SFS1e- Following the Trail of Rasheen (KS)

Game Master phaeton_nz

All of the following in order:
1-35 Rasheen's Riches (5-8) - RPG Chronicles - Slides - Low Tier
2-22 Rasheen's Reception (5-8) - RPG Chronicles - Slides - Low Tier
4-14 Rasheen's Remembrance (7-10) - RPG Chronicles - Slides - Low Tier
7-10 Rasheen's Requiem. (7-10)


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Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 47/70, HP 65/65, RP 6/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used]

Don't forget that Dortay is still burning. fire: 1d6 ⇒ 3 She gets a Reflex save each round to end it, DC = 10 + damage taken that round (so DC 16 last round, 13 this round).

Seeing that his cannon was effective, Qimok plants his feet and looses another barrage, while hollering to distract Dortay from targeting his allies. "Over here, khefak-face!"

Full attack on Dortay:
seeking corona artillery laser: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23, damage (F): 2d8 + 7 ⇒ (8, 4) + 7 = 19
seeking corona artillery laser: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20, damage (F): 2d8 + 7 ⇒ (2, 5) + 7 = 14

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 10/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

Ref save: 1d20 + 6 ⇒ (15) + 6 = 21

Raia reaches for a battery, then stops. The aeon stone tornado threw magic missiles back at her after she used them. If it could throw back the spell she's planning, it could be very bad for the party. Instead she raises her pistol and runs to the right.

"Spread out!"

aphelion laser pistol v v Dortay EAC : 1d20 + 11 ⇒ (11) + 11 = 22 ... damage: 3d4 + 4 ⇒ (2, 3, 4) + 4 = 13 F; critical burn 1d4; boost 1d4

Intensely interested in what the AS tornado does this round.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 47/70, HP 65/65, RP 6/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used]

Qimok's usual strategy is to engage and keep the attention of the biggest threat in the room, to draw fire away from his allies. But he does have one area-attack option, if he needs to help with the swarm.

Acquisitives

M skittermander sensate operative 7 | SP 24/63 HP 44/44 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq dodges to the left to avoid Dortay's spell.

Reflex, evasion: 1d20 + 11 ⇒ (3) + 11 = 14

Unfortunately, left is exactly where the spell was. He takes the full damage. [-39 SP]

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

((Dortay: -99)) ref: 1d20 + 9 ⇒ (12) + 9 = 21

Qimok's first shot hits. So does Raia ((Dortay: -131))

The aeon stone network moves and swarms over Thrym negating gravity around them.

A creature caught in the telekinetic whirlwind is off-target and must attempt a DC 17 Reflex saving throw at the end of each of its turns. On a failed save, the creature becomes off-kilter until the end of its next turn or until it leaves the aeon stone network’s space, whichever comes first. A creature can leave the aeon stone network’s space if it has some way to move itself in zero gravity or if, as a standard action, it succeeds at an Acrobatics skill check.

Thrym and Borq are up


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

botting for Thrym

Reflex Save: 1d20 + 11 ⇒ (2) + 11 = 13

Thrym moves south to get a clearer shot at Dortay steps

Ghost Killer Underwater Dazzler Flare Pistol (EAC):: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Damage Fire: 1d6 + 3 + 4d8 ⇒ (5) + 3 + (5, 4, 5, 7) = 29

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

Thrym takes the shot, and despite the disadvantages, makes it. Dortay goes down.

Everyone else is now up.


SP 64/64 HP 54/54 | RP 9/9| EAC 20; KAC 21 | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 5/5; 3rd 4/4

Not trusting Dortay to stay down, Keskodia takes a double move to the top of the pyramid.

To see if Dortay is really down for good.
Mysticism: 1d20 + 21 ⇒ (19) + 21 = 40

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 47/70, HP 65/65, RP 6/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used]

Qimok steps closer to the aeon stone network and breathes a gout of acid over it.

Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (6, 1, 5) = 12

Acquisitives

M skittermander sensate operative 7 | SP 24/63 HP 44/44 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq reviews the weapons he has available, eyeing the swarm of stones with great prejudice. After raising each arm a couple of times, he sprints forward and slashes at the thing.

Survival to Trick Attack, take 10: 10 + 17 + 4 = 31 for Trick Damage: 4d8 ⇒ (7, 2, 1, 4) = 14
Smacky: 1d20 + 11 ⇒ (1) + 11 = 12 for Slashing Damage: 1d4 + 4 ⇒ (4) + 4 = 8

But is unused to this close combat stuff.

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 10/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

With Dortay down, Raia steps forward, looks left and sighs. She was hoping the AST (aeon stone tornado) is some kind of conjuring that ends with Dortay. Apparently not. She takes another couple steps and tries her pistol on it while also trying to come up with a better plan.

Mysticism: 1d20 + 13 ⇒ (16) + 13 = 29

aphelion laser pistol v EAC: 1d20 + 11 ⇒ (5) + 11 = 16 ... damage: 3d4 + 4 ⇒ (1, 2, 4) + 4 = 11 F; critical burn 1d4; boost 1d4

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

Dortay is confirmed as dead. Pharasma is most likely giving her a stern talking to.

ref: 1d20 + 10 ⇒ (16) + 10 = 26
Both Borq and Raia miss. ((ASN: -6))

The swarm staysd where it is and fires missiles at Qimok. Thrym is still caught in the telekinetic whirlwind.

mm: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14

The aeon storm network is a Fine construct (magical, swarm, technological)

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 47/70, HP 65/65, RP 6/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used]

The swarm should have taken -9 HP from Qimok--swarms are vulnerable to area attacks.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

Everyone is up - will correct next update.

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 7| EAC: 20, KAC: 22 | Fort: +3, Ref: +11, Will: +10 | SP: 42/42, HP: 41/41, RP: 9/9 | Perc: +18 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym shoots at the swarm...

Trick Attack - 'Take 10' = 33. Flat-Footed for 1 round on a success.

Dazzler Flare Pistol(EAC): 1d20 + 12 ⇒ (11) + 12 = 23, for 1d6 + 3 + 4d8 ⇒ (5) + 3 + (2, 1, 5, 7) = 23 Fire damage.

...and is confused when his weapon does no damage.

Acquisitives

M skittermander sensate operative 7 | SP 24/63 HP 44/44 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq watches as Thrym's blast goes straight through the swarm, nonplussed, before the light dawns. "I knew I should have picked up that explosive ammo before I left Absalom Station."

He retreats from the creature, hiding as he goes through his inventory. "We didn't pick up any grenades, did we?"

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 47/70, HP 65/65, RP 6/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used]

Qimok makes some worrisome gurgling sounds in his throat, then spews out more acid, aiming the cone to hit the monster but not any nearby allies.

Spending 1 RP to recharge dragon gland.

Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (2, 4, 6) = 12


SP 64/64 HP 54/54 | RP 9/9| EAC 20; KAC 21 | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 5/5; 3rd 4/4

Keskodia draws a grenade as they move to the top of the steps on the pyramid, then throws the grenade, aimed at the northeast corner of the swarm 10 ft radius.

Cryo grenade I: 1d20 + 6 ⇒ (16) + 6 = 22
Damage Cold plus staggered DC 15: 1d8 ⇒ 6

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

ref: 1d20 + 10 ⇒ (1) + 10 = 11 ((ASN: -30))

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

Botting Raia

Raia casts Overheat at the swarm
fire: 2d8 ⇒ (7, 1) = 8

swarm's ref: 1d20 + 10 ⇒ (12) + 10 = 22

((ASN: -39))

It fires magic missiles at Qimok
mm: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

Everyone is up.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 47/70, HP 65/65, RP 6/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none [hyper used]

"Ooh, that tickles! Is that all you've got?" Qimok bellows with his characteristic bravado, not even caring if the monster can understand him. He uses his free hand to smack his chest theatrically, then breathes once more over the swarm.

Spending 1 RP to recharge dragon gland (again).

Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (4, 6, 3) = 13

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

ref: 1d20 + 10 ⇒ (8) + 10 = 18

((ASN: -48))

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 7| EAC: 20, KAC: 22 | Fort: +3, Ref: +11, Will: +10 | SP: 42/42, HP: 41/41, RP: 9/9 | Perc: +18 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym fires another flare...

Trick Attack - 'Take 10' = 33. Flat-Footed for 1 round on a success.

Dazzler Flare Pistol(EAC): 1d20 + 12 ⇒ (11) + 12 = 23, for 1d6 + 3 + 4d8 ⇒ (6) + 3 + (8, 1, 1, 2) = 21 Fire damage.

...and then reluctantly begins patting down his pockets, as it is clear that this particular spirit is immune to his attack.

Unfortunately, Thrym is not swarm-capable :-/

Acquisitives

M skittermander sensate operative 7 | SP 24/63 HP 44/44 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Yeah, me too. :( Definitely planning to pick up some other options. Later.


SP 64/64 HP 54/54 | RP 9/9| EAC 20; KAC 21 | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 5/5; 3rd 4/4

Missing Jek right about now, Jek's got anti-swarm grenades and other area effect spells.

Keskodia draws a grenade as he steps back to get out of the blast radius, and then throws the grenade. Targets the top right corner of the swarm
shock grenade II : 1d20 + 6 ⇒ (15) + 6 = 21
Damage E 15 ft. radius: 1d12 ⇒ 7 DC 14

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

ref: 1d20 + 10 ⇒ (12) + 10 = 22

((ASN: -52))

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