About Votun RaveneyeAPPEARANCE:
Votun Raveneye is often mistaken for an elderly Human with his white hirsute beard and his slightly pointed ears hidden behind shoulder-length, white hair. His slender physique is casually viewed as weak and fragile from old age, even his almond-shaped eyes of the color of the horizon (pale blue) only hint of Elven heritage. He wears a grey-hued explorer’s outfit complete with wide-brimmed hat, sturdy leather boots, leather belt and breeches, silk shirt, many-pocketed overtunic, and a voluminous, many-pocketed cloak. At his belt, swings a cold iron Morningstar with “Feyswatter” engraved on it, but no one has seen him use it.
Neutral Good Male Elf
Darkvision:
Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision. Class Witch (Winter) 1 Favored Class Witch Age Adult and 100+ Height 6-ft, 1-in Weight 165 lb. Hair White Eyes Horizon, pale blue GAME MECHANICS:
Initiative +3; Senses Perception +2, Darkvision 60-ft
==DEFENSE==
==OFFENSE==
==STATISTICS==
Feats Breath of Experience, Weapon Proficiencies (Simple, longbow, longsword, rapiers, and shortbow) Traits Eastern Mysteries (faction) [Once per day, you may select one single spell that you are casting that allows for a saving throw. You may increase the DC of that spell by +2.], Adaptive Magic (campaign) [You gain a +1 trait bonus on Knowledge (arcana) and Use Magic Device checks] Skills 2+4 ranks
Languages Common, Elven, Celestial, Draconic, Goblin, and Sylvan HEXES & SPELLS:
Hexes Evil Eye, 7 rounds or Will DC 14 for 1 round (The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.) Spell-casting
Spells Stored
Spells Prepared
FAMILIAR:
Raven named Munin Neutral Male Tiny Animal Initiative +2; Senses Perception +8, Low-light vision ==DEFENSE==
==OFFENSE==
==STATISTICS==
EQUIPMENT:
Gear
Worn (5 gp) Pouch, spell component – 2 lb. (16 gp) Cold iron morningstar – 6 lb. (loaned to Jorgo) (10 gp) Loaned cold iron longsword (with Sigrun) - Flask of Alchemist's fire - 1 lb. (from Jorgo) - Club - 3 lb. (found) Traveler’s Outfit – 5 lb.
Spent on scrolls learning more spells
Currency 13 gp Load 33 lb., Light load without morningstar and snowshoes BACKGROUND:
Votun Raveneye woke up four years ago walking on the trail toward the village of Heldren. His only companion was the raven Munin. After significant and aggressive interrogation, Munin has absolutely refused to answer any question regarding Votun’s past explaining that Votun himself made Munin promise to maintain his silence. It is still a sensitive topic between them. When he arrived in Heldren, Votun discovered the village lacked an herbalist. The wise woman’s land and hut was still abandoned three years after her death. He accepted her land and hut in exchange for providing villagers with herbs at cost. Visitors could be charged whatever he wanted. He has earned a reputation among the villagers as a kindly, eccentric old man who knows quite a bit about a great many things.
ADVANCEMENT:
2nd – Cackle, Ray of Enfeeblement, Cure Light Wounds 3rd – Extra Hex (Misfortune) 4th – nothing 5th – Extra Hex (Slumber) 6th – Winter Witch prestige class & Flight 7th – Winter Witch prestige class & Improved Familiar POSTING HABITS:
During the weekday, I usually can post frequently between 9am to 4pm and 8pm to 10pm. During the weekend, I usually can only post at the very beginning of the day and at the end of the day. All times Eastern time zone. |