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Don't forget that Dortay is still burning. fire: 1d6 ⇒ 3 She gets a Reflex save each round to end it, DC = 10 + damage taken that round (so DC 16 last round, 13 this round).
Seeing that his cannon was effective, Qimok plants his feet and looses another barrage, while hollering to distract Dortay from targeting his allies. "Over here, khefak-face!"
Full attack on Dortay:
seeking corona artillery laser: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23, damage (F): 2d8 + 7 ⇒ (8, 4) + 7 = 19
seeking corona artillery laser: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20, damage (F): 2d8 + 7 ⇒ (2, 5) + 7 = 14

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Ref save: 1d20 + 6 ⇒ (15) + 6 = 21
Raia reaches for a battery, then stops. The aeon stone tornado threw magic missiles back at her after she used them. If it could throw back the spell she's planning, it could be very bad for the party. Instead she raises her pistol and runs to the right.
"Spread out!"
aphelion laser pistol v v Dortay EAC : 1d20 + 11 ⇒ (11) + 11 = 22 ... damage: 3d4 + 4 ⇒ (2, 3, 4) + 4 = 13 F; critical burn 1d4; boost 1d4
Intensely interested in what the AS tornado does this round.

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Qimok's usual strategy is to engage and keep the attention of the biggest threat in the room, to draw fire away from his allies. But he does have one area-attack option, if he needs to help with the swarm.

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Borq dodges to the left to avoid Dortay's spell.
Reflex, evasion: 1d20 + 11 ⇒ (3) + 11 = 14
Unfortunately, left is exactly where the spell was. He takes the full damage. [-39 SP]

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((Dortay: -99)) ref: 1d20 + 9 ⇒ (12) + 9 = 21
Qimok's first shot hits. So does Raia ((Dortay: -131))
The aeon stone network moves and swarms over Thrym negating gravity around them.
A creature caught in the telekinetic whirlwind is off-target and must attempt a DC 17 Reflex saving throw at the end of each of its turns. On a failed save, the creature becomes off-kilter until the end of its next turn or until it leaves the aeon stone network’s space, whichever comes first. A creature can leave the aeon stone network’s space if it has some way to move itself in zero gravity or if, as a standard action, it succeeds at an Acrobatics skill check.
Thrym and Borq are up

Bot-242 |

botting for Thrym
Reflex Save: 1d20 + 11 ⇒ (2) + 11 = 13
Thrym moves south to get a clearer shot at Dortay steps
Ghost Killer Underwater Dazzler Flare Pistol (EAC):: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Damage Fire: 1d6 + 3 + 4d8 ⇒ (5) + 3 + (5, 4, 5, 7) = 29

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Thrym takes the shot, and despite the disadvantages, makes it. Dortay goes down.
Everyone else is now up.

Keskodia agent of SFS |

Not trusting Dortay to stay down, Keskodia takes a double move to the top of the pyramid.
To see if Dortay is really down for good.
Mysticism: 1d20 + 21 ⇒ (19) + 21 = 40

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Qimok steps closer to the aeon stone network and breathes a gout of acid over it.
Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (6, 1, 5) = 12

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Borq reviews the weapons he has available, eyeing the swarm of stones with great prejudice. After raising each arm a couple of times, he sprints forward and slashes at the thing.
Survival to Trick Attack, take 10: 10 + 17 + 4 = 31 for Trick Damage: 4d8 ⇒ (7, 2, 1, 4) = 14
Smacky: 1d20 + 11 ⇒ (1) + 11 = 12 for Slashing Damage: 1d4 + 4 ⇒ (4) + 4 = 8
But is unused to this close combat stuff.

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With Dortay down, Raia steps forward, looks left and sighs. She was hoping the AST (aeon stone tornado) is some kind of conjuring that ends with Dortay. Apparently not. She takes another couple steps and tries her pistol on it while also trying to come up with a better plan.
Mysticism: 1d20 + 13 ⇒ (16) + 13 = 29
aphelion laser pistol v EAC: 1d20 + 11 ⇒ (5) + 11 = 16 ... damage: 3d4 + 4 ⇒ (1, 2, 4) + 4 = 11 F; critical burn 1d4; boost 1d4

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Dortay is confirmed as dead. Pharasma is most likely giving her a stern talking to.
ref: 1d20 + 10 ⇒ (16) + 10 = 26
Both Borq and Raia miss. ((ASN: -6))
The swarm staysd where it is and fires missiles at Qimok. Thrym is still caught in the telekinetic whirlwind.
mm: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14
The aeon storm network is a Fine construct (magical, swarm, technological)

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The swarm should have taken -9 HP from Qimok--swarms are vulnerable to area attacks.

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Everyone is up - will correct next update.

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Thrym shoots at the swarm...
Trick Attack - 'Take 10' = 33. Flat-Footed for 1 round on a success.
Dazzler Flare Pistol(EAC): 1d20 + 12 ⇒ (11) + 12 = 23, for 1d6 + 3 + 4d8 ⇒ (5) + 3 + (2, 1, 5, 7) = 23 Fire damage.
...and is confused when his weapon does no damage.

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Borq watches as Thrym's blast goes straight through the swarm, nonplussed, before the light dawns. "I knew I should have picked up that explosive ammo before I left Absalom Station."
He retreats from the creature, hiding as he goes through his inventory. "We didn't pick up any grenades, did we?"

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Qimok makes some worrisome gurgling sounds in his throat, then spews out more acid, aiming the cone to hit the monster but not any nearby allies.
Spending 1 RP to recharge dragon gland.
Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (2, 4, 6) = 12

Keskodia agent of SFS |

Keskodia draws a grenade as they move to the top of the steps on the pyramid, then throws the grenade, aimed at the northeast corner of the swarm 10 ft radius.
Cryo grenade I: 1d20 + 6 ⇒ (16) + 6 = 22
Damage Cold plus staggered DC 15: 1d8 ⇒ 6

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ref: 1d20 + 10 ⇒ (1) + 10 = 11 ((ASN: -30))

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Botting Raia
Raia casts Overheat at the swarm
fire: 2d8 ⇒ (7, 1) = 8
swarm's ref: 1d20 + 10 ⇒ (12) + 10 = 22
((ASN: -39))
It fires magic missiles at Qimok
mm: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9
Everyone is up.

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"Ooh, that tickles! Is that all you've got?" Qimok bellows with his characteristic bravado, not even caring if the monster can understand him. He uses his free hand to smack his chest theatrically, then breathes once more over the swarm.
Spending 1 RP to recharge dragon gland (again).
Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (4, 6, 3) = 13

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ref: 1d20 + 10 ⇒ (8) + 10 = 18
((ASN: -48))

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Thrym fires another flare...
Trick Attack - 'Take 10' = 33. Flat-Footed for 1 round on a success.
Dazzler Flare Pistol(EAC): 1d20 + 12 ⇒ (11) + 12 = 23, for 1d6 + 3 + 4d8 ⇒ (6) + 3 + (8, 1, 1, 2) = 21 Fire damage.
...and then reluctantly begins patting down his pockets, as it is clear that this particular spirit is immune to his attack.
Unfortunately, Thrym is not swarm-capable :-/

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Yeah, me too. :( Definitely planning to pick up some other options. Later.

Keskodia agent of SFS |

Missing Jek right about now, Jek's got anti-swarm grenades and other area effect spells.
Keskodia draws a grenade as he steps back to get out of the blast radius, and then throws the grenade. Targets the top right corner of the swarm
shock grenade II : 1d20 + 6 ⇒ (15) + 6 = 21
Damage E 15 ft. radius: 1d12 ⇒ 7 DC 14

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ref: 1d20 + 10 ⇒ (12) + 10 = 22
((ASN: -52))