[SF Adventure] To Defy the Dragon

Game Master cmlobue

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Defy the Dragon | Hivemarket Heist | ◆◇↺

Reflex Save, Telirix: 1d20 + 10 ⇒ (5) + 10 = 15
Reflex Save, Telirix: 1d20 + 13 ⇒ (6) + 13 = 19

Mordack takes a swing at the green creature. It is a clean blow, but the creature resists some of the damage.

The blue creature also enters an item.

Which one?:
1 = Flame Knight's missile battery
2 = Flame Knight's plasma rifle
3 = Palisade Knight's rocket launcher

1d3 ⇒ 1

Flame Knight's missile battery begins sparking, as it becomes broken for 1d4 + 1 ⇒ (4) + 1 = 5 rounds. The mechs also takes 1d10 + 11 ⇒ (2) + 11 = 13 electricity damage from the shower of sparks.
Reflex DC 20 for half damage and to reduce the time broken to 1 round.

Round 1 - bolded may go

Shadow Knight (7 PP, -19 SP, rifle broken 3 rounds)
Red
Yellow (-109 HP, staggered)
Black
Time Knight (5 PP, -8 SP, shotgun broken 3 rounds)
Blue
Flame Knight (4 PP, missiles broken, Reflex save)
Palisade Knight (7 PP)
Green (-32 HP)

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Reflex DC 20: 1d20 + 8 ⇒ (16) + 8 = 24

The flame knight dances and jukes about to avoid the sparks. It seems to work for the most part.

He pushes the flame knight up the stairs and past the other mechs.

[move] 20ft

Well that mech looks important. He takes aim with his plasma rifle.

[standard] attack BLACK
Plasma rifle attack BLACK, E and F damage: 1d20 + 10 + 12 ⇒ (16) + 10 + 12 = 386d10 + 11 ⇒ (3, 4, 4, 7, 9, 7) + 11 = 45
line, critical wound, 100ft


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Foo fighters! Foo fighters!" Yargnod exclaims and it may be the first time the others have actually heard fear in the man's voice.

For someone who grew up constantly struggling with getting parts, building things and keeping them working under the best of circumstances, the largely mythical creatures that can undo all that hard work with a zap in a moment are existentially frightening.

He could care less about the mech and takes a shot at the remaining wisp creature that hasn't had a chance to ruin a mech.

Rocket Launcher: 1d20 + 10 + 15 ⇒ (9) + 10 + 15 = 34
Fire and Piercing: 6d10 + 11 ⇒ (1, 4, 3, 1, 9, 1) + 11 = 30


Defy the Dragon | Hivemarket Heist | ◆◇↺

Sefel and Yargnod both direct their mechs to fire at the large creature.

The green enemy looks for an item to inhabit.

Which one?:
1 = Flame Knight's plasma rifle
2 = Palisade Knight's rocket launcher

1d2 ⇒ 2

Palisade Knight's rocket launcher begins sparking, as it becomes broken for 1d4 + 1 ⇒ (4) + 1 = 5 rounds. The mech also takes 1d10 + 11 ⇒ (1) + 11 = 12 electricity damage from the shower of sparks.

Reflex DC 20 for half damage and to reduce the time broken to 1 round.

Round 2 - bolded may go

Shadow Knight (8 PP, -8 SP, rifle broken 3 rounds)
Red
Yellow (-109 HP, staggered)
Black (-75 HP)
Time Knight (5 PP, -8 SP, shotgun broken 3 rounds)
Blue
Flame Knight (4 PP, missiles broken 1 round)
Palisade Knight (7 PP, rocket launcher broken, Reflex save)
Green (-32 HP)


Defy the Dragon | Hivemarket Heist | ◆◇↺

Botting Telirix

Shadow Knight fires again on the large target.

Frost cannon, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (12) + 10 + 9 = 31
damage: 6d10 + 11 ⇒ (5, 10, 2, 6, 9, 6) + 11 = 49

Another hit.

The red and yellow creatures emerge to fire upon their previous hosts.

Galvanic Pulse Wave vs. Shadow Knight: 1d20 + 22 ⇒ (8) + 22 = 30
Electricity Damage: 2d8 + 11 ⇒ (8, 7) + 11 = 26

Galvanic Pulse Wave vs. Time Knight: 1d20 + 22 ⇒ (17) + 22 = 39
Electricity Damage: 2d8 + 11 ⇒ (6, 5) + 11 = 22

Shadow Knight barely dodges, but Time Knight is hit.

The creature in the back attempts to avenge itself upon Shadow Knight.

Tentacle: 1d20 + 26 ⇒ (3) + 26 = 29
Bludgeoning Damage: 3d10 + 21 ⇒ (5, 1, 7) + 21 = 34 plus deconstruction cage

It also fails to make contact.

Round 2 - bolded may go

Shadow Knight (8 PP, -8 SP, rifle broken 2 rounds)
Red
Yellow (-109 HP, staggered)
Black (-106 HP)
Time Knight (8 PP [max], -14 SP, -5 HP, shotgun broken 3 rounds)
Blue
Flame Knight (4 PP, missiles broken 1 round)
Palisade Knight (7 PP, rocket launcher broken, Reflex save)
Green (-32 HP)

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Spend a power point to recharge SP healing: 3d8 ⇒ (1, 7, 4) = 12
Swing at red hit: 1d20 + 10 + 12 ⇒ (14) + 10 + 12 = 36 dmg: 6d8 + 17 ⇒ (8, 1, 5, 6, 7, 4) + 17 = 48 slashing.


Defy the Dragon | Hivemarket Heist | ◆◇↺

Time Knight strikes the reddish creature, but it absorbs some of the impact.

The blue enemy emerges to take a shot at Flame Knight.

Galvanic Pulse Wave: 1d20 + 22 ⇒ (11) + 22 = 33
Electricity Damage: 2d8 + 11 ⇒ (8, 5) + 11 = 24

Reflex Save, Palisade Knight: 1d20 + 10 ⇒ (17) + 10 = 27

Round 2 - bolded may go

Shadow Knight (8 PP, -8 SP, rifle broken 2 rounds)
Red (-43 HP)
Yellow (-109 HP, staggered)
Black (-106 HP)
Time Knight (7 PP, -2 SP, -5 HP, shotgun broken 3 rounds)
Blue
Flame Knight (7 PP [max], -13 SP)
Palisade Knight (8 PP, rocket launcher broken 1 round)
Green (-32 HP)


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Big mechs make for tight quarters and there's no room for Palisade Knight in the chamber above. With his rocket launcher temporarily broken, all the can do for the moment is hope for someone to give him some room to work. And demand it.

"Hey, Sefel! Give me some room to get in there!"

I'll take my turn after Flame Knight.

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Complying, Sefel backs his mech away to the opposite wall and proceeds to try to damage RED.

[move] 25ft

[standard] attack RED, 1pp for Aim
Plasma rifle attack RED (aim), E and F damage: 1d20 + 10 + 12 + 1d4 ⇒ (10) + 10 + 12 + (2) = 346d10 + 11 ⇒ (9, 7, 9, 4, 8, 3) + 11 = 51
line, critical wound, 100ft

does that get him out of the way?


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Yup! That's all I needed!" Yargnod declares, brushing Palisade Knight past Flame Knight as soon as there is any room.

He thrusts his spear at the blue wisp.

Adamantine Rune Spear: 1d20 + 10 + 12 ⇒ (4) + 10 + 12 = 26
Piercing: 6d8 + 16 ⇒ (3, 3, 3, 7, 2, 4) + 16 = 38


Defy the Dragon | Hivemarket Heist | ◆◇↺

Flame Knight moves and fires on the red creature. It is a direct hit, but the electricity does not seem to affect it.

Palisade Knight impales the blue one. The lack of a real body is a bit of a problem, but it still hurts.

The green foe backs away and fires on Palisade Knight.

Galvanic Pulse Wave: 1d20 + 22 ⇒ (18) + 22 = 40
Electricity Damage: 2d8 + 11 ⇒ (4, 8) + 11 = 23

Round 3 - bolded may go

Shadow Knight (9 PP, rifle broken 1 round)
Red (-68 HP)
Yellow (-109 HP, staggered)
Black (-106 HP)
Time Knight (7 PP, -2 SP, -5 HP, shotgun broken 3 rounds)
Blue (-33 HP)
Flame Knight (6 PP, -13 SP)
Palisade Knight (8 PP, -23 SP, rocket launcher broken 1 round)
Green (-32 HP)

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

In Shadowknight's cockpit Telirix gives up on the hail cannon. They'll have to fix it after the fight. Hopefully old fashioned slicing and dicing with the scythe will still work.

Full attack against yellow. IF the first attack kills it then blue.

Scythe, mech BaB, my BAB, full attack: 1d20 + 10 + 9 - 4 ⇒ (6) + 10 + 9 - 4 = 21 ... damage: 6d8 + 16 ⇒ (3, 8, 6, 7, 1, 4) + 16 = 45 (15' reach)
Scythe, mech BaB, my BAB, full attack: 1d20 + 10 + 9 - 4 ⇒ (14) + 10 + 9 - 4 = 29 ... damage: 6d8 + 16 ⇒ (4, 8, 3, 2, 4, 1) + 16 = 38 (15' reach)


Defy the Dragon | Hivemarket Heist | ◆◇↺

The first attack does not kill Yellow, because it missed entirely. The second dissipates the creature.

The red creature turns its attention to Shadow Knight, who defeated one of its allies.

Galvanic Pulse Wave: 1d20 + 22 ⇒ (15) + 22 = 37
Electricity Damage: 2d8 + 11 ⇒ (4, 6) + 11 = 21

The larger enemy then tries to grab Shadow Knight with a tentacle.

Tentacle: 1d20 + 26 ⇒ (14) + 26 = 40
Bludgeoning Damage: 3d10 + 21 ⇒ (2, 4, 2) + 21 = 29 plus deconstruction cage

Telirix's mech (and Telirix with it) are dragged into a cage on the creature's body.

Round 3 - bolded may go

Shadow Knight (9 PP, -25 SP, -25 HP, grappled)
Red (-68 HP)
Yellow
Black (-106 HP)
Time Knight (7 PP, -2 SP, -5 HP, shotgun broken 3 rounds)
Blue (-33 HP)
Flame Knight (6 PP, -13 SP)
Palisade Knight (8 PP, -23 SP, rocket launcher broken 1 round)
Green (-32 HP)

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Heal sp heal: 3d8 ⇒ (3, 4, 7) = 14 swing at red: 1d20 + 12 + 10 ⇒ (18) + 12 + 10 = 40 dmg: 6d8 + 17 ⇒ (3, 3, 4, 2, 3, 5) + 17 = 37


Defy the Dragon | Hivemarket Heist | ◆◇↺

Time Knight full replenishes its shields and hacks at the red creature.

The blue enemy returns fire at Time Knight.

Galvanic Pulse Wave: 1d20 + 22 ⇒ (16) + 22 = 38
Electricity Damage: 2d8 + 11 ⇒ (5, 7) + 11 = 23

And there go most of the shields again.

Round 3 - bolded may go

Shadow Knight (9 PP, -25 SP, -25 HP, grappled)
Red (-100 HP)
Yellow
Black (-106 HP)
Time Knight (5 PP, -23 SP, -5 HP, shotgun broken 2 rounds)
Blue (-33 HP)
Flame Knight (7 PP [max], -2 SP)
Palisade Knight (9 PP, -12 SP)
Green (-32 HP)

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"This is not good. "

Telirix starts looking over his options.

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

The flame knight doubles down on RED.

We need to keep eliminating these things! This looks like one of the weaker ones.

[standard] attack RED 1pp aim
Plasma rifle attack RED aim, E and F damage: 1d20 + 10 + 12 + 1d4 ⇒ (5) + 10 + 12 + (4) = 316d10 + 11 ⇒ (7, 9, 1, 7, 4, 8) + 11 = 47
line, critical wound, 100ft


Defy the Dragon | Hivemarket Heist | ◆◇↺

Sefel doubles down, but the creature's resistances means he only does half damage.

Round 3 - bolded may go

Shadow Knight (9 PP, -25 SP, -25 HP, grappled)
Red (-123 HP)
Yellow
Black (-106 HP)
Time Knight (5 PP, -23 SP, -5 HP, shotgun broken 2 rounds)
Blue (-33 HP)
Flame Knight (6 PP, -2 SP)
Palisade Knight (9 PP, -12 SP)
Green (-32 HP)


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod hits the button to shunt extra energy to the shields.

Shields up!: 3d8 ⇒ (3, 3, 1) = 7

While focusing fire sounds like a good idea, he does NOT like the idea that something could eat their mechs whole.

He stabs at the big thing that ate Shadow Knight wildly.

Adamantine Rune Spear (Full Attack): 1d20 + 10 + 12 - 4 ⇒ (8) + 10 + 12 - 4 = 26
Piercing: 6d8 + 16 ⇒ (6, 1, 2, 5, 3, 8) + 16 = 41

Adamantine Rune Spear (Full Attack): 1d20 + 10 + 12 - 4 ⇒ (15) + 10 + 12 - 4 = 33
Piercing: 6d8 + 16 ⇒ (8, 2, 2, 6, 4, 8) + 16 = 46

And since he really wants it dead, he puts extra juice into the attacks.

Using Devastating hit on the first one of those attacks that hits. Sub in this damage, please.

Piercing: 6d10 + 16 ⇒ (5, 3, 10, 5, 9, 1) + 16 = 49


Defy the Dragon | Hivemarket Heist | ◆◇↺

Palisade Knight thrusts its spear at the larger creature. It dodges the first, but the second hits home.

The green wisp has only one target in clear view, so goes after Palisade Knight.

Galvanic Pulse Wave: 1d20 + 22 ⇒ (4) + 22 = 26
Electricity Damage: 2d8 + 11 ⇒ (6, 1) + 11 = 18

Not even close.

Athletics or Engineering DC 29 to escape as a standard action. Or you can try to break it with HP damage. Allies on the outside can also target the cage, but if they do, half the damage will be dealt to Shadow Knight.

Round 4 - bolded may go

Shadow Knight (10 PP, -14 SP, -25 HP, grappled)
Red (-123 HP)
Yellow
Black (-155 HP)
Time Knight (5 PP, -23 SP, -5 HP, shotgun broken 2 rounds)
Blue (-33 HP)
Flame Knight (6 PP, -2 SP)
Palisade Knight (4 PP, -5 SP)
Green (-32 HP)

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Without communication Telirix agrees completely with Yargnod : it's not good fighting something that can eat you whole. He slaps the big paddle to empty a spare capacitor into the shields. Replensish, no action Shields recharge: 3d8 + 10 ⇒ (6, 8, 8) + 10 = 32 2 PP spent

Some kind of shield integrity restored he pulls the big gray-handled lever that he read about in the Shadow Knight user manual. The mech phases incorporeal and he steps out of the cage. GHost shift. 3 PP

Then he drags the big scythe along the creature's mid-section.

Scythe, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (14) + 10 + 9 = 33 ... damage: 6d8 + 16 ⇒ (2, 5, 8, 4, 2, 5) + 16 = 42 (15' reach)

SPecial stuff:
Replenish (2 PP): Activate this ability when regaining Shield Points. The number of SP the mech recovers increases by 1d8. This increases by an additional 1d8 at tier 5 and every 5 tiers thereafter.
Resist (1 PP): Before attempting a saving throw, the mech can activate this ability to roll 1d4 and add the result as a resistance bonus to the saving throw.

Ghost Shift (3 PP) As a move action, the mech passes through a solid object or surface of a thickness no more than 1 foot per its mech tier, emerging on the other side. If the object is too thick, the mech is shunted back where it began and takes 1d6 damage per foot of surface above its tier.


Defy the Dragon | Hivemarket Heist | ◆◇↺

Telirix proves that he has dome something most mech owners would be embarrassed to admit - read instructions. It gets him out of the creature's cage, where he can try to slice it open.

Red goes pew pew at Flame Knight once again.

Galvanic Pulse Wave: 1d20 + 22 ⇒ (12) + 22 = 34
Electricity Damage: 2d8 + 11 ⇒ (1, 2) + 11 = 14

Zap zap.

Black tries to recapture its quarry.

Tentacle: 1d20 + 26 ⇒ (18) + 26 = 44
Bludgeoning Damage: 3d10 + 21 ⇒ (6, 9, 1) + 21 = 37 plus deconstruction cage

Grab grab.

Round 4 - bolded may go

Shadow Knight (5 PP, -25 SP, -32 HP, grappled)
Red (-123 HP)
Yellow
Black (-197 HP)
Time Knight (5 PP, -23 SP, -5 HP, shotgun broken 1 round)
Blue (-33 HP)
Flame Knight (6 PP, -16 SP)
Palisade Knight (4 PP, -5 SP)
Green (-32 HP)

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Heal sp healing: 3d8 ⇒ (5, 5, 5) = 15 and swing at red with aim hit: 1d20 + 10 + 1d4 + 12 ⇒ (2) + 10 + (3) + 12 = 27 dmg: 6d8 + 17 ⇒ (1, 6, 8, 2, 7, 6) + 17 = 47


Defy the Dragon | Hivemarket Heist | ◆◇↺

Time Knight's careful swing is enough to make the red creature dissipate.

The blue one tries to keep Palisade Knight from helping the boss.

Galvanic Pulse Wave: 1d20 + 22 ⇒ (16) + 22 = 38
Electricity Damage: 2d8 + 11 ⇒ (5, 5) + 11 = 21

Round 4 - bolded may go

Shadow Knight (5 PP, -25 SP, -32 HP, grappled)
Red
Yellow
Black (-197 HP)
Time Knight (1 PP, -5 HP, shotgun broken 1 round)
Blue (-33 HP)
Flame Knight (7 PP [max], -5 SP)
Palisade Knight (5 PP, -14 SP, -1 HP)
Green (-32 HP)

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Sefel backs Flame Knight away from the stairs, turns and fires on the creature on it.

[move] 5ft

[standard] attack GREEN
Plasma rifle attack GREEN, E and F damage: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 376d10 + 11 ⇒ (1, 10, 7, 8, 4, 2) + 11 = 43
line, critical wound, 100ft


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

The battle seems to be shifting in their favor, but Yargnod knows that doesn't mean they can stop, only that they should marshall their resources for the next combat.

He still hits the button for the shield refresh before going to stabtown on the big creature.

Shield Refresh: 3d8 ⇒ (4, 2, 2) = 8

Adamantine Rune Spear (Full Attack): 1d20 + 10 + 12 - 4 ⇒ (13) + 10 + 12 - 4 = 31
Piercing: 6d8 + 16 ⇒ (3, 1, 2, 5, 6, 5) + 16 = 38

Adamantine Rune Spear (Full Attack): 1d20 + 10 + 12 - 4 ⇒ (19) + 10 + 12 - 4 = 37
Piercing: 6d8 + 16 ⇒ (8, 6, 8, 5, 8, 3) + 16 = 54


Defy the Dragon | Hivemarket Heist | ◆◇↺

Yargnodmakes a visit to stabtown, and he leaves the city with Shadow Knight in tow.

Flame Knight blasts the green creature. The electricity still isn't having any effect, but it still hurts.

Green returns fire.

Galvanic Pulse Wave: 1d20 + 22 ⇒ (20) + 22 = 42
Electricity Damage: 2d8 + 11 ⇒ (6, 5) + 11 = 22

That hurt more.

Round 5 - bolded may go

Shadow Knight (6 PP, -25 SP, -32 HP)
Red
Yellow
Black
Time Knight (4 PP, -5 HP, shotgun broken 1 round)
Blue (-33 HP)
Flame Knight (7 PP [max], -25 SP, -24 HP)
Palisade Knight (4 PP, -6 SP, -1 HP)
Green (-53 HP)

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Note to self: switch to missiles

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Swing at blue hit: 10 + 12 + 1d20 ⇒ 10 + 12 + (12) = 34 dmg: 6d8 + 17 ⇒ (7, 8, 1, 3, 1, 3) + 17 = 40


Defy the Dragon | Hivemarket Heist | ◆◇↺

Shadow Knight also hacks at the blue creature.

Scythe, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (7) + 10 + 9 = 26 ... damage: 6d8 + 16 ⇒ (2, 7, 4, 3, 7, 7) + 16 = 46

Blue hops into a mech again.

Which one?:
1 = Flame Knight's missile battery
2 = Flame Knight's plasma rifle
3 = Time Knight's sonic shotgun
4 = Palisade Knight's rocket launcher
5 = Shadow Knight's frost rifle

1d5 ⇒ 1

Sefel wanted to switch to missiles, but they are now broken for 1d4 + 1 ⇒ (1) + 1 = 2 rounds. Flame Knight also takes 1d10 + 11 ⇒ (2) + 11 = 13 electricity damage.
Reflex DC 20 for half damage and to reduce the time broken to 1 round.

Round 5 - bolded may go

Shadow Knight (6 PP, -25 SP, -32 HP)
Red
Yellow
Black
Time Knight (4 PP, -5 HP)
Blue (-119 HP)
Flame Knight (7 PP [max], -14 SP, -24 HP, Reflex save)
Palisade Knight (5 PP, -1 HP)
Green (-53 HP)


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

For once, Yargnod doesn't need to refresh his shields and it seems like they now have the momentum in this fight. But as his dear old grandmother always said: "When you got your boot on someone's neck, that's when you press down."

He shifts slightly to get the right angle then gives the green wisp some of the business it's big friend got.

Adamantine Rune Spear (Full Attack): 1d20 + 10 + 12 - 4 ⇒ (4) + 10 + 12 - 4 = 22
Piercing: 6d8 + 16 ⇒ (8, 6, 4, 1, 8, 8) + 16 = 51

Adamantine Rune Spear (Full Attack): 1d20 + 10 + 12 - 4 ⇒ (11) + 10 + 12 - 4 = 29
Piercing: 6d8 + 16 ⇒ (1, 8, 8, 8, 6, 2) + 16 = 49

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Growling at the loss of his missiles. Sefel does his best to maneuver flame knight out of the bulk of the electricity damage.

DC20 Reflex: 1d20 + 8 ⇒ (15) + 8 = 23

He fires with what he has left.

[standard] attack GREEN
Plasma rifle attack GREEN, E and F damage: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 376d10 + 11 ⇒ (7, 7, 8, 5, 5, 3) + 11 = 46
line, critical wound, 100ft


Defy the Dragon | Hivemarket Heist | ◆◇↺

Yargnod finishes off the green enemy.

Without an obvious target, Sefel waits.

I will use that as a readied attack for when the creature emerges from your mech.

Round 6 - bolded may go

Shadow Knight (7 PP, -14 SP, -32 HP)
Red
Yellow
Black
Time Knight (6 PP, -5 HP)
Blue (-119 HP)
Flame Knight (7 PP [max], -20 SP, -24 HP, ready)
Palisade Knight (5 PP, -1 HP)
Green

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"Thanks, Yargnod. Is that all of them?"

Telirix directs Shadow Knight out of the wreckage and starts both an internal scan and an external sweep for enemies. With no enemies immediately visible he decides the shields will recharge adequately on their own.

MOve action+ readied action to attack first visible foe.

Readied attack:

Scythe, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (2) + 10 + 9 = 21 ... damage: 6d8 + 16 ⇒ (3, 1, 8, 1, 7, 2) + 16 = 38 (15' reach)

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

swing at blue hit: 1d20 + 10 + 12 ⇒ (19) + 10 + 12 = 41 dmg: 6d8 + 17 ⇒ (2, 8, 3, 2, 1, 7) + 17 = 40 slashing.


Defy the Dragon | Hivemarket Heist | ◆◇↺

The final creature emerges from Flame Knight, where it is summarily squashed.

Shadow Knight (-32 HP)
Time Knight (-5 HP)
Flame Knight (-24 HP)
Palisade Knight (-1 HP)

Mysticism DC 33:
Ayleth’s hoard is hidden inside a magical demiplane modeled after her own memories using Genrovian hybrid tech. To enter the memory vault, a willing creature must touch one of the pillars and concentrate on the image suspended between them.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Mysticism, aid: 1d20 + 2 ⇒ (11) + 2 = 13

"What is this place? That was a lot of firepower for a little dead end room."

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

DC33 Mysticism: 1d20 + 21 ⇒ (18) + 21 = 39

Ayleth’s hoard is hidden inside a magical demiplane modeled after her own memories using Genrovian hybrid tech. To enter the memory vault, we must touch one of the pillars and concentrate on the image suspended between them.

Do we see any of these images now?


Defy the Dragon | Hivemarket Heist | ◆◇↺

A reminder:

The hexagonal chamber has walls inlaid with copper pipes. Cracks appear in the floor where adamantine claws tore through the metal. Four crystal pillars spiral from the floor, each standing twice as tall as a human. A window into another world hangs suspended between these pillars.

The pillars project images of incomprehensible starmetal cities and angular vessels floating in space, influenced by the room’s occupant. So they may resemble your home world, or another area meaningful to you, but not so similar that you could recognize a specific location.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Did you say 'hoard?' As in a dragon's hoard? As in a pile of treasure?" Yargnod asks.

Even though he's safely ensconced inside Palisade Knight, the others can practically see him torn between the desire to touch one of the pillars with the mech's hand to see if he can try to open it and the need to repair all the mechs so that they're in top fighting shape to deal with whatever other guardians there may be for the hoard.

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Does it matter which pillar we touch and which image we concentrate on or are they essentially equivalent options for finding the hoard?

Sefel walks up and touches a column, leaning out from his mech.


Defy the Dragon | Hivemarket Heist | ◆◇↺

Sefel vanishes from the cockpit of Flame Knight.

Sefel:
An impossible scene unfolds: a lush forest blooms with a variety of plants, jungle banyans, and arctic pines placed together with no regard for their differing climates. A golden path gleams incongruously in the midst of the natural landscape.

The forest path twists without rhyme or reason. You can navigate the path by succeeding at (hardest to easiest) a Life Science check (to navigate by natural signs), a Mysticism check (to sense the strongest points of the magical energies further in), or a Survival check. Or you can wait to see if the others join you.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Oh, so we're going," Yargnod says, obviously not displeased by the decision. He doesn't want to crowd the mechs up, especially since they know one of their opponents has an ability to hit multiple targets that are close together at once, so he climbs out of Palisade Knight.

He is careful to touch the same pillar and concentrates on the image nearest it.

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix looks at Mordack. Then he tries his comm. "Sefel, Yargnod. Can you still hear me?"

He also reaches out to Sefel telepathically.

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Sefel is surprised by what he sees, and a little dismayed that he might not be able to bring his mech.

He turns around to see if there is a return gate.

if he gets Tel’s telepathic message:

Yes! Try having your mech touch the same pillar. Regardless, can you all join me?


Defy the Dragon | Hivemarket Heist | ◆◇↺

Yargnod disappears.

Yargnod:
Read Sefel's spoiler from above.

Telirix:
You cannot connect to Sefel.

Sefel:
Yargnod appears beside you. Nothing from Telirix and no obvious exit.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

GM:
Are Yargnod and Sefel together?


Defy the Dragon | Hivemarket Heist | ◆◇↺

Yes

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 3/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

On the other side with Yargnod:
Sefel relaxes slightly at the sight of Yargnod.

Are you others coming too? Pity we can't bring out mechs...

Sefel is looking to regroup before they look forward.

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