Reign of Winter - Snows of Summer (Inactive)

Game Master theheadkase

Snows of Summer book from the Reign of Winter AP.


201 to 250 of 658 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Votun arches an eyebrow at Kirridell and replies, "Right, the father doesn't want the captain's longsword." He straps the longsword to his belt.

"The Dansby farm is over there. Lead on master dwarf after you exchange your scale mail with the captain's masterwork breastplate. It's better protection and easier to move in, which will increase our odds to save the Lady. Or maybe Sigrun wants heavier armor than her chain shirt." Votun agrees to leave post haste.


AC: 17/12/15 HP: 12/12 SAVES: 3/4/2 INIT: +2 PER: +6 DV 60ft
Race Bonuses:
Goblin/Orc: +1 Atk Giant: +4 Dodge Human: +2 Atk/Dmg, Blf, Perc, SM, Surv

"Aye, priest man, the jewels likely go to the Lady. But the capt'n ain't likely ta be using the sword no more, no harm in taking it with us. It'd be better off in the old mans hands, at least 'til he bites the dust as well. Either way we're wasting time, let's go." Colberg grabs the breastplate from Votun (but doesn't don it yet) without waiting for a response from anybody and turns and heads towards the Dansby farm.

Editted stuff to make the timeline smoother


Frozen Stream Human Monk/12

Just making sure, Kirridell is heading to the woods and others are going to the farm?


hp 6/11, bombs 3/4; Male Half-Orc Alchemist 1

«C’mon father, it’s just jewels. Dumb lady gets herself kidnapped, we’ll call those shiny bits her rescue fee.» says Jorgo with a grin «We’ll probably end up giving them to ol’ Smithy in exchange for weapons and defenses anyway! So you see: the lady gets her life, the good people of the village get money and safety, and maybe we get a shiny new axe. Everyone wins!» Jorgo shrugs sarcastically «Except for the bandits, of course. They like to play with ice magic, they get a fire bomb up their nose. Wouldn’t call that a win.»

Jorgo is ready to go.


Human Cleric 1; HP 8/8, Channel Energy 5/8, Touch of Good 7/7, Touch of Glory 6/7, Initiative 0, Perception +4

Kirridell marches on for a few minutes, his fears and worries about Lady Argentea rolling around in his mind as he tries in vain to ignore the biting cold. It doesn't take long however before he realises that the only sound he can hear is his own breath and the noise of his boots crunching into the snow...turning he realises that his companions have set off in a completely different direction.

What!!!!

Uttering a prayer for Lady Argentea's continued safety in the face of his companion's tardiness, Kirridell swiftly marches to try and catch up with his companions....and to find out, exactly, where they think they are going.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Sigrun looks over her shoulder at the priest as he struggles to catch up in the snow.

"Glad to see you are not a complete fool. Traveling on your own in the woods is not for those who cannot survive the wilderness."

She continues along, aware of the quiet outrage.

"If the woman is alive, she can claim her jewels. If she is dead, they will do us more good than a corpse."


Frozen Stream Human Monk/12

GM:

1d100 ⇒ 41

As you come closer to the farm, you notice that the fences are in good repair...except in two places where it looks like the fencing was torn from itself.

The main path leading towards the house and barn is quiet and it dawns on you that you've seen no livestock.

Perception 15:

A loud and angry buzzing approaches you from the southeast. A swarm of what looks like mosquitos is buzzing!

Colberg Init 1d20 + 2 ⇒ (14) + 2 = 16
Sigrun Init 1d20 + 2 ⇒ (1) + 2 = 3
Kirridell Init 1d20 ⇒ 11
Jorgo Init 1d20 + 4 ⇒ (1) + 4 = 5
Votun Init 1d20 + 3 ⇒ (18) + 3 = 21
Votun's Munin Init 1d20 + 2 ⇒ (3) + 2 = 5
Mosquito Swarm Init 1d20 + 1 ⇒ (1) + 1 = 2

Init Order:
Votun <--
Colberg
Kirridell
Jorgo
Votun's Munin
Sigrun
Mosquito Swarm

The swarm is 20ft from the front person of the party, basically a big open square of ground. No map for this one...


hp 6/11, bombs 3/4; Male Half-Orc Alchemist 1

Perception: 1d20 + 5 ⇒ (7) + 5 = 12 damn


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

perception: 1d20 + 2 ⇒ (19) + 2 = 21
knowledge (nature): 1d20 + 10 ⇒ (11) + 10 = 21 to know swarm traits

"Stay away from the swarm. Our weapons are useless. Jorgo hit it with your bombs." Votun heeds his advice moving away from the swarm.


Human Cleric 1; HP 8/8, Channel Energy 5/8, Touch of Good 7/7, Touch of Glory 6/7, Initiative 0, Perception +4

Kirridell draws his sword instinctively and then, heeding Votun's words, starts to retreat from the swarm, "Do you think we should approach the farm from another direction? Sometimes, truly, discretion is the better part of valour".


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

"The swarm endangers the farmers and must be destroyed."


hp 6/11, bombs 3/4; Male Half-Orc Alchemist 1

Jorgo cracks his neck, preparing for another encouner «Aye, metal can’t hurt mosquitos! You’d think this cold would’ve killed all the insects, though!»

He talks to his companions « This may take a while… and if you can’t hurt the swarm, you better get away and see there’s some other trouble in the farm. I’ll stay here and deal with this. Maybe one of you with a good arm can throw some of the hot stuff to help me, or the father feels like calling down a little blessing for old Jorgo?» he grabs a vial with each hand, pours the content of the small one into the larger one, shakes the mixture and pulls back his arm ready for the throw «Here it comes!»

In my turn I throw a bomb at the swarm
bomb attack: 1d20 + 1 ⇒ (20) + 1 = 211d6 + 3 ⇒ (6) + 3 = 9 if the atk fails, they still get minimum dmg (4); Ref DC 13 to halve
with the Move action I withdraw, getting away both from the farm and the swarm. EDIT: Ok I have no idea how Critical hits on bombs work (BOMBS)
crit confirmation if needed: 1d20 + 1 ⇒ (8) + 1 = 9
also, Knowledge (nature) to see if I know something about vermin that don’t fear cold: 1d20 + 7 ⇒ (6) + 7 = 13


Frozen Stream Human Monk/12

Criticals on Bombs work normally I believe (except not on the splash damage) Doesn't matter though...didn't quite confirm the crit..

When you say withdraw, do you mean the game term? Or are you describing your move action. Withdraw the game term is a full-round action.

Init Order:
Votun <--
Colberg
Kirridell
Jorgo (Throws bomb, almost crits, moves away)
Votun's Munin
Sigrun
Mosquito Swarm


AC: 17/12/15 HP: 12/12 SAVES: 3/4/2 INIT: +2 PER: +6 DV 60ft
Race Bonuses:
Goblin/Orc: +1 Atk Giant: +4 Dodge Human: +2 Atk/Dmg, Blf, Perc, SM, Surv

Knowledge (Nature): 1d20 + 5 ⇒ (2) + 5 = 7
"You sure about that old man?!" Colberg moves back a bit drawing his falchion and readies an action to cut any mosquitoes that get close.


Frozen Stream Human Monk/12

Your attempts to remember anything particularly special about mosquitos and cold come up with nothing. Although you do know that cold typically drives mosquitos away from their habitat.


Frozen Stream Human Monk/12

Sorry Votun, just realized I never commented on your Knowledge roll. Yep, you know swarm traits :) Still waiting on action from Votun, Munin, and Sigrun to resolve.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Realizing that she is effectively useless against a swarm of insects Sigrun prepares to retreat


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Votun moved away from the swarm. ...And gives it the Evil Eye FWIW.
____________________________________________________
Move to be 30-ft away from swarm.
Standard: Evil Eye -2 AC, 7 rounds or Will DC 14 for 1 round


Male Raven Familiar
Stats:
HP 3/3 | AC 19/12/17 | Fort +1 Ref +4 Will +2 | Init. +2 | Perception +8, Low-light vision | CM +0/6

Munin high tails it away from the swarm. Squawk!
__________________________________________
Double move 80-ft flight away from swarm keeping within line of sight of Votun and swarm.


Frozen Stream Human Monk/12

OK, I added a map under my name for Mosquito Encounter. Please position yourselves where you would be after your actions. I'll post the mosquitos' action once I get home or I see that everyone is positioned.


hp 6/11, bombs 3/4; Male Half-Orc Alchemist 1

I don't know where the farm is, so I don't know which way to move. Jorgo tries to lure the swarm away from the farm, assuming the swarm follows the guy who's bombing them.
Jorgo will follow the following tactic anyway: move away, ready an action to throw a bomb as soon as the swarm is within 20 feet; Repeat as needed. A small blessing or bonus would be nice - Votun's evil eye is much appreciated as Jorgo is built as a mutagen melee alchemist more than a bomb thrower alchemist.


Frozen Stream Human Monk/12

The farm is to the east/southeast...so the mosquitos are coming from the farm.


Frozen Stream Human Monk/12

Votun, I'll allow you to take a different action since you made a successful knowledge check on the swarm traits. They are immune to mind-effecting affects.

The mosquitos buzz angrily towards the source of the bomb. As the disgusting insects swarm over Jorgo they start to bite mercilessly.

Melee 2d6 ⇒ (1, 1) = 2 plus bleed 1d6 ⇒ 1 and give me a Fort and Will save both DC 13.

Fort Save or you contract malaria. Will save or you are nauseated.

Lucky rolls for YOU Jorgo! I forgot how nasty swarms can be.

Init Order:
Votun <--
Colberg
Kirridell
Jorgo (Throws bomb, almost crits, moves away)
Votun's Munin
Sigrun
Mosquito Swarm


hp 6/11, bombs 3/4; Male Half-Orc Alchemist 1

Will: 1d20 + 1 ⇒ (16) + 1 = 17
Fort: 1d20 + 4 ⇒ (1) + 4 = 5 well that's just f*@#[n' beautiful

«Gotta say, I don’t like this one bit… I’d rather face a dozen bandits than these stupid things… not much we can do to hurt them! Unless…» a faintly hopeful grin appears on Jorgo’s face.

«Smoke! We need smoke and fire! You got torches, light 'em. Use the hot stuff that I gave you at Tess’s shop. Pile on dry wood and burn it. If this doesn’t work, we don’t have much choice but hoping we can run faster than they can fly!»


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13
Pendin Fust wrote:
Votun, I'll allow you to take a different action since you made a successful knowledge check on the swarm traits. They are immune to mind-effecting affects.

Thanks.

Ray of Frost touch attack: 1d20 + 3 ⇒ (12) + 3 = 15
if hit, cold damage: 1d3 ⇒ 2


Frozen Stream Human Monk/12

Votun, Is that going to be your Round 1 or Round 2 action? If it's your Round 1 can I get your Round 2? Same for everyone else, we are now on Round 2.

Jorgo, don't worry, Malaria doesn't start effecting immediately :) Although noone should touch him just to be sure :P

Votun's ray hits one of the mosquitos, but it doesn't seem to effect the overall group.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Round 2

Votun gets ready to use harsh language against the bugs when he remembers the flask of alchemist's fire in his pocket. He moves closer to the swarm readying to throw it.
___________________________________
Move action to ready flask
Move within 10 ft. of swarm


Human Cleric 1; HP 8/8, Channel Energy 5/8, Touch of Good 7/7, Touch of Glory 6/7, Initiative 0, Perception +4

Round 2

Moving alongside Votun, Kirridell whispers a short prayer to Iomodae and touches the old man on the shoulder.

Touch of Good (1st use of 7), for 1 round Votun gets a +1 bonus to attack rolls, skill checks, ability checks and saving throws


hp 6/11, bombs 3/4; Male Half-Orc Alchemist 1

Is there any dry wood and flamable materials (like cloth or similar) enough for a big non-magical fire, in range of a full-round spent moving?

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Frozen Stream Human Monk/12

Jorgo, there's pieces of fencing and the grass in the area looks pretty dry.


AC: 17/12/15 HP: 12/12 SAVES: 3/4/2 INIT: +2 PER: +6 DV 60ft
Race Bonuses:
Goblin/Orc: +1 Atk Giant: +4 Dodge Human: +2 Atk/Dmg, Blf, Perc, SM, Surv

ROUND 2
Colberg moves slightly towards the flying mass of annoyance while putting his sword away. Then he reaches into the side of his pack and pulls out a vial of alchemist's fire. "Move ya big lug!"


Frozen Stream Human Monk/12

Init Order:
Votun (moves and readies flask)
Colberg (moves and readies vial)
Kirridell (moves and Touch of Good)
Jorgo (looking for flammable things)
Votun's Munin
Sigrun <--
Mosquito Swarm


hp 6/11, bombs 3/4; Male Half-Orc Alchemist 1

Well, I don't think that looking for flamables eats up all my round. I also move towards the biggest concentration of flamables and start piling them up.


Frozen Stream Human Monk/12

I'll give it a few more hours then I'll assume that Jorgo and Sigrun don't have another action for the round?


hp 6/11, bombs 3/4; Male Half-Orc Alchemist 1

«Spread out!» yells Jorgo «Spread out and try to set fire to as much stuff as you can. They won't come near the smoke and flames!» the half orc starts grabbing pieces of the fencing and piling them up.

Jorgo actually spends his round trying to build a nonmagical fireplace that smokes the area. I don't know, consider it a move action and standard action to grab flamables and pile them.
Also, he woulnd' mind a bit of help. I think this might work.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Responding to Jorgo's idea, Sigun attemps to find anything that would burn in the snow.


Frozen Stream Human Monk/12

Sorry for the confusion Sigrun, there's not *much* snow here, so finding something to burn wouldn't be too hard. It's just colder than normal.


Frozen Stream Human Monk/12

As the group begins to spread out, the mosquitoes buzz angrily towards the holy man.

Damage - Kirridell 2d6 ⇒ (5, 2) = 7 plus 1d6 ⇒ 2 bleed damage.

Kirridell, give me a fort save DC 13 and give me a will save DC 13 (fail will save and you are nauseated).

You notice as the wind picks up once in a while that some of the mosquitoes have some problems flying...

Init Order:
Votun <--
Colberg
Kirridell
Jorgo
Votun's Munin
Sigrun
Mosquito Swarm


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Round 2

Votun throws his ready and only alchemist's fire and then backs up.
_______________________________________________
ranged splash attack on closet corner of swarm: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Move down 6 squares


Frozen Stream Human Monk/12

As the fire bursts forth from the vial when it shatters, the mosquitoes disperse slightly and their buzzing sounds angrier.

Alchemist's Fire Damage 1d6 ⇒ 3

Init Order:
Votun
Colberg <--
Kirridell
Jorgo
Votun's Munin
Sigrun
Mosquito Swarm


AC: 17/12/15 HP: 12/12 SAVES: 3/4/2 INIT: +2 PER: +6 DV 60ft
Race Bonuses:
Goblin/Orc: +1 Atk Giant: +4 Dodge Human: +2 Atk/Dmg, Blf, Perc, SM, Surv

GAHH! Now you're in the way priest! MOOVE!"

Delay action until after Kirridell's turns
Throw Fire 15ft: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 91d6 ⇒ 5
Move down 4 squares


Frozen Stream Human Monk/12

Colberg's vial, thrown wide at the last moment to avoid Kirridell, misses the mosquitoes. It does, however, ignite the grass to the south of the swarm of bugs.


Frozen Stream Human Monk/12

Init Order:
Votun
Colberg
Kirridell <--
Jorgo
Votun's Munin
Sigrun
Mosquito Swarm


Human Cleric 1; HP 8/8, Channel Energy 5/8, Touch of Good 7/7, Touch of Glory 6/7, Initiative 0, Perception +4

Falling back under the onslaught of the swarm, Kirridell looks to pull his holy symbol from his robes but before he can do so, he spits blood, his eyes roll back and he crumples to the floor unconscious.

Kirridell starts his turn on 1 Hit Point and the Bleed Damage (2) takes him to -1 Hit Point (Unconscious and Dying)

Stabilise Check: 1d20 - 1 ⇒ (4) - 1 = 3 against a DC10; Fail (Kirridell takes a further 1 Hit Point Damage)
Fortitude Check: 1d20 + 3 ⇒ (3) + 3 = 6 against a DC13; Fail
Will Check: 1d20 + 6 ⇒ (12) + 6 = 18 against a DC13; Success


hp 6/11, bombs 3/4; Male Half-Orc Alchemist 1

«Oh this just keeps getting better n’ better!» cries out Jorgo as he sees father Kirridell collapse. «Try to get the fire going! The larger the better! We only have so many flasks of liquid fire, it won’t be enough!» Jorgo makes sparks above the dry grass and wooden fencing he and Sigrun put together, hoping to ignite them.

Unable to use his bombs with Kirridell lying at the feet of the buzzing swarm, Jorgo runs at the opponent «Spread out, as far away from each other as possible! If I fall too, retreat and try to get them to follow you!» The half-orc grunts and huffs as he gets ready to lift the body of the priest onto his shoulders.

Oh Mighty Lord in Iron please do not make me go like this... an explosion of fire, an axe to the head, a blade to the guts... but don't let me die because of f*°!#n' mosquitos!

Standard action to ignite the fireplace created in the previous round.
Move action to go near Kirridell. I should be able to go where I moved, going upleft (5), upleft (15), left (20), left (25), upleft (30 feet).
Then he will lose another point from the bleed, and pray to Gorum not to die.
Also, at Str 14, can I lift Kirridell, or do I need to drag him? My max lifting capacity is 175 lbs...


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Sigrun hold a branch in the remnant flames of one of the exploded bombs, creating a brand that she can use to ignite the assembled kindling.


Frozen Stream Human Monk/12

Yeah, with your equipment, his equipment, and his normal weight, you're going to have to drag the good cleric. The good news is that you can drag quite a bit more than you can *carry*. I'd allow two of you to carry (like you and Sigrun) at medium load. Or our dwarf is never encumbered....

The mosquitoes, seemingly afraid of the fire, fly away as fast as possible to be away from the smoke and heat.

They have moved away...but not fleeing.


Old man/elf? Winter Witch
Stats:
HP 7/7 | AC 13/13/10 | Fort +0 Ref +3 Will +2 | Init. +3 | Perception +2, 60-ft. Darkvision | CM +0/13

Is the swarm spending a full-round action and Reflex DC 15 check to extinguish this flames, because I think they're on fire. Everyone can relax about Kirridell. Votun can stabilize and fully heal him.


Frozen Stream Human Monk/12

Oops! Thanks for reminding me about the reflex save! No, they are not going to save, they are going to take damage.

Damage 1d6 ⇒ 2

201 to 250 of 658 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Reign of Winter - Snows of Summer All Messageboards

Want to post a reply? Sign in.