)
BaB: +2
Saves: All +1
Class Features: Rage Power (Battle Roar), Sixth Sense +1 (GM please note that this increased my initiative modifier by 1), Keen Senses (gain low-light vision)
Skills: 4 (class) +1 (human) +1 (int) = 6 (x2 is 12)
Keeping maxed skills maxed out, putting spare ranks into knowledge (nature)
Feat: Whirling Cleave
Mental Prowess: +2 Wisdom
Physical Prowess: +2 Strength (Jesus Christ)
So besides the obviously scary fact that Thorun is further increasing his to hit and damage, now he does sonic damage when he intimidates people and he can 5 foot step in the middle of a cleave, which really opens up his options.
Although I did really want to take inspire ferocity to help buff my fellow players, but unfortunately it's based off my charisma mod so that would be a pretty poor choice for Thorun.

Daire McKiernan |

Daire McKiernan, Bard Level 6 and Level 7 (Brazen Deceiver)
HP: 40+16 -> 56
BAB: +2 -> +5
Saves: All +1 -> +2 +5 +5
Skills: 16 (6 + 1 Int +1 favoured class ; x2)
Bluff +2, Diplomacy +2, Knowledge Arcana, Knowledge Nature, Knowledge Planes, Sense Motive +3, Perception +3, Spellcraft +3
Feat:
L7: Spell Focus (Enchantment)
ABL
L6: Mental Prowess (+2 Cha) -> 22
L7: Physical Prowess (+2 Dex) -> 16 (Initiative now +3)
Spell Slots:
1st: 5->6
2nd: 3->5
3rd: N/A->2
New Spells Known:
1st: Sow Thought
2nd: Cacophonous Call, Darkness, Darkvision (latter two from Brazen Deceiver)
3rd: Confusion, Terrible Remorse
Class Features:
Suggestion, Invoke the Blood (Darkness, Darkvision), Inspire competence +3
Bardic Performance rounds: 28
Blatant Subtlety: Those specifically looking for abnormal effects in Daire's music must succeed at a Sense Motive check (DC = 10 + half the brazen deceiver’s bard level + the brazen deceiver’s Charisma modifier) to detect his performances: now Sense Motive DC 19
Shameless Scoundrel bonus to Bluff, Disguise, and Stealth checks is now +3
Devil's Tongue (the bard can take 20 on any bluff check as a standard action) is now 2/day
A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature that he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A bard can use this ability more than once against an individual creature during an individual performance.
A Will saving throw (DC 10 + 1/2 bard’s level + bard’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability and relies on audible components.
*******************************************
Daire has learned a few things from his sojourn into the Otherworld, about himself, his powers, and those things outside the normal ken of men.
His mind-manipulation skills, both mundane and magical, are something to be feared. Should anyone else find out about them!
Oh, and Daire's current Bluff?
+21

Thorun Madsen |

I have a couple irl friends who have been considering breaking into the PbP scene, I'll send them a message.

Daire McKiernan |

@Amergin:
Did Daire know Aine from his youth, even in passing?

Daire McKiernan |

Okay. I'll post now. Ready to go home too.

Aoife FitzStephen |

Aoife FitzStephen wrote:I believe you've already spoken to the one I've sent your way.Si Sapiens the player in question? Or Vrog?
No the one I sent you would have PMed you.

Thorun Madsen |

I want to point out the moment where Thorun felt too bad to kill a wild creature in here, and instead tried to just talk to it, and it responded by tricking him and fleeing.
F$~% this place.

Thorun Madsen |

As a heads up to all of my games, I will be completely unavailable from the 15th-20th. I will be in an area without cell service or internet and as such will be completely dark. Please DMPC me as needed to keep the game moving.

Daire McKiernan |

Understood. Take care!

Daire McKiernan |

I may not get to post again before Friday evening.

Daire McKiernan |

Real life? Yup, that comes first!
We'll wait!
Though thanks for the status update. :)

Daire McKiernan |

What would Daire know of what would be expected of an Aire Désa?
Daire would most definitely weigh up what he's been given here before responding.

Daire McKiernan |

A merry Christmas to all!

Amergin the Wise |

Merry Christmas!!!
About the Aire Desa… While the rank of Boaire is derived from the possession of cattle, Aire-Desa own land and, because of this, are in the class of kings and their inheritors. This means that, theoretically, Aire Desa can rule should the king and his inheritor be deemed unworthy. Air Desa usually possess at least the land and cattle of two Boaires, can be followed by up to ten clansmen and five freemen, and foster up to five bonds.

Daire McKiernan |

I may not be available to post at all tomorrow.

Daire McKiernan |

Thorun Madsen |

As a heads up to all of my games: I am traveling from Friday-Monday and will likely be unable to post very much, please DMPC me as needed. My posting will return to normal on Tuesday.

Daire McKiernan |

Apologies for delay. This week has been tricky for me getting to update pbp.

Daire McKiernan |

I currently have an earache so my response time might be affected.

Daire McKiernan |

I may not be able to post again until Saturday. Just a heads up.