Qimok
|
Don't forget that Dortay is still burning. fire: 1d6 ⇒ 3 She gets a Reflex save each round to end it, DC = 10 + damage taken that round (so DC 16 last round, 13 this round).
Seeing that his cannon was effective, Qimok plants his feet and looses another barrage, while hollering to distract Dortay from targeting his allies. "Over here, khefak-face!"
Full attack on Dortay:
seeking corona artillery laser: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23, damage (F): 2d8 + 7 ⇒ (8, 4) + 7 = 19
seeking corona artillery laser: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20, damage (F): 2d8 + 7 ⇒ (2, 5) + 7 = 14
Pregen Dakoyo
|
Ref save: 1d20 + 6 ⇒ (15) + 6 = 21
Raia reaches for a battery, then stops. The aeon stone tornado threw magic missiles back at her after she used them. If it could throw back the spell she's planning, it could be very bad for the party. Instead she raises her pistol and runs to the right.
"Spread out!"
aphelion laser pistol v v Dortay EAC : 1d20 + 11 ⇒ (11) + 11 = 22 ... damage: 3d4 + 4 ⇒ (2, 3, 4) + 4 = 13 F; critical burn 1d4; boost 1d4
Intensely interested in what the AS tornado does this round.
Qimok
|
Qimok's usual strategy is to engage and keep the attention of the biggest threat in the room, to draw fire away from his allies. But he does have one area-attack option, if he needs to help with the swarm.
Borq, the Skeedish Chef
|
Borq dodges to the left to avoid Dortay's spell.
Reflex, evasion: 1d20 + 11 ⇒ (3) + 11 = 14
Unfortunately, left is exactly where the spell was. He takes the full damage. [-39 SP]
phaeton_nz
|
((Dortay: -99)) ref: 1d20 + 9 ⇒ (12) + 9 = 21
Qimok's first shot hits. So does Raia ((Dortay: -131))
The aeon stone network moves and swarms over Thrym negating gravity around them.
A creature caught in the telekinetic whirlwind is off-target and must attempt a DC 17 Reflex saving throw at the end of each of its turns. On a failed save, the creature becomes off-kilter until the end of its next turn or until it leaves the aeon stone network’s space, whichever comes first. A creature can leave the aeon stone network’s space if it has some way to move itself in zero gravity or if, as a standard action, it succeeds at an Acrobatics skill check.
Thrym and Borq are up
| Bot-242 |
botting for Thrym
Reflex Save: 1d20 + 11 ⇒ (2) + 11 = 13
Thrym moves south to get a clearer shot at Dortay steps
Ghost Killer Underwater Dazzler Flare Pistol (EAC):: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Damage Fire: 1d6 + 3 + 4d8 ⇒ (5) + 3 + (5, 4, 5, 7) = 29
phaeton_nz
|
Thrym takes the shot, and despite the disadvantages, makes it. Dortay goes down.
Everyone else is now up.
| Keskodia agent of SFS |
Not trusting Dortay to stay down, Keskodia takes a double move to the top of the pyramid.
To see if Dortay is really down for good.
Mysticism: 1d20 + 21 ⇒ (19) + 21 = 40
Qimok
|
Qimok steps closer to the aeon stone network and breathes a gout of acid over it.
Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (6, 1, 5) = 12
Borq, the Skeedish Chef
|
Borq reviews the weapons he has available, eyeing the swarm of stones with great prejudice. After raising each arm a couple of times, he sprints forward and slashes at the thing.
Survival to Trick Attack, take 10: 10 + 17 + 4 = 31 for Trick Damage: 4d8 ⇒ (7, 2, 1, 4) = 14
Smacky: 1d20 + 11 ⇒ (1) + 11 = 12 for Slashing Damage: 1d4 + 4 ⇒ (4) + 4 = 8
But is unused to this close combat stuff.
Pregen Dakoyo
|
With Dortay down, Raia steps forward, looks left and sighs. She was hoping the AST (aeon stone tornado) is some kind of conjuring that ends with Dortay. Apparently not. She takes another couple steps and tries her pistol on it while also trying to come up with a better plan.
Mysticism: 1d20 + 13 ⇒ (16) + 13 = 29
aphelion laser pistol v EAC: 1d20 + 11 ⇒ (5) + 11 = 16 ... damage: 3d4 + 4 ⇒ (1, 2, 4) + 4 = 11 F; critical burn 1d4; boost 1d4
phaeton_nz
|
Dortay is confirmed as dead. Pharasma is most likely giving her a stern talking to.
ref: 1d20 + 10 ⇒ (16) + 10 = 26
Both Borq and Raia miss. ((ASN: -6))
The swarm staysd where it is and fires missiles at Qimok. Thrym is still caught in the telekinetic whirlwind.
mm: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14
The aeon storm network is a Fine construct (magical, swarm, technological)
Qimok
|
The swarm should have taken -9 HP from Qimok--swarms are vulnerable to area attacks.
phaeton_nz
|
Everyone is up - will correct next update.
Thrym-Who-Speaks-With-Spirits
|
Thrym shoots at the swarm...
Trick Attack - 'Take 10' = 33. Flat-Footed for 1 round on a success.
Dazzler Flare Pistol(EAC): 1d20 + 12 ⇒ (11) + 12 = 23, for 1d6 + 3 + 4d8 ⇒ (5) + 3 + (2, 1, 5, 7) = 23 Fire damage.
...and is confused when his weapon does no damage.
Borq, the Skeedish Chef
|
Borq watches as Thrym's blast goes straight through the swarm, nonplussed, before the light dawns. "I knew I should have picked up that explosive ammo before I left Absalom Station."
He retreats from the creature, hiding as he goes through his inventory. "We didn't pick up any grenades, did we?"
Qimok
|
Qimok makes some worrisome gurgling sounds in his throat, then spews out more acid, aiming the cone to hit the monster but not any nearby allies.
Spending 1 RP to recharge dragon gland.
Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (2, 4, 6) = 12
| Keskodia agent of SFS |
Keskodia draws a grenade as they move to the top of the steps on the pyramid, then throws the grenade, aimed at the northeast corner of the swarm 10 ft radius.
Cryo grenade I: 1d20 + 6 ⇒ (16) + 6 = 22
Damage Cold plus staggered DC 15: 1d8 ⇒ 6
phaeton_nz
|
ref: 1d20 + 10 ⇒ (1) + 10 = 11 ((ASN: -30))
phaeton_nz
|
Botting Raia
Raia casts Overheat at the swarm
fire: 2d8 ⇒ (7, 1) = 8
swarm's ref: 1d20 + 10 ⇒ (12) + 10 = 22
((ASN: -39))
It fires magic missiles at Qimok
mm: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9
Everyone is up.
Qimok
|
"Ooh, that tickles! Is that all you've got?" Qimok bellows with his characteristic bravado, not even caring if the monster can understand him. He uses his free hand to smack his chest theatrically, then breathes once more over the swarm.
Spending 1 RP to recharge dragon gland (again).
Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (4, 6, 3) = 13
phaeton_nz
|
ref: 1d20 + 10 ⇒ (8) + 10 = 18
((ASN: -48))
Thrym-Who-Speaks-With-Spirits
|
Thrym fires another flare...
Trick Attack - 'Take 10' = 33. Flat-Footed for 1 round on a success.
Dazzler Flare Pistol(EAC): 1d20 + 12 ⇒ (11) + 12 = 23, for 1d6 + 3 + 4d8 ⇒ (6) + 3 + (8, 1, 1, 2) = 21 Fire damage.
...and then reluctantly begins patting down his pockets, as it is clear that this particular spirit is immune to his attack.
Unfortunately, Thrym is not swarm-capable :-/
Borq, the Skeedish Chef
|
Yeah, me too. :( Definitely planning to pick up some other options. Later.
| Keskodia agent of SFS |
Missing Jek right about now, Jek's got anti-swarm grenades and other area effect spells.
Keskodia draws a grenade as he steps back to get out of the blast radius, and then throws the grenade. Targets the top right corner of the swarm
shock grenade II : 1d20 + 6 ⇒ (15) + 6 = 21
Damage E 15 ft. radius: 1d12 ⇒ 7 DC 14
phaeton_nz
|
ref: 1d20 + 10 ⇒ (12) + 10 = 22
((ASN: -52))
Pregen Dakoyo
|
"If you all get clear . I've got something that will either put this thing down or power it up. Meanwhile ..."
Overheat seems like a plan.
OVerheat damage, Ref save DC 18 for half: 2d8 ⇒ (5, 3) = 8
phaeton_nz
|
ref: 1d20 + 10 ⇒ (2) + 10 = 12
((ASN -64))
For that, it is Raia's turn to get magic missiled
mm: 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7
Everyone is up.
| Keskodia agent of SFS |
Telepathically, Keskodia warns the rest of the team
"Watch your eyes flash grenade coming, it's my last grenade, sound off if you need any healing."
Jek moves 10 feet towards Raia, trying to get out of the way of what might be coming.
Telepathically
"Raia, where do you need Quimok to move to?"
flash grenade aimed at 5 feet North and East of the northeast corner of the swarm.
flash grenade II: 1d20 + 6 ⇒ (14) + 6 = 20
explode 10 ft., blinded 1d4 rounds, DC 15
| Keskodia agent of SFS |
Borq continues contemplating his lack of preparation for swarms.
I'm in the same boat next turn, I've been contemplating trying to find something to start a fire with around the swarm.
phaeton_nz
|
Trying to McGyver something like that in another game
ref: 1d20 + 10 ⇒ (13) + 10 = 23
That does not seem to have any effect.
Qimok
|
Qimok plants his feet more firmly, trusting that whatever Raia has planned doesn't require him to move. The skittermander is as far as he can be from the swarm and still spray it with acid, which he does once again.
Spending 1 RP to recharge dragon gland.
Wyrmling dragon gland, 15 ft. cone, Reflex DC 16 half, acid: 3d6 ⇒ (2, 5, 5) = 12
phaeton_nz
|
ref: 1d20 + 10 ⇒ (16) + 10 = 26
((ASN: -73))
Pregen Dakoyo
|
Telepathically, Keskodia warns the rest of the team
"Watch your eyes flash grenade coming, it's my last grenade, sound off if you need any healing."Jek moves 10 feet towards Raia, trying to get out of the way of what might be coming.
Telepathically
"Raia, where do you need Quimok to move to?"flash grenade aimed at 5 feet North and East of the northeast corner of the swarm.
...
Raia shields her eyes from the grenade blast. "Anywhere away from it. No, it's okay. I can work with him where he is."
phaeton_nz
|
Qimok gets magic missiled
mm: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12
Everyone is up (Raia may be up twice)
Thrym-Who-Speaks-With-Spirits
|
Thrym, using a series of whistles and clicks, cajoles his pet dragon into vomiting a globe of statically-charged sand on the swarm.
Sandstorm Breath(EAC): 1d20 + 9 ⇒ (16) + 9 = 25, for 1d8 + 7 ⇒ (7) + 7 = 14*1.5 = 21 Electricity damage. This counts as a Blast, so it should affect a swarm.
Recharge: 1d4 ⇒ 4 rounds.
phaeton_nz
|
Oh yes it does
((ASN: -104))
Which is enough to cause the swarm to lose structural integrity and collapse. Combat is over. What now Starfinders?
Pregen Dakoyo
|
"Nice work, Thrym. Is anyone else badly hurt? I need a breather myself."
Down 32 SP. Would like to take 10 and recharge. RP 9/10.
Qimok
|
Thrym had a pet dragon and is only just now using it?! Granted, the action economy gets wonky with companions & trick attack, but I can't recall him even mentioning it before.
Qimok lets out a prodigious belch before pulling out a canteen to rinse the acrid taste from his mouth, but then grins toothily. "I always knew that little backup plan would come in useful someday." He then starts climbing the pyramid to inspect and search Dortay's remains--and to get a commanding view of the chamber while the team rests.
Qimok is at 35/70 SP, so would like a breather as well, after his climb. He'll be at 4/8 RP after that.
| Keskodia agent of SFS |
"Looks like the team could use a rest. If anyone has any wounds, I can heal you."
phaeton_nz
|
You find: white carbon skin (adaptive energy shield), and an aphelion laser pistol with 2 high-capacity batteries (40 charges each). The swarm has been reduced to a pile of pretty crystals.
There is nothing else in here - where to now?
| Keskodia agent of SFS |
"I'm all out of grenades, that pistol would be a bit of an upgrade for me, but I think Borq might put it to better use than I could. The white carbon skin is a big upgrade for me, it would allow me to get into the fight with my carbon staff, if no one else wants it."
Thrym-Who-Speaks-With-Spirits
|
@Qimok: I used it in an earlier scenario, when we were travelling through the thick fog. It is technically more of a mount, to be honest, so I don't tend to use it much during 'indoor' combat; having it trail along behind the party seems prudent.
| Keskodia agent of SFS |
Keskodia puts on the new armor
"I think something might have been messing around in the kitchen, might be a good place to look next."